int StartingConditional() { object oPC=GetPCSpeaker(); string sLocation; string sTag; int nR; SetLocalInt(oPC,"nGrubbinsQuest",1); nR=d4(); if (nR==1) { // chasm sTag="Chasm"; sLocation="the Chasm. It's entrance is somewhere near the woodsman's lodge which is south east of the city."; } // chasm else if (nR==2) { // Desert NE sTag="DESNE"; sLocation="the North East section of the southern desert."; } // Desert NE else if (nR==3) { // Western Forest sTag="WesternForest"; sLocation="the Western Forest. It is to the west towards the sea. It is near the sea town of Port Elben."; } // Western Forest else if (nR==4) { // Northern Frozen Central sTag="FrozenNorthCentral"; sLocation="the frozen north, in it's central area. The cold northern areas are dangerous and obviously cold but, that is where the thief has gone."; } // Northern Frozen Central SetLocalString(oPC,"sGrubbinsQuest",sTag); SetCustomToken(3000,sLocation); return TRUE; }