2024-06-20 15:47:42 -04:00

177 lines
4.0 KiB
Plaintext

#include "nw_i0_plot"
//PrC Consortium stuff
#include "prc_inc_function"
// -----------------------------------------------
// This code goes in the Module OnClientEnter script.
// When a PC joins the game this code looks for the item "death".
//
// If the item is not found no penalty is applied.
// If the item is found, a Gold and XP penalty is applied.
//Penalty applied for having a Death Amulet
void ApplyPenalty(object oDead)
{
int nXP = GetXP(oDead);
// The XP penalty is currently set to the PC's level x 100 - it is
// a harsh penalty, but they were trying to cheat so... :)
//
// If you wish to reduce the amount taken, reduce the 100 in the line below.
// Note that this script will never cause a PC to lose a level.
int nPenalty = 100 * GetHitDice(oDead);
int nHD = GetHitDice(oDead);
// * You can not lose a level with this respawning
int nMin = ((nHD * (nHD - 1)) / 2) * 1000;
int nNewXP = nXP - nPenalty;
if (nNewXP < nMin)
nNewXP = nMin;
SetXP(oDead, nNewXP);
// The gold penalty is currently set to 20% of their gold - it is
// a very harsh penalty, but they were trying to cheat so... :)
//
// If you wish to reduce the amount taken, reduce the .20 in the line below.
// Note that this script will never take more then 10,000 gold.
int nGoldToTake = FloatToInt(0.20 * GetGold(oDead));
// * a cap of 10 000gp taken from you
if (nGoldToTake > 20000)
{
nGoldToTake = 20000;
}
AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE));
DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE));
DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oDead, FALSE));
}
// Main Module OnClientEnter Script
void main()
{
// Death Amulet Activities
object oPC = GetEnteringObject();
if(HasItem(oPC, "Death"))
{
object oItemToTake;
oItemToTake = GetItemPossessedBy(oPC, "Death");
if(GetIsObjectValid(oItemToTake) != 0)
DestroyObject(oItemToTake);
ApplyPenalty(oPC);
}
//Illegal items removal - no perma-haste, immunity, or regeneration items
// Boots of Speed
object oBoots;
oBoots = GetItemPossessedBy(oPC, "NW_IT_MBOOTS005");
if(GetIsObjectValid(oBoots) != 0)
DestroyObject(oBoots);
// Lesser Ring of Power
object oRing;
oRing = GetItemPossessedBy(oPC, "NW_IT_MRING029");
if(GetIsObjectValid(oRing) != 0)
DestroyObject(oRing);
// Ring of Regeneration
object oRing2;
oRing2 = GetItemPossessedBy(oPC, "NW_IT_MRING004");
if(GetIsObjectValid(oRing2) != 0)
DestroyObject(oRing2);
// Belt of Guiding Light
object oGuidingLight;
oGuidingLight = GetItemPossessedBy(oPC, "nw_it_mbelt016");
if(GetIsObjectValid(oGuidingLight) != 0)
DestroyObject(oGuidingLight);
// Graceblood Bow
object oGraceblood;
oGraceblood = GetItemPossessedBy(oPC, "NW_WBWMXH006");
if(GetIsObjectValid(oGraceblood) != 0)
DestroyObject(oGraceblood);
/*
// Holy Grail
object oGrail;
oGrail = GetItemPossessedBy(oPC, "it_HolyGrail");
if(GetIsObjectValid(oGrail) != 0)
DestroyObject(oGrail);
// Original Spellhelper
object oSpellhelper;
oSpellhelper = GetItemPossessedBy(oPC, "it_spellhelper");
if(GetIsObjectValid(oSpellhelper) != 0)
DestroyObject(oSpellhelper);
*/
//set the PrC Pack running
ExecuteScript("prc_onenter", OBJECT_SELF);
//Disallow various buggy or unbalanced PrCs
/* if (GetLevelByClass(CLASS_TYPE_SHADOWDANCER, oPC) == 0)
{
SetLocalInt(oPC,"X1_AllowShadow",1);
} */
/*
if (GetLevelByClass(CLASS_TYPE_PNP_SHIFTER, oPC) == 0)
{
SetLocalInt(oPC,"X2_AllowPNPSfr",1);
}
if (GetLevelByClass(CLASS_TYPE_DIVINECHAMPION, oPC) == 0)
{
SetLocalInt(oPC,"X2_AllowDivcha",1);
}
if (GetLevelByClass(CLASS_TYPE_LICH, oPC) == 0)
{
SetLocalInt(oPC,"PNP_AllowLich",1);
}
if (GetLevelByClass(CLASS_TYPE_VASSAL, oPC) == 0)
{
SetLocalInt(oPC,"X1_AllowVassal",1);
}
*/
}