40 lines
1.1 KiB
Plaintext
40 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Default: End of Combat Round
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//:: NW_C2_DEFAULT3
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calls the end of combat script every round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://////////////////////////////////////////////
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// Modified for MoS summoned spirit behavior
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// Brian Greinke
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// 2004/02/17
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#include "NW_I0_GENERIC"
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#include "mos_ai"
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void main()
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{
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object oSummoner = GetLocalObject( OBJECT_SELF, "summoner" );
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int ttl = GetLocalInt( OBJECT_SELF, "ttl" );
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if ( ttl <= 0 ) UnsummonMe();
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else SetLocalInt( OBJECT_SELF, "ttl", ttl-1 );
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL))
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{
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DetermineSpecialBehavior();
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}
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else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS))
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{
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DetermineCombatRound( DetermineTarget(oSummoner) );
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}
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if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(1003));
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}
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} |