HiddenTradition_PRC8/_module/nss/ac_ayla_doonce2.nss
2024-06-20 15:47:42 -04:00

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//Set a variable so the PC can only try convincing the villager once.
//Set a variable to show that the villager has been convinced of action.
void main()
{
SetLocalInt(OBJECT_SELF, "do_once", 1);
SetLocalInt(OBJECT_SELF, "convinced", 1);
}