HiddenTradition_PRC8/_module/nss/sc_test_rangdrui.nss
2024-06-20 15:47:42 -04:00

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//::///////////////////////////////////////////////
//:: FileName sc_test_rangdrui
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 5/16/2003 11:31:52 AM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iDruidic = GetLevelByClass(CLASS_TYPE_DRUID, oPC)
+ GetLevelByClass(CLASS_TYPE_RANGER, oPC)
+ GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)
+ GetLevelByClass(CLASS_TYPE_TOTEMIST, oPC)
+ GetLevelByClass(CLASS_TYPE_BLACK_BLOOD_CULTIST, oPC)
+ GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oPC)
+ GetLevelByClass(CLASS_TYPE_DEEPSTONE_SENTINEL, oPC)
+ GetLevelByClass(CLASS_TYPE_HATHRAN, oPC)
+ GetLevelByClass(CLASS_TYPE_JUSTICEWW, oPC)
+ GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, oPC)
+ GetLevelByClass(CLASS_TYPE_FOCHLUCAN_LYRIST, oPC)
+ GetLevelByClass(CLASS_TYPE_FORESTMASTER, oPC);
//:: Restrict based on the player's class
int iPassed = 0;
if(iDruidic >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE;
}