// Slave set free
#include "hos_alignment"
void main()
{
   object oPC=GetPCSpeaker();
   object oMod=GetModule();
   int nEP=GetLocalInt(oMod,"nEvilPower");
   nEP=nEP-2;
   if (nEP<1) nEP=0;
   SetLocalInt(oMod,"nEvilPower",nEP);
   AdjustAlignmentPartyProtected(oPC,ALIGNMENT_LAWFUL,5);
   AdjustAlignmentPartyProtected(oPC,ALIGNMENT_GOOD,1);
   DestroyObject(OBJECT_SELF,5.0);
}