void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oCrusader = GetNearestObjectByTag("ct_KerakGuard"); /* //Checks if player is allied to this faction already, if so, leave alone int iTeam =(GetLocalInt(oPC, "RedTeam")); //if (iTeam = 1) // { return; // } */ //Sets hostile to local faction AdjustReputation(oPC, oCrusader, -95); }