2024-06-20 15:47:42 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.6
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oCaster;
oCaster = OBJECT_SELF;
object oTarget;
oTarget = oPC;
AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_BESTOW_CURSE, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
effect eEffect;
eEffect = EffectDamage(30, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, OBJECT_SELF);
oTarget = OBJECT_SELF;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget));
}