Jaysyn904 abe260d582 Renamed top hak
Renamed top hak.  Made merchant faction neutral to all other factions.  Boosted combat XP a bit.  Overrode prc_2da_cache creature's appearance.  Full compile.  Updated release archive.
2024-10-05 23:11:56 -04:00

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//::///////////////////////////////////////////////
//:: Ferocity 3
//:: NW_S1_Feroc3
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
The Dex and Str of the target increases
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Aug 13, 2001
//:://////////////////////////////////////////////
void main()
{
//:: Declare major variables
object oNPC = OBJECT_SELF;
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION); //:: Determine the duration by getting the con modifier
int nIncrease = 9;
int nDuration = 1 + nCONMod;
if(nDuration == 0) { nDuration = 1; }
effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, nIncrease);
effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eStr, eDex);
eLink = EffectLinkEffects(eLink, eDur);
eLink = ExtraordinaryEffect(eLink); //:: Make effect extraordinary
//effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
SignalEvent(oNPC, EventSpellCastAt(oNPC, SPELLABILITY_FEROCITY_3, FALSE));
if (nCONMod > 0)
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, RoundsToSeconds(nDuration));
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ;
}
}