2024-06-20 15:47:42 -04:00

976 lines
20 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "MineExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Monster Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Bone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Loot Bag - 6 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Broken Furniture 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Broken Furniture 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Broken Chair 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Broken Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Broken Furniture 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Circle"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Medium treasure script)\r\n\r\nHardness DC: 15"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Alchemist's Apparatus"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}