2024-06-20 15:47:42 -04:00

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#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iAnimal = GetLevelByClass(CLASS_TYPE_DRUID, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_HEALER, oPC)
+ GetLevelByClass(CLASS_TYPE_RANGER, oPC)
+ GetLevelByClass(CLASS_TYPE_SOULBORN, oPC)
+ GetLevelByClass(CLASS_TYPE_TOTEMIST, oPC);
//:: Restrict based on the player's class
int iPassed = 0;
if(iAnimal >= 1)
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, oPC) >= 10))
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}