HiddenTradition_PRC8/_module/nss/h9a_meph_fate3.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: Mephistopheles' Fate, Banished to Cania (Action Script)
//:: H9a_Meph_Fate3.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Mephistopheles is banished back to Cania.
*/
//:://////////////////////////////////////////////
//:: Created By: Rob Bartel
//:: Edited By: Brad Prince
//:: Created On: September 10, 2003
//:://////////////////////////////////////////////
#include "hx_inc_meph"
void main()
{
/*//Set M's Fate local
SetLocalString(GetModule(), "sMephistophelesFate", "Banished");
//Have him disappear in a Gate VFX
effect eGate = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eGate, OBJECT_SELF);
//Destroy Mephistopheles
PlayVoiceChat(VOICE_CHAT_DEATH);
DestroyObject(OBJECT_SELF, 3.0);
//Add Journal entry
object oPC = GetPCSpeaker();
DelayCommand(2.7, ExecuteScript("hx_sendpc_to_end", oPC));
DelayCommand(3.5, AddJournalQuestEntry("XP2_Main", 110, oPC, TRUE, TRUE));
*/
//Destroy Mephistopheles
DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 3);
}