#include "prc_inc_racial" // oe_gameentry - Reset appearances to default for race void main() { object oPC=GetEnteringObject(); int nRT; if (GetIsPC(oPC)) { // PC nRT=MyPRCGetRacialType(oPC); if (nRT==RACIAL_TYPE_HUMAN) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HUMAN); else if (nRT==RACIAL_TYPE_ELF) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_ELF); else if (nRT==RACIAL_TYPE_HALFELF) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HALF_ELF); else if (nRT==RACIAL_TYPE_DWARF) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_DWARF); else if (nRT==RACIAL_TYPE_GNOME) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_GNOME); else if (nRT==RACIAL_TYPE_HALFLING) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HALFLING); else if (nRT==RACIAL_TYPE_HALFORC) SetCreatureAppearanceType(oPC,APPEARANCE_TYPE_HALF_ORC); } // PC }