HiddenTradition_PRC8/_module/nss/sc_test_arcane.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: FileName sc_test_arcane
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 03/08/23 04:18:24
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iArcane = GetLevelByClass(CLASS_TYPE_BARD, oPC)
+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, oPC)
+ GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, oPC)
+ GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC)
+ GetLevelByClass(CLASS_TYPE_DUSKBLADE, oPC)
+ GetLevelByClass(CLASS_TYPE_HARPER, oPC)
+ GetLevelByClass(CLASS_TYPE_HEXBLADE, oPC)
+ GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
+ GetLevelByClass(CLASS_TYPE_SORCERER, oPC)
+ GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oPC)
+ GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC)
+ GetLevelByClass(CLASS_TYPE_WARMAGE, oPC)
+ GetLevelByClass(CLASS_TYPE_WIZARD, oPC);
// Restrict based on the player's class
int iPassed = 0;
if(iArcane >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}