HiddenTradition_PRC8/_module/nss/h9a_meph_death2.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: Mephistopheles, Death (Action Script)
//:: H9a_Meph_Death.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Similar to Fate 1 (Cease to Exist) but the
player attacks Mephistopheles first.
*/
//:://////////////////////////////////////////////
//:: Created By: Rob Bartel
//:: Edited By: Brad Prince
//:: Changed spell effects and timing. Added jump
//:: to ending.
//:: Created On: September 10, 2003
//:://////////////////////////////////////////////
#include "hx_inc_meph"
void main()
{
/*//Set M's Fate local
SetLocalString(GetModule(), "sMephistophelesFate", "CeaseExist");
//Make the player attack M.
object oPC = GetPCSpeaker();
object oMeph = OBJECT_SELF;
//AssignCommand(oPC, ClearAllActions());
//AssignCommand(oPC, ActionAttack(oMeph));
//Define the locations for the Implosion VFX
location lMeph0 = GetLocation(OBJECT_SELF);
object oArea = GetAreaFromLocation(lMeph0);
float fOrientation = GetFacingFromLocation(lMeph0);
vector vMeph0 = GetPositionFromLocation(lMeph0);
vector vMeph1 = Vector(vMeph0.x+4.0, vMeph0.y+4.0, vMeph0.z+4.0);
vector vMeph2 = Vector(vMeph0.x+4.0, vMeph0.y-4.0, vMeph0.z+4.0);
vector vMeph3 = Vector(vMeph0.x-4.0, vMeph0.y-4.0, vMeph0.z+4.0);
vector vMeph4 = Vector(vMeph0.x-4.0, vMeph0.y+4.0, vMeph0.z+4.0);
vector vMeph5 = Vector(vMeph0.x, vMeph0.y, vMeph0.z+8.0);
location lMeph1 = Location(oArea, vMeph1, fOrientation);
location lMeph2 = Location(oArea, vMeph2, fOrientation);
location lMeph3 = Location(oArea, vMeph3, fOrientation);
location lMeph4 = Location(oArea, vMeph4, fOrientation);
location lMeph5 = Location(oArea, vMeph5, fOrientation);
//Apply the Implosion VFX
effect eImplode = EffectVisualEffect(VFX_FNF_IMPLOSION);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph0);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph1);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph2);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph3);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph4);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImplode, lMeph5);
//Apply the Coverup effect
effect eCover = EffectVisualEffect(VFX_FNF_STRIKE_HOLY);
DelayCommand(2.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eCover, lMeph0));
*/
//Destroy Mephistopheles
DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 0);
}