43 lines
1018 B
Plaintext
43 lines
1018 B
Plaintext
#include "nw_i0_generic"
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/* Script generated by
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Lilac Soul's NWN Script Generator, v. 1.6
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For download info, please visit:
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http://www.lilacsoul.revility.com */
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//Put this OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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object oTarget;
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object oSpawn;
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location lTarget;
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oTarget = GetWaypointByTag("WP_SLAAD_LK");
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lTarget = GetLocation(oTarget);
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oSpawn);
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if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), oTarget));
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else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), GetLocation(oTarget)));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "nw_slaadred", lTarget);
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SetIsTemporaryEnemy(oPC, oSpawn);
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AssignCommand(oSpawn, ActionAttack(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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}
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