48 lines
961 B
Plaintext
48 lines
961 B
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Default: End of Combat Round
|
|
//:: bat2_endcmbtrnd
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Test Combat Round End
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Preston Watamaniuk
|
|
//:: Created On: Oct 16, 2001
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "NW_I0_GENERIC"
|
|
|
|
void main()
|
|
{
|
|
//Do nothing if not the leader
|
|
//if (GetLocalInt(OBJECT_SELF, "nLeader") != 1)
|
|
//return;
|
|
|
|
//Do nothing if in retreat
|
|
|
|
if (GetLocalInt(OBJECT_SELF, "nRetreat") == 1)
|
|
return;
|
|
|
|
if (GetLocalInt(OBJECT_SELF, "nAttackedTimer") != 1)
|
|
{
|
|
SetLocalInt(OBJECT_SELF, "nAttackedTimer", 1);
|
|
DelayCommand(1.0, SignalEvent(OBJECT_SELF, EventUserDefined(5000)));
|
|
DelayCommand(6.0, SetLocalInt(OBJECT_SELF, "nAttackedTimer", 0));
|
|
}
|
|
|
|
|
|
DetermineCombatRound();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|