HiddenTradition_PRC8/_module/nss/aylavillagespawn.nss
2024-06-20 15:47:42 -04:00

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//Spawns a random villager at the nearest waypoint to the PC. (Which should be inside the house the PC just entered.)
//50% of the time a mid a level 7 villager is spawned
//35% a level 5 villager
//and 15% a level 10 villager
void main()
{
int randomnum = d20(1);
object o_pc = GetEnteringObject();
int do_once = GetLocalInt(GetArea(o_pc), "i_spawnonce");
location l_pc = GetLocation(o_pc);
object o_spawnat = GetNearestObjectToLocation(OBJECT_TYPE_WAYPOINT, l_pc);
location l_spawnat = GetLocation(o_spawnat);
if (do_once != 1)
{
if (randomnum < 11)
{
CreateObject(OBJECT_TYPE_CREATURE, "aylatownsman_mid", l_spawnat, FALSE);
SetLocalInt(GetArea(o_pc), "i_spawnonce", 1);
}
else
{
if (randomnum <18)
{
CreateObject(OBJECT_TYPE_CREATURE, "aylatownsman_low", l_spawnat, FALSE);
SetLocalInt(GetArea(o_pc), "i_spawnonce", 1);
}
else
{
CreateObject(OBJECT_TYPE_CREATURE, "aylatownsman_hi", l_spawnat, FALSE);
SetLocalInt(GetArea(o_pc), "i_spawnonce", 1);
}
}
}
}