HiddenTradition_PRC8/_module/nss/h9a_meph_fate5.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: Mephistopheles' Fate, Co-Rulership of Baator w PC (Action Script)
//:: H9a_Meph_Fate5.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Mephistopheles rules Baator along with the
PC.
*/
//:://////////////////////////////////////////////
//:: Created By: Rob Bartel
//:: Edited By: Brad Prince
//:: Created On: September 10, 2003
//:://////////////////////////////////////////////
#include "hx_inc_meph"
void main()
{
/*//Set M's Fate local
SetLocalString(GetModule(), "sMephistophelesFate", "Co-Ruler");
//Apply the Coverup effect
location lMeph = GetLocation(OBJECT_SELF);
effect eCover = EffectVisualEffect(VFX_FNF_STRIKE_HOLY);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eCover, lMeph);
//Swap in the small version
DestroyObject(OBJECT_SELF);
object oMephSmall = CreateObject(OBJECT_TYPE_CREATURE, "mephsmall", lMeph);
//Have him and the player salute each other.
object oPC = GetPCSpeaker();
AssignCommand(oMephSmall, PlayAnimation(ANIMATION_FIREFORGET_SALUTE));
AssignCommand(oPC, PlayAnimation(ANIMATION_FIREFORGET_SALUTE));
//Add Journal entry
AddJournalQuestEntry("XP2_Main", 110, oPC, TRUE, TRUE);
DelayCommand(2.7, ExecuteScript("hx_sendpc_to_end", oPC));
*/
//Destroy Mephistopheles
DoMephEnd(OBJECT_SELF, GetPCSpeaker(), 5);
}