HiddenTradition_PRC8/_module/nss/ro_p_acidshoot.nss
2024-06-20 15:47:42 -04:00

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void main()
{
// Gets the desired "Null Human" tag.
object oAcid = GetObjectByTag("statue_acid");
// Gets the PC.
object oVictim = GetEnteringObject();
// Name the desired spell from the list of spells in the "Constants" list.
int nSpell = SPELL_MELFS_ACID_ARROW;
// Assign the spell to the "Null Human" with whatever tag you had given it.
// Be sure to give it a hide or whatever with "True Seeing" so they could
// hit a stealthy rougue.
AssignCommand(oAcid, ActionCastSpellAtObject(nSpell, oVictim, METAMAGIC_ANY, TRUE));
// Thats all, instant projectile trap. Only thing is there is no way of
// disarming it. It was not my intention to give that option, really.
}