HiddenTradition_PRC8/_module/nss/bat2_endcmbtrnd.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: Default: End of Combat Round
//:: bat2_endcmbtrnd
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Test Combat Round End
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
//Do nothing if not the leader
//if (GetLocalInt(OBJECT_SELF, "nLeader") != 1)
//return;
//Do nothing if in retreat
if (GetLocalInt(OBJECT_SELF, "nRetreat") == 1)
return;
if (GetLocalInt(OBJECT_SELF, "nAttackedTimer") != 1)
{
SetLocalInt(OBJECT_SELF, "nAttackedTimer", 1);
DelayCommand(1.0, SignalEvent(OBJECT_SELF, EventUserDefined(5000)));
DelayCommand(6.0, SetLocalInt(OBJECT_SELF, "nAttackedTimer", 0));
}
DetermineCombatRound();
}