// Collection Purse: OnDisturbed // Signal the performers if something is taken. (Except it doesn't work for // gold - see OnHeartbeat.) #include "lmpperfmisc" void main() { int nDistubance = GetInventoryDisturbType(); object oThief = GetLastDisturbed(); //lmpDebugMsg("OnDisturbed: Distubance type", nDistubance); //lmpDebugMsg("OnDisturbed: Distuber: " + GetName(oThief)); if (nDistubance == INVENTORY_DISTURB_TYPE_REMOVED || nDistubance == INVENTORY_DISTURB_TYPE_STOLEN) { SignalPurseStolenBoth(oThief); } }