HiddenTradition_PRC8/_module/dlg/grandfather.dlg.json
Jaysyn904 f50efc97c0 Added Faction Zoo
- igor doesn't give boxes if you choose to explore a bit, but he takes the contract anyway [quest-breaking]
	*Fixed.  Moved some dialog around so you couldn't skip out on taking the quest after you gave up the letter.

- key 'Pilgrims Cave Key' it_pilgrimscavek to plot-locked door isn't provided anywhere [quest-breaking]
	*Not a bug.  Key drops from the Elder Goblin Shaman in Pilgrim's Cave

Full compile.  Updated release archive.

- can't get farmer bouillon's quest if already offered to buy an ox [quest-breaking]
	*Couldn't replicate.  Nothing in the dialog is locked regarding this.

- jerusalem watch captain doesn't recognise letter to ogre mage [quest-breaking]
	*Fixed.  Quest item tag was mispelled.

- plot key 'amulet of thievery' [amuletofthievery] to plot-locked door never given anywhere
	*Not fixed.  This may be for an incomplete area or quest.  No NPC named "Fremmy South" exists in the module, nor is the name mentioned in dialogs.

- key 'Lomendel's Front Door Key' [it_LomFrontKey] to plot-locked door never given anywhere.
	*Not fixed.  This appears to be a DM or system area.  No NPC named Lomendel exists & the only mention of them in the dialogs is by the Efreeti merchant in the area.

- key it_RachelsRoomKey [rachelskey] to plot-locked door never given anywhere
	*Not fixed.  This may be for an incomplete area or quest.  No NPC named "Rachel" exists in the module, nor is the name mentioned in dialogs.  There is nothing of note in the room.

- east tower key given but no doors on any east towers anywhere
	*Not fixed.  There is no "East Tower Key" in the item palette at all.  Balkan East Tower doesn't require a key.

- transitions within areas don't jump henchmen with pc
	*Fixed.  Changed the triggers to use scripted transitions that bring all associates with the PC.

- rd to bethlehem - broken trans [gate to nowhere]
	*Not fixed.  Not an actual transition, There is no "Convent" in the area list.  Gate description now tells you it's barred.

- faction bugs with guards at pilgrims' rest
	*Maybe fixed.  I added a "faction zoo" and set the merchant faction to neutral to all of the other factions.

- faction bugs with watchmen in jerusalem
	*See above

- dwarf captives in svirfneblin lair - invalid exit waypoint
	*Fixed.  Added missing waypoint.

- elvish grove quest journal doesn't close
	*Couldn't replicate.  Journal entry cleared normally upon completion of the quest.

- dwarven mine quest journal doesn't close
	*Fixed.  Final journal entry wasn't set to close the quest.

- idun's apple quest journal doesn't close
	*Fixed.  Final journal entry wasn't set to close the quest.

- implementation of climbing rope, while well-intentioned, doesn't work correctly
	*Couldn't replicate.  Worked fine for me. https://i.imgur.com/45UC3xS.jpeg

- doors close automatically without anyone to close them
	*Not a bug, desired behaivior.

- henchmen don't level up
	*Fixed

- when henchmen are dismissed, they don't just go back to where they were; they're destroyed and respawned
	*Fixed
2024-09-14 22:29:14 -04:00

1493 lines
34 KiB
JSON

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"0": "Greetings! It is long since I saw one of your race, my friend. The Inquisition tries to destroy us all - halfling, gnome, and orc, as well as elvenkind. The forces of tyranny and superstition have isolated all the non-human races, for they hope divide us and conquer the land to make it fit only for humans, and humans alone."
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"0": "I greet you most warmly for I see you also have elven blood in your veins! Have you come to join with us in our refuge?"
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"0": "Ah, that I can understand, for in my youth I also travelled the world. But now in my old age the world turns against the elvish ways, and the forces of tyranny and superstition are arrayed against us. I must hide out here deep in the forest and defend the remnants of our people from the Inquisition forces who search for us."
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"0": "Would you then help us in our cause? The Gnostic castle on top of Montsegur Rock is sore besieged by the Inquisition. We have promised to bring them some badly needed supplies - they are all that stands between us and the whole Inquisition army. Can you assist us?"
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"0": "Beneath the waterfall behind me is the entrance to the old tunnel to Montsegur castle. We posses a key to get through the inner door, but the ancient builders long ago set many traps, to discourage unwanted visitors. We sent a scout in there some days ago, and he has failed to reappear. I must stay here and defend my people. Will you take the supplies to the castle?"
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"0": "Here they are... I wish you good luck my friend."
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"0": "Ah, how is my granddaughter? She's no fan of the Inquisition, that's for sure!"
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