/// /// /// /// /// /// /// /// /// /// /// /// /// wg_used /// OnUsed script for witchgrass placeable. /// If player has a torch equipped, he will burn the plant. /// /// Created by Gilgon Avalrock /// /// /// /// /// /// /// /// /// /// /// /// #include "lib_witchgrass" void main(){ object oPlayer = GetLastUsedBy(); object oMainHand = GetItemInSlot( INVENTORY_SLOT_RIGHTHAND, oPlayer ); int nMHType = GetBaseItemType( oMainHand ); object oOffHand =GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPlayer ); int nOHType = GetBaseItemType( oOffHand ); //if player has a torch equiped, burn plant if( ( nMHType == BASE_ITEM_TORCH ) || ( nOHType == BASE_ITEM_TORCH ) ) { //fire and smoke... SetOnFire( OBJECT_SELF ); GenerateSmoke(OBJECT_SELF); object oSmoke = CreateObject(OBJECT_TYPE_PLACEABLE,"plc_dustplume", GetLocation(OBJECT_SELF)); DestroyObject(oSmoke,6.f); int i=1; //get every creature within 10 feet high. object oCreature = GetNearestObject( OBJECT_TYPE_CREATURE, OBJECT_SELF, i ); while( oCreature != OBJECT_INVALID && GetDistanceToObject( oCreature ) <= 10.f ) { GetHigh(oCreature); i++; oCreature = GetNearestObject( OBJECT_TYPE_CREATURE, OBJECT_SELF, i ); } } }