HiddenTradition_PRC8/_module/nss/jvu_customlit.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//::
//:: Custom Literature Script
//:: By James Upp (Merle)
//:: jservey@clemson.edu
//:: October 21, 2002
//::
//:: Based on the original random treasure script
//:: by Brent of BioWare
//::
//:: To use:
//:: Make sure that all custom books that you want
//:: to appear follow the same resref naming
//:: convention of "custombook###" where ### is a
//:: three-digit number. Since you can't change the
//:: resref of an item after it's creation, you
//:: will need to give your custom books the
//:: name "custombook###" when you first create
//:: them, and then modify the name of the book
//:: in the Item Editor later.
//::
//:: To set the number of random books, change the
//:: nNumBooks.
//::
//:: Make sure this script rests on both the
//:: OnDeath and OnOpen scripts for your bookshelves
//:: and book piles. This shouldn't be a problem
//:: if you are using the custom erfs. If you are
//:: not using the custom erfs, it would be best
//:: to create custom placeables of your own, by
//:: copying the standard bookshelves and book
//:: pile and then changing the script, and then
//:: adding them to the custom palette.
//::
//:://////////////////////////////////////////////
void main()
{
int nNumBooks = 30; // Change this to the number of random
// books available.
object oTarget = OBJECT_SELF;
int nBook = Random(nNumBooks) + 1;
string sRes = "CUSTOMBOOK";
int nDoOnce = GetLocalInt(OBJECT_SELF, "DoOnce");
if (nDoOnce != 1) {
if (nBook < 10)
{
sRes = "CUSTOMBOOK00" + IntToString(nBook);
}
else
{
sRes = "CUSTOMBOOK0" + IntToString(nBook);
}
CreateItemOnObject(sRes, oTarget);
SetLocalInt(OBJECT_SELF, "DoOnce", 1);
}
}