HiddenTradition_PRC8/_module/nss/at_gnostic_porta.nss
2024-06-20 15:47:42 -04:00

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string sDeny;
void main()
{
object oPC = GetLastUsedBy();
if (!GetIsPC(oPC)) return;
int nInt;
nInt=GetLocalInt(oPC, "LanceQuest");
if (!(nInt == 2))
{
sDeny="This portal is not currently active";
SendMessageToPC(oPC, sDeny);
return;
}
AssignCommand(oPC, ClearAllActions());
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("DST_GnosticKing_portal");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
AssignCommand(oPC, ActionJumpToLocation(lTarget));
}