98 lines
5.7 KiB
Plaintext
98 lines
5.7 KiB
Plaintext
// SQUADL_SET_MISS - Set the actual mission for the squad and send the message
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#include "color_header"
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void main()
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{
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object oPC=GetPCSpeaker();
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string sID=GetLocalString(oPC,"sTeamID");
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object oMod=GetModule();
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object oSquad;
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int nSquadFocus=GetLocalInt(oPC,"nSquadFocus");
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int nParm=GetLocalInt(oPC,"nParm");
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int nSquadGoalCat=GetLocalInt(oPC,"nSquadGoalCat");
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int nSquadSubCat=GetLocalInt(oPC,"nSquadSubCat");
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string sMission;
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string sMsg="Squad Mission Updated. Please consult your squad leader badge.";
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//SendMessageToPC(oPC,"SET MISSION: nSQF:"+IntToString(nSquadFocus)+" nParm:"+IntToString(nParm)+" nSGC:"+IntToString(nSquadGoalCat)+" nSSC:"+IntToString(nSquadSubCat)+" sID:"+sID);
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if (nSquadGoalCat==0)
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{ sMission="to do what you want. Your squad is currently in freedom from mission mode"; }
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else if (nSquadGoalCat==1)
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{ // Resource Related
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if (nParm==1) sMission="to get as many soul tokens as you can and return them to your team soul receptacle";
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else if (nParm==2) sMission="to find mana pools and mana crystals and return with the crystals to the teams mana vault";
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else if (nParm==3) sMission="to get gold and return with it to your leader";
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} // Resource Related
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else if (nSquadGoalCat==2)
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{ // Assault Related
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sMission="to go to the lair of ";
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if (nSquadSubCat==1) sMission=sMission+"the dwarves ";
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else if (nSquadSubCat==2) sMission=sMission+"the unclean ";
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else if (nSquadSubCat==3) sMission=sMission+"the undead ";
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else if (nSquadSubCat==4) sMission=sMission+"the spider cultists ";
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sMission=sMission+"and ";
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if (nParm==1) sMission=sMission+"assassinate their leader";
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else if (nParm==2) sMission=sMission+"steal what you can and bring it back to our lair";
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else if (nParm==3) sMission=sMission+"scout and report what you find";
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else if (nParm==4) sMission=sMission+"cripple their economy";
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else if (nParm==5) sMission=sMission+"lay waste to them";
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else if (nParm==6) sMission=sMission+"get the power reservoir";
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else if (nParm==7) sMission=sMission+"hide the power reservoir somewhere in their lair";
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} // Assault Related
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else if (nSquadGoalCat==3)
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{ // Defense Related
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if (nParm==1) sMission="to defend the lair";
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else if (nParm==2) { sMission="to deal with the raiders incoming!!! Return to the lair immediately!"; sMsg="[ U R G E N T ] - Squad mission update. Please consult your squad leader badge."; }
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else if (nParm==3) sMission="to help setup traps and design the defense for our lair";
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else if (nParm==4) sMission="to return to our base and hide";
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else if (nParm==5) sMission="ro return to our base and get the gold and items from the chest and hide them somewhere safe";
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} // Defense Related
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else if (nSquadGoalCat==4)
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{ // Miscellaneous
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if (nSquadSubCat==1)
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{ // explore
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if (nParm==1) sMission="to explore where ever you want to";
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else if (nParm==2) sMission="to explore the above ground normal areas";
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else if (nParm==3) sMission="to explore the below ground normal areas";
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else if (nParm==4) sMission="to explore dungeon crawl";
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else if (nParm==5) sMission="to explore the hive";
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else if (nParm==6) sMission="to explore the realm of fungus";
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else if (nParm==7) sMission="to explore the slave lords";
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else if (nParm==8) sMission="to explore above ground WEST of the dwarven lair";
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else if (nParm==9) sMission="to explore above ground EAST of the spider cultists lair";
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else if (nParm==10) sMission="to explore the desert to the south";
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else if (nParm==11) sMission="to explore the frozen north";
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else if (nParm==12) sMission="to explore the outer planes";
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else if (nParm==13) { sMission="to RUSH the sewer and explore it quickly"; sMsg="[ U R G E N T ] - Squad mission update. Please consult your squad leader badge."; }
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} // explore
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else if (nSquadSubCat==2) sMission="to treat the members of your squad as newbies and teach them the techniques for playing this module";
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else if (nSquadSubCat==3) sMission="to capture the south west control point and hold it until the leader says otherwise. Report when you succeed";
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else if (nSquadSubCat==4) sMission="to capture the south east control point and hold it until the leader says otherwise. Report when you succeed";
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else if (nSquadSubCat==5) sMission="to capture the north west control point and hold it until the leader says otherwise. Report when you succeed";
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else if (nSquadSubCat==6) sMission="to capture the north east control point and hold it until the leader says otherwise. Report when you succeed";
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} // Miscellaneous
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else { sMission="ERROR IN MISSION SETTING CODE"; }
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if (nSquadFocus<4)
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{ // a specific squad was chosen
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SetLocalString(oMod,"sSquadMission"+sID+IntToString(nSquadFocus),sMission);
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oSquad=GetLocalObject(oMod,"oSquadLead"+sID+IntToString(nSquadFocus));
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sMsg=ColorRGBString(sMsg,0,5,1);
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SendMessageToPC(oSquad,sMsg);
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//SendMessageToPC(oPC,"Mission set for '"+GetName(oSquad)+"' mission variable sSquadMission"+sID+IntToString(nSquadFocus)+" set to "+sMission);
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} // a specific squad was chosen
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else
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{ // all squads was chosen
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nParm=1;
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sMsg=ColorRGBString(sMsg,0,5,1);
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while(nParm<4)
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{ // set for all squads
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oSquad=GetLocalObject(oMod,"oSquadLead"+sID+IntToString(nParm));
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if (GetIsObjectValid(oSquad))
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{ // squad exists
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SetLocalString(oMod,"sSquadMission"+sID+IntToString(nParm),sMission);
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SendMessageToPC(oSquad,sMsg);
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} // squad exists
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nParm++;
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} // set for all squads
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} // all squads was chosen
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}
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