64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Persistent Container OnClose Script
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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usage:
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attach this script to the OnClose event of a container
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info:
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you can customize several parameters:
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specify maximum capacity using WillSafe property
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choose object TAG for ID generation (ReflexSafe = 0)
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!! use this to share inventories
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!! use this for moving inventories (like creatures)
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choose automatic ID generation for stationary containers (ReflexSafe = 1).
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!! probably the best, coz container does not need a specific tag
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use player for ID generation (ReflexSafe = 2)
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!! use this for player vaults. each player gets his own inventory
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!! from a single container
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you can easily map those properties to something else, in case you use
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this include file for creature/merchant inventory..
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Knat
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//:: Created On: 28.4.03
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//:://////////////////////////////////////////////
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#include "PINV_inc"
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void main()
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{
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// lock that thing for real during this process
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SetLocked(OBJECT_SELF,TRUE);
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object oUser = GetLastClosedBy();
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// restore inventory
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// "Will Safe" serves as maximum capacity parameter
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// simply edit placeable property in the toolset
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// "Reflex Safe" serves as ID_FLAG
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// reflex = 0
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// non unique container ID. it will just use the placeable tag as container index
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// multiple containers can share the same space this way
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// reflex = 1
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// unique container ID. area-tag + location used as container index. each container gets
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// his own space, tag is irrelevant.
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// placeable must be stationary !!!!
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// reflex = 2
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// ID based on GetPCPlayerName() and GetName()
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// container inventory depends on opener
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// this is useful for player vaults
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int nID = (GetReflexSavingThrow(OBJECT_SELF) == 2) ? PINV_GetID(oUser,2) : PINV_GetID(OBJECT_SELF,GetReflexSavingThrow(OBJECT_SELF));
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if( PINV_StoreInventory(nID, OBJECT_SELF, oUser, GetWillSavingThrow(OBJECT_SELF)) == -1 )
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SendMessageToPC(oUser, "Warning: items are not stored persistently. Your name contains malicious characters...");
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// unlock container
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SetLocalInt(OBJECT_SELF,"IMBUSY!",FALSE);
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SetLocked(OBJECT_SELF,FALSE);
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}
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