2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: Default On Damaged
//:: NW_C2_DEFAULT6
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
If already fighting then ignore, else determine
combat round
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 16, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
void main()
{
if(!GetFleeToExit())
{
if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
{
if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget()))
{
if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
{
DetermineSpecialBehavior(GetLastDamager());
}
else if(GetIsObjectValid(GetLastDamager()))
{
DetermineCombatRound();
if(!GetIsFighting(OBJECT_SELF))
{
object oTarget = GetLastDamager();
if(!GetObjectSeen(oTarget) && GetArea(OBJECT_SELF) == GetArea(oTarget))
{
ActionMoveToLocation(GetLocation(oTarget), TRUE);
ActionDoCommand(DetermineCombatRound());
}
}
}
}
else if (!GetIsObjectValid(GetAttemptedSpellTarget()))
{
object oTarget = GetAttackTarget();
if(!GetIsObjectValid(oTarget))
{
oTarget = GetAttemptedAttackTarget();
}
object oAttacker = GetLastHostileActor();
if (GetIsObjectValid(oAttacker) && oTarget != oAttacker && GetIsEnemy(oAttacker) &&
(GetTotalDamageDealt() > (GetMaxHitPoints(OBJECT_SELF) / 4) ||
(GetHitDice(oAttacker) - 2) > GetHitDice(oTarget) ) )
{
DetermineCombatRound(oAttacker);
}
}
}
}
if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1006));
}
effect vfx = EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF);
//after applying the effect, I apply the actual spell just to add some flayvah
ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_EXTEND, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
// End The relevant stuff
}