2024-06-20 15:47:42 -04:00

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#include "nw_i0_plot"
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
//checks if special encounter is already active
if (GetPLocalInt(oPC,"iPirateAttack") != 0)
return;
//dice roll to see where the party will end up after leaving the hold
int nPirateRoll = d10();
//20% chance of getting a pirate attack
if (nPirateRoll<=2)
{
SetPLocalInt(oPC, "iPirateAttack", 1);
return;
}
//20% chance of a ghost ship encounter
if (nPirateRoll>=9)
{
SetPLocalInt(oPC, "iPirateAttack", 3);
return;
}
//otherwise put the party on normal deck
SetPLocalInt(oPC, "iPirateAttack", 2);
}