From 397f8c820dcd52d204a810c09c40a7f59aa9198d Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Wed, 18 Jun 2025 20:21:45 -0400 Subject: [PATCH] Initial commit Initial commit. --- README.md | 8 +- nasher.cfg | 238 +- pack_haks.cmd | 1 - src/module/are/area.are.json | 428 + src/module/are/area001.are.json | 342 + src/module/are/area002.are.json | 342 + src/module/are/area003.are.json | 686 + src/module/are/area004.are.json | 557 + src/module/are/area005.are.json | 858 + src/module/are/area006.are.json | 6620 + src/module/are/area007.are.json | 8770 ++ src/module/are/area008.are.json | 1202 + src/module/are/area009.are.json | 7394 ++ src/module/are/area010.are.json | 3610 + src/module/are/barbariancamp.are.json | 3610 + src/module/are/cavernsofgloomfr.are.json | 4814 + src/module/are/desolateanddespa.are.json | 2922 + src/module/are/dunnhousehold.are.json | 514 + src/module/are/ey_dpcon_erewood.are.json | 1245 + 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mode 100644 src/module/utp/corpse002.utp.json create mode 100644 src/module/utp/corpse003.utp.json create mode 100644 src/module/utp/corpse005.utp.json create mode 100644 src/module/utp/corpse034.utp.json create mode 100644 src/module/utp/easy_crate002.utp.json create mode 100644 src/module/utp/invis_seer.utp.json create mode 100644 src/module/utp/largetent.utp.json create mode 100644 src/module/utp/maps001.utp.json create mode 100644 src/module/utp/med_sarcoph001.utp.json create mode 100644 src/module/utp/mediumtent.utp.json create mode 100644 src/module/utp/obj_cynicism.utp.json create mode 100644 src/module/utp/sc_dr_secret1.utp.json create mode 100644 src/module/utp/sc_lightdoor.utp.json create mode 100644 src/module/utp/shipwreck.utp.json create mode 100644 src/module/utp/smalltent.utp.json create mode 100644 src/module/utp/smalltent001.utp.json create mode 100644 src/module/utp/strangedevice.utp.json create mode 100644 src/module/utp/treasurelrg001.utp.json create mode 100644 src/module/utp/treasuremed001.utp.json create mode 100644 src/module/utp/treasuresml001.utp.json create mode 100644 src/module/uts/ghosts001.uts.json create mode 100644 src/module/uts/screamswomen001.uts.json create mode 100644 src/module/uts/seagullcries001.uts.json create mode 100644 src/module/uts/torchfiresmal001.uts.json create mode 100644 src/module/utt/holdpersontrap.utt.json create mode 100644 src/module/utt/icestormtrap.utt.json create mode 100644 src/module/utt/newgeneric001.utt.json delete mode 100644 unpack_haks.cmd delete mode 100644 update_src_from_haks.cmd diff --git a/README.md b/README.md index 4bc96e3..be0bf8d 100644 --- a/README.md +++ b/README.md @@ -1,20 +1,18 @@ -# Default Module Template +# Heart of Winter [PRC8-CEP3] -Repository for the development of the PRC8 version of ..... +Repository for the development of the PRC8 version of Heart of Winter, a NWN remake of a Icewind Dale expansion. [Discussion Thread on Discord](https://discord.gg/ca2ru3KxYd) ## Requirements 1.) [Nasher](https://github.com/squattingmonk/nasher), installed in your system path. -2.) [Original module resources]() +2.) [Original module resources](https://neverwintervault.org/project/nwn1/module/heart-winter) 3.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases) 3.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack) -4.) [CEP2](https://neverwintervault.org/cep) - ## Instructions Run the pack_module.cmd & pack_hakpaks.cmd files to generate the module & related resources. \ No newline at end of file diff --git a/nasher.cfg b/nasher.cfg index a53d5c7..9b00cee 100644 --- a/nasher.cfg +++ b/nasher.cfg @@ -1,9 +1,9 @@ [package] -name = "Default Module" -description = "PRC8 version of ..." -version = "1.01prc8" +name = "Heart of Winter [PRC8-CEP3]" +description = "PRC8 version of Heart of Winter." +version = "1.07prc8" url = "https://discord.gg/ca2ru3KxYd" -author = "Original Author" +author = "Glenn Pudney" author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>" [package.sources] @@ -15,8 +15,8 @@ author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>" [target] name = "default" -file = "Default Module.mod" -description = "PRC8 version of ..." +file = "Heart of Winter [PRC8-CEP3].mod" +description = "PRC8 version of Heart of Winter." [target.sources] include = "src/module/**/*" include = "src/include/**/*" @@ -235,228 +235,4 @@ description = "PRC8 version of ..." filter = "xchst_inc.nss" [target.rules] - "*" = "src/module/$ext" - -[target] -name = "tophak" -file = "HAKNAME.hak" -description = "PRC8 merge hakpak for PRC8 version of ..." - [target.sources] - include = "src/hakpak/HAKNAME/**/*" - include = "src/include/**/*" - filter = "bnd_inc_bndfunc.nss" - filter = "bnd_vestig_const.nss" - filter = "inc_2dacache.nss" - filter = "inc_abil_damage.nss" - filter = "inc_acp.nss" - filter = "inc_addragebonus.nss" - filter = "inc_area.nss" - filter = "inc_array_sort.nss" - filter = "inc_cache_setup.nss" - filter = "inc_debug.nss" - filter = "inc_dispel.nss" - filter = "inc_draw.nss" - filter = "inc_draw_prc.nss" - filter = "inc_draw_text.nss" - filter = "inc_draw_tools.nss" - filter = "inc_dynconv.nss" - filter = "inc_ecl.nss" - filter = "inc_epicspellai.nss" - filter = "inc_epicspelldef.nss" - filter = "inc_epicspellfnc.nss" - filter = "inc_epicspells.nss" - filter = "inc_eventhook.nss" - filter = "inc_heap.nss" - filter = "inc_item_props.nss" - filter = "inc_logmessage.nss" - filter = "inc_lookups.nss" - filter = "inc_metalocation.nss" - filter = "inc_newspellbook.nss" - filter = "inc_npc.nss" - filter = "inc_nwnx_funcs.nss" - filter = "inc_persistsql.nss" - filter = "inc_persist_loca.nss" - filter = "inc_pers_array.nss" - filter = "inc_poison.nss" - filter = "inc_prc_npc.nss" - filter = "inc_prc_poly.nss" - filter = "inc_rand_equip.nss" - filter = "inc_ravage.nss" - filter = "inc_rend.nss" - filter = "inc_sbr_readme.nss" - filter = "inc_set.nss" - filter = "inc_spirit_weapn.nss" - filter = "inc_sp_gain_mem.nss" - filter = "inc_sql.nss" - filter = "inc_switch_setup.nss" - filter = "inc_target_list.nss" - filter = "inc_threads.nss" - filter = "inc_time.nss" - filter = "inc_timestop.nss" - filter = "inc_uniqueid.nss" - filter = "inc_utility.nss" - filter = "inc_vfx_const.nss" - filter = "inv_inc_blast.nss" - filter = "inv_inc_invfunc.nss" - filter = "inv_inc_invknown.nss" - filter = "inv_inc_invoke.nss" - filter = "inv_invoc_const.nss" - filter = "inv_invokehook.nss" - filter = "lookup_2da_spell.nss" - filter = "moi_inc_moifunc.nss" - filter = "moi_meld_const.nss" - filter = "nw_o2_coninclude.nss" - filter = "pnp_lich_inc.nss" - filter = "pnp_shft_main.nss" - filter = "pnp_shft_poly.nss" - filter = "prcsp_archmaginc.nss" - filter = "prcsp_engine.nss" - filter = "prcsp_reputation.nss" - filter = "prc_add_spell_dc.nss" - filter = "prc_add_spl_pen.nss" - filter = "prc_allow_const.nss" - filter = "prc_alterations.nss" - filter = "prc_ccc_const.nss" - filter = "prc_ccc_readme.nss" - filter = "prc_class_const.nss" - filter = "prc_compan_inc.nss" - filter = "prc_craft_inc.nss" - filter = "prc_effect_inc.nss" - filter = "prc_feat_const.nss" - filter = "prc_getbest_inc.nss" - filter = "prc_inc_actions.nss" - filter = "prc_inc_array.nss" - filter = "prc_inc_assoc.nss" - filter = "prc_inc_breath.nss" - filter = "prc_inc_burn.nss" - filter = "prc_inc_castlvl.nss" - filter = "prc_inc_chat.nss" - filter = "prc_inc_chat_dm.nss" - filter = "prc_inc_chat_pow.nss" - filter = "prc_inc_chat_shf.nss" - filter = "prc_inc_clsfunc.nss" - filter = "prc_inc_combat.nss" - filter = "prc_inc_combmove.nss" - filter = "prc_inc_core.nss" - filter = "prc_inc_damage.nss" - filter = "prc_inc_descrptr.nss" - filter = "prc_inc_domain.nss" - filter = "prc_inc_dragsham.nss" - filter = "prc_inc_drugfunc.nss" - filter = "prc_inc_effect.nss" - filter = "prc_inc_factotum.nss" - filter = "prc_inc_fork.nss" - filter = "prc_inc_function.nss" - filter = "prc_inc_hextor.nss" - filter = "prc_inc_itmrstr.nss" - filter = "prc_inc_leadersh.nss" - filter = "prc_inc_listener.nss" - filter = "prc_inc_material.nss" - filter = "prc_inc_natweap.nss" - filter = "prc_inc_nat_hb.nss" - filter = "prc_inc_newip.nss" - filter = "prc_inc_nwscript.nss" - filter = "prc_inc_onhit.nss" - filter = "prc_inc_racial.nss" - filter = "prc_inc_sbheir.nss" - filter = "prc_inc_sb_const.nss" - filter = "prc_inc_scry.nss" - filter = "prc_inc_shifting.nss" - filter = "prc_inc_skills.nss" - filter = "prc_inc_skin.nss" - filter = "prc_inc_smite.nss" - filter = "prc_inc_sneak.nss" - filter = "prc_inc_spells.nss" - filter = "prc_inc_sp_tch.nss" - filter = "prc_inc_stunfist.nss" - filter = "prc_inc_switch.nss" - filter = "prc_inc_s_det.nss" - filter = "prc_inc_teleport.nss" - filter = "prc_inc_template.nss" - filter = "prc_inc_turning.nss" - filter = "prc_inc_unarmed.nss" - filter = "prc_inc_util.nss" - filter = "prc_inc_wpnrest.nss" - filter = "prc_ipfeat_const.nss" - filter = "prc_ip_srcost.nss" - filter = "prc_misc_const.nss" - filter = "prc_racial_const.nss" - filter = "prc_shifter_info.nss" - filter = "prc_spellf_inc.nss" - filter = "prc_spellhook.nss" - filter = "prc_spell_const.nss" - filter = "prc_sp_func.nss" - filter = "prc_template_con.nss" - filter = "prc_weap_apt.nss" - filter = "prc_x2_craft.nss" - filter = "prc_x2_itemprop.nss" - filter = "prgt_inc.nss" - filter = "prgt_inc_trap.nss" - filter = "psi_inc_ac_const.nss" - filter = "psi_inc_ac_convo.nss" - filter = "psi_inc_ac_manif.nss" - filter = "psi_inc_ac_spawn.nss" - filter = "psi_inc_augment.nss" - filter = "psi_inc_const.nss" - filter = "psi_inc_core.nss" - filter = "psi_inc_enrgypow.nss" - filter = "psi_inc_metapsi.nss" - filter = "psi_inc_onhit.nss" - filter = "psi_inc_powknown.nss" - filter = "psi_inc_ppoints.nss" - filter = "psi_inc_psicraft.nss" - filter = "psi_inc_psifunc.nss" - filter = "psi_inc_pwresist.nss" - filter = "psi_inc_soulkn.nss" - filter = "psi_power_const.nss" - filter = "psi_spellhook.nss" - filter = "sbr_include.nss" - filter = "shd_inc_metashd.nss" - filter = "shd_inc_myst.nss" - filter = "shd_inc_mystknwn.nss" - filter = "shd_inc_shdfunc.nss" - filter = "shd_mysthook.nss" - filter = "shd_myst_const.nss" - filter = "spinc_bolt.nss" - filter = "spinc_burst.nss" - filter = "spinc_cone.nss" - filter = "spinc_dimdoor.nss" - filter = "spinc_engimm.nss" - filter = "spinc_fdisk.nss" - filter = "spinc_greenfire.nss" - filter = "spinc_lessorb.nss" - filter = "spinc_maze.nss" - filter = "spinc_necro_cyst.nss" - filter = "spinc_orb.nss" - filter = "spinc_remeffct.nss" - filter = "spinc_telecircle.nss" - filter = "spinc_teleport.nss" - filter = "spinc_trans.nss" - filter = "tob_inc_martlore.nss" - filter = "tob_inc_move.nss" - filter = "tob_inc_moveknwn.nss" - filter = "tob_inc_recovery.nss" - filter = "tob_inc_tobfunc.nss" - filter = "tob_movehook.nss" - filter = "tob_move_const.nss" - filter = "true_inc_metautr.nss" - filter = "true_inc_truespk.nss" - filter = "true_inc_trufunc.nss" - filter = "true_inc_truknwn.nss" - filter = "true_inc_utter.nss" - filter = "true_utterhook.nss" - filter = "true_utter_const.nss" - filter = "utl_i_sqluuid.nss" - filter = "x0_i0_transport.nss" - filter = "x2_inc_cutscenep.nss" - filter = "x2_inc_spellhook.nss" - filter = "x3_inc_horse.nss" - filter = "prc_inc_string.nss" - filter = "prc_nui_sc_inc.nss" - filter = "prc_nui_scd_inc.nss" - filter = "prc_nui_consts.nss" - filter = "nw_inc_nui" - filter = "xchst_inc.nss" - - [target.rules] - "*" = "src/hakpak/HAKNAME/$ext" \ No newline at end of file + "*" = "src/module/$ext" \ No newline at end of file diff --git a/pack_haks.cmd b/pack_haks.cmd deleted file mode 100644 index 8957f59..0000000 --- a/pack_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher pack tophak --verbose \ No newline at end of file diff --git a/src/module/are/area.are.json b/src/module/are/area.are.json new file mode 100644 index 0000000..bec977e --- /dev/null +++ b/src/module/are/area.are.json @@ -0,0 +1,428 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 0 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 1 + }, + "FogClipDist": { + "type": "float", + "value": 45.0 + }, + "Height": { + "type": "int", + "value": 2 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 1 + }, + "LightingScheme": { + "type": "byte", + "value": 12 + }, + "LoadScreenID": { + "type": "word", + "value": 51 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + "ModSpotCheck": { + "type": "int", + "value": 0 + }, + "MoonAmbientColor": { + "type": "dword", + "value": 3947580 + }, + "MoonDiffuseColor": { + "type": "dword", + "value": 11184810 + }, + "MoonFogAmount": { + "type": "byte", + "value": 5 + }, + "MoonFogColor": { + "type": "dword", + "value": 0 + }, + "MoonShadows": { + "type": "byte", + "value": 0 + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Bowyer's Cabin" + } + }, + "NoRest": { + "type": "byte", + "value": 0 + }, + "OnEnter": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PlayerVsPlayer": { + "type": "byte", + "value": 3 + }, + "ResRef": { + "type": "resref", + "value": "area" + }, + "ShadowOpacity": { + "type": "byte", + "value": 60 + }, + "SkyBox": { + "type": "byte", + "value": 0 + }, + "SunAmbientColor": { + "type": "dword", + "value": 0 + }, + "SunDiffuseColor": { + "type": "dword", + "value": 0 + }, + "SunFogAmount": { + "type": "byte", + "value": 0 + }, + "SunFogColor": { + "type": "dword", + "value": 0 + }, + "SunShadows": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BowyersCabin" + }, + "Tile_List": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 172 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 4 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 11 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 123 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 2 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 2 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 10 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 4 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 124 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 7 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 31 + }, + "Tile_Orientation": { + "type": "int", + "value": 1 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 122 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 1 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 14 + }, + "Tile_Orientation": { + "type": "int", + "value": 0 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Tileset": { + "type": "resref", + "value": "tin01" + }, + "Width": { + "type": "int", + "value": 3 + }, + "WindPower": { + "type": "int", + "value": 0 + } +} diff --git a/src/module/are/area001.are.json b/src/module/are/area001.are.json new file mode 100644 index 0000000..761da44 --- /dev/null +++ b/src/module/are/area001.are.json @@ -0,0 +1,342 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 0 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 1 + }, + "FogClipDist": { + "type": "float", + "value": 45.0 + }, + "Height": { + "type": "int", + "value": 2 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 1 + }, + "LightingScheme": { + "type": "byte", + "value": 12 + }, + "LoadScreenID": { + "type": "word", + "value": 56 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + "ModSpotCheck": { + "type": "int", + "value": 0 + }, + "MoonAmbientColor": { + "type": "dword", + "value": 3947580 + }, + "MoonDiffuseColor": { + "type": "dword", + "value": 11184810 + }, + "MoonFogAmount": { + "type": "byte", + "value": 5 + }, + "MoonFogColor": { + "type": "dword", + "value": 0 + }, + "MoonShadows": { + "type": "byte", + "value": 0 + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Purvis' Shack" + } + }, + "NoRest": { + "type": "byte", + "value": 0 + }, + "OnEnter": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PlayerVsPlayer": { + "type": "byte", + "value": 3 + }, + "ResRef": { + "type": "resref", + "value": "area001" + }, + "ShadowOpacity": { + "type": "byte", + "value": 60 + }, + "SkyBox": { + "type": "byte", + "value": 0 + }, + "SunAmbientColor": { + "type": "dword", + "value": 0 + }, + "SunDiffuseColor": { + "type": "dword", + "value": 0 + }, + "SunFogAmount": { + "type": "byte", + "value": 0 + }, + "SunFogColor": { + "type": "dword", + "value": 0 + }, + "SunShadows": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "PurvisShack" + }, + "Tile_List": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 207 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 208 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 25 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 25 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 206 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 7 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 6 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 0 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 0 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 205 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 25 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 20 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 3 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Tileset": { + "type": "resref", + "value": "tin01" + }, + "Width": { + "type": "int", + "value": 2 + }, + "WindPower": { + "type": "int", + "value": 0 + } +} diff --git a/src/module/are/area002.are.json b/src/module/are/area002.are.json new file mode 100644 index 0000000..9faa565 --- /dev/null +++ b/src/module/are/area002.are.json @@ -0,0 +1,342 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 0 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 1 + }, + "FogClipDist": { + "type": "float", + "value": 45.0 + }, + "Height": { + "type": "int", + "value": 2 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 1 + }, + "LightingScheme": { + "type": "byte", + "value": 12 + }, + "LoadScreenID": { + "type": "word", + "value": 45 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + "ModSpotCheck": { + "type": "int", + "value": 0 + }, + "MoonAmbientColor": { + "type": "dword", + "value": 3947580 + }, + "MoonDiffuseColor": { + "type": "dword", + "value": 11184810 + }, + "MoonFogAmount": { + "type": "byte", + "value": 5 + }, + "MoonFogColor": { + "type": "dword", + "value": 0 + }, + "MoonShadows": { + "type": "byte", + "value": 0 + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Brothers' Cabin" + } + }, + "NoRest": { + "type": "byte", + "value": 0 + }, + "OnEnter": { + "type": "resref", + "value": "" + }, + "OnExit": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "PlayerVsPlayer": { + "type": "byte", + "value": 3 + }, + "ResRef": { + "type": "resref", + "value": "area002" + }, + "ShadowOpacity": { + "type": "byte", + "value": 60 + }, + "SkyBox": { + "type": "byte", + "value": 0 + }, + "SunAmbientColor": { + "type": "dword", + "value": 0 + }, + "SunDiffuseColor": { + "type": "dword", + "value": 0 + }, + "SunFogAmount": { + "type": "byte", + "value": 0 + }, + "SunFogColor": { + "type": "dword", + "value": 0 + }, + "SunShadows": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BrothersCabin" + }, + "Tile_List": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 274 + }, + "Tile_MainLight1": { + "type": "byte", + "value": 0 + }, + "Tile_MainLight2": { + "type": "byte", + "value": 0 + }, + "Tile_Orientation": { + "type": "int", + "value": 3 + }, + "Tile_SrcLight1": { + "type": "byte", + "value": 0 + }, + "Tile_SrcLight2": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Tile_AnimLoop1": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop2": { + "type": "byte", + "value": 1 + }, + "Tile_AnimLoop3": { + "type": "byte", + "value": 1 + }, + "Tile_Height": { + "type": "int", + "value": 0 + }, + "Tile_ID": { + "type": "int", + "value": 272 + }, + 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file mode 100644 index 0000000..5b0f272 --- /dev/null +++ b/src/module/are/prc_maze_01.are.json @@ -0,0 +1,11178 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 0 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "Local variable PRC_Maze_Entries_Count should contain the number of entry waypoints.\r\nThe tags of the entry waypoints should be of format PRC_MAZE_ENTRY_WP_N, where N is a sequential number unique to each entry, starting at value 1.\r\n\r\n\r\nThis area is provided by the Player Resource Consortium pack." + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 0 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 3 + }, + "FogClipDist": { + "type": "float", + "value": 45.0 + }, + "Height": { + "type": "int", + "value": 16 + 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Ha! I sleep under his roof at times, but am I his *wife*? In name only... Ha! 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My daughter is a wild thing... more wolf than girl." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This is NOT what I wished of my life, and I would do anything to leave it and start anew." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But... there are no caravans... 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There's no *threat!* The worst that could happen is the Northmen could burn this wretched little town to the ground... best thing that could happen to the place, if you ask me." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 42 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 41 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pleased? 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What happened to drive you to such a state?" + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then you are the one who must change your life... and looking for others to change it will only dig you deeper." + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Your presence here only harms your family... you should leave at once. they will survive, and most likely prosper, without you." + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If I were in your position, I would at least make the attempt. 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I'd like to see Wylfdene." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_ac_towylft" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's a private matter, for his ears only." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why has he ordered my death?" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The shaman Hjollder was banished to the Burial Isle. 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What can you tell me about this?" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have no more questions for you." + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + 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I suggest you leave here at once, or I shall be forced to call down my husband to deal with you." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Unfortunately, yes. 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Queer fellow, that one." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Baldemar is a cartwright by trade. 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I heard there were strangers in town. Welcome. Baldemar Thurlow, at your service. What sort of business brings you to Lonelywood?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You've been informed correctly. I am the town's duly elected representative to the council. Why do you ask?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see. Well, it certainly is reassuring to have a brave adventurer such as yourself in town. If those hairy brutes do decide to attack Lonelywood, we'll need every sword we can get to aid in the defence." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Camp, you say? Hmmm... I'm afraid I don't know anything about that." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I admire your courage, but there is no need for you to risk your life by getting involved. 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I'm sure he is well on his way to negotiating a peaceful settlement to this conflict." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "sc_li_c_story" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why, yes. As a matter of fact, he was. He stopped here in Lonelywood on his way to the barbarian camp. As the town representative, I thought it my duty to aid his mission by providing food and lodging." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's a good question. To be honest, I haven't the slightest clue how he made it through. He arrived alone, though. Perhaps he managed to slip past the barbarians undetected." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Of course I knew *about* it. If my memory serves me, you specifically asked if I knew the location of the camp. I do not. The delegate did not share that information with me." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can tell you the situation is grim. The barbarians have raised an army and are marching against the Ten-Towns. Our town is cut off from aid, and we expect no reinforcements in the near future." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_story" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Welcome back, my friend. What can I do for you this day?" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_digdead" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "sc_li_c_visitor" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Certainly. What is it you wish to know?" + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, it was Digby I believe... or was it Doogal? I can't remember. In any case, I heard he was set upon by some wild beast. A wolf, no doubt. I shall have to talk to Emmerich about it." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_baldema2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Assassin? Don't be ridiculous. Who has been filling your heads with such lies?" + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "He's a filthy barbarian! 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Thank you for making that clear to me." + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 52 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Welcome back, my friend. 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The barbarians have raised an army and are marching against the Ten-Towns. 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What can you tell me about it?" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks for the information. Farewell." + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Let me ask you about something else." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've been to the barbarian camp. 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I know nothing more." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am not a shaman, friend. 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All those barbarians send the animals this way. They run towards the lake and SNAP! Into the traps they go. Reeeal nice." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Emmerich is nothing but a gutless cry-baby who likes to poke his nose where it don't belong. 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My brother, that stupid knot-head, he didn't realise what was happening. He tried to pet it. Moron." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It leaps up on Dolan and starts biting his face off. I didn't know what the hell to do. 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I am... *cough* Edion. What brings you to the burial Isle?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "My name is Edion Caradoc. I live here on this... *cough* island. 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Yes, I am ill. *cough* *cough* It's been bothering me for about a year now, but it will end soon." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "*cough* I was once a wizard... a necromancer. I was the ally of knights and kings in a nation far to the south. I was a part of many great and horrible adventures. That... *cough* that seems so long ago, now." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Three years ago, I was part of a struggle to protect Tethyr from a black cabal of... *cough* wizards and murderous thugs. Individually, they were not powerful. However, they were well organised and had access to devastating magical rituals." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The most powerful of these rituals was a ceremony that involved dozens of blood sacrifices and... *cough* days of arcane observances. They performed this ritual to eliminate me, the most direct threat to their ascendancy." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am infected by negative... *cough* *cough* energy, and there is no way to be rid of it short of divine intervention. Casting spells quickens the pace of the disease, causing... *cough* pain, rage, and eventually, death." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Only a deity has the power to cure my ailment. However, I am content to simply live out the rest of my days on this isle. The fish are... *cough* plentiful, the visitors are not, and it is a quiet place to die. Few men could ask for more at the end of their days." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Death is change, but..,. *cough* it is not the end. Every man is responsible for his own life. I choose to let mine run its course. Do not worry about me. There are far more fish in this lake than there are sunsets left in my life." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well... *cough* the barbarians use this island to bury their heroes and chieftains. 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The barbarians have very strong beliefs about sanctity. 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Is there anything you need?" + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 615 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "My tasks are my concern. 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Are you sick?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I must take my leave now, Edion. Farewell." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"End soon?\" What do you mean?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What happened?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Interesting, but I have to leave now, Edion. 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Who might you be?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm a bowyer by trade. I craft bows for trade with the few caravans that find their way up here to Lonelywood. It's not much, but it's an honest living. 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I keep an eye on the local hunters and loggers to make sure they do not take more than the forest is willing to offer." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_digdead" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you want to know?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sorry, but I'm not really one for gossip. 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It is much too late in the season for the tribes to be following the migration of the reindeer herd. I fear their presence here could only mean one thing... war." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "CHAP1" + }, + "QuestEntry": { + "type": "dword", + "value": 3 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_barbcamp" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've noticed that the eastern edge of the forest has been unusually quiet these past few days, almost as if something has driven the animals out. If there is a barbarian camp out there, it probably lies somewhere to the east of the forest. Perhaps hidden upon the rocky shelves of Bremen's Run." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah yes, Digby. I wasn't surprised to hear an animal killed him. He brought it on himself, you know. I warned him and his brothers about excessive trapping in the forest. Now it seems the forest has exacted its revenge." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "wolfattack" + }, + "QuestEntry": { + "type": "dword", + "value": 2 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, I believe it's the same great white wolf. Though I would hardly call it murder. I'd say it was more like self-defence. Digby and his brothers have taken enough wolf pelts to clothe an entire tribe of barbarians." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Guardian? Perhaps once I may have been worthy of such a role... before I lost the favour of the Forest Father. 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Just as the beast's powerful jaws began to tighten around my neck, I buried the dagger in its belly." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, but the cut was deep enough to save my life. The wounded beast ceased its attack and bounded away into the forest, leaving me barely conscious in a pool of my own blood." + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "wolfattack" + }, + "QuestEntry": { + "type": "dword", + "value": 1 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I should've died that day... I know that now. The wolf was the manifestation of the Forest Father's vengeance. The fact that I survived has only served to anger him further. That is why he punishes me by denying his blessings." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Forest Father is the eternal guardian of the forest. he is the god of all wild and untamed nature throughout Faerun. 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I heard Doogal went to see Kieran this morning about purchasing an enchanted blade." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "wolfattack" + }, + "QuestEntry": { + "type": "dword", + "value": 3 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_magwolf2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I wouldn't put it past him. Perhaps you should head over to the Whistling Gallows and ask Kieran if he knows what Doogal is up to." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "A werewolf? How can that be? I'm certain that the wolf that attacked me is behind these killings. Not some cursed man-beast." + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I suppose it's possible. It is said such creatures possess the ability to take the shape of both man and beast. But I was wounded in the attack. If the creature was indeed a werewolf, wouldn't it have passed its curse on to me?" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "By the Gods! The nightmares! I've been plagued by the same horrible nightmares every night since the attack. 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Tell me, Emmerich, what is it you do for a living?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "And what is your true calling?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Whatever. 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Let me ask you something else." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Never mind. 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Farewell." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see. 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Do you know anything about it?" + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks for the information. 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"Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who is this Forest Father?" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing for now. Farewell." + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_shop_emmer" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Could I see what you have for sale?" + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps you could answer a few questions for me?" + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing yet. Farewell." + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_shop_emmer" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, but can I see what you have for sale?" + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I talked to Doogal about Dolan's murder. He told me that he witnessed the attack and tried to save his brother, but his dagger had no effect on the beast." + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you think Doogal is planning to go after the beast himself?" + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. 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Did you find father?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "Haileesbrother" + }, + "QuestEntry": { + "type": "dword", + "value": 3 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "at_xp_1500" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I won't go! 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I *hate* it, and I *hate* him!" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_li_c_ambhome" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nuh-uh! Father's too tired at the end of the day, and the only time he yells anyway is when he wants me to come home... or when he needs me to go find mother." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_hailhome" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wh... *really?!* You mean it?! 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When I climb trees around here, I have a good view inside his house n' others." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "A couple of weeks, I think... father says Purvis must be dumb as rocks to think he can make a living out of people in Lonelywood - nobody's died here in *years*." + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well... those three mean half-head brothers... 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I promise. Now please tell me! Pleeassse!" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wh... 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Like who?" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I must take my leave. 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I have secrets, too, but I won't share them with *you*." + } + } + }, + { + "__struct_id": 34, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's what *you* think. 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Perhaps the hugest in all of Faerun." + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No. If you won't share, I won't share. 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Why did he buy the Inn?" + } + } + }, + { + "__struct_id": 50, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No... why did he buy the Inn?" + } + } + }, + { + "__struct_id": 51, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "kieranbroom" + }, + "QuestEntry": { + "type": "dword", + "value": 1 + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The mirror's a door? 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I'm not about to just give up and go home." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Are you saying you've decided to just give up and die here?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've come to rescue you." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So be it. 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The touch of evil is upon him." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Where can I find such proof?" + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will go and search further. Farewell." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_findhjollder2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I found this amulet within Wylfdene's tomb. 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What do we do now?" + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who is this person you speak of?" + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "On second thoughts... I think I've done enough for you and your people... Farewell." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What is the Gloomfrost?" + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sounds like a cheerful place. How do I find it?" + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You think this woman can help?" + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So where can I find this witch?" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If not Jerrod, then who?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What if I was to tell you that Wylfdene isn't who he claims to be?" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have spoken with the spirits of this island. They have told me that the spirit that inhabits Wylfdene's body is corrupted by evil." + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Don't worry... 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The corrupt spirit has fled Wylfdene's body! Your heroic deeds shall forever be sung by my people." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "However, I'm afraid our journey is not at an end. 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My heart was shattered long ago and all mercy bled from the wound." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I lost my love, my life, and my kingdom. 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Let me leave this place, and there'll be no need for any bloodshed." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_finafight" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes. Let us end this senseless banter. 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Returning here made it easy to find you. 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Why did you do it?" + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "To what end?" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why did you need to return here?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_finafight" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've heard enough of your evil. 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Why do you hate Ten-Towns so much?" + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "How did you rear young with no spirits?" + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That was a terrible thing to do to your own offspring, Icasaracht." + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + 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"value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I take it that's his body in the Field of Bones?" + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fatal only to you, Icasaracht." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/c_jemeliah.dlg.json b/src/module/dlg/c_jemeliah.dlg.json new file mode 100644 index 0000000..c24e29f --- /dev/null +++ b/src/module/dlg/c_jemeliah.dlg.json @@ -0,0 +1,561 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + 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I work for the coster. The trading coster." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing. I don't have no information for you. 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He was a truly noble man. Stubborn and proud at times, but never like that... thing that sat among us. 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Skeld is dead and buried, and now I am the proprietor of this inn. The only legacy that remains of Skeld's brief, yet brutal, tenure is the establishment's name... the Whistling Gallows Inn." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I know very little about the threat, save that I believe it is very real. A dolorous pall now hangs over the residents of this town, bewitching them with unease." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, but I did overhear that dwarven fellow talking about his encounter with a barbarian scouting party. Perhaps he may know the location of their camp. You might want to ask him yourself." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Shh! Lower your voice... please. I've gone to great lengths to keep that room a secret. Behind that door are the remnants of a life I wish to leave behind. Do you understand?" + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see you won't be satisfied until you have pried this secret from me. Very well, if you must know... I am an exile from an organisation so paranoid and extreme that they would slay me for daring to break from their tentacular grasp." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This organisation is known as the Hosttower of the Arcane. 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I quickly grew tired of their scheming and deigned to leave." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "kieranbroom" + }, + "QuestEntry": { + "type": "dword", + "value": 2 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Even now, they search for me. 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Please, my friend, do not tell a soul of my past." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_secret2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In exchange for your silence, you have my eternal gratitude. In addition, I can give you access to some rare and powerful magical devices that I have gathered over the years." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_glacros2" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What is it you'd like to know?" + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes... poor Digby. I heard that it was some sort of animal that did him in. I'm not surprised really. He came into the tavern the night he was killed. You could flood the Underdark with the amount of ale he poured into his gullet that night." + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "Murdaugh" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Quite right. In fact, his tiny brain was so pickled with spirits that it is all together possible that he tripped over a log on his way home and was devoured by ravenous squirrels as he lay unconscious." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "Kieran" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Murdaugh, please. You shouldn't poke fun at the dead. Digby may have been an ill-mannered lout, but he surely didn't deserve to die so horribly." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid I can't shed much light on that mystery. It would appear that some manner of angry beast has been preying upon the trappers in town. It does seem somewhat ironic... in a disturbing kind of way. In any case, I'm sure Emmerich will sort things out." + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah yes, Doogal. He told me of his encounter with the wolf the other night, when Dolan was killed. He claims the beast was magical and that normal blades would not kill it. I told him I had no such items and sent him on his way." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "wolfattack" + }, + "QuestEntry": { + "type": "dword", + "value": 4 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_magwolf3" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I suppose 'tis possible. There are many such creatures that cannot be harmed by ordinary steel. Perhaps this wolf that Doogal fought was actually a werewolf. That would certainly explain why his attacks proved ineffective." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Emmerich, you say? This is terrible news. I'm afraid I do not possess the power to cure such a powerful affliction as maledictive lycanthropy. However, I do have an item that may inhibit the effects of the curse." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "wolfattack" + }, + "QuestEntry": { + "type": "dword", + "value": 6 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "at_lycancure" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Take this amulet to Emmerich. 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To the east, west, and south the land reeks with the stench of your cities." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "wylfdene" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here in the north the land remained pure... until your people discovered the fish of the lakes. 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The stench of its touch is also on you. Go! The contagion you carry with you infects the land!" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Enough! 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A courageous adventurer on a quest for honour and glory! I was once like you... full of fire and spirit. These days, I'm content to simply be full of drink." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As you wish. 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Lonelywood is the northernmost of the Ten-Towns. It is also one of the smallest settlements in the Dale. The folk that live here are mostly common tradesmen seeking to earn a living away from the fierce competition between the larger towns." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Quinn Silverfinger tends a shrine to Waukeen just across the lane from here. I'm sure the halfling gentleman would be eager to aid you in any way he can." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "There are no blacksmiths in town, but Emmerich may be able to furnish you with weapons and equipment. He's a bowyer by trade. His cabin is in the southeastern corner of town." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, not at the moment. Most people are too preoccupied with the barbarian threat." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_deaddox2" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As a matter of fact, there is. A couple of local trappers, brothers actually, both managed to get killed by some rabid wolf lurking on the outskirts of town. Other than that, I'd say 'tis business as usual around here." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Strange, isn't it? What's even more peculiar is that they were killed on separate occasions. 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It seems that Digby, one of the three brothers that live together here in town, finally got himself killed. Apparently, he was savaged by a wolf while setting traps in the forest. 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There have been numerous reports of a huge army of tribesmen moving southward into the Dale. 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When and if the attack comes, we'll fight to the end. However, with the mere handful of swords we can muster... it'll be like attempting to halt an avalanche with a whisper." + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Lonelywood is far too remote and insignificant a community to warrant the protection of the larger towns. 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However... you see that rugged dwarven gentleman at that table over there? 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I have become a rather pathetic excuse for a bard. I suppose if this town *had* any gutters, you would no doubt find me there among the rest of the filth and discarded rubbish." + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_checkhas1gp" + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_checkhas5gp" + }, + "Index": { + "type": "dword", + "value": 52 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "sc_checkhas10gp" + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 49 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well, you supply the coin, and I shall spin a tale - though I cannot promise you will get your money's worth." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 56 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 55 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 54 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. If it is a tale you desire... then a tale you shall have. Now, put yourselves at ease, my friends. 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}, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Out into the forests, near Castle Auck,\nWhere I would play music and she would talk\nOf her betrothal to Lord Hugh the Red,\nAnd how she wished she were free, instead,\nTo follow her heart and marry for love.\nOh, how I prayed, to the heavens above,\nFor the chance to make the Princess my own,\nBut Tymora's dice had already been thrown.\nAs I pined in vain, the nights quickly passed,\nAnd the day of the wedding came at last;" + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + 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I have plenty of coin with which to quench our thirsts." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I haven't come for the drink. 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Sorry, I must have dozed off." + } + } + }, + { + "__struct_id": 71, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps. 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Well... I must be off. Farewell." + } + } + }, + { + "__struct_id": 74, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps you might *succeed* in providing me with a bit of information?" + } + } + }, + { + "__struct_id": 75, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well met, Murdaugh. Perhaps you could tell me of the recent goings-on in this part of the Dale?" + } + } + }, + { + "__struct_id": 76, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing in particular. 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0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_bi_pb_attk" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_polarb" + }, + "Index": { + "type": "dword", + "value": 6 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/c_purvis.dlg.json b/src/module/dlg/c_purvis.dlg.json new file mode 100644 index 0000000..eed9c26 --- /dev/null +++ b/src/module/dlg/c_purvis.dlg.json @@ -0,0 +1,677 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + 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I knows nothing... just dig holes. 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Farewell." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I beg your pardon?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll keep that in mind. Farewell." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Maybe some other time. Right now I'd like to ask you some questions" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Forget it. Farewell." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Have you received any sharp blows to the head recently?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Never mind. Farewell." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/c_purvis2.dlg.json b/src/module/dlg/c_purvis2.dlg.json new file mode 100644 index 0000000..7c2fe78 --- /dev/null +++ b/src/module/dlg/c_purvis2.dlg.json @@ -0,0 +1,866 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "See? 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Dolan. Wolf kills him too. Not much left after wolf eats him. But I digs him a good hole anyway." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 113 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, very nice. 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I barely raised me shield in time to block the blow. 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They must o' broken me fall. I bandaged meself up an' limped into town. Been here ever since." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not a thing. Me an' me fellows never made it to the camp proper. Plenty o' guards an' alert as well." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As soon as I be fit to travel I'll report back to the clan. It be up to the clan elders what course to take next. Until then, I be mournin' the loss of me fellows..." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I be Roald Tunnelfist of Clan Battlehammer. An' who do I have the pleasure of bein' pestered by?" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Aye... a pleasure it is to meet new friends. Now speak yer mind. What ye be wanting?" + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Back again, are ye? 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Farewell." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You look like you've seen battle recently." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": 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Wylfdene told me he had merged with Jerrod's spirit." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who is this creature?" + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + 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I have little time to trade riddles with you." + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why not?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have tracked you down through these filthy caves, and now you tell me to take a trinket before Wylfdene to end a war? Better instead that you come with me and lend weight to my position." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But you can see what Wylfdene is... and what he isn't. If you came with me, the barbarians would heed your word, and there would be no need for the mirror." + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well... if you will not come with me, then the mirror shall have to do. I will take it to Wylfdene." + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "How can you be sure the mirror will expose her?" + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 34, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have heard enough. I will take the mirror to Wylfdene and see the truth of your words." + } + } + }, + { + "__struct_id": 35, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why does this... creature that's possessed Wylfdene... why does she want to destroy the Ten-Towns?" + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then her heart shall be broken again. I will take the mirror to her, and I will bring this matter to an end." + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Surely she can be reasoned with. There is no need for war..." + } + } + }, + { + "__struct_id": 38, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 39, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 40, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have heard enough. I will take this mirror to Wylfdene and see the truth of your words." + } + } + }, + { + "__struct_id": 41, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, I still have unfinished business within these caverns." + } + } + }, + { + "__struct_id": 42, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + 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time - can you take me to him?" + } + } + }, + { + "__struct_id": 44, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_teletogf" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, transport me to the surface." + } + } + }, + { + "__struct_id": 45, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + 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"IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 50, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 51, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "How do you know these things... do they come to you in visions?" + } + } + }, + { + "__struct_id": 52, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 53, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then I shall take my leave." + } + } + }, + { + "__struct_id": 54, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_teletogf" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Can you transport me to the surface of the glacier?" + } + } + }, + { + "__struct_id": 55, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ 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My remains were placed on this once-hallowed ground as a tribute to my valour." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No. The only living spirit I have sensed here is that of another tainted outsider to the northwest. 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Get off of this island." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "Wylfdene" + }, + "QuestEntry": { + "type": "dword", + "value": 2 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not long ago, one of our chieftains rose from his barrow, possessed by a foreign spirit. His spirit left a black mark on this land, like a wild wolf's footprint in the snow. You carry that same mark on you." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do not ask foolish questions. 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Go now." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "When I told you that the living were not welcome here, you must have understood. I will say again. Leave, tainted outlanders, or the spirits of this island will rend you limb from limb." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If that is the case, you are a disrespectful fool who deserves to die. When you are in the throes of death, do not cry. 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I told you to leave. Are all foreigners as lacking in respect as you are?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Your foolishness astounds me. Twice, I have told you to leave. Yet, like the carrion birds, you return. You are a scavenger, and will die a scavenger's death." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 446 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I shall take my leave. 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Farewell, Skaldar." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm looking for a shaman named Hjollder. Have you seen him?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will do so. Farewell." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will not accept orders from you, barbarian." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But... I have more questions for you." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you mean, \"once-hallowed?\"" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will leave this place as soon as I am able. Farewell." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Is there any way to get rid of this mark and restore sanctity to the island?" + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thank you for your help. Farewell." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will leave when I feel like leaving. No sooner, no later." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have more questions for you." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. I will leave. Farewell." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Cease your threats. 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Your face don't look familiar to me. Then again, my eyes aren't what they used to be. Heh. Name's Thom. Thom Farold." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Aw, shoot. I never paid much attention to nothin' in town. I guess there's some political nonsense goin' on, but I don't give a hoot. Same goes for this \"barbarian\" talk. 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Lots of ice, rocks." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_li_c_story" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh, yeah, I've been workin' on her for quite a spell. She'll be done in a while. Maybe then Young Ned can take you out on the lake. Do it myself, but my eyes aren't too good anymore." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_li_c_story" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Welcome back. What can old Thom help you with now?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Whatcha wanna know 'bout that for?! Listen here, , that place is *haunted*. Young Ned once stepped foot on it and he said he heard a scream! Stay away, y'hear?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh... well... tumbledy fiddlesticks! If you're dead set on gettin' out there, I suppose Young Ned can find the way." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Good. Place is full 'a dead barbarians anyway. 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I'm . What do you do in Lonelywood?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Interesting, but I must be going. 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It's bigger than the others?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thank you, Thom. 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The matter's laid to rest between me an' her, an' it's none o' yer business. Ye leave avenging to me when *I* feel it necessary, hear?" + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah, now, finally *there's* the question I was expecting. 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It's the ice o' the Gloomfrost, askin' to be worked, *needing* to be worked, slowly, carefully, with pick an' chisel, with a slow flame an' a craftsman's blade." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 44 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_hastiershield" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "An' so that's why I came here - 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Fetch me the tools from the table, an' we'll set to work!" + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "Tiernon" + }, + "QuestEntry": { + "type": "dword", + "value": 1 + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 61 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 60 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 58 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "at_tiernon1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "By Moradin's breath, it's finished, an' what a piece it is! 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Have you seen her?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have no desire to harm her; I came in search of information." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I have to see her, whether she desires the meeting or not, dwarf. 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Do you have any supplies?" + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not at this time, no. 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I'd like to see what you have." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Before I go, is this dented shield yours?" + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_ac_tiermirror" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "All right." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll put it to the test soon enough, then." + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing at the moment. 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Is this dented shield yours?" + } + } + }, + { + "__struct_id": 48, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Is it better than ignoring the call until the time passes you by?" + } + } + }, + { + "__struct_id": 49, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm willing to risk it... if you are." + } + } + }, + { + "__struct_id": 50, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. 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Rest well, Tiernon." + } + } + }, + { + "__struct_id": 63, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_shop_tiernon" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Before you go rest, do you have any supplies?" + } + } + }, + { + "__struct_id": 64, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Just checking on you, Tiernon. Farewell." + } + } + }, + { + "__struct_id": 65, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 40 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've been thinking. 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So out with it: What else can this mirror do?" + } + } + }, + { + "__struct_id": 71, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 46 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "All right. Here you are." + } + } + }, + { + "__struct_id": 72, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 47 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "For now, Tiernon. Don't think about pulling one over on me again, all right?" + } + } + }, + { + "__struct_id": 73, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 47 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Quite. Thanks, Tiernon." + } + } + }, + { + "__struct_id": 74, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing at the moment. Farewell, Tiernon." + } + } + }, + { + "__struct_id": 75, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "at_shop_tiernon" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you have any more supplies we might buy from you?" + } + } + }, + { + "__struct_id": 76, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + 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Why... you with one of the caravans?" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Because if you are, then you've no business with me until you've traded words... and gold... with Baldemar - *he's* the one to speak to, not I." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_knowbald" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Haven't heard of Baldemar? 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I must take my leave now, Tybald." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "A speaker from the Ten-Towns? 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Can you tell me anything of the barbarian threat to Lonelywood?" + } + } + }, + { + "__struct_id": 45, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I came across Hailee at the well." + } + } + }, + { + "__struct_id": 46, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you mean?" + } + } + }, + { + "__struct_id": 47, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pleased to hear it. 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Can you tell me anything about the barbarian threat?" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_tybald" + }, + "Index": { + "type": "dword", + "value": 23 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/c_vaarglan.dlg.json b/src/module/dlg/c_vaarglan.dlg.json new file mode 100644 index 0000000..a4c187f --- /dev/null +++ b/src/module/dlg/c_vaarglan.dlg.json @@ -0,0 +1,1869 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_ac_onlytalk1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hail and well met, stranger. My name is Vaarglan, humble scribe and scholar from the city of Luskan. I have just arrived in your lovely town on an errand of great importance. Perhaps you would be so kind as to furnish me with some information that may aid me in my task?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hold! I mean... please, do not leave just yet. My business here is quite urgent, and I do not have much time. 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I say we burn down this pathetic excuse for a town and slaughter its inhabitants. If the traitor *is* here, such a display would surely draw him out." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_vaarfacealp" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Calm yourself, Alpheus. There's no need for such heavy-handed tactics. This good seems reasonable enough. 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I'm feeling particularly generous today, so I'm going to offer you a deal. You will tell us exactly where to find our friend, and, in exchange, I promise that no one in this town shall come to harm. What say you?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_nosavekn" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "An innkeeper? Ha! Very clever, my old friend... though not clever enough, I'm afraid. He's at the inn! You all know what to do! 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Shall we kill now?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very well. But dispatch quickly. Alacander cannot be far off. 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Ever has he been the fickle one. You would surely remember him if you've met him. He's a thin, dark haired man in his late forties. He is also a mage of considerable skill." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_nosavekn" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "An innkeeper? Ha! Very clever, my old friend... though not clever enough, I'm afraid. He's at the inn! You all know what to do! 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You prance about like apes with your metal skins and your primitive weapons and think that you know how to deal with power. Fools!" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_li_ch_vexname" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Bwahahaha! And how do you propose to do that?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What?! RAAAGH! Fine, you despicable creature. Wear me now, and when your time comes, I will wear your soul like a prized gem around my neck." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That is your challenge? 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No weaklings shall command me!" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The ape has returned. 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You will submit to my will." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, not right now. 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What must I do?" + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will have no part in this!" + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": 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You lose one shaman who shielded you, and now you hide behind another... So tell me, why did she send you?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "wylfdene" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see. 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Why would she gift such a thing?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "wylfdene" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, more likely this is some outlander trick designed to slay me. 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I keeps me *eye* open for rocks and ice under water. Some say I be the best sailor in Icewind Dale since... since me old Uncle Jed." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh, that be Selara. 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Wait, no! *choke* *splutter* What ye be wantin' to go there for?! Only the dead be on that isle, and they aren't moved on just yet, if ye get me meanin'." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine, fine. I suppose I can take ye. 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Why don't you just put me down and go take up the plow.\"", + "id": 86833 + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"Attacking your own kind, hey?\".", + "id": 86832 + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"This one is more alive than you'll ever be!\"", + "id": 86831 + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"This one changes shape more times than you change your underwear!\"", + "id": 86830 + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"You have much in common with this creature. 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Sleepy sword.\"", + "id": 86808 + } + } + }, + { + "__struct_id": 45, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"If my mother only saw me now...but if she saw you, she'd probably cry herself into oblivion.\"", + "id": 86807 + } + } + }, + { + "__struct_id": 46, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "\"Why did I have to be in Icewind Dale? 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Remember you can learn as much from someone's failings and weaknesses than strengths or success." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 108 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "About me? Is that likely to further our mission?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "For one so unenlightened you have a vivid imagination! Truly there is nothing I can tell you which is relevant to our current journey." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If that will satisfy your paranoia by all means." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well if questioning me is going to help settle your mind then you'd best ask away." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then in that case I suggest we stop dallying and move on." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You...you are right. There was something I have to tell you. If I bottle it up any longer I think I'll just melt." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If you insist. I believe you to be little more than a misogynistic imbecile who has done little but leer at me since I joined you. You have a worrying fixation with my cleavage which is seriously undermining your adventuring capacity. Oh and you have the sexual magnetism of an unusually ugly Carrion Crawler." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think that would be sensible." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Does that comment even warrant a reply?" + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then I suggest we move on. 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Your idiocy tires me." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then I suggest we move on. Your idiocy tires me." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Other than that if your behaviour fails to improve I will be forced to implement my axe to your knee-caps?" + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Don't push me. Now if you'd care to remove the morose expression from your face we can move on." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, I've just about exhausted my sentiments towards you." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Lets." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I hope for your sake it is something more sensible." + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well... not as of yet. I have come to realise though that lightweight southern undergarments are not necessarily suitable for the Frozen North though. Brrrrr!" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 15 + }, + 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"cexolocstring", + "value": { + "0": "In truth I think no less of you than most of the other stragglers I have met upon the path." + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Of course, but then they don't try my patience by asking pointless questions." + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 63 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": 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"" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Great Test awaits all of us upon our death. Only by knowing who we truly are and how we have shaped things can we answer its questions. Those that have reached such insight ascend to a higher state of being. Those that have not are doomed to live life over again until they reach completion." + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 47 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 49 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ha! Such a comment belies your short-sightedness my addled companion. A Truth Seeker lives and breathes to learn the ultimate knowledge that true death brings with it." + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 52 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 49 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid that is beyond my knowledge. Such answers are part of the fulfilled dead's reward." + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 62 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 57 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 56 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 55 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 54 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is said that each of us casts a shadow upon this life which manifests itself as another being. That being of course casts you as it's own shadow. Only by confronting and defeating your shadow can you ever become complete, and fulfil your powers as a Truth Seeker. Of course, non-Truth Seekers are oblivious to this, and thus will remain but half-people in all but the rarest circumstances." + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 61 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 60 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 59 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 58 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is... possible. I must apologise friend, but one's shadow is a very personal affair for any Truth Seeker. I will speak no more of it." + } + } + }, + { + "__struct_id": 34, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will talk no more on the matter! Leave me alone!" + } + } + }, + { + "__struct_id": 35, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Until I actually meet my shadow I will remain unaware of just who, or what form it takes. It could be anything from a bird to a dragon for instance. So yes, the desire to find and defeat my shadow is a constant goal for me." + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 74 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 67 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 66 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 65 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 64 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Each Truth Seeker's life is but a path to enlightenment and knowledge. By increasing our minds we not only become greater in prowess, but we learn just who we are and where we belong in the tapestry of life." + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 72 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 71 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 70 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 69 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 68 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nonsense! The average person stumbles through life blindfolded to it's mysteries. They die having learnt nothing, and thus having BEEN nothing." + } + } + }, + { + "__struct_id": 38, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 73 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As I feared, even the most basic of our beliefs has you confused. I shall talk no more of them... for now at least." + } + } + }, + { + "__struct_id": 39, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 78 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 77 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 76 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 75 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Each Truth Seeker's path is unique to him or her. It's eventual end cannot be foreseen or adjusted. My father's path took him into the jaws of battle from which he did not return, my mother's took her to a life of caring and nurturing her children. Both were sufficiently enlightened by the time they reached their ends that they could ascend to Halls of our Ancestors, and pass The Great Test." + } + } + }, + { + "__struct_id": 40, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 79 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well I know that by following the path before me I will amass the knowledge I need for the afterlife. Anything else is incidental." + } + } + }, + { + "__struct_id": 41, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 82 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 81 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 80 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Don't be ridiculous. All religions work on such a basis; you serve your deity; you die; they grant you a happy afterlife." + } + } + }, + { + "__struct_id": 42, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 99 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 86 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 84 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As I think I may have told you before, I have travelled many lands, fought many battles. My previous journey for example took me into the Underdark where I stumbled across a small cadre of Illithids. Fortunately I was able to slay them before they had time to feed on my brain. Unfortunately the same cannot be said for my companions..." + } + } + }, + { + "__struct_id": 43, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If you continue speaking to me as you do you would be well advised to watch you back fool. Leave me be." + } + } + }, + { + "__struct_id": 44, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 89 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 88 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 87 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I appreciate your sympathy friend, though in truth I fear their deaths didn't affect me enough..." + } + } + }, + { + "__struct_id": 45, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Damn your insolence! Leave me alone and get on with your usual aimless wanderings!" + } + } + }, + { + "__struct_id": 46, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 96 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 92 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 91 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 90 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's difficult for me to articulate. When I realised what had happened I was sad... but not devastated, regretful but not distraught. These people had been my companions for almost half a year, and yet I rarely think of them now. Does this make me inhuman do you think?" + } + } + }, + { + "__struct_id": 47, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 95 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 94 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 93 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I... I could see my companions' bodies right in front of me. They were like those of dead animals, curled into quarter circles, helpless. And all I could do was think back on slicing those piece-of-shit mind flayers into bits. It wasn't about the deaths of my friends at all, it was about my victory." + } + } + }, + { + "__struct_id": 48, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks for the sympathy friend... I won't bother to burden your under-developed social skills again." + } + } + }, + { + "__struct_id": 49, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 97 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I know that... but I barely reacted at all! Whilst I should have been grieving I was busy contemplating how their deaths would supplement my knowledge and progress!" + } + } + }, + { + "__struct_id": 50, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 98 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm not reacting to their deaths, I'm reacting to what I am, what I'm becoming. Curse this Truth Seeking! If I were not bound to it... but it is foolish and a waste of time to speculate on such matters. Let us continue... unless there was something else you wanted to ask me?" + } + } + }, + { + "__struct_id": 51, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No. It would serve little purpose. If it continues to unsettle me perhaps we can speak of it again later. For now unless there was something else you wanted to ask..." + } + } + }, + { + "__struct_id": 52, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 105 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 101 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 100 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sometimes I'm not sure if you're being deliberately insensitive or if it's just your innate stupidity." + } + } + }, + { + "__struct_id": 53, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 104 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 103 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 102 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid I've not noticed the humorous undertones about the deaths of my friends as of yet. 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I am forgetting the faces of my friends." + } + } + }, + { + "__struct_id": 68, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Lamazana simply scowls at you and refuses to speak further.]" + } + } + }, + { + "__struct_id": 69, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 134 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sometimes I'm almost glad you have such primitive grey matter. 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Look I'd really rather talk about something else if that's alright with you." + } + } + }, + { + "__struct_id": 72, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 144 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 143 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 142 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You do not. Your animal brain cannot begin to contemplate how I feel. You rely on emotion and frailty to tell you to weep or mourn. You know nothing." + } + } + }, + { + "__struct_id": 73, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 145 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "SHUT YOUR MOUTH LEST I CLOSE IT FOR YOU." + } + } + }, + { + "__struct_id": 74, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 146 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Damn it! My husband! My husband! He was one of my adventuring companions. He had his brains sucked out by an octopus headed freak! MY HUSBAND! Who I LOVED and who LOVED ME. And he is dead and I never cried, never cried. Just analysed! THAT is why you don't understand." + } + } + }, + { + "__struct_id": 75, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 147 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Don't... don't say anything. 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linger on this again? If y..." + } + } + }, + { + "__struct_id": 81, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "A good idea for once." + } + } + }, + { + "__struct_id": 82, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 157 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 156 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 155 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The truth is one your juvenile brain will probably not cope with sufficiently." + } + } + }, + { + "__struct_id": 83, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 201 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 174 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 172 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 169 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 168 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's YOU! YOU are my shadow! YOU are the one I have to defeat to gain untold knowledge! 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You are my shadow. YOU. As soon as I saw you I knew. And destiny compels me to destroy you. Despite everything we've been through, this is something that simply must be done. I'm sorry." + } + } + }, + { + "__struct_id": 85, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 201 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 174 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 172 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 169 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 168 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Defend yourself." + } + } + }, + { + "__struct_id": 86, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 164 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 163 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Quite sure. 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I appreciate your attempts at reasoning but it is of no use. This must be done." + } + } + }, + { + "__struct_id": 90, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 171 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 170 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[You launch into a series of well constructed arguments, shooting down all of Lamazana's counter-arguments with ease] You are right. I am acting selfishly and without due thought. I am sorry. Please forgive me." + } + } + }, + { + "__struct_id": 91, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am sorry. Perhaps some time on my own will make me a more sensible person. You have taught me much. GLENN- NPC LEAVES PARTY HERE" + } + } + }, + { + "__struct_id": 92, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Though you attempt to highlight the friendship the two of you have built up you inadvertently end up criticising and offending her] Is that your idea of charm?! I'm looking forward to chopping you to pieces now!" + } + } + }, + { + "__struct_id": 93, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 173 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[You break into a passionate and floral speech in which you praise the bond the two of you have formed, and laugh about slaughtering kobolds and bandits. 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That would be almost too easy!" + } + } + }, + { + "__struct_id": 102, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 185 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "A battle of wits it is then! 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You have bested my effort and in turn defeated me. As I am YOUR shadow you now have me as your servant to do with as you will. What will you have of me ?" + } + } + }, + { + "__struct_id": 105, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes m....m...master. Just a moment whil... NO! I CANNOT do this! Damn you and all your kind!" + } + } + }, + { + "__struct_id": 106, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "explss_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes , of course." + } + } + }, + { + "__struct_id": 107, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 197 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You... you would do that for me? Release me from your grasp? Truly you are a noble individual. Please.. as a gift I shall teach you one of the great philosophical secrets passed from one truth seeker to the next. [She whispers something incredible in your ear. Once she finishes you can't remember what she said, but you feel somehow... more enlightened] GLENN +1 TO PLAYERS WIS HERE METHINKS" + } + } + }, + { + "__struct_id": 108, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ha! You truly are a fool! And I have bested you, my shadow! And yet... wait. You have tricked me. I feel no different at all! Damn you and your games! Now you shall perish!" + } + } + }, + { + "__struct_id": 109, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pah! Why bother with our fists when we have weapons? Anything else is simply barbarity. 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Can I leave all of that behind and know I did enough? Felt enough?" + } + } + }, + { + "__struct_id": 112, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Damn your cruel nature! Do not attempt to speak with me again cur!" + } + } + }, + { + "__struct_id": 113, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps you're right. Thank you again for your kind words. Now let's move on, we have things to do." + } + } + }, + { + "__struct_id": 114, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 209 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You... you are right. I have failed myself as I failed my husband. I truly AM heartless. Now my enemies shall pay for their own inadequacies as I have for mine. Let blood be spilled. YOU MIGHT WANT TO SHIFT HER ALIGNMENT TO NEUTRAL EVIL HERE GLENN. GIVE HER +2 STR +1 CON -1 INT -1 CHA TOO MAYBE." + } + } + }, + { + "__struct_id": 115, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 211 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I feel strengthened by your words friend. You have my sincerest thanks. I shall move on with an extra glow in my heart from now on. GLENN MIGHT WANT TO TO CHANGE LAMAZANA'S ALIGNMENT TO NEUTRAL GOOD AND/OR GIVE HER +1 TO STRENGTH AND CHARISMA HERE." + } + } + }, + { + "__struct_id": 116, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 215 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 214 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 213 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Truly there is little to say. 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And... because I thought if you knew about his death you really would think of me as a monster." + } + } + }, + { + "__struct_id": 118, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then I have nothing further to say to you. Once this mission is complete you had best be on your guard as my axe thirsts for your blood." + } + } + }, + { + "__struct_id": 119, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 221 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 220 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 219 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I thank you, and rightly call you 'friend' as well." + } + } + }, + { + "__struct_id": 120, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 224 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 223 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 222 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What now?" + } + } + }, + { + "__struct_id": 121, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can't think of anything else which could be useful I'm afraid. Perhaps you should use your own initiative for once!" + } + } + }, + { + "__struct_id": 122, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I appreciate your interest friend but there is nothing left to say. Perhaps another time, after we have completed our mission." + } + } + }, + { + "__struct_id": 123, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "There is nothing I want to say to you." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 5464 + }, + "PreventZoomIn": { + "type": "byte", + "value": 0 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Let us just stop and speak a moment." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", 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+ }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Any insights into our quest?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well in that case lets get moving and give you something to meditate on." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fair enough... perhaps I could ask you about yourself instead then." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Learn from me eh? Well I suppose you are travelling alongside an adventuring legend." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "When I want you to insult me I'll tell you, now let's be off." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well thanks for the vote of confidence... let me ask a few things about you, perhaps I might learn something." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I just wanted to find out more about you." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I guess not. Let's just crack on then." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Not unless you were hiding something from me I suppose..." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "We'll see... maybe I'll ask more of you later." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah... you're probably right. Still I'd like to know a bit more about you." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, but I'm curious." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Actually I can't think of anything pertinent right now. Maybe later." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Say... I've enjoyed your company on this journey so far... and I think you've enjoyed mine too. If there's something you wanted to ask me [[wink]]... then don't be shy" + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I look forward to hearing it... but actually perhaps you should save it for another time. Onward!" + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Don't worry. I think I know your feelings towards me. There's no need to be bashful." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ahem... erm... [[wipe brow]]... perhaps we should talk about something else?" + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah... you love me really!" + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + 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"Erm..." + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well..." + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Anything else?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Erm... no. Goodness look at the time we should have set off hours ago! Move out!" + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'd like to see you try..." + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Other than that?" + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In that case lets move swiftly on." + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Great... well I'm sure there was something else I had to ask you." + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Have you experienced any... philosophical revelations since we set out?" + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Erm... well I'll bare that in mind. Perhaps I should ask you about something else." + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Tell me a little more about Truth Seekers." + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah you're probably right. They're probably quite dull anyway. Let's move on." + } + } + }, + { + "__struct_id": 34, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You really do have a low opinion of me don't you?" + } + } + }, + { + "__struct_id": 35, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Glad to hear it! On that cheery note let us press on." + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "High praise indeed! Is there actually anyone you DO respect?" + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll just shut up then. If you want to travel in silence then we'll travel in silence. Come along." + } + } + }, + { + "__struct_id": 38, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Speaking of pointless questions... can I ask you about those Truth Seekers or not?" + } + } + }, + { + "__struct_id": 39, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well that's good to hear... I think. Pleeease tell me about Truth Seekers." + } + } + }, + { + "__struct_id": 40, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Try me." + } + } + }, + { + "__struct_id": 41, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "On second thoughts I could probably live without knowing half of this stuff. Let's move out." + } + } + }, + { + "__struct_id": 42, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Great Test sounds ominous." + } + } + }, + { + "__struct_id": 43, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well that was interesting, thanks for the lecture. Come on, lets head out." + } + } + }, + { + "__struct_id": 44, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Uh-huh. I'd like to hear about the Shadows of the Neophyte if you could bring yourself to." + } + } + }, + { + "__struct_id": 45, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see. Could you tell me about the Path of the Seeker now?" + } + } + }, + { + "__struct_id": 46, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Those that fail are reincarnated? 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Who sets these questions which feature in the test?" + } + } + }, + { + "__struct_id": 48, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who sets the questions for this test? Some god?" + } + } + }, + { + "__struct_id": 49, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I suppose we should be moving on now. 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What's the gist with them?" + } + } + }, + { + "__struct_id": 51, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Could you tell me about that path thing again?" + } + } + }, + { + "__struct_id": 52, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fair enough. You mentioned reincarnation for those that fail the test. Sounds good to me..." + } + } + }, + { + "__struct_id": 53, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What are The Shadows of the Neophyte?" + } + } + }, + { + "__struct_id": 54, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmm... I'll bear that in mind. Thanks for the talk." + } + } + }, + { + "__struct_id": 55, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Strange. Is the Great Test equally odd?" + } + } + }, + { + "__struct_id": 56, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That sounds a bizarre concept. What's the path thing all about?" + } + } + }, + { + "__struct_id": 57, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you believe your shadow lies in the Frozen North?" + } + } + }, + { + "__struct_id": 58, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Alright, let's get on with the questing then." + } + } + }, + { + "__struct_id": 59, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If that's what you want. Perhaps you can tell me about the Great Test instead?" + } + } + }, + { + "__struct_id": 60, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK we'll move onto other things then. 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Something in your eyes tells me you've more than an inkling that..." + } + } + }, + { + "__struct_id": 62, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Is that why you are an adventurer... looking for your shadow? 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Now let's go." + } + } + }, + { + "__struct_id": 65, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Tell me about that test you mentioned." + } + } + }, + { + "__struct_id": 66, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Could you tell me more about those shadow things?" + } + } + }, + { + "__struct_id": 67, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That sounds rather vague. Surely everybody lives to attain those things?" + } + } + }, + { + "__struct_id": 68, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You really give me a headache sometimes. Best get back to travelling." + } + } + }, + { + "__struct_id": 69, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If you say so. What was that test you brought up?" + } + } + }, + { + "__struct_id": 70, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I get the picture. You mentioned something about shadows?" + } + } + }, + { + "__struct_id": 71, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 41 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Either way, surely Truth Seekers themselves live only to die; albeit having attained this 'wisdom'." + } + } + }, + { + "__struct_id": 72, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This just smats of philosophical snobbery. 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Well we'd best get back on the adventuring path for now. This quest won't solve itself." + } + } + }, + { + "__struct_id": 76, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What were those shadows you mentioned?" + } + } + }, + { + "__struct_id": 77, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'd like to know about this Great Test." + } + } + }, + { + "__struct_id": 78, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 40 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So you have no idea as to what you are meant to be working towards?" + } + } + }, + { + "__struct_id": 79, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 41 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's a little fatalistic isn't it?" + } + } + }, + { + "__struct_id": 80, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If you say so. Anyway let's get on with the whole questing malarkey." + } + } + }, + { + "__struct_id": 81, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fair point. 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Perhaps you could go into the Shadows of the Neophyte?" + } + } + }, + { + "__struct_id": 83, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 42 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I was wondering if you could tell me about some of your previous travels?" + } + } + }, + { + "__struct_id": 84, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's interesting. 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I think perhaps it'd be better if we talked about this later... after we've bashed some more kobolds." + } + } + }, + { + "__struct_id": 94, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 48 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well you can't help the way you feel I suppose. 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Some friends!" + } + } + }, + { + "__struct_id": 100, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oops... you're probably right. 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I didn't think." + } + } + }, + { + "__struct_id": 106, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I was only trying to raise a smile. You're not the happiest of people I've ever met. 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Me get back to hitting gobbo's now." + } + } + }, + { + "__struct_id": 137, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 71 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps this is something you'll just have to get through on your own." + } + } + }, + { + "__struct_id": 138, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's OK, I'll just leave you be for a while." + } + } + }, + { + "__struct_id": 139, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 62 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sure... perhaps I could ask you about that shadow business again. 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I can't promise to know exactly how you feel but I must have a pretty good idea." + } + } + }, + { + "__struct_id": 142, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 73 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look..." + } + } + }, + { + "__struct_id": 143, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 73 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Woah there..." + } + } + }, + { + "__struct_id": 144, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 73 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Come on Lam, I can't just..." + } + } + }, + { + "__struct_id": 145, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 74 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What is it? What's wr..." + } + } + }, + { + "__struct_id": 146, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 75 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I... I don't know what to say." + } + } + }, + { + "__struct_id": 147, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Maybe later." + } + } + }, + { + "__struct_id": 148, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah nothing. Just checking you're still conscious." + } + } + }, + { + "__struct_id": 149, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 77 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Any further advice with regards to our present circumstances?" + } + } + }, + { + "__struct_id": 150, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 78 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think we need to talk." + } + } + }, + { + "__struct_id": 151, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 79 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Actually I can't think of anything." + } + } + }, + { + "__struct_id": 152, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 80 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I had some thoughts on your shadow." + } + } + }, + { + "__struct_id": 153, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 81 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hey, stop there! We don't have to talk about it if you don't want to. Perhaps it'd be better if we just carried on with the adventuring?" + } + } + }, + { + "__struct_id": 154, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 82 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm fed up with you spouting half-truths and avoiding the subject. What's going on with this thing?" + } + } + }, + { + "__struct_id": 155, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "DOH! You're probably right. I'll just back to goblin bashing for now then." + } + } + }, + { + "__struct_id": 156, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "One thing my juvenile mind CAN fathom is that you use this aloof manner when you're avoiding answering me. Now what is it?!" + } + } + }, + { + "__struct_id": 157, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 84 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What are you talking about? What is it?" + } + } + }, + { + "__struct_id": 158, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What a bitch!!" + } + } + }, + { + "__struct_id": 159, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But...!" + } + } + }, + { + "__struct_id": 160, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Huh?" + } + } + }, + { + "__struct_id": 161, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What??!!" + } + } + }, + { + "__struct_id": 162, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 86 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Are you sure you don't know where it is?" + } + } + }, + { + "__struct_id": 163, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sorry Lam, I guess I'm just being a little paranoid. We can go." + } + } + }, + { + "__struct_id": 164, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 83 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No! You're not wriggling out of it this time! Tell me what you know now and don't use your pompous condescension to avoid answering me!" + } + } + }, + { + "__struct_id": 165, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 87 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's me isn't it? I AM your shadow. You're here to kill me." + } + } + }, + { + "__struct_id": 166, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 88 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Call it intuition." + } + } + }, + { + "__struct_id": 167, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 88 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You've been analysing me since we first met up. You've not been studying my movements for any philosophical reason; you've been looking for weaknesses! You're not as subtle as you think, and are a very poor liar." + } + } + }, + { + "__struct_id": 168, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've not trusted you from the outset... treacherous bitch! Time to meet your maker." + } + } + }, + { + "__struct_id": 169, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 90 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 89 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Persuade] Woah there! Lets talk this over rationally. There's no reason you have to do this. NO ruddy knowledge is worth human sacrifice!" + } + } + }, + { + "__struct_id": 170, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 91 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think not. You were ready to kill me just then! I simply don't trust you. Leave my side and hassle me no more." + } + } + }, + { + "__struct_id": 171, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "expmr" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You're forgiven. Now let's be off before we get into any more heated situations!" + } + } + }, + { + "__struct_id": 172, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "charmer_sc" + }, + "Index": { + "type": "dword", + "value": 93 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 92 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Charm offensive] Stop! Look at me. LOOK AT ME! I'm your friend damn it, you can't just strike me down!" + } + } + }, + { + "__struct_id": 173, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm touched, I really am. Still there's adventuring to do so let's not break into a love in session." + } + } + }, + { + "__struct_id": 174, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 94 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wait! There's no need to do this! You read your tenets too literally! Or perhaps not literally enough!" + } + } + }, + { + "__struct_id": 175, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "atta_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah forget it. Who cares? Bring it on Lamazana, gimme all you've got!" + } + } + }, + { + "__struct_id": 176, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 95 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What if we take your tenets absolutely literally! Surely death itself isn't necessarily a defeat! I remember you said before that death is the end of everyone’s path. By killing me you wouldn't be defeating me, you'd just be hastening my final reward!" + } + } + }, + { + "__struct_id": 177, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmm... maybe you're right. I'd better kill you instead then!" + } + } + }, + { + "__struct_id": 178, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 96 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Maybe not... but surely death's better than living this sorry life eh?" + } + } + }, + { + "__struct_id": 179, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "wisdom_sc" + }, + "Index": { + "type": "dword", + "value": 98 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "attack_sc" + }, + "Index": { + "type": "dword", + "value": 97 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Theological Debate] Of course it does! Let me explain..." + } + } + }, + { + "__struct_id": 180, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 99 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You read your tenets too literally! You said that you have to defeat me, your shadow, but who's to say that means having to kill me! Couldn't you defeat me in some other manner? Death isn't the answer!" + } + } + }, + { + "__struct_id": 181, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sod it... dismemberment sounds as fun as anything else I can think of. Diiiee!!!" + } + } + }, + { + "__struct_id": 182, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 100 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Mud wrestling!" + } + } + }, + { + "__struct_id": 183, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 101 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "A battle of wits!" + } + } + }, + { + "__struct_id": 184, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 102 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I wouldn't bet on it. 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Still I suppose that can't make you any more cold-hearted anyway." + } + } + }, + { + "__struct_id": 207, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 113 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Almost certainly. You'll get over it. We all do eventually." + } + } + }, + { + "__struct_id": 208, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "evskchk_sc" + }, + "Index": { + "type": "dword", + "value": 114 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Persuade] Come to think of it perhaps not. I think your wasteful philosophising gets in the way of things. The only thing you'll be able to take with you is your hatred and self-loathing. Embrace the dark side of the force. [You attempt to give her a menacing, forceful look.]" + } + } + }, + { + "__struct_id": 209, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "bdexp_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Most impressive." + } + } + }, + { + "__struct_id": 210, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "gdchk_sc" + }, + "Index": { + "type": "dword", + "value": 115 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 113 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Persuade] Of course. You've told me you loved him and anything you felt following his death is irrelevant. Time will pass, empires will fall but nothing can ever alter that. [You attempt to give her a reassuring 'look']" + } + } + }, + { + "__struct_id": 211, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gdexp_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Think nothing of it." + } + } + }, + { + "__struct_id": 212, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 116 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who was he?" + } + } + }, + { + "__struct_id": 213, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's a tragedy he's dead, I'd have liked to meet him. Come, let's leave this place." + } + } + }, + { + "__struct_id": 214, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 111 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sure he was great man. Clearly he touched you deeply, and it's clear to me that though perhaps you could have shed more tears, they would have been wasted anyway. Move on and carry his image with you always." + } + } + }, + { + "__struct_id": 215, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 117 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I won't press you further then. Why didn't you tell me of him earlier?" + } + } + }, + { + "__struct_id": 216, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 117 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why didn't you mention him earlier?" + } + } + }, + { + "__struct_id": 217, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 118 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You've exhibited a constant disregard for life and have shown nothing but contempt towards me. As far as I'm concerned you are as foul as any demon!" + } + } + }, + { + "__struct_id": 218, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 119 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I don't think of you as a monster! I've come to consider you to be a great friend over these days." + } + } + }, + { + "__struct_id": 219, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm honoured by your words. Let us move onward." + } + } + }, + { + "__struct_id": 220, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 111 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think you've exhibited enough remorse for your husband's death to last a life time. I'm sure you can move on with your life with his blessing." + } + } + }, + { + "__struct_id": 221, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 116 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's great. Could you tell me a little about your husband?" + } + } + }, + { + "__struct_id": 222, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh nothing. Maybe later." + } + } + }, + { + "__struct_id": 223, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 121 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Can you think of anything which might be relevant to our current course?" + } + } + }, + { + "__struct_id": 224, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 122 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I just wanted to ask you about yourself a little more." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 123 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 120 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 76 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 57 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/lanzana_conv.dlg.json b/src/module/dlg/lanzana_conv.dlg.json new file mode 100644 index 0000000..b77a105 --- /dev/null +++ b/src/module/dlg/lanzana_conv.dlg.json @@ -0,0 +1,36105 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 38 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "oppsex" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "vs_fkillerf_yes" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes... 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It's name is Eternity. I can feel it doesn't like you." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No you cannot. For your own health I strongly advise you to keep your hands to yourself." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I said no!! May the gods grant me patience..." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Enough of this! Stop now or I shall relieve your neck it's useless burden." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 28 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I don't like your tone sir. Just step back a little and try to restrain your tragically overpowering hormonal mating urges for a moment would you?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Or perhaps if you continue along this line of 'conversation' I'll introduce you to the salacious pleasures of my axe moron. Would that... satisfy you're hunger?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "oppsex" + }, + "Index": { + "type": "dword", + "value": 21 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Pah, you know nothing but what your pre-judgmental simplistic mindset tells you what to think. I have seen things you people couldn't even imagine. What am I to you?" + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 22 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Just hold your tongue impudent wretch before I have reason to cut it out!" + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 23 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's right, and I have the temper of an umber hulk who has been awake all night because of a nasty case of constipation. Now would you kindly stop wittering!" + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I appreciate it is beyond your feeble outlook on life to understand what I am doing; but I am currently musing over my recent experiences in the northlands and making true sense of what I have learnt." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "wizclass" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "One who believes there is more to life then just entrails and decapitation, and who thinks with their mind rather than their appetite." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "wizclass" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Everything to you is black and white. 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Now is the time to take stock and meditate over what I have encountered." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 69 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ha! Wizardry is proof of nothing more than an obsession with arcane physics. Such people as you can never understand the truth of life." + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 69 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is not a question of intelligence. 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The typical ignorant response to any puzzle of the mind. When you can't comprehend something you turn to drink; and thus forfeit thinking at all." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 42 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 41 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I don't think you quite understand my addled friend. I AM NOT GOING TO BUY YOU ANY INTOXICATING BEVERAGE. Now unless you have some intelligent conversation left in you I'll bid you good day!" + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 47 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 46 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 45 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Maybe so. However through experience one can learn to live beyond such needs. We are all heading in the same direction, I aim to find the smoothest and most enriching route." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 60 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 57 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 48 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Time stops for nobody, it is up to the individual as to how he or she uses it." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 51 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 50 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 49 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Love and fortune are but elements to numb the nothingness of it all." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 56 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 53 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Heh. 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You could say I am one of the last of a dying breed." + } + } + }, + { + "__struct_id": 35, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 81 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 77 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 76 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Your mind seems ill at ease with the concept of learning something new. 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I appreciate your enthusiasm, but only those born in and around the lands I hail from can ever become proper Truth Seekers. It's voice echoes only in the minds of those who carry it in their blood from birth. Was there something else you wanted to ask me?" + } + } + }, + { + "__struct_id": 41, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 84 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 87 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 89 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 85 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fewer of my people hear the calling to join our ranks. 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When I saw you I just KNEW who you were the one. And I KNEW you would seek my company. It's been an honour it truly has, and I have learned much from you. But you know what I must do. Let's get this over with." + } + } + }, + { + "__struct_id": 72, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[As you attempt to persuade Lamazana not to fight you, it becomes painfully clear that your argument is full of holes and easily deflected]. I appreciate your attempts at reasoning but it is of no use. 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I am acting selfishly and without due thought. I am sorry. Please forgive me." + } + } + }, + { + "__struct_id": 74, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 150 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am sorry. Perhaps some time on my own will make me a more sensible person. 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What am I?" + } + } + }, + { + "__struct_id": 83, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 173 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 172 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "oppsex" + }, + "Index": { + "type": "dword", + "value": 171 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You are wiser than you look, friend. 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Damn you and all your kind!" + } + } + }, + { + "__struct_id": 85, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "explss_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes , of course." + } + } + }, + { + "__struct_id": 86, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 174 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "lama_pcwisdom" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You... you would do that for me? Release me from your grasp? Truly you are a noble individual. Please.. as a gift I shall teach you one of the great philosophical secrets passed from one truth seeker to the next. [She whispers something incredible in your ear. Once she finishes you can't remember what she said, but you feel somehow... more enlightened]" + } + } + }, + { + "__struct_id": 87, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ha! You truly are a fool! And I have bested you, my shadow! 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I pity your feeble attempts to avoid your fate. Let battle commence!" + } + } + }, + { + "__struct_id": 92, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 185 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_lamashd3" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Lamazana listens carefully as you explain your point thoughtfully and with great care] You... are right. 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Can I leave all of that behind and know I did enough? Felt enough?" + } + } + }, + { + "__struct_id": 97, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 195 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Damn your cruel nature! 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Let blood be spilled." + } + } + }, + { + "__struct_id": 100, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 201 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "lama_alignment1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I feel strengthened by your words friend. You have my sincerest thanks. 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All I can say is that he was an honest and good man, who's blade was as sharp as his mind." + } + } + }, + { + "__struct_id": 102, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 209 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 207 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Because he is none of your business! 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My husband! My husband! He was one of my adventuring companions. He had his brains sucked out by an octopus headed freak! MY HUSBAND! Who I LOVED and who LOVED ME. And he is dead and I never cried, never cried. Just analysed! 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Is that likely to further our mission?" + } + } + }, + { + "__struct_id": 120, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 250 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 248 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "For one so unenlightened you have a vivid imagination! Truly there is nothing I can tell you which is relevant to our current journey." + } + } + }, + { + "__struct_id": 121, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 249 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If that will satisfy your paranoia by all means." + } + } + }, + { + "__struct_id": 122, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 329 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 275 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 254 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 252 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well if questioning me is going to help settle your mind then you'd best ask away." + } + } + }, + { + "__struct_id": 123, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 253 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Then in that case I suggest we stop dallying and move on." + } + } + }, + { + "__struct_id": 124, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 256 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 255 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You...you are right. 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I believe you to be little more than a misogynistic imbecile who has done little but leer at me since I joined you. You have a worrying fixation with my cleavage which is seriously undermining your adventuring capacity. 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Now if you'd care to remove the morose expression from your face we can move on." + } + } + }, + { + "__struct_id": 134, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 274 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 272 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, I've just about exhausted my sentiments towards you." + } + } + }, + { + "__struct_id": 135, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 273 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Lets." + } + } + }, + { + "__struct_id": 136, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 329 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 275 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 252 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I hope for your sake it is something more sensible." + } + } + }, + { + "__struct_id": 137, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 276 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well... not as of yet. I have come to realise though that lightweight southern undergarments are not necessarily suitable for the Frozen North though. Brrrrr!" + } + } + }, + { + "__struct_id": 138, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 329 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 254 + 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Only by knowing who we truly are and how we have shaped things can we answer its questions. Those that have reached such insight ascend to a higher state of being. Those that have not are doomed to live life over again until they reach completion." + } + } + }, + { + "__struct_id": 144, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 292 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 296 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 295 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 294 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ha! Such a comment belies your short-sightedness my addled companion. A Truth Seeker lives and breathes to learn the ultimate knowledge that true death brings with it." + } + } + }, + { + "__struct_id": 145, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 297 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 296 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 295 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 294 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid that is beyond my knowledge. Such answers are part of the fulfilled dead's reward." + } + } + }, + { + "__struct_id": 146, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 308 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 302 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 301 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 300 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 299 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_lamashd1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is said that each of us casts a shadow upon this life which manifests itself as another being. That being of course casts you as it's own shadow. Only by confronting and defeating your shadow can you ever become complete, and fulfil your powers as a Truth Seeker. Of course, non-Truth Seekers are oblivious to this, and thus will remain but half-people in all but the rarest circumstances." + } + } + }, + { + "__struct_id": 147, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 306 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 305 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 304 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 303 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is... possible. I must apologise friend, but one's shadow is a very personal affair for any Truth Seeker. I will speak no more of it." + } + } + }, + { + "__struct_id": 148, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 307 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will talk no more on the matter! Leave me alone!" + } + } + }, + { + "__struct_id": 149, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 302 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 301 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 300 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 299 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Until I actually meet my shadow I will remain unaware of just who, or what form it takes. It could be anything from a bird to a dragon for instance. So yes, the desire to find and defeat my shadow is a constant goal for me." + } + } + }, + { + "__struct_id": 150, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 320 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 313 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 312 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 311 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 310 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Each Truth Seeker's life is but a path to enlightenment and knowledge. By increasing our minds we not only become greater in prowess, but we learn just who we are and where we belong in the tapestry of life." + } + } + }, + { + "__struct_id": 151, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 318 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 317 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 316 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 315 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 314 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nonsense! The average person stumbles through life blindfolded to it's mysteries. They die having learnt nothing, and thus having BEEN nothing." + } + } + }, + { + "__struct_id": 152, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 319 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As I feared, even the most basic of our beliefs has you confused. I shall talk no more of them... for now at least." + } + } + }, + { + "__struct_id": 153, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 324 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 323 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 322 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 321 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Each Truth Seeker's path is unique to him or her. It's eventual end cannot be foreseen or adjusted. My father's path took him into the jaws of battle from which he did not return, my mother's took her to a life of caring and nurturing her children. Both were sufficiently enlightened by the time they reached their ends that they could ascend to Halls of our Ancestors, and pass The Great Test." + } + } + }, + { + "__struct_id": 154, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 325 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well I know that by following the path before me I will amass the knowledge I need for the afterlife. 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All religions work on such a basis; you serve your deity; you die; they grant you a happy afterlife." + } + } + }, + { + "__struct_id": 156, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 348 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 333 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 331 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 330 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "sc_li_s_lamacom1" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "As I think I may have told you before, I have travelled many lands, fought many battles. My previous journey for example took me into the Underdark where I stumbled across a small cadre of Illithids. Fortunately I was able to slay them before they had time to feed on my brain. Unfortunately the same cannot be said for my companions..." + } + } + }, + { + "__struct_id": 157, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 332 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If you continue speaking to me as you do you would be well advised to watch you back fool. 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When I realised what had happened I was sad... but not devastated, regretful but not distraught. These people had been my companions for almost half a year, and yet I rarely think of them now. Does this make me inhuman do you think?" + } + } + }, + { + "__struct_id": 161, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 344 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 342 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 341 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I... I could see my companions' bodies right in front of me. They were like those of dead animals, curled into quarter circles, helpless. And all I could do was think back on slicing those piece-of-shit mind flayers into bits. It wasn't about the deaths of my friends at all, it was about my victory." + } + } + }, + { + "__struct_id": 162, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 343 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks for the sympathy friend... I won't bother to burden your under-developed social skills again." + } + } + }, + { + "__struct_id": 163, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 346 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I know that... but I barely reacted at all! Whilst I should have been grieving I was busy contemplating how their deaths would supplement my knowledge and progress!" + } + } + }, + { + "__struct_id": 164, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 347 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 275 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 254 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 252 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm not reacting to their deaths, I'm reacting to what I am, what I'm becoming. Curse this Truth Seeking! If I were not bound to it... but it is foolish and a waste of time to speculate on such matters. Let us continue... unless there was something else you wanted to ask me?" + } + } + }, + { + "__struct_id": 165, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 275 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 254 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 252 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No. It would serve little purpose. If it continues to unsettle me perhaps we can speak of it again later. For now unless there was something else you wanted to ask..." + } + } + }, + { + "__struct_id": 166, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 354 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 350 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 349 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sometimes I'm not sure if you're being deliberately insensitive or if it's just your innate stupidity." + } + } + }, + { + "__struct_id": 167, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 353 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 352 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 351 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid I've not noticed the humorous undertones about the deaths of my friends as of yet. Now if you've quite finished..." + } + } + }, + { + "__struct_id": 168, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 356 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 355 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hardly surprising... you rarely do. As it is I'll overlook your blundering tongue this once." + } + } + }, + { + "__struct_id": 169, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 360 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 359 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 358 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmm... that sounds a little tenuous." + } + } + }, + { + "__struct_id": 170, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 329 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 277 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 275 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "male" + }, + "Index": { + "type": "dword", + "value": 254 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 252 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well maybe...though we shouldn't stand around for too long. Was there anything in particular you wanted to ask me?" + } + } + }, + { + "__struct_id": 171, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 363 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 362 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm afraid not. I'd rather just follow your lead and see what I can learn if it's all the same to you." + } + } + }, + { + "__struct_id": 172, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 365 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 364 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hah! Hardly! Remember you can learn as much from someone's failings and weaknesses than strengths or success." + } + } + }, + { + "__struct_id": 173, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 366 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It is sad that the Seer has passed, she was a woman of great wisdom. We must avenge her spirit and find the foul beast responsible!" + } + } + }, + { + "__struct_id": 174, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 367 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "We must do as the Seer bid us, she is a wise woman and I trust her judgement." + } + } + }, + { + "__struct_id": 175, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 368 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well it would appear we have little choice other than to beseech the help of this Seer of Gloomfrost." + } + } + }, + { + "__struct_id": 176, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 369 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I believe that in order to uncover the truth, it is best we seek out Hjollder on the Burial Isle, since he appears to know more than we." + } + } + }, + { + "__struct_id": 177, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 370 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "There is nothing I want to say to you." + } + } + }, + { + "__struct_id": 178, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 375 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 372 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 371 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So the seeker returns to tempt me to join his little adventuring outing. Am I correct?" + } + } + }, + { + "__struct_id": 179, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 374 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 373 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The wisdom I have earned through meditation is not a 'problem'. The only problem appears to be your narrow-mindedness." + } + } + }, + { + "__struct_id": 180, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 377 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 376 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So you have returned to seek my aid again. 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Can I touch it?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well in that case I'll move along. I only wanted to play with your big chopper after all." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh but pleeeeeaaassseee!" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Alright... no need to get angry about it. I'll just get out your way." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine, fine. Let me ask something else of you then." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "May the gods grant me but one stroke of your weapon..." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Phew, you have some real aggression problems there. I recommend seeking some anger management therapy from the local cleric. Until then, I'd best leave you to it." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK, moving on from the axe then... ermmm... tell me about yourself." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps you're right then. That might be best." + } + } + }, + { + "__struct_id": 11, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In that case I think I'll just ask you something else..." + } + } + }, + { + "__struct_id": 12, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Indeed I do DESIRE something. Conversation will just have to suffice... for now." + } + } + }, + { + "__struct_id": 13, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Eeek! Don't hit me! I'll leave you alone now." + } + } + }, + { + "__struct_id": 14, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Come now m'lady, one as beautiful as you shouldn't be haunting such places as this alone. Why don't I get you a drink, then we can go and talk somewhere more private hmmm?" + } + } + }, + { + "__struct_id": 15, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ermmmm... MY GOD, LOOK BEHIND YOU A THREE HEADED MIND FLAYER! [Run off]" + } + } + }, + { + "__struct_id": 16, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes... I was just thinking of changing topics. I was thinking..." + } + } + }, + { + "__struct_id": 17, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What? Oh you thought... haha! I didn't intend anything like that. I was just being friendly. Just... don't go swinging that axe at me." + } + } + }, + { + "__struct_id": 18, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well... yes. I am , mighty hero. You look to be the adventurous type yourself." + } + } + }, + { + "__struct_id": 19, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing... nothing. Um, I think I'll just leave you to your.. whatever it is you were doing." + } + } + }, + { + "__struct_id": 20, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Very little. You are just another soul who thinks they are more important than they are by the looks of it." + } + } + }, + { + "__struct_id": 21, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Why, you're a feisty one! To me, you are an angel, sent down from Lord Ao himself to seduce m..." + } + } + }, + { + "__struct_id": 22, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But... you're more beautiful than a nymph spread out upon a bed of rose petals..." + } + } + }, + { + "__struct_id": 23, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Moving swiftly on then... perhaps you'd like to accompany me on my travels, and leave your meditations and all for another day?" + } + } + }, + { + "__struct_id": 24, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sorry, that just slipped out. What was I thinking? What I meant to say was, would you perhaps be seeking a companion to quest with?" + } + } + }, + { + "__struct_id": 25, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Erm... well I just thought you looked as if you might like to join me on my noble adventure." + } + } + }, + { + "__struct_id": 26, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well if that's how you feel, I'll just leave you to it..." + } + } + }, + { + "__struct_id": 27, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Come again?" + } + } + }, + { + "__struct_id": 28, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 11 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In other words you're daydreaming or something. Tsk... what kind of warrior sits about thinking when they could be cracking some skulls?" + } + } + }, + { + "__struct_id": 29, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 12 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So you don't fancy tagging along and bashing some heads then?" + } + } + }, + { + "__struct_id": 30, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah you're probably right. I'll just go and weep to myself instead then. Adieu!" + } + } + }, + { + "__struct_id": 31, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 13 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look missy... I'm not fooling for any of your 'deep thought' rubbish. It sounds like an excuse to not get off your arse and do some adventuring!" + } + } + }, + { + "__struct_id": 32, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 14 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I will have you know I am a mighty spellcaster! No arcane secret eludes my intellect!" + } + } + }, + { + "__struct_id": 33, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 15 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Are you questioning my intelligence?" + } + } + }, + { + "__struct_id": 34, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine. Well perhaps when you've taken your head out of your own rectum I'll talk with you again. Until then I'll just leave you here with your pretentious twaddle." + } + } + }, + { + "__struct_id": 35, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 16 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But intelligence is the key to greater understanding..." + } + } + }, + { + "__struct_id": 36, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But if... oh goodness is that the time. Sorry must dash. Monsters to fight, barbarians to...erm tie up and all that. Ta-raa!" + } + } + }, + { + "__struct_id": 37, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But if that's right then... I'm sorry I've lost you now." + } + } + }, + { + "__struct_id": 38, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 17 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But if that's the case then why don't we all just get drunk? Your round." + } + } + }, + { + "__struct_id": 39, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well if you're not buying me a drink I'll just have to go elsewhere for my entertainment. I'll just leave you to your 'aren't-I-clever-because-I'm-sober' pondering." + } + } + }, + { + "__struct_id": 40, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 18 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Mine's a pint then." + } + } + }, + { + "__struct_id": 41, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I don't know...what is the world coming to? A weary adventurer can't even rely on the charity of barflies anymore. I'll just have to go and BUY a drink with my vast horde of treasure instead." + } + } + }, + { + "__struct_id": 42, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sorry, just trying to break the ice and all that. No offence meant. Tell me about yourself, perhaps we have more in common then you think." + } + } + }, + { + "__struct_id": 43, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look don't get upset. I just lost track of your conversational thread and thought I could raise a smile. That's all. Please, tell me a little about yourself." + } + } + }, + { + "__struct_id": 44, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 19 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But if that's true then there is no chance of ever conceiving something original... we might as well not bother trying." + } + } + }, + { + "__struct_id": 45, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes... I think I should go and lie down for a while. Maybe I'll catch you later." + } + } + }, + { + "__struct_id": 46, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look enough of the philosophical babbling. Who are you?" + } + } + }, + { + "__struct_id": 47, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 20 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So what you're saying is living itself is irrelevant... something we have to endure because that's our only choice..." + } + } + }, + { + "__struct_id": 48, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, 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+ ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Phfff... do you fancy a drink?" + } + } + }, + { + "__struct_id": 51, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 24 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you believe in life after love?" + } + } + }, + { + "__struct_id": 52, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 25 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Damn." + } + } + }, + { + "__struct_id": 53, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 26 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh really! Well that's wonderful news. HEY EVERYONE, THIS LADY HAS JUST ADMITTED I'M NOT A SIMPLETON! WHICH IS JUST GREAT, GIVEN SHE'S SOME KIND OF OVERBLOWN PHILOSOPHIZING LAYABOUT!" + } + } + }, + { + "__struct_id": 54, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You're right. I'm just not in the same intellectual league as you, oh mighty one. I'd just best slip off now and leave you to it, so I don't pollute your thoughts with my idiocy." + } + } + }, + { + "__struct_id": 55, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look, are you going to fill me in on who you are or not?!" + } + } + }, + { + "__struct_id": 56, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks... I think. Perhaps you'd care to tell me who you are now?" + } + } + }, + { + "__struct_id": 57, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, and too many cooks spoil the broth." + } + } + }, + { + "__struct_id": 58, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well as I'm clearly such an oaf I'd best move out of your way oh all knowing high priestess of the Temple of Utter Tosh. Farewell!" + } + } + }, + { + "__struct_id": 59, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sorry, I suppose you're right. I had no idea what you were talking about. But please, tell me who you are." + } + } + }, + { + "__struct_id": 60, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 28 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "And a stitch in time saves nine." + } + } + }, + { + "__struct_id": 61, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm buggered if I know." + } + } + }, + { + "__struct_id": 62, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nine lives, you know like cats." + } + } + }, + { + "__struct_id": 63, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Kobolds?" + } + } + }, + { + "__struct_id": 64, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 30 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Erm... metaphysical resonances?" + } + } + }, + { + "__struct_id": 65, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 29 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Haven't the faintest... sorry." + } + } + }, + { + "__struct_id": 66, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 31 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The same thing you are on about. Utter rubbish. Over analysis and contemplation. Nobody can be happy questioning everything all the time." + } + } + }, + { + "__struct_id": 67, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well you have my sincerest apologies. I shall leave you to your undoubtedly crucial work." + } + } + }, + { + "__struct_id": 68, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 27 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You know... those resonances. There are blue ones and pink ones and sometimes if you think really hard there are ones with little smiley faces on. And they all get saved." + } + } + }, + { + "__struct_id": 69, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Right... Look who are you and what are you talking about?" + } + } + }, + { + "__struct_id": 70, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 33 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 71, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That all sounds very interesting but I have to be off now. you can continue to enthral me later." + } + } + }, + { + "__struct_id": 72, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Yawn] Sorry just started to drift off there. Look would you like to join my merry adventuring party or must you subject me to further tales?" + } + } + }, + { + "__struct_id": 73, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 34 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've never heard of your people before." + } + } + }, + { + "__struct_id": 74, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That's sad to hear. So sad in fact that I think I ought to slink off to have a quick sob. Maybe I'll return once I've composed myself." + } + } + }, + { + "__struct_id": 75, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's hardly surprising if all you seem to do is moan and insult people all the time. Now do you want to join my adventuring company or not?" + } + } + }, + { + "__struct_id": 76, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Tsh... if you're going to speak to me like that then I'd rather go on my own. See if I care. Your loss. Adios!" + } + } + }, + { + "__struct_id": 77, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 36 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Blood, gore, viscera, kobolds, treasure, power, glory, piles of gold, entertaining and intellectual conversation. What more could you want?" + } + } + }, + { + "__struct_id": 78, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 37 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hey! A philosophy spouting pretentious beatnik isn't my idea of an ideal henchman either but I don't see anyone else offering. Do you want to pillage and plunder or not?" + } + } + }, + { + "__struct_id": 79, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 80, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look alright it's going to be a technicoloured, drug fuelled magical mystery tour of exploration and epiphany as well. Did I forget to mention that?" + } + } + }, + { + "__struct_id": 81, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Look I'm sorry for putting you on edge. I'm going to be tackling some pretty sinister forces so I could use an extra sword arm. 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So interesting in fact I must go and have a quick lie down to recover. See you soon perhaps." + } + } + }, + { + "__struct_id": 86, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 35 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sounds like arrogance if you ask me. All very elitist. Now do you want to join in on my adventuring or not?" + } + } + }, + { + "__struct_id": 87, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 38 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I could use a Truth Seeker like yourself to join me on my quest. It is guaranteed to be enlightening! 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That said it doesn't need any smart-arsed 'Truth Searcher' or whatever you're called to you that. Now are you coming on this adventuring lark or not?" + } + } + }, + { + "__struct_id": 90, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Never mind.", + "id": 87596 + } + } + }, + { + "__struct_id": 91, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 43 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think we need to part ways.", + "id": 87597 + } + } + }, + { + "__struct_id": 92, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 44 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've changed my mind. 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Perhaps it'd be better if we just carried on with the adventuring?" + } + } + }, + { + "__struct_id": 132, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 133, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 65 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm fed up with you spouting half-truths and avoiding the subject. What's going on with this thing?" + } + } + }, + { + "__struct_id": 134, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "DOH! You're probably right. I'll just back to goblin bashing for now then." + } + } + }, + { + "__struct_id": 135, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 66 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "One thing my juvenile mind CAN fathom is that you use this aloof manner when you're avoiding answering me. Now what is it?!" + } + } + }, + { + "__struct_id": 136, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 67 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What are you talking about? What is it?" + } + } + }, + { + "__struct_id": 137, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 68 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What a bitch!!" + } + } + }, + { + "__struct_id": 138, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 68 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "But...!" + } + } + }, + { + "__struct_id": 139, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 68 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Huh?" + } + } + }, + { + "__struct_id": 140, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 68 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What??!!" + } + } + }, + { + "__struct_id": 141, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 69 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Are you sure you don't know where it is?" + } + } + }, + { + "__struct_id": 142, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sorry Lam, I guess I'm just being a little paranoid. We can go." + } + } + }, + { + "__struct_id": 143, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 66 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No! You're not wriggling out of it this time! Tell me what you know now and don't use your pompous condescension to avoid answering me!" + } + } + }, + { + "__struct_id": 144, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 70 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's me isn't it? I AM your shadow. You're here to kill me." + } + } + }, + { + "__struct_id": 145, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 71 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Call it intuition." + } + } + }, + { + "__struct_id": 146, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 71 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You've been analysing me since we first met up. You've not been studying my movements for any philosophical reason; you've been looking for weaknesses! You're not as subtle as you think, and are a very poor liar." + } + } + }, + { + "__struct_id": 147, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I've not trusted you from the outset... treacherous bitch! 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Lets talk this over rationally. There's no reason you have to do this. NO ruddy knowledge is worth human sacrifice!" + } + } + }, + { + "__struct_id": 149, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 74 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think not. You were ready to kill me just then! I simply don't trust you. Leave my side and hassle me no more." + } + } + }, + { + "__struct_id": 150, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x0_d1_hen_quits" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 151, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "expmr" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You're forgiven. 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Look at me. LOOK AT ME! I'm your friend damn it, you can't just strike me down!" + } + } + }, + { + "__struct_id": 153, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 154, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "expmr" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm touched, I really am. Still there's adventuring to do so let's not break into a love in session." + } + } + }, + { + "__struct_id": 155, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 77 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Wait! There's no need to do this! You read your tenets too literally! 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Bring it on Lamazana, gimme all you've got!" + } + } + }, + { + "__struct_id": 157, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 78 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You read your tenets too literally! You said that you have to defeat me, your shadow, but who's to say that means having to kill me! Couldn't you defeat me in some other manner? Death isn't the answer!" + } + } + }, + { + "__struct_id": 158, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sod it... dismemberment sounds as fun as anything else I can think of. 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Surely death itself isn't necessarily a defeat! I remember you said before that death is the end of everyone’s path. By killing me you wouldn't be defeating me, you'd just be hastening my final reward!" + } + } + }, + { + "__struct_id": 180, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmm... maybe you're right. 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Let me explain..." + } + } + }, + { + "__struct_id": 184, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "attack_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 185, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "expmr" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 186, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "lam_at" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If this is how it must be then so be it. To the victor the spoils." + } + } + }, + { + "__struct_id": 187, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 93 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think we need to talk." + } + } + }, + { + "__struct_id": 188, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 94 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Actually I can't think of anything." + } + } + }, + { + "__struct_id": 189, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 190, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 95 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Your husband." + } + } + }, + { + "__struct_id": 191, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Actually perhaps it's something I'd best not pry into. Let's move on." + } + } + }, + { + "__struct_id": 192, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 96 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I think your earlier outburst proves you loved him. 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You'll get over it. We all do eventually." + } + } + }, + { + "__struct_id": 197, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 198, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "evskchk_sc" + }, + "Index": { + "type": "dword", + "value": 99 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 97 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Persuade] Come to think of it perhaps not. I think your wasteful philosophising gets in the way of things. The only thing you'll be able to take with you is your hatred and self-loathing. Embrace the dark side of the force. [You attempt to give her a menacing, forceful look.]" + } + } + }, + { + "__struct_id": 199, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "bdexp_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Most impressive." + } + } + }, + { + "__struct_id": 200, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "gdchk_sc" + }, + "Index": { + "type": "dword", + "value": 100 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 98 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "[Persuade] Of course. You've told me you loved him and anything you felt following his death is irrelevant. Time will pass, empires will fall but nothing can ever alter that. [You attempt to give her a reassuring 'look']" + } + } + }, + { + "__struct_id": 201, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "gdexp_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Think nothing of it." + } + } + }, + { + "__struct_id": 202, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 101 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who was he?" + } + } + }, + { + "__struct_id": 203, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "sc_li_s_lamacom3" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's a tragedy he's dead, I'd have liked to meet him. Come, let's leave this place." + } + } + }, + { + "__struct_id": 204, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 96 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm sure he was great man. Clearly he touched you deeply, and it's clear to me that though perhaps you could have shed more tears, they would have been wasted anyway. Move on and carry his image with you always." + } + } + }, + { + "__struct_id": 205, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 102 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I won't press you further then. 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Get a grip of yourself for goodness sake!" + } + } + }, + { + "__struct_id": 230, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 112 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Come on. It's not so bad. Things move on. 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Me get back to hitting gobbo's now." + } + } + }, + { + "__struct_id": 234, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 114 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Perhaps this is something you'll just have to get through on your own." + } + } + }, + { + "__struct_id": 235, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It's OK, I'll just leave you be for a while." + } + } + }, + { + "__struct_id": 236, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 105 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Sure... perhaps I could ask you about that shadow business again. 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I've enjoyed your company on this journey so far... and I think you've enjoyed mine too. If there's something you wanted to ask me [wink]... then don't be shy" + } + } + }, + { + "__struct_id": 255, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I look forward to hearing it... but actually perhaps you should save it for another time. Onward!" + } + } + }, + { + "__struct_id": 256, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 125 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Don't worry. I think I know your feelings towards me. 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[wipe brow]... perhaps we should talk about something else?" + } + } + }, + { + "__struct_id": 258, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 127 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah... you love me really!" + } + } + }, + { + "__struct_id": 259, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + 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Goodness look at the time we should have set off hours ago! Move out!" + } + } + }, + { + "__struct_id": 269, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 133 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'd like to see you try..." + } + } + }, + { + "__struct_id": 270, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + 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Perhaps I should ask you about something else." + } + } + }, + { + "__struct_id": 277, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 139 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Tell me a little more about Truth Seekers." + } + } + }, + { + "__struct_id": 278, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ah you're probably right. They're probably quite dull anyway. Let's move on." + } + } + }, + { + "__struct_id": 279, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 140 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You really do have a low opinion of me don't you?" + } + } + }, + { + "__struct_id": 280, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Glad to hear it! On that cheery note let us press on." + } + } + }, + { + "__struct_id": 281, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 141 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "High praise indeed! Is there actually anyone you DO respect?" + } + } + }, + { + "__struct_id": 282, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll just shut up then. If you want to travel in silence then we'll travel in silence. Come along." + } + } + }, + { + "__struct_id": 283, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 142 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Speaking of pointless questions... can I ask you about those Truth Seekers or not?" + } + } + }, + { + "__struct_id": 284, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 142 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well that's good to hear... I think. Pleeease tell me about Truth Seekers." + } + } + }, + { + "__struct_id": 285, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 142 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Try me." + } + } + }, + { + "__struct_id": 286, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "On second thoughts I could probably live without knowing half of this stuff. Let's move out." + } + } + }, + { + "__struct_id": 287, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 143 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Great Test sounds ominous." + } + } + }, + { + "__struct_id": 288, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well that was interesting, thanks for the lecture. Come on, lets head out." + } + } + }, + { + "__struct_id": 289, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 146 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Uh-huh. I'd like to hear about the Shadows of the Neophyte if you could bring yourself to." + } + } + }, + { + "__struct_id": 290, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 150 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I see. Could you tell me about the Path of the Seeker now?" + } + } + }, + { + "__struct_id": 291, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 144 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Those that fail are reincarnated? 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Who sets these questions which feature in the test?" + } + } + }, + { + "__struct_id": 293, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 145 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who sets the questions for this test? Some god?" + } + } + }, + { + "__struct_id": 294, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I suppose we should be moving on now. 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What's the gist with them?" + } + } + }, + { + "__struct_id": 296, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 150 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Could you tell me about that path thing again?" + } + } + }, + { + "__struct_id": 297, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 144 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fair enough. You mentioned reincarnation for those that fail the test. Sounds good to me..." + } + } + }, + { + "__struct_id": 298, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 146 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What are The Shadows of the Neophyte?" + } + } + }, + { + "__struct_id": 299, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmm... I'll bear that in mind. Thanks for the talk." + } + } + }, + { + "__struct_id": 300, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 143 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Strange. Is the Great Test equally odd?" + } + } + }, + { + "__struct_id": 301, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 150 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That sounds a bizarre concept. What's the path thing all about?" + } + } + }, + { + "__struct_id": 302, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 147 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you believe your shadow lies in the Frozen North?" + } + } + }, + { + "__struct_id": 303, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Alright, let's get on with the questing then." + } + } + }, + { + "__struct_id": 304, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 143 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "If that's what you want. Perhaps you can tell me about the Great Test instead?" + } + } + }, + { + "__struct_id": 305, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 150 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "OK we'll move onto other things then. 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Something in your eyes tells me you've more than an inkling that..." + } + } + }, + { + "__struct_id": 307, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 308, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 149 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Is that why you are an adventurer... looking for your shadow? 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I hope you protect my back better than you did theirs." + } + } + }, + { + "__struct_id": 332, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 333, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 158 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Mind Flayers killed your companions? 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Some friends!" + } + } + }, + { + "__struct_id": 349, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oops... you're probably right. 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I suppose so. Let's just get moving." + } + } + }, + { + "__struct_id": 359, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 170 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, if I knew what made you tick I'd know better how to utilise you." + } + } + }, + { + "__struct_id": 360, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 122 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Point taken... I'm just curious." + } + } + }, + { + "__struct_id": 361, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "sc_li_c_story" + }, + "Index": { + "type": "dword", + "value": 176 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "sc_li_c_story2" + }, + "Index": { + "type": "dword", + "value": 175 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "sc_li_c_story3" + }, + "Index": { + "type": "dword", + "value": 174 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "sc_li_c_story4" + }, + "Index": { + "type": "dword", + "value": 173 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 171 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Have you any insights into our quest?" + } + } + }, + { + "__struct_id": 362, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well in that case lets get moving and give you something to meditate on." + } + } + }, + { + "__struct_id": 363, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 172 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Learn from me eh? Well I suppose you are travelling alongside an adventuring legend." + } + } + }, + { + "__struct_id": 364, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "When I want you to insult me I'll tell you, now let's be off." + } + } + }, + { + "__struct_id": 365, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well thanks for the vote of confidence..." + } + } + }, + { + "__struct_id": 366, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 367, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 368, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 369, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks, for your advise." + } + } + }, + { + "__struct_id": 370, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + }, + { + "__struct_id": 371, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Goodness no! I just take great delight in laughing at your ridiculous pomposity. Hehehehehe! Adieu!" + } + } + }, + { + "__struct_id": 372, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 179 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well maybe... have you rid yourself of that attitude problem yet?" + } + } + }, + { + "__struct_id": 373, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll take that as a no then. In that case I leave you to your self-serving sitting about again!" + } + } + }, + { + "__struct_id": 374, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 39 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Call it backing down or caving in... but I really could use your help. So will you join with me again?" + } + } + }, + { + "__struct_id": 375, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 32 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Erm... that's right. Remind me who you are again, you didn't make it clear last time we spoke." + } + } + }, + { + "__struct_id": 376, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hah! No, you're not *correct*. Bye!", + "id": 87646 + } + } + }, + { + "__struct_id": 377, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 181 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, you're correct. So will you join with me again?", + "id": 87647 + } + } + }, + { + "__struct_id": 378, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": {} + } + }, + { + "__struct_id": 379, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 183 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "It certainly looks like it." + } + } + }, + { + "__struct_id": 380, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "x0_d1_hen_fired" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well that sounds great. So great in fact that I think I'll just leave you here pondering it for now. I don't really feel like having your melancholy around at the moment anyway. I may return though." + } + } + }, + { + "__struct_id": 381, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 184 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Did you want to rejoin me then, or are you going to daydream for another few weeks?" + } + } + }, + { + "__struct_id": 382, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "x0_d2_hen_ohired" + }, + "Index": { + "type": "dword", + "value": 185 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "x0_d2_hen_died" + }, + "Index": { + "type": "dword", + "value": 182 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "x0_d2_hen_fired" + }, + "Index": { + "type": "dword", + "value": 180 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "how_d2_m1_unhire" + }, + "Index": { + "type": "dword", + "value": 178 + } + }, + { + "__struct_id": 4, + "Active": { + "type": "resref", + "value": "x0_d2_hen_master" + }, + "Index": { + "type": "dword", + "value": 42 + } + }, + { + "__struct_id": 5, + "Active": { + "type": "resref", + "value": "how_d2_m1_notmet" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/dlg/obj_gfc_anvil.dlg.json b/src/module/dlg/obj_gfc_anvil.dlg.json new file mode 100644 index 0000000..634c7a2 --- /dev/null +++ b/src/module/dlg/obj_gfc_anvil.dlg.json @@ -0,0 +1,97 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "" + }, + "EndConversation": { + "type": "resref", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This strangely shaped anvil is worn from age and use. 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"__struct_id": 522, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 17 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 523, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 18 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 524, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 19 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 525, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 20 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 526, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 21 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 527, + "FactionID1": { + "type": "dword", + "value": 22 + }, + "FactionID2": { + "type": "dword", + "value": 22 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + } + ] + } +} diff --git a/src/module/gic/area.gic.json b/src/module/gic/area.gic.json new file mode 100644 index 0000000..2cd864f --- /dev/null +++ b/src/module/gic/area.gic.json @@ -0,0 +1,217 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "1" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed Double" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Cookpot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ottoman" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Archery Target" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sawhorse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area001.gic.json b/src/module/gic/area001.gic.json new file mode 100644 index 0000000..87f05d5 --- /dev/null +++ b/src/module/gic/area001.gic.json @@ -0,0 +1,86 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dirt Patch" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area002.gic.json b/src/module/gic/area002.gic.json new file mode 100644 index 0000000..fedb0d9 --- /dev/null +++ b/src/module/gic/area002.gic.json @@ -0,0 +1,175 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Garbage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bear Skin Rug 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bear Skin Rug 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Cookpot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Scales" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area003.gic.json b/src/module/gic/area003.gic.json new file mode 100644 index 0000000..dd9bec9 --- /dev/null +++ b/src/module/gic/area003.gic.json @@ -0,0 +1,334 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flower Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ottoman" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Small Desk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area004.gic.json b/src/module/gic/area004.gic.json new file mode 100644 index 0000000..660fca6 --- /dev/null +++ b/src/module/gic/area004.gic.json @@ -0,0 +1,186 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Alchemist's Apparatus" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area005.gic.json b/src/module/gic/area005.gic.json new file mode 100644 index 0000000..33b1ffb --- /dev/null +++ b/src/module/gic/area005.gic.json @@ -0,0 +1,67 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area006.gic.json b/src/module/gic/area006.gic.json new file mode 100644 index 0000000..f2a3241 --- /dev/null +++ b/src/module/gic/area006.gic.json @@ -0,0 +1,1235 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CryptExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CryptExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CryptExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CryptExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Ruined" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tomb" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Evil (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ice Floe" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Treasure Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Medium treasure script)\r\n\r\nHardness DC: 15" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area007.gic.json b/src/module/gic/area007.gic.json new file mode 100644 index 0000000..5f467b5 --- /dev/null +++ b/src/module/gic/area007.gic.json @@ -0,0 +1,320 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Door Metal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rune Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Cyan" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Cyan" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Cyan" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Cyan" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Cyan" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 14 and a Disarm DC of 26." + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Deadly Frost\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 30\r\nDamage / Effect: 8d4, paralyze for 4 rounds.\r\nAverage Damage: 20\r\nArea of Effect: Single\r\nMin to Max player level: 4 - 10" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Strong Gas\r\nDetect DC: 22\r\nDisarm DC: 36\r\nSet DC: 45\r\nDamage / Effect: Dark Reaver Powder\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 11 - 30" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area008.gic.json b/src/module/gic/area008.gic.json new file mode 100644 index 0000000..c363bd7 --- /dev/null +++ b/src/module/gic/area008.gic.json @@ -0,0 +1,130 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/area009.gic.json b/src/module/gic/area009.gic.json new file mode 100644 index 0000000..18b4dfc --- /dev/null +++ b/src/module/gic/area009.gic.json @@ -0,0 +1,226 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/area010.gic.json b/src/module/gic/area010.gic.json new file mode 100644 index 0000000..1e8aba8 --- /dev/null +++ b/src/module/gic/area010.gic.json @@ -0,0 +1,731 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CryptExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CryptExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Overgrown Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "City Rubble 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "City Rubble 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Gnomish Contraption / Engine" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Gnomish Contraption / Engine" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Gnomish Contraption / Engine" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Overgrown Ruined Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Pillar" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "City Rubble 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "City Rubble 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": 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{ + "type": "cexostring", + "value": "Average Gas\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 35\r\nDamage / Effect: Death Blade poison\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 9 - 30" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Average Electrical\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 25\r\nDamage / Effect: 15d6\r\nAverage Damage: 52.5\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 9 - 30" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Strong Holy\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 25\r\nDamage / Effect: 8d10 vs. Undead, 6d4 otherwise.\r\nAverage Damage: 40 / 12\r\nArea of Effect: Single\r\nMin to Max player level: 3 - 30" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Average Fire\r\nDetect DC: 14\r\nDisarm DC: 26\r\nSet DC: 25\r\nDamage / Effect: 6d8\r\nAverage Damage: 27\r\nArea of Effect: Small, Sphere\r\nMin to Max player level: 4 - 10" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Strong Fire\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 30\r\nDamage / Effect: 15d6\r\nAverage Damage: 52.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 12 - 30" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "Average Electrical\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 25\r\nDamage / Effect: 15d6\r\nAverage Damage: 52.5\r\nArea of Effect: Large, Sphere\r\nMin to Max player level: 9 - 30" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + 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"cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sawhorse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bolts of Cloth" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ballista" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ballista" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Catapult" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Catapult" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 4 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 2 (Medium treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/cavernsofgloomfr.gic.json b/src/module/gic/cavernsofgloomfr.gic.json new file mode 100644 index 0000000..c48ea54 --- /dev/null +++ b/src/module/gic/cavernsofgloomfr.gic.json @@ -0,0 +1,728 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ice Floe" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rug Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Anvil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Forge" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sawhorse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Cookpot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Combat Dummy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/desolateanddespa.gic.json b/src/module/gic/desolateanddespa.gic.json new file mode 100644 index 0000000..982ca53 --- /dev/null +++ b/src/module/gic/desolateanddespa.gic.json @@ -0,0 +1,212 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Breach" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/dunnhousehold.gic.json b/src/module/gic/dunnhousehold.gic.json new file mode 100644 index 0000000..1bac73b --- /dev/null +++ b/src/module/gic/dunnhousehold.gic.json @@ -0,0 +1,483 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sawhorse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Anvil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ottoman" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "RugOriental2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bread" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Burning Oven" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/ey_dpcon_erewood.gic.json b/src/module/gic/ey_dpcon_erewood.gic.json new file mode 100644 index 0000000..fe341fc --- /dev/null +++ b/src/module/gic/ey_dpcon_erewood.gic.json @@ -0,0 +1,346 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Bedding Rolls" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Butterflies" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/frostedpits.gic.json b/src/module/gic/frostedpits.gic.json new file mode 100644 index 0000000..4695d11 --- /dev/null +++ b/src/module/gic/frostedpits.gic.json @@ -0,0 +1,360 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/frozentimes.gic.json b/src/module/gic/frozentimes.gic.json new file mode 100644 index 0000000..de2fd84 --- /dev/null +++ b/src/module/gic/frozentimes.gic.json @@ -0,0 +1,427 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "Frost Giant, female" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/src/module/gic/gloomfrost.gic.json b/src/module/gic/gloomfrost.gic.json new file mode 100644 index 0000000..5014039 --- /dev/null +++ b/src/module/gic/gloomfrost.gic.json @@ -0,0 +1,1217 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)\r\n\r\nHardness DC: 10" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Battlefield)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ice Floe" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/greatmeadhall.gic.json b/src/module/gic/greatmeadhall.gic.json new file mode 100644 index 0000000..ecdbd83 --- /dev/null +++ b/src/module/gic/greatmeadhall.gic.json @@ -0,0 +1,869 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Throne" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Torch Bracket" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bear Skin Rug 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rug Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chandelier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chandelier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Merchant's Placard - 5" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Merchant's Placard - 5" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Chair 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Chair 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Chair 4" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture Leg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Table 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/icepalaceentranc.gic.json b/src/module/gic/icepalaceentranc.gic.json new file mode 100644 index 0000000..aeb3c04 --- /dev/null +++ b/src/module/gic/icepalaceentranc.gic.json @@ -0,0 +1,214 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/limbo001.gic.json b/src/module/gic/limbo001.gic.json new file mode 100644 index 0000000..c18564e --- /dev/null +++ b/src/module/gic/limbo001.gic.json @@ -0,0 +1,90 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "A storage for manifestation tokens, which are used to keep track of psionic power use interruption." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/lonelywood.gic.json b/src/module/gic/lonelywood.gic.json new file mode 100644 index 0000000..b194453 --- /dev/null +++ b/src/module/gic/lonelywood.gic.json @@ -0,0 +1,3142 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 1 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 1 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Weak Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ice Floe" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural Gate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Trough" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Full Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Full Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Full Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Empty Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Empty Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sacks of Flour, Grain, etc." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sawhorse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Full Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Empty Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural Gate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Trough" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Trough" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Trough" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hay Bundle" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural Gate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural Gate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural Gate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural Gate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { 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"cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Woodpile" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dirt Patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Reeds" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dirt Patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bolts of Cloth" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sawhorse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wheelbarrow" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fallen Timber" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture Leg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Broken Furniture Leg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fence Rural 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/meetingplace.gic.json b/src/module/gic/meetingplace.gic.json new file mode 100644 index 0000000..187d21a --- /dev/null +++ b/src/module/gic/meetingplace.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman01.gic.json b/src/module/gic/mordmagman01.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman01.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman02.gic.json b/src/module/gic/mordmagman02.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman02.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman03.gic.json b/src/module/gic/mordmagman03.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman03.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman04.gic.json b/src/module/gic/mordmagman04.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman04.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman05.gic.json b/src/module/gic/mordmagman05.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman05.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/mordmagman06.gic.json b/src/module/gic/mordmagman06.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/src/module/gic/mordmagman06.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/prc_maze_01.gic.json b/src/module/gic/prc_maze_01.gic.json new file mode 100644 index 0000000..62358fc --- /dev/null +++ b/src/module/gic/prc_maze_01.gic.json @@ -0,0 +1,1287 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": 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"__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/ruinedminds001.gic.json b/src/module/gic/ruinedminds001.gic.json new file mode 100644 index 0000000..c710eda --- /dev/null +++ b/src/module/gic/ruinedminds001.gic.json @@ -0,0 +1,209 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/seaofmovingice.gic.json b/src/module/gic/seaofmovingice.gic.json new file mode 100644 index 0000000..21da348 --- /dev/null +++ b/src/module/gic/seaofmovingice.gic.json @@ -0,0 +1,1277 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": 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"cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Obelisk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Door Metal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Gargoyle (Not Living)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Gargoyle (Not Living)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snow Drift" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/shrineofwauke001.gic.json b/src/module/gic/shrineofwauke001.gic.json new file mode 100644 index 0000000..5b01163 --- /dev/null +++ b/src/module/gic/shrineofwauke001.gic.json @@ -0,0 +1,440 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Easy Door 2\r\n\r\nHardness DC: 10" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fountain" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Well" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Well" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Large Bench" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tome" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/theboathouse.gic.json b/src/module/gic/theboathouse.gic.json new file mode 100644 index 0000000..fbf4bec --- /dev/null +++ b/src/module/gic/theboathouse.gic.json @@ -0,0 +1,110 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rug Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/theburialisle001.gic.json b/src/module/gic/theburialisle001.gic.json new file mode 100644 index 0000000..0bbbb16 --- /dev/null +++ b/src/module/gic/theburialisle001.gic.json @@ -0,0 +1,1595 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + 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+ "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Skull Pole" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Skull Pole" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 4 (High treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/gic/thecartwright.gic.json b/src/module/gic/thecartwright.gic.json new file mode 100644 index 0000000..3eb2b58 --- /dev/null +++ b/src/module/gic/thecartwright.gic.json @@ -0,0 +1,487 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Oriental Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Burning Oven" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Cookpot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookcase 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flower Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Library Desk" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "x0_cushions" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chandelier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bread" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bird Cage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plate" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ottoman" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/thequietofthemin.gic.json b/src/module/gic/thequietofthemin.gic.json new file mode 100644 index 0000000..aaf4fb5 --- /dev/null +++ b/src/module/gic/thequietofthemin.gic.json @@ -0,0 +1,285 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fallen Timber" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/thewhistlingg001.gic.json b/src/module/gic/thewhistlingg001.gic.json new file mode 100644 index 0000000..4fd27ac --- /dev/null +++ b/src/module/gic/thewhistlingg001.gic.json @@ -0,0 +1,279 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Fancy Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)\r\n\r\nDetection DC: 25\r\nHardness DC: 10" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bear Skin Rug 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rug Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Footstool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ottoman" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Big Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flower Vase" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 3 (Medium treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/src/module/gic/thewhistlinggall.gic.json b/src/module/gic/thewhistlinggall.gic.json new file mode 100644 index 0000000..48c3007 --- /dev/null +++ b/src/module/gic/thewhistlinggall.gic.json @@ -0,0 +1,414 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 1 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Well" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Keg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Keg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Painting" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Window" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Well" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pedestal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/src/module/git/area.git.json b/src/module/git/area.git.json new file mode 100644 index 0000000..a041513 --- /dev/null +++ b/src/module/git/area.git.json @@ -0,0 +1,15803 @@ +{ + "__data_type": "GIT ", + "AreaProperties": { + "__struct_id": 100, + "type": "struct", + "value": { + "__struct_id": 100, + "AmbientSndDay": { + "type": "int", + "value": 73 + }, + "AmbientSndDayVol": { + "type": "int", + "value": 32 + }, + "AmbientSndNight": { + "type": "int", + "value": 73 + }, + "AmbientSndNitVol": { + "type": "int", + "value": 32 + }, + "EnvAudio": { + "type": "int", + "value": 65 + }, + "MusicBattle": { + "type": "int", + "value": 40 + }, + "MusicDay": { + "type": "int", + "value": 0 + }, + "MusicDelay": { + "type": "int", + "value": 90000 + }, + "MusicNight": { + "type": "int", + "value": 0 + } + } + }, + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Appearance_Head": { + "type": "byte", + "value": 35 + }, + "Appearance_Type": { + "type": "word", + "value": 1 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + "type": "byte", + "value": 1 + }, + "BodyPart_LHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_LThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Neck": { + "type": "byte", + "value": 1 + }, + "BodyPart_Pelvis": { + "type": "byte", + "value": 1 + }, + "BodyPart_RBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_RFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_RHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_RThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Torso": { + "type": "byte", + "value": 1 + }, + "Cha": { + "type": "byte", + "value": 10 + }, + "ChallengeRating": { + "type": "float", + "value": 12.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 7 + }, + "ClassLevel": { + "type": "short", + "value": 15 + }, + "MemorizedList1": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 32 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 53 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 452 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList2": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 420 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList3": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 176 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + }, + "MemorizedList4": { + "type": "list", + "value": [ + { + "__struct_id": 3, + "Spell": { + "type": "word", + "value": 130 + }, + "SpellFlags": { + "type": "byte", + "value": 1 + }, + "SpellMetaMagic": { + "type": "byte", + "value": 0 + } + } + ] + } + }, + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 8 + }, + "ClassLevel": { + "type": "short", + "value": 2 + } + } + ] + }, + "Color_Hair": { + "type": "byte", + "value": 11 + }, + "Color_Skin": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo1": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo2": { + "type": "byte", + "value": 1 + }, + "Con": { + "type": "byte", + "value": 13 + }, + "Conversation": { + "type": "resref", + "value": "c_emmerich" + }, + "CRAdjust": { + "type": "int", + "value": 0 + }, + "CurrentHitPoints": { + "type": "short", + "value": 87 + }, + "DecayTime": { + "type": "dword", + "value": 5000 + }, + "Deity": { + "type": "cexostring", + "value": "" + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Dex": { + "type": "byte", + "value": 21 + }, + "Disarmable": { + "type": "byte", + "value": 1 + }, + "Equip_ItemList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 13 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LFArm": 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/dev/null +++ b/src/module/jrl/module.jrl.json @@ -0,0 +1,1317 @@ +{ + "__data_type": "JRL ", + "Categories": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "We showed the mirror of black ice to Wylfdene, and it revealed him for the creature he truly is." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "We showed the mirror of black ice to Wylfdene, and it revealed him for the creature he truly is.\n\nWe spoke with Beornen of the Great Whale Tribe, and he told us what he knew of the spirit that had stolen Wylfdene's body. Apparently, it is the spirit of a white dragon matriarch, Icasaracht, who was slain by a member of the Ten-Towns over Lac Dinneshere. She is worshipped by a degenerate tribe called the tribe of the Great White Wyrm, who live upon an iceberg in the Sea of Moving Ice." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "\"Heart of Winter\"" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "how" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with Angaar about the assassin sent to kill Wylfdene. Angaar doesn't seem convinced the man was an assassin. The man admitted under torture that the council of Ten-Towns had sent him and that the Lonelywood representative had paid him. He died before he could say exactly he had been paid to do, however." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Assassin?" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "assassin" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 2, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I confronted Baldemar about the assassin Wylfdene claimed was sent by Ten-Towns. After some prodding, he finally admitted that there had indeed been a secret plot to kill the barbarian leader. He claimed to have been coerced by other council members into participating in the dastardly scheme." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I confronted Baldemar about the assassin Wylfdene claimed was sent by Ten-Towns. After some prodding, he finally admitted that there had indeed been a secret plot to kill the barbarian leader. He claimed to have been coerced by other council members into participating in the dastardly scheme. I gave him a brief lecture on the virtues of honesty and principle. He seemed moved by my words and announced his intentions to report the incident to the council." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Baldemar and the Assassin" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 1 + }, + "Tag": { + "type": "cexostring", + "value": "baldandass" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 3, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I was speaking to Tybald the cooper, and he told me that some Southerner stayed with Baldemar not long ago. Apparently, the Southerner was a diplomat from the Ten-Towns sent to deal with the barbarians." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Baldemar's visitor" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "baldemarsvisitor" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature.\n\nI spoke with Emmerich about Digby's untimely demise. He seems to believe that Digby was killed by the same great white wolf that attacked him in the forest." + } + } + }, + { + "__struct_id": 2, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 3 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature.\n\nI spoke with Emmerich about Digby's untimely demise. He seems to believe that Digby was killed by the same great white wolf that attacked him in the forest.\n\nAfter the death of Dolan. Emmerich mentioned that Doogal was looking to buy an enchanted blade from Kieran. He said I should head over to the Whistling Gallows and ask Kieran if he knows what Doogal is up to." + } + } + }, + { + "__struct_id": 3, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 4 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature.\n\nI spoke with Emmerich about Digby's untimely demise. He seems to believe that Digby was killed by the same great white wolf that attacked him in the forest.\n\nAfter the death of Dolan. Emmerich mentioned that Doogal was looking to buy an enchanted blade from Kieran. He said I should head over to the Whistling Gallows and ask Kieran if he knows what Doogal is up to.\n\nI spoke with Kieran and asked him if he knew why Doogal would be interested in acquiring an enchanted blade. He mentioned that it may be possible that the wolf stalking the trappers may actually be a werewolf. Such creatures are known to have resistances against non-magical weapons, which would explain Doogal's motives." + } + } + }, + { + "__struct_id": 4, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 5 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature.\n\nI spoke with Emmerich about Digby's untimely demise. He seems to believe that Digby was killed by the same great white wolf that attacked him in the forest.\n\nAfter the death of Dolan. Emmerich mentioned that Doogal was looking to buy an enchanted blade from Kieran. He said I should head over to the Whistling Gallows and ask Kieran if he knows what Doogal is up to.\n\nI spoke with Kieran and asked him if he knew why Doogal would be interested in acquiring an enchanted blade. He mentioned that it may be possible that the wolf stalking the trappers may actually be a werewolf. Such creatures are known to have resistances against non-magical weapons, which would explain Doogal's motives.\n\nI discovered that Emmerich was behind the murders in Lonelywood. It turns out the wolf that attacked him in the forest was actually a werewolf, and that it passed its curse on to him when it bit him. He was completely unaware of what he had become until I confronted him with the truth. I told him that I would try to help find a way to remove his curse." + } + } + }, + { + "__struct_id": 5, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 6 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature.\n\nI spoke with Emmerich about Digby's untimely demise. He seems to believe that Digby was killed by the same great white wolf that attacked him in the forest.\n\nAfter the death of Dolan. Emmerich mentioned that Doogal was looking to buy an enchanted blade from Kieran. He said I should head over to the Whistling Gallows and ask Kieran if he knows what Doogal is up to.\n\nI spoke with Kieran and asked him if he knew why Doogal would be interested in acquiring an enchanted blade. He mentioned that it may be possible that the wolf stalking the trappers may actually be a werewolf. Such creatures are known to have resistances against non-magical weapons, which would explain Doogal's motives.\n\nI discovered that Emmerich was behind the murders in Lonelywood. It turns out the wolf that attacked him in the forest was actually a werewolf, and that it passed its curse on to him when it bit him. He was completely unaware of what he had become until I confronted him with the truth. I told him that I would try to help find a way to remove his curse.\n\nKieran gave me an amulet to give to Emmerich. He said that it wouldn't cure his curse, but it would prevent him from shapeshifting and from passing the curse on to others." + } + } + }, + { + "__struct_id": 6, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 7 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the fallen ranger, Emmerich Hawk. He told me of his encounter in the forest with a great white wolf, and how he believes the Forest Father is punishing him for his shortcomings. Apparently, he feels that his failure to stop the three brothers in town from over trapping has somehow angered the God of nature.\n\nI spoke with Emmerich about Digby's untimely demise. He seems to believe that Digby was killed by the same great white wolf that attacked him in the forest.\n\nAfter the death of Dolan. Emmerich mentioned that Doogal was looking to buy an enchanted blade from Kieran. He said I should head over to the Whistling Gallows and ask Kieran if he knows what Doogal is up to.\n\nI spoke with Kieran and asked him if he knew why Doogal would be interested in acquiring an enchanted blade. He mentioned that it may be possible that the wolf stalking the trappers may actually be a werewolf. Such creatures are known to have resistances against non-magical weapons, which would explain Doogal's motives.\n\nI discovered that Emmerich was behind the murders in Lonelywood. It turns out the wolf that attacked him in the forest was actually a werewolf, and that it passed its curse on to him when it bit him. He was completely unaware of what he had become until I confronted him with the truth. I told him that I would try to help find a way to remove his curse.\n\nKieran gave me an amulet to give to Emmerich. He said that it wouldn't cure his curse, but it would prevent him from shapeshifting and from passing the curse on to others.\n\nI gave Emmerich the magic amulet that prevents him from changing into a werewolf. Perhaps now Lonelywood will once again be a safe place at night." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Emmerich's Wolf Attack" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "wolfattack" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In order to discover the true identity of the spirit inhabiting Wylfdene's body, Hjollder has asked me to seek out a tribal oracle known as the Gloomfrost Seer. He marked the location of where to search for this seer on my map. Once I have found her and learned the truth about Wylfdene, I am to return to the barbarian camp and demand an audience with the council." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In order to discover the true identity of the spirit inhabiting Wylfdene's body, Hjollder has asked me to seek out a tribal oracle known as the Gloomfrost Seer. He marked the location of where to search for this seer on my map. Once I have found her and learned the truth about Wylfdene, I am to return to the barbarian camp and demand an audience with the council.\n\nHjollder told me he was going to defy the banishment and return to the barbarian camp in secret. the camp is well guarded and would be difficult, if not impossible, to enter. Perhaps he means to hide in the forest nearby. I should search for him there." + } + } + }, + { + "__struct_id": 2, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 3 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In order to discover the true identity of the spirit inhabiting Wylfdene's body, Hjollder has asked me to seek out a tribal oracle known as the Gloomfrost Seer. He marked the location of where to search for this seer on my map. Once I have found her and learned the truth about Wylfdene, I am to return to the barbarian camp and demand an audience with the council.\n\nHjollder told me he was going to defy the banishment and return to the barbarian camp in secret. the camp is well guarded and would be difficult, if not impossible, to enter. Perhaps he means to hide in the forest nearby. I should search for him there.\n\nI ran across a blind dwarf, Tiernon, in the Gloomfrost. He told me that the Seer had hidden herself here to try and prevent me from finding her, for she fears I bring her death with me. Tiernon gave me a mirror of black ice that he told me would allow me into the Seer's chamber on the level below." + } + } + }, + { + "__struct_id": 3, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 4 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "In order to discover the true identity of the spirit inhabiting Wylfdene's body, Hjollder has asked me to seek out a tribal oracle known as the Gloomfrost Seer. He marked the location of where to search for this seer on my map. Once I have found her and learned the truth about Wylfdene, I am to return to the barbarian camp and demand an audience with the council.\n\nHjollder told me he was going to defy the banishment and return to the barbarian camp in secret. the camp is well guarded and would be difficult, if not impossible, to enter. Perhaps he means to hide in the forest nearby. I should search for him there.\n\nI ran across a blind dwarf, Tiernon, in the Gloomfrost. He told me that the Seer had hidden herself here to try and prevent me from finding her, for she fears I bring her death with me. Tiernon gave me a mirror of black ice that he told me would allow me into the Seer's chamber on the level below.\n\nWe came upon the seer in the depths of the Gloomfrost. She told us Wylfdene's corpse had been possessed by a beast with a \"heart of winter\". She told us to show the mirror of black ice we had used to gain entrance to her chamber to Wylfdene, and the creature inhabiting his body would reveal itself." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Gloomfrost" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "Gloomfrost" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I encountered a little girl, Hailee Dunn, by the Lonelywood town well. Her brother fell down the well while they were playing, and she begged me to fetch her father to get him out." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I encountered a little girl, Hailee Dunn, by the Lonelywood town well. Her brother fell down the well while they were playing, and she begged me to fetch her father to get him out.\n\nI ran into Hailee's father, Tybald... he told me that Hailee had played a trick on me. Hailee has no brother, and apparently, she enjoys telling newcomers to Lonelywood about her \"brother trapped in the well\" to send them off in a panic. I should go back and have some words with Hailee about this." + } + } + }, + { + "__struct_id": 2, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 3 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I encountered a little girl, Hailee Dunn, by the Lonelywood town well. Her brother fell down the well while they were playing, and she begged me to fetch her father to get him out.\n\nI ran into Hailee's father, Tybald... he told me that Hailee had played a trick on me. Hailee has no brother, and apparently, she enjoys telling newcomers to Lonelywood about her \"brother trapped in the well\" to send them off in a panic. I should go back and have some words with Hailee about this.\n\nIt turned out Hailee's tale about her brother in the well was a lie to trick me. I confronted her on it, and told her she should go home... but to no avail." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Hailee's brother" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "Haileesbrother" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 7, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Today I arrived at last in the town of Lonelywood. I had hardly caught sight of the outlying buildings when I was approached be a large man clad in deerskins. He introduced himself as Hjollder, shaman to the Tribe of the Bear. He went on to explain that his people were on the brink of war with Ten-Towns and that visions had led him to believe that I could somehow prevent the conflict. In any case, I agreed to accompany the shaman and aid him in any way I can." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Today I arrived at last in the town of Lonelywood. I had hardly caught sight of the outlying buildings when I was approached be a large man clad in deerskins. He introduced himself as Hjollder, shaman to the Tribe of the Bear. He went on to explain that his people were on the brink of war with Ten-Towns and that visions had led him to believe that I could somehow prevent the conflict. In any case, I agreed to accompany the shaman and aid him in any way I can.\n\nBefore parting company, Hjollder instructed me to travel alone to the Great Mead Hall. Once there, I must go before the council of his people and sue for peace. He said the people of Lonelywood should know the way to the barbarian camp." + } + } + }, + { + "__struct_id": 2, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 3 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Today I arrived at last in the town of Lonelywood. I had hardly caught sight of the outlying buildings when I was approached be a large man clad in deerskins. He introduced himself as Hjollder, shaman to the Tribe of the Bear. He went on to explain that his people were on the brink of war with Ten-Towns and that visions had led him to believe that I could somehow prevent the conflict. In any case, I agreed to accompany the shaman and aid him in any way I can.\n\nBefore parting company, Hjollder instructed me to travel alone to the Great Mead Hall. Once there, I must go before the council of his people and sue for peace. He said the people of Lonelywood should know the way to the barbarian camp.\n\nEmmerich told me that there is a strong possibility that the barbarians have set up camp to the east of Lonelywood, in the rocky foothills of a place called Bremen's Run. Based on his directions, I should be able to find my way there." + } + } + }, + { + "__struct_id": 3, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 4 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Today I arrived at last in the town of Lonelywood. I had hardly caught sight of the outlying buildings when I was approached be a large man clad in deerskins. He introduced himself as Hjollder, shaman to the Tribe of the Bear. He went on to explain that his people were on the brink of war with Ten-Towns and that visions had led him to believe that I could somehow prevent the conflict. In any case, I agreed to accompany the shaman and aid him in any way I can.\n\nBefore parting company, Hjollder instructed me to travel alone to the Great Mead Hall. Once there, I must go before the council of his people and sue for peace. He said the people of Lonelywood should know the way to the barbarian camp.\n\nI met a wounded dwarven warrior named Roald in the Whistling Gallows Inn. He told me the location of the barbarian camp, enough for me to find our way there." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Hjollder" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CHAP1" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hailee told me there's a secret door in the Whistling Gallows Inn - it's hidden behind a mirror in Kieran's bedroom." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hailee told me there's a secret door in the Whistling Gallows Inn - it's hidden behind a mirror in Kieran's bedroom.\n\nWhen I asked Kieran about the secret door behind the mirror in his bedroom, he broke down and explained he is an exile from a corrupt organisation of wizards called the Hosttower of the Arcane. In exchange for my silence, he gave me access to some of the rare and magical devices he has gathered over the years." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Kieran's Bedroom" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "kieranbroom" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the angry spirit of a sacrificed virgin named Mebdinga. She was furious at me for \"defiling\" the Burial Isle and told me that the body of Wylfdene was inhabited by an evil spirit. It was this evil spirit that tainted the Burial Isle." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Mebdinga" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "Mebdinga" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 10, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I convinced Ambere Dunn to try to make the best of the situation she has with her family. I just need to convince Hailee now...." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I convinced Ambere Dunn to try to make the best of the situation she has with her family. I just need to convince Hailee now....\n\nI finally convinced Hailee to stop wandering the town and go home. If I need to speak to her again, I should be able to find her there." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "The Dunn Family" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "dunnfamily" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the drunken bard, Murdaugh, over at the Whistling Gallows Inn. He told me his rather lengthy tale about how he sought to win the hand of a princess by questing for a rose made of ice. Sadly, as I learned from his tale, no such rose exists in the Realms. Nevertheless, I suppose it couldn't hurt to keep an eye out for one during my travels." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with the drunken bard, Murdaugh, over at the Whistling Gallows Inn. He told me his rather lengthy tale about how he sought to win the hand of a princess by questing for a rose made of ice. Sadly, as I learned from his tale, no such rose exists in the Realms. Nevertheless, I suppose it couldn't hurt to keep an eye out for one during my travels.\n\nI gave Murdaugh the glacier rose. He was delighted and said he would make a song of my travels, someday." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "The Glacier Rose" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "TheGlacierRose" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 12, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I had a conversation with Arden Thurlow, the wife of Baldemar Thurlow, and brought up the subject of the Ten-Towns representative that came to visit Baldemar. Arden mentioned the man only stayed for one night and spoke only with Baldemar, so she has no idea what they discussed while he was here." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "The Ten-Towns representative" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "representative" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 13, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I aided Tiernon in creating his life's work - a weapon of ice. Apparently the weapon has the power of the Gloomfrost.. and me... in it." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Tiernon" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "Tiernon" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 14, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke to Quinn Silverfinger about Tybald's business, and Quinn recommended that Tybald try his fortunes south, in the city of Targos. I should go tell Tybald of Quinn's advice when I get the chance." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke to Quinn Silverfinger about Tybald's business, and Quinn recommended that Tybald try his fortunes south, in the city of Targos. I should go tell Tybald of Quinn's advice when I get the chance.\n\nI told Tybald what Quinn Silverfinger had told me about the opportunity for a cooper in Targos. Tybald said he'd head there with his family after the barbarians have been dealt with." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Tybald's Business" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "TybaldsBusiness" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 15, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I encountered a glabrezu, Vexing Thoughts, that had taken the form of a suit of armour. Its previous owner had demanded it take that form, but over the years, forgot Vexing Thoughts' true name, and the glabrezu tore him apart." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Vexing Thoughts asked me to slay the mage in the tower in return for his aid." + } + } + }, + { + "__struct_id": 2, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 3 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I commanded Vexing Thoughts submit to my will by using his true name." + } + } + }, + { + "__struct_id": 3, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 4 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I commanded Vexing Thoughts submit to my will by dedicating a murder to his god." + } + } + }, + { + "__struct_id": 4, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 5 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I commanded Vexing Thoughts submit to my will by wearing him." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Vexing Thoughts" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 4 + }, + "Tag": { + "type": "cexostring", + "value": "Vexing Thoughts" + }, + "XP": { + "type": "dword", + "value": 0 + } + }, + { + "__struct_id": 16, + "Comment": { + "type": "cexostring", + "value": "" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 1 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with Angaar about Wylfdene. It seems Wylfdene claims to be possessed by the spirit of Jerrod. Angaar says Wylfdene was questioned by the tribal shaman and proved to have extensive knowledge of Jerrod's life. Interesting." + } + } + }, + { + "__struct_id": 1, + "End": { + "type": "word", + "value": 0 + }, + "ID": { + "type": "dword", + "value": 2 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with Angaar about Wylfdene. It seems Wylfdene claims to be possessed by the spirit of Jerrod. Angaar says Wylfdene was questioned by the tribal shaman and proved to have extensive knowledge of Jerrod's life. Interesting.\n\nI encountered the restless spirit of a barbarian shaman named Skaldar. He informed me that we were not welcome on the island. He also told me that one of their chieftains, likely Wylfdene, recently rose from the dead. He believed that the body was possessed by a foreign spirit that left a black mark on the land." + } + } + }, + { + "__struct_id": 2, + "End": { + "type": "word", + "value": 1 + }, + "ID": { + "type": "dword", + "value": 3 + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I spoke with Angaar about Wylfdene. It seems Wylfdene claims to be possessed by the spirit of Jerrod. Angaar says Wylfdene was questioned by the tribal shaman and proved to have extensive knowledge of Jerrod's life. Interesting.\n\nI encountered the restless spirit of a barbarian shaman named Skaldar. He informed me that we were not welcome on the island. He also told me that one of their chieftains, likely Wylfdene, recently rose from the dead. He believed that the body was possessed by a foreign spirit that left a black mark on the land.\n\nI gave Hjollder the amulet we found in Wylfdene's tomb. The defaced insignia coupled with the desecration of the tomb was proof enough to convince the shaman that the spirit inhabiting Wylfdene's body could not possibly be that of the barbarian hero, Jerrod." + } + } + } + ] + }, + "Name": { + "type": "cexolocstring", + "value": { + "0": "Wylfdene" + } + }, + "Picture": { + "type": "word", + "value": 65535 + }, + "Priority": { + "type": "dword", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "Wylfdene" + }, + "XP": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/src/module/nss/at_002.nss b/src/module/nss/at_002.nss new file mode 100644 index 0000000..5d0a646 --- /dev/null +++ b/src/module/nss/at_002.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_002 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 06/01/2004 18:53:36 +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + + // Set the faction to hate the player, then attack the player + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); +} diff --git a/src/module/nss/at_angaar1.nss b/src/module/nss/at_angaar1.nss new file mode 100644 index 0000000..302e3c6 --- /dev/null +++ b/src/module/nss/at_angaar1.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You gained information from Angaar about Hjollder's banishment."); + RewardPartyXP(400, GetPCSpeaker()); +} diff --git a/src/module/nss/at_angaar2.nss b/src/module/nss/at_angaar2.nss new file mode 100644 index 0000000..07fb752 --- /dev/null +++ b/src/module/nss/at_angaar2.nss @@ -0,0 +1,35 @@ +#include "x2_inc_cutscene" + +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + + SetLocalInt(OBJECT_SELF, "angaar", 3); + + ///CutDisableCutscene(1, 0.0, 0.0,RESTORE_TYPE_NONE); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + ///CutSetCutsceneMode(0.0, oPartyMember, FALSE, FALSE, TRUE, FALSE, TRUE); + SetCommandable(TRUE, oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + SetCommandable(TRUE, oFirstMember); + ///CutSetCutsceneMode(0.0, oFirstMember, FALSE, FALSE, TRUE, FALSE, TRUE); + } + +} diff --git a/src/module/nss/at_angaar3.nss b/src/module/nss/at_angaar3.nss new file mode 100644 index 0000000..4a94fb7 --- /dev/null +++ b/src/module/nss/at_angaar3.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You gained information from Angaar about the assassination attempt."); + RewardPartyXP(400, GetPCSpeaker()); + SetLocalInt(OBJECT_SELF, "ANGAARINFO2", 1); +} diff --git a/src/module/nss/at_angaar4.nss b/src/module/nss/at_angaar4.nss new file mode 100644 index 0000000..542051c --- /dev/null +++ b/src/module/nss/at_angaar4.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You gained information from Angaar about Wylfdene."); + RewardPartyXP(400, GetPCSpeaker()); + SetLocalInt(OBJECT_SELF, "ANGAARINFO1", 1); +} diff --git a/src/module/nss/at_angaar5.nss b/src/module/nss/at_angaar5.nss new file mode 100644 index 0000000..f0f49e1 --- /dev/null +++ b/src/module/nss/at_angaar5.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = !(GetLocalInt(OBJECT_SELF, "ANGAARINFO1") == 1); +return nAccept; +} diff --git a/src/module/nss/at_angaar6.nss b/src/module/nss/at_angaar6.nss new file mode 100644 index 0000000..77e97b2 --- /dev/null +++ b/src/module/nss/at_angaar6.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = !(GetLocalInt(OBJECT_SELF, "ANGAARINFO2") == 1); +return nAccept; +} diff --git a/src/module/nss/at_baldemar1.nss b/src/module/nss/at_baldemar1.nss new file mode 100644 index 0000000..5140eec --- /dev/null +++ b/src/module/nss/at_baldemar1.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You uncovered the truth about the assassination plot."); + RewardPartyXP(600, GetPCSpeaker()); +} diff --git a/src/module/nss/at_baldemar2.nss b/src/module/nss/at_baldemar2.nss new file mode 100644 index 0000000..8cf92ff --- /dev/null +++ b/src/module/nss/at_baldemar2.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You uncovered the truth about the assassination plot and convinced Baldemar to come clean before the council."); + RewardPartyXP(800, GetPCSpeaker()); +} diff --git a/src/module/nss/at_barbgroup_atk.nss b/src/module/nss/at_barbgroup_atk.nss new file mode 100644 index 0000000..b59ff08 --- /dev/null +++ b/src/module/nss/at_barbgroup_atk.nss @@ -0,0 +1,63 @@ +//:://///////////////////////////////////////////// +//:: FileName at_barbgroup_atk +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 24/01/04 20:54:36 +//::////////////////////////////////////////////// +#include "nw_i0_generic" +#include "x2_inc_cutscene" + +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + object oGate = GetObjectByTag("dr_barbgate"); + object oWP = GetObjectByTag("wp_doorlock"); + + ///effect eEffect = EffectCutsceneParalyze(); + + ActionMoveToObject(oGate, FALSE); + ActionUnlockObject(oGate); + ActionOpenDoor(oGate); + ActionMoveToObject(oWP, FALSE); + ActionCloseDoor(oGate); + DelayCommand(10.0, SetLocked(oGate, TRUE)); + ///CutDisableCutscene(1, 10.5, 10.5, RESTORE_TYPE_NONE); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + DelayCommand(10.5, SetCommandable(TRUE, oPartyMember)); + ///DelayCommand(10.5, RemoveEffect(oPartyMember, eEffect)); + DelayCommand(12.0, AdjustReputation(oPartyMember, oBarb1, -100)); + DelayCommand(12.0, DetermineCombatRound(oPartyMember)); + + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + DelayCommand(10.5, SetCommandable(TRUE, oFirstMember)); + ///CutSetCutsceneMode(10.5, oFirstMember, FALSE, FALSE, TRUE, FALSE, TRUE); + DelayCommand(12.0, AdjustReputation(oFirstMember, oBarb1, -100)); + DelayCommand(12.0, DetermineCombatRound(oFirstMember)); + + DelayCommand(12.0, AssignCommand(oBarb1, ActionAttack(oPC))); + DelayCommand(12.0, AssignCommand(oBarb2, ActionAttack(oPC))); + DelayCommand(12.0, AssignCommand(oBarb3, ActionAttack(oPC))); + DelayCommand(12.0, AssignCommand(oBarb4, ActionAttack(oPC))); + DelayCommand(12.0, AssignCommand(oBarb5, ActionAttack(oPC))); + DelayCommand(12.0, AssignCommand(oBarb6, ActionAttack(oPC))); + } + DelayCommand(8.0, DestroyObject(OBJECT_SELF, 4.0)); +} diff --git a/src/module/nss/at_bi_meb_attack.nss b/src/module/nss/at_bi_meb_attack.nss new file mode 100644 index 0000000..315b747 --- /dev/null +++ b/src/module/nss/at_bi_meb_attack.nss @@ -0,0 +1,43 @@ +//:://///////////////////////////////////////////// +//:: FileName at_bi_meb_attack +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 21/03/04 16:11:45 +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + + { + while (GetIsObjectValid(oPartyMember)) + { + if (!GetIsDead (oPartyMember)) + { + AdjustReputation(oPartyMember, OBJECT_SELF, -100); + DetermineCombatRound(oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); + } + + object oWP1 = GetObjectByTag("WP_BI_SPAWN_WV_01"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_BI_SPAWN_WV_02"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_BI_SPAWN_WV_03"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_BI_SPAWN_WV_04"); + location lWP4 = GetLocation(oWP4); + + CreateObject(OBJECT_TYPE_CREATURE, "wailingvirgin", lWP1, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wailingvirgin", lWP2, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wailingvirgin", lWP3, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wailingvirgin", lWP4, FALSE); +} diff --git a/src/module/nss/at_bi_pb_attk.nss b/src/module/nss/at_bi_pb_attk.nss new file mode 100644 index 0000000..51a70e4 --- /dev/null +++ b/src/module/nss/at_bi_pb_attk.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: FileName at_bi_pb_attk +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 07/02/04 15:39:44 +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + object oWP1 = GetObjectByTag("WP_BI_PB_1"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_BI_PB_2"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_BI_PB_3"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_BI_PB_4"); + location lWP4 = GetLocation(oWP4); + object oWP5 = GetObjectByTag("WP_BI_PB_5"); + location lWP5 = GetLocation(oWP5); + object oWP6 = GetObjectByTag("WP_BI_PB_6"); + location lWP6 = GetLocation(oWP6); + + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AdjustReputation(oPartyMember, OBJECT_SELF, -100); + DetermineCombatRound(oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); + } + + CreateObject(OBJECT_TYPE_CREATURE, "bbspirit", lWP1, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wolfspirit", lWP2, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wolfspirit", lWP3, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wolfspirit", lWP4, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "wolfspirit", lWP5, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "bbspirit", lWP6, FALSE); +} diff --git a/src/module/nss/at_bi_vex_arm2.nss b/src/module/nss/at_bi_vex_arm2.nss new file mode 100644 index 0000000..bda77d3 --- /dev/null +++ b/src/module/nss/at_bi_vex_arm2.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_bi_vex_arm2 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 14:57:28 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + CreateItemOnObject("vexingarmour2", GetPCSpeaker(), 1); + + DestroyObject(OBJECT_SELF); + +} diff --git a/src/module/nss/at_dr_finald_001.nss b/src/module/nss/at_dr_finald_001.nss new file mode 100644 index 0000000..6d1ce23 --- /dev/null +++ b/src/module/nss/at_dr_finald_001.nss @@ -0,0 +1,11 @@ + +void main() +{ + object oClicker = GetClickingObject(); + object oTarget = GetTransitionTarget(OBJECT_SELF); + + SetAreaTransitionBMP(AREA_TRANSITION_RANDOM); + + DoSinglePlayerAutoSave(); + AssignCommand(oClicker,JumpToObject(oTarget)); +} diff --git a/src/module/nss/at_finafight.nss b/src/module/nss/at_finafight.nss new file mode 100644 index 0000000..8947f3f --- /dev/null +++ b/src/module/nss/at_finafight.nss @@ -0,0 +1,43 @@ +//:://///////////////////////////////////////////// +//:: FileName at_finafight +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 01/06/04 17:20:42 +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + + { + while (GetIsObjectValid(oPartyMember)) + { + if (!GetIsDead (oPartyMember)) + { + AdjustReputation(oPartyMember, OBJECT_SELF, -100); + DetermineCombatRound(oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); + } + + object oWP1 = GetObjectByTag("WP_SAHKING"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_SAHG1"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_SAHG2"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_SAHPRIEST"); + location lWP4 = GetLocation(oWP4); + + CreateObject(OBJECT_TYPE_CREATURE, "sahuaginking", lWP1, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "sahuaginroyal", lWP2, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "sahuaginroyal", lWP3, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "sahuaginprieste", lWP4, FALSE); +} diff --git a/src/module/nss/at_findhjollder.nss b/src/module/nss/at_findhjollder.nss new file mode 100644 index 0000000..e55c806 --- /dev/null +++ b/src/module/nss/at_findhjollder.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName at_give1000xp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 16:35:35 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You have located Hjollder."); + RewardPartyXP(1000, GetPCSpeaker()); + SetLocalInt(OBJECT_SELF, "foundhjollder", 1); + +} diff --git a/src/module/nss/at_findhjollder2.nss b/src/module/nss/at_findhjollder2.nss new file mode 100644 index 0000000..cb3efde --- /dev/null +++ b/src/module/nss/at_findhjollder2.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_give1000xp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 16:35:35 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You gave Wylfdene's insignia to Hjollder as proof."); + RewardPartyXP(2000, GetPCSpeaker()); + +} diff --git a/src/module/nss/at_give1000xp.nss b/src/module/nss/at_give1000xp.nss new file mode 100644 index 0000000..feb746e --- /dev/null +++ b/src/module/nss/at_give1000xp.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_give1000xp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 16:35:35 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(1000, GetPCSpeaker()); + +} diff --git a/src/module/nss/at_givegloomweap.nss b/src/module/nss/at_givegloomweap.nss new file mode 100644 index 0000000..0434d10 --- /dev/null +++ b/src/module/nss/at_givegloomweap.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName at_givegloomweap +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 17:49:09 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + if(GetLocalInt(OBJECT_SELF, "gfcsword") == 1) + { + CreateItemOnObject("kissofgloomfrost", GetPCSpeaker(), 1); + } + + if(GetLocalInt(OBJECT_SELF, "gfcgreatsword") == 1) + { + CreateItemOnObject("handofgloomfrost", GetPCSpeaker(), 1); + } + + if(GetLocalInt(OBJECT_SELF, "gfcclub") == 1) + { + CreateItemOnObject("fistofgloomfrost", GetPCSpeaker(), 1); + } + + if(GetLocalInt(OBJECT_SELF, "gfchal") == 1) + { + CreateItemOnObject("tongueofthegloom", GetPCSpeaker(), 1); + } + + if(GetLocalInt(OBJECT_SELF, "gfcdagger") == 1) + { + CreateItemOnObject("fangofthegloomfr", GetPCSpeaker(), 1); + } +} diff --git a/src/module/nss/at_givemirror.nss b/src/module/nss/at_givemirror.nss new file mode 100644 index 0000000..33dddb7 --- /dev/null +++ b/src/module/nss/at_givemirror.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName at_givemirror +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 18:00:30 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + CreateItemOnObject("mirrorofblackice", GetPCSpeaker(), 1); + +} diff --git a/src/module/nss/at_giverose.nss b/src/module/nss/at_giverose.nss new file mode 100644 index 0000000..2baa5c4 --- /dev/null +++ b/src/module/nss/at_giverose.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_giverose +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 20:20:59 +//::////////////////////////////////////////////// +void main() +{ + object oHailee = GetObjectByTag("Murdaugh"); + // Give the speaker the items + CreateItemOnObject("glacierrose", GetPCSpeaker(), 1); + + SetLocalInt(oHailee, "glacierrose", 2); + +} diff --git a/src/module/nss/at_givetsshield.nss b/src/module/nss/at_givetsshield.nss new file mode 100644 index 0000000..0e56db3 --- /dev/null +++ b/src/module/nss/at_givetsshield.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName at_givetsshield +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 19:29:58 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + CreateItemOnObject("sunderedshield", GetPCSpeaker(), 1); + +} diff --git a/src/module/nss/at_glacierrose.nss b/src/module/nss/at_glacierrose.nss new file mode 100644 index 0000000..7935d90 --- /dev/null +++ b/src/module/nss/at_glacierrose.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You have discovered a Glacier Rose for Murdaugh."); + RewardPartyXP(2000, GetPCSpeaker()); +} diff --git a/src/module/nss/at_lycancure.nss b/src/module/nss/at_lycancure.nss new file mode 100644 index 0000000..811f208 --- /dev/null +++ b/src/module/nss/at_lycancure.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName at_lycancure +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 20:53:03 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + CreateItemOnObject("selunescaress", GetPCSpeaker(), 1); + +} diff --git a/src/module/nss/at_newmbice.nss b/src/module/nss/at_newmbice.nss new file mode 100644 index 0000000..43b140b --- /dev/null +++ b/src/module/nss/at_newmbice.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_newmbice +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 26/04/04 17:13:21 +//::////////////////////////////////////////////// +void main() +{ + object oMirror = GetObjectByTag("mirrorofblackice"); + // Give the speaker the items + CreateItemOnObject("blackiceamulet", GetPCSpeaker(), 1); + DestroyObject(oMirror); + +} diff --git a/src/module/nss/at_savekieranxp.nss b/src/module/nss/at_savekieranxp.nss new file mode 100644 index 0000000..5b7fcd3 --- /dev/null +++ b/src/module/nss/at_savekieranxp.nss @@ -0,0 +1,9 @@ +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You protected Kieran from the Hosttower assassins."); + RewardPartyXP(1000, GetPCSpeaker()); + SetLocalInt(OBJECT_SELF, "savekieran", 2); +} diff --git a/src/module/nss/at_seer1.nss b/src/module/nss/at_seer1.nss new file mode 100644 index 0000000..c83c55d --- /dev/null +++ b/src/module/nss/at_seer1.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You have learned Wylfdene's weakness."); + RewardPartyXP(2000, GetPCSpeaker()); +} diff --git a/src/module/nss/at_shop_edion.nss b/src/module/nss/at_shop_edion.nss new file mode 100644 index 0000000..221daf6 --- /dev/null +++ b/src/module/nss/at_shop_edion.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName at_shop_edion +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 07/02/04 21:42:42 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("shop_edion"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/at_shop_emmer.nss b/src/module/nss/at_shop_emmer.nss new file mode 100644 index 0000000..675e917 --- /dev/null +++ b/src/module/nss/at_shop_emmer.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName at_shop_emmer +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 21:30:02 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("shop_emmerich"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/at_shop_tiernon.nss b/src/module/nss/at_shop_tiernon.nss new file mode 100644 index 0000000..462bd2f --- /dev/null +++ b/src/module/nss/at_shop_tiernon.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName at_shop_tiernon +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 19:06:41 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("shop_tiernon"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/at_skald_attck.nss b/src/module/nss/at_skald_attck.nss new file mode 100644 index 0000000..7569ff0 --- /dev/null +++ b/src/module/nss/at_skald_attck.nss @@ -0,0 +1,43 @@ +//:://///////////////////////////////////////////// +//:: FileName at_skald_attck +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 07/02/04 19:00:40 +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + object oBarb1 = GetObjectByTag("ghostshaman1"); + object oBarb2 = GetObjectByTag("ghostshaman2"); + object oBarb3 = GetObjectByTag("ghostshaman3"); + object oBarb4 = GetObjectByTag("ghostshaman4"); + + // Set the faction to hate the player, then attack the player + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AdjustReputation(oPartyMember, OBJECT_SELF, -100); + DetermineCombatRound(oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); + } + + AssignCommand(oBarb1, DetermineCombatRound(oPC)); + AssignCommand(oBarb2, DetermineCombatRound(oPC)); + AssignCommand(oBarb3, DetermineCombatRound(oPC)); + AssignCommand(oBarb4, DetermineCombatRound(oPC)); + +} diff --git a/src/module/nss/at_takerose.nss b/src/module/nss/at_takerose.nss new file mode 100644 index 0000000..48bd0f6 --- /dev/null +++ b/src/module/nss/at_takerose.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName at_takerose +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 09/05/04 19:40:56 +//::////////////////////////////////////////////// +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "glacierrose"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); + + SetLocalInt(OBJECT_SELF, "glacierrose", 3); +} diff --git a/src/module/nss/at_taketsshield.nss b/src/module/nss/at_taketsshield.nss new file mode 100644 index 0000000..f1cd163 --- /dev/null +++ b/src/module/nss/at_taketsshield.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_taketsshield +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 19:29:29 +//::////////////////////////////////////////////// +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetObjectByTag("tiernonssundered"); + + DestroyObject(oItemToTake); +} diff --git a/src/module/nss/at_takewti.nss b/src/module/nss/at_takewti.nss new file mode 100644 index 0000000..749e154 --- /dev/null +++ b/src/module/nss/at_takewti.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_takewti +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 18:26:30 +//::////////////////////////////////////////////// +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetObjectByTag("wti"); + + DestroyObject(oItemToTake); +} diff --git a/src/module/nss/at_tiernon1.nss b/src/module/nss/at_tiernon1.nss new file mode 100644 index 0000000..d224f4e --- /dev/null +++ b/src/module/nss/at_tiernon1.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You have aided Tiernon in the creation of his life's work."); + RewardPartyXP(800, GetPCSpeaker()); +} diff --git a/src/module/nss/at_vexingt_arm1.nss b/src/module/nss/at_vexingt_arm1.nss new file mode 100644 index 0000000..38d52dc --- /dev/null +++ b/src/module/nss/at_vexingt_arm1.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_vexingt_arm1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 21/03/04 18:31:34 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + DestroyObject(OBJECT_SELF); + CreateItemOnObject("vexingarmour1", GetPCSpeaker(), 1); + + + +} diff --git a/src/module/nss/at_vexingt_arm3.nss b/src/module/nss/at_vexingt_arm3.nss new file mode 100644 index 0000000..bbbd697 --- /dev/null +++ b/src/module/nss/at_vexingt_arm3.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName at_vexingt_arm1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 21/03/04 18:31:34 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + DestroyObject(OBJECT_SELF); + CreateItemOnObject("vexingarmour3", GetPCSpeaker(), 1); + + + +} diff --git a/src/module/nss/at_wylfcon1.nss b/src/module/nss/at_wylfcon1.nss new file mode 100644 index 0000000..7275690 --- /dev/null +++ b/src/module/nss/at_wylfcon1.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_wylfcon1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You learned of Wylfdene's bonding with the spirit of Jerrod"); + RewardPartyXP(800, GetPCSpeaker()); +} diff --git a/src/module/nss/at_wylfcon2.nss b/src/module/nss/at_wylfcon2.nss new file mode 100644 index 0000000..bc1d045 --- /dev/null +++ b/src/module/nss/at_wylfcon2.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_wylfcon2 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You tried to reason with Wylfdene and bring peace to the Ten-Towns."); + RewardPartyXP(800, GetPCSpeaker()); +} diff --git a/src/module/nss/at_wylfcon2_1.nss b/src/module/nss/at_wylfcon2_1.nss new file mode 100644 index 0000000..371734f --- /dev/null +++ b/src/module/nss/at_wylfcon2_1.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_angaar1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You have exposed Wylfdene and revealed the dragon queen Icasaracht."); + RewardPartyXP(2000, GetPCSpeaker()); +} diff --git a/src/module/nss/at_wylfcon3.nss b/src/module/nss/at_wylfcon3.nss new file mode 100644 index 0000000..a552ce3 --- /dev/null +++ b/src/module/nss/at_wylfcon3.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_wylfcon3 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 17/01/04 21:24:48 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + SendMessageToPC(GetPCSpeaker(), "You discovered the assassination plot against Wylfdene."); + RewardPartyXP(800, GetPCSpeaker()); +} diff --git a/src/module/nss/at_xactile_shop.nss b/src/module/nss/at_xactile_shop.nss new file mode 100644 index 0000000..5124ffe --- /dev/null +++ b/src/module/nss/at_xactile_shop.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName at_xactile_shop +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 12/06/04 15:33:58 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("XACTILE_SHOP"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/at_xp_1000.nss b/src/module/nss/at_xp_1000.nss new file mode 100644 index 0000000..9e05f7f --- /dev/null +++ b/src/module/nss/at_xp_1000.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_xp_1500 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 02:19:20 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(1000, GetPCSpeaker()); + +} diff --git a/src/module/nss/at_xp_1500.nss b/src/module/nss/at_xp_1500.nss new file mode 100644 index 0000000..619bedb --- /dev/null +++ b/src/module/nss/at_xp_1500.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName at_xp_1500 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 02:19:20 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(1500, GetPCSpeaker()); + +} diff --git a/src/module/nss/atta_sc.nss b/src/module/nss/atta_sc.nss new file mode 100644 index 0000000..87c602e --- /dev/null +++ b/src/module/nss/atta_sc.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName atta_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 20:45:12 +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + + // Set the faction to hate the player, then attack the player + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); +} diff --git a/src/module/nss/attack_sc.nss b/src/module/nss/attack_sc.nss new file mode 100644 index 0000000..e8df29c --- /dev/null +++ b/src/module/nss/attack_sc.nss @@ -0,0 +1,31 @@ +#include "NW_I0_GENERIC" +#include "x0_i0_henchman" + +void main() +{ + + ClearAllActions(); + FireHenchman(GetPCSpeaker()); + SetPlotFlag(OBJECT_SELF,FALSE); + SetImmortal(OBJECT_SELF, FALSE); + SetIsDestroyable(TRUE, FALSE, FALSE); + SetLocalInt(OBJECT_SELF, "DieLama", 1); + + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + { + while (GetIsObjectValid(oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + SetIsTemporaryEnemy(oPartyMember); + DetermineCombatRound(); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + SetIsTemporaryEnemy(oFirstMember); + DetermineCombatRound(); + } +} + diff --git a/src/module/nss/baddie_sc.nss b/src/module/nss/baddie_sc.nss new file mode 100644 index 0000000..15ff91c --- /dev/null +++ b/src/module/nss/baddie_sc.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName baddie_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 18:19:24 +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_EVIL) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/bdexp_sc.nss b/src/module/nss/bdexp_sc.nss new file mode 100644 index 0000000..892cbba --- /dev/null +++ b/src/module/nss/bdexp_sc.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName bdexp_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 18:31:02 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some XP + GiveXPToCreature(GetPCSpeaker(), 1500); + +} diff --git a/src/module/nss/bloodiron.nss b/src/module/nss/bloodiron.nss new file mode 100644 index 0000000..862a015 --- /dev/null +++ b/src/module/nss/bloodiron.nss @@ -0,0 +1,117 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_INSTANT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_HEALING_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + effect eEffect2 = EffectHeal(3); + + ApplyEffectToObject(duration, eEffect, oPC); + ApplyEffectToObject(duration, eEffect2, oPC); + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/charmer_sc.nss b/src/module/nss/charmer_sc.nss new file mode 100644 index 0000000..454c98b --- /dev/null +++ b/src/module/nss/charmer_sc.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName charmer_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 21:36:20 +//::////////////////////////////////////////////// +int StartingConditional() +{ + if(!(GetAbilityScore(GetPCSpeaker(), ABILITY_CHARISMA) > 15)) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/cloakofdisplacem.nss b/src/module/nss/cloakofdisplacem.nss new file mode 100644 index 0000000..38d6a7e --- /dev/null +++ b/src/module/nss/cloakofdisplacem.nss @@ -0,0 +1,121 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_BLUR); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + ApplyEffectToObject(duration, eEffect, oPC); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_BLUR); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + RemoveEffect(oPC, eEffect); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/contactotherplan.nss b/src/module/nss/contactotherplan.nss new file mode 100644 index 0000000..e68e54f --- /dev/null +++ b/src/module/nss/contactotherplan.nss @@ -0,0 +1,114 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + object oSpirit = GetObjectByTag("planarspirit"); + + location lSpawn = GetLocation(oPC); + + CreateObject(OBJECT_TYPE_CREATURE, "planarspirit", lSpawn); + ActionDoCommand(AssignCommand(oSpirit, ActionStartConversation(oPC,"",FALSE,FALSE))); + + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/deaddragon.nss b/src/module/nss/deaddragon.nss new file mode 100644 index 0000000..d7cfdf0 --- /dev/null +++ b/src/module/nss/deaddragon.nss @@ -0,0 +1,329 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// +//:: Updated 2003-08-20 Georg Zoeller: Added check for variables to active spawn in conditions without changing the spawnscript + + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +#include "x2_inc_switches" + +void main() +{ + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + //-------------------------------------------------------------------------- + // Enable stealth mode by setting a variable on the creature + // Great for ambushes + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_STEALTH); + } + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + //-------------------------------------------------------------------------- + // Make creature enter search mode after spawning by setting a variable + // Great for guards, etc + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_SEARCH); + } + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + //-------------------------------------------------------------------------- + // Enable immobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE) + { + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + } + // * Same as above, except NPC will wander randomly around the + // * area. + // * + // SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + + //-------------------------------------------------------------------------- + // Enable mobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE) + { + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + } + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + // SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + //* Create a small amount of treasure on the creature + if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) && + (GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) ) + { + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + } + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_GHOST_TRANSPARENT); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eGhosty = EffectVisualEffect(vfx); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + ApplyEffectToObject(duration, eGhosty, OBJECT_SELF); + + } + SetLocalInt(OBJECT_SELF, "vfx2", VFX_DUR_PROT_STONESKIN); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eStone = EffectVisualEffect(vfx2); + effect eDeath = EffectDeath(FALSE, FALSE); + + SetIsDestroyable(FALSE, FALSE, FALSE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eStone, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDeath, OBJECT_SELF); + + + +} diff --git a/src/module/nss/dr_sc_icepdrent.nss b/src/module/nss/dr_sc_icepdrent.nss new file mode 100644 index 0000000..a67cd09 --- /dev/null +++ b/src/module/nss/dr_sc_icepdrent.nss @@ -0,0 +1,53 @@ +#include "x0_i0_secret" + +void main() +{ + object oPC = GetLastUsedBy(); + object oDest = GetObjectByTag("WP_SPAWN_ICEPAL_EXIT"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + if(!GetIsSecretItemOpen(OBJECT_SELF)) + { + // play animation of user opening it + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID)); + DelayCommand(1.0, ActionPlayAnimation(ANIMATION_PLACEABLE_OPEN)); + SetIsSecretItemOpen(OBJECT_SELF, TRUE); + } + else + { + // it's open -- go through and then close + AssignCommand(oPC, ClearAllActions()); + AssignCommand(oPC, JumpToLocation (lDest)); + ActionPlayAnimation(ANIMATION_PLACEABLE_CLOSE); + SetIsSecretItemOpen(OBJECT_SELF, FALSE); + } + + if (iAnimal == TRUE) + { + + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + + AssignCommand( oHenchman, JumpToLocation(lDest)); + } +} +} diff --git a/src/module/nss/dr_sc_secretdr1.nss b/src/module/nss/dr_sc_secretdr1.nss new file mode 100644 index 0000000..fdaa83a --- /dev/null +++ b/src/module/nss/dr_sc_secretdr1.nss @@ -0,0 +1,53 @@ +#include "x0_i0_secret" + +void main() +{ + object oPC = GetLastUsedBy(); + object oDest = GetObjectByTag("WP_SPAWN_LIGHTDOOR_EXIT"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + if(!GetIsSecretItemOpen(OBJECT_SELF)) + { + // play animation of user opening it + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID)); + DelayCommand(1.0, ActionPlayAnimation(ANIMATION_PLACEABLE_OPEN)); + SetIsSecretItemOpen(OBJECT_SELF, TRUE); + } + else + { + // it's open -- go through and then close + AssignCommand(oPC, ClearAllActions()); + AssignCommand(oPC, JumpToLocation (lDest)); + ActionPlayAnimation(ANIMATION_PLACEABLE_CLOSE); + SetIsSecretItemOpen(OBJECT_SELF, FALSE); + } + + if (iAnimal == TRUE) + { + + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + + AssignCommand( oHenchman, JumpToLocation(lDest)); + } +} +} diff --git a/src/module/nss/dr_sc_secretdr2.nss b/src/module/nss/dr_sc_secretdr2.nss new file mode 100644 index 0000000..c1b301c --- /dev/null +++ b/src/module/nss/dr_sc_secretdr2.nss @@ -0,0 +1,55 @@ +#include "x0_i0_secret" + +void main() +{ + object oPC = GetLastUsedBy(); + object oDest = GetObjectByTag("WP_SPAWN_LIGHTDOOR_03"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + + if(!GetIsSecretItemOpen(OBJECT_SELF)) + { + // play animation of user opening it + AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID)); + DelayCommand(1.0, ActionPlayAnimation(ANIMATION_PLACEABLE_OPEN)); + SetIsSecretItemOpen(OBJECT_SELF, TRUE); + } + else + { + // it's open -- go through and then close + AssignCommand(oPC, ClearAllActions()); + AssignCommand(oPC, JumpToLocation (lDest)); + ActionPlayAnimation(ANIMATION_PLACEABLE_CLOSE); + SetIsSecretItemOpen(OBJECT_SELF, FALSE); + } + + + if (iAnimal == TRUE) + { + + AssignCommand( oAnimal, JumpToLocation(lDest)); + } + if (iDominated == TRUE) + { + + AssignCommand( oDominated, JumpToLocation(lDest)); + } + if (iFamiliar == TRUE) + { + AssignCommand( oFamiliar, JumpToLocation(lDest)); + } + if (iHenchman == TRUE) + { + + AssignCommand( oHenchman, JumpToLocation(lDest)); + } +} +} diff --git a/src/module/nss/evskchk_sc.nss b/src/module/nss/evskchk_sc.nss new file mode 100644 index 0000000..8d5c082 --- /dev/null +++ b/src/module/nss/evskchk_sc.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName evskchk_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 18:32:22 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Perform skill checks + if(!(AutoDC(DC_HARD, SKILL_PERSUADE, GetPCSpeaker()))) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/explss_sc.nss b/src/module/nss/explss_sc.nss new file mode 100644 index 0000000..d0d3f2b --- /dev/null +++ b/src/module/nss/explss_sc.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName explss_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 21:10:21 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some XP + GiveXPToCreature(GetPCSpeaker(), 500); + +} diff --git a/src/module/nss/expmr.nss b/src/module/nss/expmr.nss new file mode 100644 index 0000000..db48ef6 --- /dev/null +++ b/src/module/nss/expmr.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName expmr +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 21:10:01 +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some XP + GiveXPToCreature(GetPCSpeaker(), 1000); + +} diff --git a/src/module/nss/fistofgloomfrost.nss b/src/module/nss/fistofgloomfrost.nss new file mode 100644 index 0000000..9632049 --- /dev/null +++ b/src/module/nss/fistofgloomfrost.nss @@ -0,0 +1,116 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + int iRoll = d100(1); + int iBlud = d10(1); + + if(iRoll > 94) + { + effect eBluddamage = EffectDamage(iBlud,DAMAGE_TYPE_BLUDGEONING); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBluddamage,oSpellTarget); + } + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/gdchk_sc.nss b/src/module/nss/gdchk_sc.nss new file mode 100644 index 0000000..0146c64 --- /dev/null +++ b/src/module/nss/gdchk_sc.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName gdchk_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 18:31:29 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Perform skill checks + if(!(AutoDC(DC_HARD, SKILL_PERSUADE, GetPCSpeaker()))) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/gdexp_sc.nss b/src/module/nss/gdexp_sc.nss new file mode 100644 index 0000000..3e72c02 --- /dev/null +++ b/src/module/nss/gdexp_sc.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName gdexp_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 18:24:30 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(1500, GetPCSpeaker()); + +} diff --git a/src/module/nss/gfcweapon.nss b/src/module/nss/gfcweapon.nss new file mode 100644 index 0000000..2e7e15f --- /dev/null +++ b/src/module/nss/gfcweapon.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = !(GetLocalInt(OBJECT_SELF, "gfcweapon") == 1); +return nAccept; +} diff --git a/src/module/nss/goody_sc.nss b/src/module/nss/goody_sc.nss new file mode 100644 index 0000000..23538b1 --- /dev/null +++ b/src/module/nss/goody_sc.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName goody_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 18:18:46 +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/handofgloomfrost.nss b/src/module/nss/handofgloomfrost.nss new file mode 100644 index 0000000..cabd61f --- /dev/null +++ b/src/module/nss/handofgloomfrost.nss @@ -0,0 +1,115 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + int iFrost = d6(2); + + effect eEffect = EffectKnockdown(); + + if((d100(1) > 94)) + { + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oSpellTarget, 18.0); + } + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/hif_onacquireite.nss b/src/module/nss/hif_onacquireite.nss new file mode 100644 index 0000000..effa749 --- /dev/null +++ b/src/module/nss/hif_onacquireite.nss @@ -0,0 +1,13 @@ +// prc_onaquire,x2_mod_def_aqu +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onacquireitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onaquire", OBJECT_SELF); + ExecuteScript("x2_mod_def_aqu", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onactivateit.nss b/src/module/nss/hif_onactivateit.nss new file mode 100644 index 0000000..e58d75e --- /dev/null +++ b/src/module/nss/hif_onactivateit.nss @@ -0,0 +1,13 @@ +// prc_onactivate,x2_mod_def_act +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onactivateitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onactivate", OBJECT_SELF); + ExecuteScript("x2_mod_def_act", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onmoduleload.nss b/src/module/nss/hif_onmoduleload.nss new file mode 100644 index 0000000..d8504b4 --- /dev/null +++ b/src/module/nss/hif_onmoduleload.nss @@ -0,0 +1,13 @@ +// prc_onmodload,x2_mod_def_load +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onmoduleload event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onmodload", OBJECT_SELF); + ExecuteScript("x2_mod_def_load", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerdeat.nss b/src/module/nss/hif_onplayerdeat.nss new file mode 100644 index 0000000..be23eb4 --- /dev/null +++ b/src/module/nss/hif_onplayerdeat.nss @@ -0,0 +1,13 @@ +// prc_ondeath,how_o0_death +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdeath event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondeath", OBJECT_SELF); + ExecuteScript("how_o0_death", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerdyin.nss b/src/module/nss/hif_onplayerdyin.nss new file mode 100644 index 0000000..2c0ee4f --- /dev/null +++ b/src/module/nss/hif_onplayerdyin.nss @@ -0,0 +1,13 @@ +// prc_ondying,nw_o0_dying +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdying event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondying", OBJECT_SELF); + ExecuteScript("nw_o0_dying", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerequi.nss b/src/module/nss/hif_onplayerequi.nss new file mode 100644 index 0000000..f7fa8ee --- /dev/null +++ b/src/module/nss/hif_onplayerequi.nss @@ -0,0 +1,13 @@ +// prc_equip,x2_mod_def_equ +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerequipitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_equip", OBJECT_SELF); + ExecuteScript("x2_mod_def_equ", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerresp.nss b/src/module/nss/hif_onplayerresp.nss new file mode 100644 index 0000000..ed4f3ac --- /dev/null +++ b/src/module/nss/hif_onplayerresp.nss @@ -0,0 +1,13 @@ +// prc_onrespawn,how_o0_respawn +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrespawn event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onrespawn", OBJECT_SELF); + ExecuteScript("how_o0_respawn", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayerrest.nss b/src/module/nss/hif_onplayerrest.nss new file mode 100644 index 0000000..7536f05 --- /dev/null +++ b/src/module/nss/hif_onplayerrest.nss @@ -0,0 +1,13 @@ +// prc_rest,x2_mod_def_rest +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrest event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_rest", OBJECT_SELF); + ExecuteScript("x2_mod_def_rest", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onplayeruneq.nss b/src/module/nss/hif_onplayeruneq.nss new file mode 100644 index 0000000..efab99c --- /dev/null +++ b/src/module/nss/hif_onplayeruneq.nss @@ -0,0 +1,13 @@ +// prc_unequip,x2_mod_def_unequ +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerunequipitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_unequip", OBJECT_SELF); + ExecuteScript("x2_mod_def_unequ", OBJECT_SELF); +} diff --git a/src/module/nss/hif_onunaquireit.nss b/src/module/nss/hif_onunaquireit.nss new file mode 100644 index 0000000..f08e872 --- /dev/null +++ b/src/module/nss/hif_onunaquireit.nss @@ -0,0 +1,13 @@ +// prc_onunaquire,x2_mod_def_unaqu +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onunaquireitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onunaquire", OBJECT_SELF); + ExecuteScript("x2_mod_def_unaqu", OBJECT_SELF); +} diff --git a/src/module/nss/ho_d1_castprevil.nss b/src/module/nss/ho_d1_castprevil.nss new file mode 100644 index 0000000..483b32a --- /dev/null +++ b/src/module/nss/ho_d1_castprevil.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Deekin_Spell_Cast", SPELL_PROTECTION_FROM_EVIL); +} diff --git a/src/module/nss/how_ch_hen_death.nss b/src/module/nss/how_ch_hen_death.nss new file mode 100644 index 0000000..e2a9ac0 --- /dev/null +++ b/src/module/nss/how_ch_hen_death.nss @@ -0,0 +1,80 @@ +//::////////////////////////////////////////////////// +//:: X0_CH_HEN_DEATH +//:: Copyright (c) 2002 Floodgate Entertainment +//::////////////////////////////////////////////////// +/* + OnDeath handler for henchmen ONLY. Causes them to respawn at + (in order of preference) the respawn point of their master + or their own starting location. + */ +//::////////////////////////////////////////////////// +//:: Created By: Naomi Novik +//:: Created On: 10/09/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_henchman" + +void main() +{ + // Handle a bunch of stuff to keep us from running around, + // dying again, etc. + PreRespawnSetup(); + + // Call for healing + DelayCommand(0.5, VoiceHealMe(TRUE)); + + // Get our last master + object oPC = GetLastMaster(); + object oSelf = OBJECT_SELF; + + + // Clear dialogue events + ClearAllDialogue(oPC, OBJECT_SELF); + ClearAllActions(); + + string sAreaTag = GetTag(GetArea(OBJECT_SELF)); + // * in final battle area henchmen death is now permanent + if (sAreaTag == "IcePalaceIcasarachtsLair") + { + + SetPlotFlag(OBJECT_SELF,FALSE); + SetImmortal(OBJECT_SELF, FALSE); + SetIsDestroyable(TRUE, FALSE, FALSE); + DestroyObject(OBJECT_SELF, 0.2); + return; + } + + if (GetLocalInt(OBJECT_SELF, "DieLama") == 1) + { + // SpawnScriptDebugger(); + // * if you kill a henchmen who has never had a master + // * then permanently kill them to prevent + // * faction issues. + SetPlotFlag(OBJECT_SELF,FALSE); + SetImmortal(OBJECT_SELF, FALSE); + SetIsDestroyable(TRUE, FALSE, FALSE); + DestroyObject(OBJECT_SELF, 0.2); + return; + } + + // If we don't have a master OR he has died, respawn immediately + // April 2003, in some areas the henchmen has to respawn immediately + // back for pathfinding reasons (i.e., if they die in front of the dragon + // the dragon will act stupid + if (!GetIsObjectValid(oPC) || GetIsDead(oPC) == TRUE && GetTag(GetModule()) == "x0_module1" + || sAreaTag =="Q5_DragonCaves" || sAreaTag == "Q3C_AncientTemple") + { + DelayCommand(1.0, RespawnHenchman()); + DelayCommand(1.5, PostRespawnCleanup()); + } + else + { + // BK Feb 2003: Make the henchman rejoin you so that you can use potions on them + DelayCommand(0.1, AddHenchman(oPC, oSelf)); + + // Start the respawn checking + RaiseForRespawn(oPC); + // * henchmen will always stay where they die unless you leave them + // RespawnCheck(oPC); + } +} diff --git a/src/module/nss/how_chil_spawn.nss b/src/module/nss/how_chil_spawn.nss new file mode 100644 index 0000000..9ba1c19 --- /dev/null +++ b/src/module/nss/how_chil_spawn.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Name x2_def_spawn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Default On Spawn script + + + 2003-07-28: Georg Zoeller: + + If you set a ninteger on the creature named + "X2_USERDEFINED_ONSPAWN_EVENTS" + The creature will fire a pre and a post-spawn + event on itself, depending on the value of that + variable + 1 - Fire Userdefined Event 1510 (pre spawn) + 2 - Fire Userdefined Event 1511 (post spawn) + 3 - Fire both events + +*/ +//::////////////////////////////////////////////// +//:: Created By: Keith Warner, Georg Zoeller +//:: Created On: June 11/03 +//::////////////////////////////////////////////// + +const int EVENT_USER_DEFINED_PRESPAWN = 1510; +const int EVENT_USER_DEFINED_POSTSPAWN = 1511; + + +#include "x2_inc_switches" +void main() +{ + // User defined OnSpawn event requested? + int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS"); + + // Pre Spawn Event requested + if (nSpecEvent == 1 || nSpecEvent == 3 ) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN )); + } + + /* Fix for the new golems to reduce their number of attacks */ + + int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS); + if (nNumber >0 ) + { + SetBaseAttackBonus(nNumber); + } + + // Execute default OnSpawn script. + ExecuteScript("nw_c2_default9", OBJECT_SELF); + + + //Post Spawn event requeste + if (nSpecEvent == 2 || nSpecEvent == 3) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN)); + } + + AssignCommand(OBJECT_SELF, SpeakString("Bwahaha! As if I would allow some pig-ape to wear me without being molested! DIE!")); + +} diff --git a/src/module/nss/how_d2_hasprevil.nss b/src/module/nss/how_d2_hasprevil.nss new file mode 100644 index 0000000..4933a97 --- /dev/null +++ b/src/module/nss/how_d2_hasprevil.nss @@ -0,0 +1,9 @@ +// check to see if the henchman has a spell memorized + +int StartingConditional() +{ + int iResult; + + iResult = GetHasSpell(SPELL_PROTECTION_FROM_EVIL, OBJECT_SELF); + return iResult; +} diff --git a/src/module/nss/how_d2_m1_notmet.nss b/src/module/nss/how_d2_m1_notmet.nss new file mode 100644 index 0000000..9ee1c84 --- /dev/null +++ b/src/module/nss/how_d2_m1_notmet.nss @@ -0,0 +1,23 @@ +//::////////////////////////////////////////////////// +//:: X0_D2_M1_NOTMET +//:: Copyright (c) 2002 Floodgate Entertainment +//::////////////////////////////////////////////////// +/* +Henchman/NPC conditional: TRUE if player has not met +the henchman in this act and it is act 1. + */ +//::////////////////////////////////////////////////// +//:: Created By: Naomi Novik +//:: Created On: 09/13/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_henchman" + +int StartingConditional() +{ + if (! GetHasMet(GetPCSpeaker()) ) + { + return TRUE; + } + return FALSE; +} diff --git a/src/module/nss/how_d2_m1_unhire.nss b/src/module/nss/how_d2_m1_unhire.nss new file mode 100644 index 0000000..a433831 --- /dev/null +++ b/src/module/nss/how_d2_m1_unhire.nss @@ -0,0 +1,25 @@ +//::////////////////////////////////////////////////// +//:: X0_D2_M1_UNHIRED +//:: Copyright (c) 2002 Floodgate Entertainment +//::////////////////////////////////////////////////// +/* +This conditional determines if this henchman is currently +not actively hired by anyone and in module 1. Should be +used in the 'Actions Appear When' section of a henchman +conversation only. + */ +//::////////////////////////////////////////////////// +//:: Created By: Naomi Novik +//:: Created On: 09/13/2002 +//::////////////////////////////////////////////////// + +#include "x0_i0_henchman" + +int StartingConditional() +{ + if (!GetIsHired() + && GetHasMet(GetPCSpeaker())) { + return TRUE; + } + return FALSE; +} diff --git a/src/module/nss/how_ed_default7.nss b/src/module/nss/how_ed_default7.nss new file mode 100644 index 0000000..a8800c0 --- /dev/null +++ b/src/module/nss/how_ed_default7.nss @@ -0,0 +1,47 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT7 +/* + Default OnDeath event handler for NPCs. + + Adjusts killer's alignment if appropriate and + alerts allies to our death. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "x2_inc_compon" +#include "x0_i0_spawncond" + +void main() +{ + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + object oKiller = GetLastKiller(); + object oModule = GetModule(); + + // If we're a good/neutral commoner, + // adjust the killer's alignment evil + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + + } + + // Call to allies to let them know we're dead + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + // NOTE: the OnDeath user-defined event does not + // trigger reliably and should probably be removed + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } + craft_drop_items(oKiller); + SetLocalInt(oModule, "innocent", 1); +} diff --git a/src/module/nss/how_ed_ondeath.nss b/src/module/nss/how_ed_ondeath.nss new file mode 100644 index 0000000..c0e5b18 --- /dev/null +++ b/src/module/nss/how_ed_ondeath.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: Name x2_def_ondeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Default OnDeath script +*/ +//::////////////////////////////////////////////// +//:: Created By: Keith Warner +//:: Created On: June 11/03 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("how_ed_default7", OBJECT_SELF); +} diff --git a/src/module/nss/how_fsala_spawn.nss b/src/module/nss/how_fsala_spawn.nss new file mode 100644 index 0000000..038dacd --- /dev/null +++ b/src/module/nss/how_fsala_spawn.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Name x2_def_spawn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Default On Spawn script + + + 2003-07-28: Georg Zoeller: + + If you set a ninteger on the creature named + "X2_USERDEFINED_ONSPAWN_EVENTS" + The creature will fire a pre and a post-spawn + event on itself, depending on the value of that + variable + 1 - Fire Userdefined Event 1510 (pre spawn) + 2 - Fire Userdefined Event 1511 (post spawn) + 3 - Fire both events + +*/ +//::////////////////////////////////////////////// +//:: Created By: Keith Warner, Georg Zoeller +//:: Created On: June 11/03 +//::////////////////////////////////////////////// + +const int EVENT_USER_DEFINED_PRESPAWN = 1510; +const int EVENT_USER_DEFINED_POSTSPAWN = 1511; + + +#include "x2_inc_switches" +void main() +{ + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_AURA_COLD); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + ApplyEffectToObject(duration, eEffect, OBJECT_SELF); + + // User defined OnSpawn event requested? + int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS"); + + // Pre Spawn Event requested + if (nSpecEvent == 1 || nSpecEvent == 3 ) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN )); + } + + /* Fix for the new golems to reduce their number of attacks */ + + int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS); + if (nNumber >0 ) + { + SetBaseAttackBonus(nNumber); + } + + // Execute default OnSpawn script. + ExecuteScript("nw_c2_default9", OBJECT_SELF); + + + //Post Spawn event requeste + if (nSpecEvent == 2 || nSpecEvent == 3) + { + SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN)); + } + +} diff --git a/src/module/nss/how_gem_death.nss b/src/module/nss/how_gem_death.nss new file mode 100644 index 0000000..66835f5 --- /dev/null +++ b/src/module/nss/how_gem_death.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: Name x2_def_ondeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Default OnDeath script +*/ +//::////////////////////////////////////////////// +//:: Created By: Keith Warner +//:: Created On: June 11/03 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + location lTile = GetLocation(OBJECT_SELF); + object oKiller = GetLastKiller(); + object oPC = GetFactionLeader(oKiller); + + SendMessageToPC(oPC, "You have saved the northern lands from the threat of Icasaracht."); + RewardPartyXP(8000, oPC); + + SetTileSourceLightColor(lTile, TILE_SOURCE_LIGHT_COLOR_BLACK, TILE_SOURCE_LIGHT_COLOR_BLACK); + + ExecuteScript("nw_c2_default7", OBJECT_SELF); + +} diff --git a/src/module/nss/how_icas_death.nss b/src/module/nss/how_icas_death.nss new file mode 100644 index 0000000..05dc2ad --- /dev/null +++ b/src/module/nss/how_icas_death.nss @@ -0,0 +1,70 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT7 +/* + Default OnDeath event handler for NPCs. + + Adjusts killer's alignment if appropriate and + alerts allies to our death. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "x2_inc_compon" +#include "x0_i0_spawncond" +#include "nw_i0_tool" + +void main() +{ + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + object oKiller = GetLastKiller(); + object oModule = GetModule(); + location lDeath = GetLocation(OBJECT_SELF); + object oWP = GetObjectByTag("WP_SOULGEM_SPAWN"); + location lWP = GetLocation(oWP); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_FNF_SUMMON_CELESTIAL); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + // If we're a good/neutral commoner, + // adjust the killer's alignment evil + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + // Call to allies to let them know we're dead + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + // NOTE: the OnDeath user-defined event does not + // trigger reliably and should probably be removed + if(!(GetLocalInt(oModule, "soulgemdeath") == 1)) + { + ApplyEffectAtLocation(duration, eEffect, lDeath, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "icasaracht", lDeath, FALSE); + } + + if((GetLocalInt(oModule, "soulgemdeath") == 1)) + { + object oPC = GetFactionLeader(oKiller); + object oDoor = GetObjectByTag("DR_FINALEXIT"); + ///CreateObject(OBJECT_TYPE_CREATURE, "finalgem", lWP, FALSE); + SendMessageToPC(oPC, "You have saved the northern lands from the threat of Icasaracht."); + RewardPartyXP(8000, oPC); + SetIsDestroyable(FALSE, FALSE, FALSE); + SetLocked(oDoor, FALSE); + SetLocalInt(oModule, "END", 1); + AssignCommand(oDoor, ActionOpenDoor(oDoor)); + } + craft_drop_items(oKiller); + +} diff --git a/src/module/nss/how_icas_death2.nss b/src/module/nss/how_icas_death2.nss new file mode 100644 index 0000000..c610b2d --- /dev/null +++ b/src/module/nss/how_icas_death2.nss @@ -0,0 +1,59 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT7 +/* + Default OnDeath event handler for NPCs. + + Adjusts killer's alignment if appropriate and + alerts allies to our death. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "x2_inc_compon" +#include "x0_i0_spawncond" +#include "nw_i0_tool" + +void main() +{ + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + object oKiller = GetLastKiller(); + object oWP = GetObjectByTag("WP_SOULGEM_SPAWN"); + location lWP = GetLocation(oWP); + + // If we're a good/neutral commoner, + // adjust the killer's alignment evil + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + // Call to allies to let them know we're dead + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + // NOTE: the OnDeath user-defined event does not + // trigger reliably and should probably be removed + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } + + object oPC = GetFactionLeader(oKiller); + object oDoor = GetObjectByTag("DR_FINALEXIT"); + object oModule = GetModule(); + ///CreateObject(OBJECT_TYPE_CREATURE, "finalgem", lWP, FALSE); + SendMessageToPC(oPC, "You have saved the northern lands from the threat of Icasaracht."); + RewardPartyXP(8000, oPC); + SetIsDestroyable(FALSE, FALSE, FALSE); + SetLocked(oDoor, FALSE); + SetLocalInt(oModule, "END", 1); + AssignCommand(oDoor, ActionOpenDoor(oDoor)); + + craft_drop_items(oKiller); +} diff --git a/src/module/nss/how_it_bloodiron.nss b/src/module/nss/how_it_bloodiron.nss new file mode 100644 index 0000000..20817cc --- /dev/null +++ b/src/module/nss/how_it_bloodiron.nss @@ -0,0 +1,107 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/how_o0_death.nss b/src/module/nss/how_o0_death.nss new file mode 100644 index 0000000..86b9938 --- /dev/null +++ b/src/module/nss/how_o0_death.nss @@ -0,0 +1,121 @@ +//:://///////////////////////////////////////////// +//:: Death Script +//:: NW_O0_DEATH.NSS +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script handles the default behavior + that occurs when a player dies. + + BK: October 8 2002: Overriden for Expansion +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent Knowles +//:: Created On: November 6, 2001 +//::////////////////////////////////////////////// + /* +void ClearAllFactionMembers(object oMember, object oPlayer) +{ +// AssignCommand(oMember, SpeakString("here")); + AdjustReputation(oPlayer, oMember, 100); + SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + object oClear = GetFirstFactionMember(oMember, FALSE); + while (GetIsObjectValid(oClear) == TRUE) + { + ClearPersonalReputation(oPlayer, oClear); + oClear = GetNextFactionMember(oMember, FALSE); + } +} */ +void Raise(object oPlayer) +{ + effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION); + + effect eBad = GetFirstEffect(oPlayer); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer); + + //Search for negative effects + while(GetIsEffectValid(eBad)) + { + if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || + GetEffectType(eBad) == EFFECT_TYPE_DEAF || + GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || + GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) + { + //Remove effect if it is negative. + RemoveEffect(oPlayer, eBad); + } + eBad = GetNextEffect(oPlayer); + } + //Fire cast spell at event for the specified target + SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer); +} + +void main() +{ + + object oPlayer = GetLastPlayerDied(); + // * increment global tracking number of times that I died + SetLocalInt(oPlayer, "NW_L_PLAYER_DIED", GetLocalInt(oPlayer, "NW_L_PLAYER_DIED") + 1); + + // * BK: Automation Control. Autopcs ignore death + if (GetLocalInt(oPlayer, "NW_L_AUTOMATION") == 10) + { + Raise(oPlayer); + DelayCommand(1.0, ExecuteScript("crawl", OBJECT_SELF)); + return; // Raise and return + } + + + // * Final fight death + string sArea = GetTag(GetArea(oPlayer)); + + if (sArea == "IcePalaceIcasarachtsLair") + { + DelayCommand(2.5, PopUpDeathGUIPanel(oPlayer,FALSE, TRUE)); + return; + } + + // * in last level of the Sourcestone, move the player to the beginning of the area + // * May 16 2002: or the main area of the Snowglobe (to prevent plot logic problems). + // * May 21 2002: or Castle Never + if (sArea == "M4Q1D2" || sArea == "M3Q3C" || sArea == "MAP_M1Q6A") + { + + //Raise(oPlayer); + //string sDestTag = "M4QD07_ENTER"; + //object oSpawnPoint = GetObjectByTag(sDestTag); +// AssignCommand(oPlayer, DelayCommand(1.0, JumpToLocation(GetLocation(oSpawnPoint)))); +// * MAY 2002: Just popup the YOU ARE DEAD panel at this point + DelayCommand(2.5, PopUpDeathGUIPanel(oPlayer,FALSE, TRUE, 66487)); + return; + } + + // * make friendly to Each of the 3 common factions + AssignCommand(oPlayer, ClearAllActions()); + // * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10) + { SetLocalInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer); + } + + DelayCommand(2.5, PopUpGUIPanel(oPlayer,GUI_PANEL_PLAYER_DEATH)); + +} diff --git a/src/module/nss/how_o0_respawn.nss b/src/module/nss/how_o0_respawn.nss new file mode 100644 index 0000000..6a1aacf --- /dev/null +++ b/src/module/nss/how_o0_respawn.nss @@ -0,0 +1,89 @@ +//:://///////////////////////////////////////////// +//:: Generic On Pressed Respawn Button +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +// * June 1: moved RestoreEffects into plot include +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: November +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +// * Applies an XP and GP penalty +// * to the player respawning +void ApplyPenalty(object oDead) +{ + int nXP = GetXP(oDead); + int nPenalty = 50 * GetHitDice(oDead); + int nHD = GetHitDice(oDead); + // * You can not lose a level with this respawning + int nMin = ((nHD * (nHD - 1)) / 2) * 1000; + + int nNewXP = nXP - nPenalty; + if (nNewXP < nMin) + nNewXP = nMin; + SetXP(oDead, nNewXP); + int nGoldToTake = FloatToInt(0.10 * GetGold(oDead)); + // * a cap of 10 000gp taken from you + if (nGoldToTake > 10000) + { + nGoldToTake = 10000; + } + AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE)); + DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE)); + DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oDead, FALSE)); + +} + +////////////////////////////////////////////////////////////////////////////// + + +void main() +{ + object oRespawner = GetLastRespawnButtonPresser(); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oRespawner); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oRespawner)), oRespawner); + RemoveEffects(oRespawner); + //* Return PC to temple + + + + string sDestTag = "NW_DEATH_TEMPLE"; + string sArea = GetTag(GetArea(oRespawner)); + object oModule = GetModule(); + /* + CHAPTER 1 SPECIAL CASE IcePalaceIcasarachtsLair + */ + if (GetLocalInt(oModule, "DEATH") == 1) + { + sDestTag = "WP_NEW_DEATH"; + } + + if (GetIsObjectValid(GetObjectByTag(sDestTag))) + { + + if (sDestTag == "NW_DEATH_TEMPLE") + { + object oPriest = GetObjectByTag("NW_DEATH_CLERIC"); + //SetLocalInt(oPriest, "NW_L_SAYONELINER", 10); + + //AssignCommand(oPriest, DelayCommand(3.0,ActionStartConversation(oRespawner))); + AssignCommand(oPriest, DelayCommand(2.1, PlayVoiceChat(VOICE_CHAT_TALKTOME, oPriest))); + + SetLocalLocation(oRespawner, "NW_L_I_DIED_HERE", GetLocation(GetLastRespawnButtonPresser())); + SetLocalInt(oRespawner, "NW_L_I_DIED", 1); + SetLocalObject(oPriest, "NW_L_LASTDIED", GetLastRespawnButtonPresser()); + // * April 2002: Moved penalty here, only when going back to the death temple + ApplyPenalty(oRespawner); + } + object oSpawnPoint = GetObjectByTag(sDestTag); + AssignCommand(oRespawner,JumpToLocation(GetLocation(oSpawnPoint))); + // * mak + } + else + { + // * do nothing, just 'res where you are. + } + } diff --git a/src/module/nss/how_oce_remorhaz.nss b/src/module/nss/how_oce_remorhaz.nss new file mode 100644 index 0000000..f9553b1 --- /dev/null +++ b/src/module/nss/how_oce_remorhaz.nss @@ -0,0 +1,32 @@ +#include "how_remorhaz_inc" +#include "NW_I0_GENERIC" +void main() +{ + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } + + // Improved Grab attack - moved to a seperate attack for now -sigh- + if (GetDistanceToObject(GetNearestSeenOrHeardEnemy()) < 5.0) + if (GetLocalInt(GetNearestSeenOrHeardEnemy(), "isGrabbed")) + ImprovedGrab(GetNearestSeenOrHeardEnemy(), 4, 6); + else + if (GrabAttackMelee(GetNearestSeenOrHeardEnemy(), 6) > 0) + ImprovedGrab(GetNearestSeenOrHeardEnemy(), 4, 6); +// if (GetHasEffect(EFFECT_TYPE_DAZED, GetNearestSeenOrHeardEnemy()) +// && GetCreatureSize(GetNearestSeenOrHeardEnemy()) <= CREATURE_SIZE_MEDIUM) { +// ImprovedGrab(GetNearestSeenOrHeardEnemy(), 4, 6); +// } + +} + + diff --git a/src/module/nss/how_remorhaz_dmg.nss b/src/module/nss/how_remorhaz_dmg.nss new file mode 100644 index 0000000..4a859a5 --- /dev/null +++ b/src/module/nss/how_remorhaz_dmg.nss @@ -0,0 +1,37 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT6 +//:: Default OnDamaged handler +/* + If already fighting then ignore, else determine + combat round + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + /////////////// + object oDamager = GetLastDamager(); + object oWeapon = GetLastWeaponUsed(oDamager); + int iFire = d10(10); + int iRoll = d100(1); + + if(iRoll > 90 && (GetIsMeleeAttacker(oDamager) == TRUE)) + { + effect eFiredamage = EffectDamage(iFire,DAMAGE_TYPE_FIRE); + effect eVisual = EffectVisualEffect(VFX_COM_HIT_FIRE); + + SendMessageToPC(oDamager, "The Remorhaz body gives off a searing heat"); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oDamager); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eFiredamage,oDamager); + + + } + /////////////// + ExecuteScript("nw_c2_default6", OBJECT_SELF); +} diff --git a/src/module/nss/how_remorhaz_inc.nss b/src/module/nss/how_remorhaz_inc.nss new file mode 100644 index 0000000..834690a --- /dev/null +++ b/src/module/nss/how_remorhaz_inc.nss @@ -0,0 +1,43 @@ +void ImprovedGrab(object oTarget, int iSizeMod, int iAB, int iDamDice=0, int iDamRolls=0) +{ + effect eGrab = EffectDazed(); + + if (!GetLocalInt(oTarget, "isGrabbed")) + SetLocalInt(oTarget, "isGrabbed", TRUE); + + int iAvoid = GetHitDice(oTarget) + + GetAbilityModifier(ABILITY_STRENGTH, oTarget); + iAvoid = iAvoid - (CREATURE_SIZE_MEDIUM - GetCreatureSize(oTarget)) * 4 + d20(); + int iGrab = iSizeMod+iAB+d20(); + SendMessageToPC(oTarget, "Your avoid (" + IntToString(iAvoid) + ") versus their grab (" + + IntToString(iGrab) + ")."); + if (iAvoid >= iGrab) { + SendMessageToPC(oTarget, "You escape the creature's grasp!"); + effect eEffect = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEffect)) { + if (GetEffectType(eEffect) == EFFECT_TYPE_DAZED) + RemoveEffect(oTarget, eEffect); + eEffect = GetNextEffect(oTarget); + } + SetLocalInt(oTarget, "isGrabbed", FALSE); + } else { + SendMessageToPC(oTarget, "The " + GetName(OBJECT_SELF) + " has you tight in their grasp."); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGrab, oTarget, RoundsToSeconds(1)); + } +} + +int GrabAttackMelee(object oTarget, int iAB) +{ + int iAvoid = GetAC(oTarget); + int iGrab = iAB+d20(); + if (iAvoid > iGrab) { + SendMessageToPC(oTarget, "Grab Attack: *miss* (Attack " + IntToString(iGrab) + " vs. Defend " + IntToString(iAvoid) + ")."); + return FALSE; + } else { + SendMessageToPC(oTarget, "Grab Attack: *hit* (Attack " + IntToString(iGrab) + " vs. Defend " + IntToString(iAvoid) + ")."); + return TRUE; + } +} + + + diff --git a/src/module/nss/how_remorhaz_spw.nss b/src/module/nss/how_remorhaz_spw.nss new file mode 100644 index 0000000..5f193f8 --- /dev/null +++ b/src/module/nss/how_remorhaz_spw.nss @@ -0,0 +1,64 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_DIMDOORS.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + OnSpawnIn, sets up creature to teleport + during combat (requires NW_C2_DIMDOOR.nss on the + user defined event for the creature) +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. +} + diff --git a/src/module/nss/how_remorhaz_ud.nss b/src/module/nss/how_remorhaz_ud.nss new file mode 100644 index 0000000..bb6fd81 --- /dev/null +++ b/src/module/nss/how_remorhaz_ud.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_DIMDOOR.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature randomly hops around + to enemies during combat. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: January 2002 +//::////////////////////////////////////////////// + +void JumpToWeakestEnemy(object oTarget) +{ + object oTargetVictim = GetFactionMostDamagedMember(oTarget); + // * won't jump if closer than 2 meters to victim + if ((GetDistanceToObject(oTargetVictim) > 2.0) && (GetObjectSeen(oTargetVictim) == TRUE)) + { + ClearAllActions(); + effect eVis = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + +// SpeakString("Jump to " + GetName(oTargetVictim)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + DelayCommand(0.3, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectDisappearAppear(GetLocation(oTargetVictim)),OBJECT_SELF,4.0)); + DelayCommand(0.5, ActionAttack(oTargetVictim)); + } +} +void main() +{ + // * During Combat try teleporting around + if (GetUserDefinedEventNumber() == 1003) + { + // * if random OR heavily wounded then teleport to next enemy + if ((Random(100) < 50) || ( (GetCurrentHitPoints() / GetMaxHitPoints()) * 100 < 50) ) + { + JumpToWeakestEnemy(GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY)); + } + } +} diff --git a/src/module/nss/in_g_cutscene.nss b/src/module/nss/in_g_cutscene.nss new file mode 100644 index 0000000..2812130 --- /dev/null +++ b/src/module/nss/in_g_cutscene.nss @@ -0,0 +1,3603 @@ +const int FADE_IN = 1; +const int FADE_OUT = 2; +const int FADE_CROSS = 3; + +const int ANIMATION_NONE = 999; +const int NORMAL = ANIMATION_LOOPING_TALK_NORMAL; +const int FORCEFUL = ANIMATION_LOOPING_TALK_FORCEFUL; +const int LAUGHING = ANIMATION_LOOPING_TALK_LAUGHING; +const int PLEADING = ANIMATION_LOOPING_TALK_PLEADING; + +const int INVENTORY_SLOT_BEST_MELEE = 999; +const int INVENTORY_SLOT_BEST_RANGED = 998; +const int INVENTORY_SLOT_BEST_ARMOUR = 997; +const int INVENTORY_SLOT_NONE = 996; + +const int INSTANT = DURATION_TYPE_INSTANT; +const int PERMANENT = DURATION_TYPE_PERMANENT; +const int TEMPORARY = DURATION_TYPE_TEMPORARY; + +const int TRACK_CURRENT = 998; +const int TRACK_ORIGINAL = 999; + + + +// Initializes the cutscene, setting its name and putting the selected player(s) into CutsceneMode + // oPC the player you want the cutscene to run for + // sName the name of the cutscene - this is stored on all the party members as a LocalString called "cutscene" + // NOTE - if you don't want the player to be able to skip the cutscene, you may leave this blank + // bCamera sets whether or not to cancel any camera movements that may still be running from previous scripts + // bClear sets whether or not to clear all actions on the select PC(s) + // bClearFX sets whether or not to clear all visual effects from the selected PC(s) (includes cutscene invisibility, polymorph, blindness etc) + // bResetSpeed sets whether or not to clear all effects from the selected PC(s) that will interfere with their movement (includes sleep, paralyzation etc) + // bStoreCam sets whether or not to store the position of the player's camera so that it can be restored at the end of the scene + // NOTE - if your cutscene is triggered from the OnEnter script of an area, the camera position which is stored will be invalid, as the player won't yet be in the area + // To get around this, either set bStoreCam to FALSE and store the camera facing yourself from the script that sent the player to the new area for the cutscene + // OR set bStoreCam to 2 to store the camera facing a few seconds after the cutscene starts, by which time the player should be in the area + // iParty sets whether the cutscene is being seen by only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltStartCutscene(object oPC, string sName = "", int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bStoreCam = TRUE, int iParty = 0); + +// Move one or more NPC members of oPC's party out of the way at the beginning of the cutscene + // fDelay how many seconds to wait before removing the associate(s) + // oPC the player whose associates you want to clear + // iAssociates the associate(s) you want to clear - add up the numbers below for all the associates you want to clear + // 1 NPC henchman + // 2 druid's / ranger's animal companion + // 4 wizard's / sorceror's familiar + // 8 summoned creature + // 16 dominated creature + // 32 henchman's associates + // EXAMPLES - to remove the henchman and all the henchman's associates, use 33 (1 + 32) + // to remove everyone apart from the henchman, use 30 (2 + 4 + 8 + 16) + // to remove all associates, leave iAssociates at its default value of 63 + // iMethod how you want to remove the selected associate(s) + // 0 (default) beam them to the specified waypoint and keep them there + // 1 make them cutscene invisible and keep them where they are + // 2 destroy them - NOTE this is permanent, a destroyed associate cannot be returned at the end of the cutscene! + // 3 keep them where they are, but keep them visible + // oDestination the waypoint you want your associates to be held at for the duration of the cutscene + // NOTE - you only need to set this if you are using iMethod 0 (beam the associates to a holding pen) + // sDestination the tag of the waypoint you want oPC's associates to be beamed to + // NOTE - leave this at its default value of "" if you have already set oDestination or if you want the associates to stay where they are + // iParty sets whether to clear the associates of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltClearAssociates(float fDelay, object oPC, int iAssociates = 63, int iMethod = 0, object oDestination = OBJECT_INVALID, string sDestination = "", int iParty = 0); + +// Returns one or more NPC members of oPC's party which were cleared out of the way at the beginning of the cutscene + // fDelay how many seconds to wait before returning the associate(s) + // oPC the player whose associates you want to return + // iAssociates the associate(s) you want to return - add up the numbers below for all the associates you want to return + // 1 NPC henchman + // 2 druid's / ranger's animal companion + // 4 wizard's / sorceror's familiar + // 8 summoned creature + // 16 dominated creature + // 32 henchman's associates + // EXAMPLES - to return the henchman and all the henchman's associates, use 33 (1 + 32) + // to return everyone apart from the henchman, use 30 (2 + 4 + 8 + 16) + // to return all associates, leave iAssociates at its default value of 63 + // NOTE - make sure this matches the number you used in GestaltClearAssociates if you want to return all the associates! + // iMethod how you removed the associate(s) + // 0 (default) you beamed them to a holding position (so just beam them back) + // 1 you made them cutscene invisible and kept them where they were (so cancel that effect and beam them back) + // 3 you froze them where they were but kept them visible + // NOTE - make sure this matches the iMethod you used in GestaltClearAssociates if you want to make sure they return correctly! + // oDestination the waypoint you want oPC's associates to be beamed to + // NOTE - if you leave this as OBJECT_INVALID the associates will be beamed to oPC's current position + // sDestination the tag of the waypoint you want oPC's associates to be beamed to + // NOTE - leave this at its default value of "" if you have already set oDestination or if you want the associates to be beamed to oPC's current position + // iParty sets whether to return the associates of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltReturnAssociates(float fDelay, object oPC, int iAssociates = 63, int iMethod = 0, object oDestination = OBJECT_INVALID, string sDestination = "", int iParty = 0); + +// Stops the current cutscene, cancelling all camera movements and Gestalt* actions in cutscene + // fDelay how many seconds to wait before ending the cutscene + // oPC the player running the cutscene you want to stop + // sDestination the tag of the waypoint where you want the PC to be at the end of the cutscene + // NOTE - if you set this to anything other than its default value of "" the PC will automatically be beamed to the specified waypoint when GestaltStopCutscene is called + // NOTE - you can use this in the OnCutsceneAbort script to send the PC to wherever they would have been at the end of the cutscene if they hadn't skipped it + // bMode sets whether or not to cancel CutsceneMode + // bCamera sets whether or not to cancel all camera movements + // bClear sets whether or not to clear all actions on the select PC(s) + // bClearFX sets whether or not to clear all visual effects from the selected PC(s) (includes cutscene invisibility, polymorph, blindness etc) + // bResetSpeed sets whether or not to clear all effects from the selected PC(s) that will interfere with their movement (includes sleep, paralyzation etc) + // bClearActors sets whether or not to clear all actions on all the actors that took part in the cutscene and beam them to their finishing positions (if they have one) + // NOTE - the finishing position of an actor is a waypoint with a tag equal to the name of the cutscene plus the tag of the actor + // FOR EXAMPLE - the finishing position for an actor with the tag "freda" in a cutscene called "bigscene" is a waypoint with the tag "bigscenefreda" + // NOTE - objects can't have a tag longer than 32 characters, so make sure your actor tags and cutscene names aren't too long! + // iParty make this the same as you used in GestaltStartCutscene to make sure the cutscene is cancelled for everyone together +void GestaltStopCutscene(float fDelay, object oPC, string sDestination = "", int bMode = TRUE, int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bClearActors = TRUE, int iParty = 0); + +// Sets the speed of the selected character so that they will go fDistance metres in fTime seconds + // fDelay how many seconds to wait before setting the character's speed + // oActor the character whose speed you want to adjust + // fTime how long you want them to take .. + // fDistance .. to move this far + // iRun sets whether they will be walking (0) or running (1) +void GestaltSetSpeed(float fDelay, object oActor, float fTime, float fDistance, int iRun); + +// Sets the speed of the selected character so that they will go fDistance metres in fTime seconds + // fDelay how many seconds to wait before setting the character's speed + // sActor the tag of the character whose speed you want to adjust - MAKE SURE THIS IS UNIQUE! + // fTime how long you want them to take .. + // fDistance .. to move this far + // iRun sets whether they will be walking (0) or running (1) +void GestaltTagSetSpeed(float fDelay, string sActor, float fTime, float fDistance, int iRun); + +// Removes any visual effects (including polymorph and invisibility) from the selected character +void GestaltClearFX(object oActor); + +// Removes any effects that might interfere with oActor's movement (sleep, paralyzation etc) +void GestaltResetSpeed(object oActor); + +// Makes the selected actor completely invisible, using CUTSCENE_INVISIBILITY + // fDelay how many seconds to wait before applying the effect + // oActor the object you want to make invisible + // fTime how long the object will remain invisible + // NOTE - leave this at its default value of 0.0 to make the effect permanent (it can be cancelled later using GestaltClearFX) + // sActor the tag of the object you want to make invisible + // NOTE - this allows you to make objects created during the cutscene invisible + // NOTE - leave this at its default value of "" if you have already set oActor +void GestaltInvisibility(float fDelay, object oActor, float fTime = 0.0, string sActor = ""); + +// Moves the selected actor to a target object in a specified time + // fDelay how many seconds to wait before movement is added to oActor's action queue + // oActor the character you want to move + // oDestination the object or waypoint they should move to + // iRun sets whether the actor will walk (FALSE) or run (TRUE) + // fRange how many metres from the target the actor should be at the end of movement (keep this number low if you're timing the movement!) + // NOTE - due to a bug in BioWare's ActionMoveToObject function, if you set fRange > 0.0 for a PC, the PC will run regardless of what you set iRun to be + // fTime how many seconds the movement should take - leave at 0.0 if you don't want to adjust the actor's speed + // sDestination the tag of the object or waypoint they should move to + // NOTE - this allows you to send actors to objects or waypoints created during the cutscene, as long as they have a unique tag + // If you want to do this, set oDestination to OBJECT_INVALID and sDestination to the tag of the object you want to move to + // If the object you want to send the actor to exists at the start of the cutscene, leave sDestination as "" + // bTowards sets whether the actor should move towards (TRUE) or away from (FALSE) the destination +void GestaltActionMove(float fDelay, object oActor, object oDestination, int iRun = FALSE, float fRange = 0.0, float fTime = 0.0, string sDestination = "", int bTowards = TRUE); + +// Moves the selected actor to a target object in a specified time + // fDelay how many seconds to wait before movement is added to the actor's action queue + // sActor the tag of the character you want to move - MAKE SURE THIS IS UNIQUE! + // oDestination the object or waypoint they should move to + // iRun sets whether the actor will walk (FALSE) or run (TRUE) + // fRange how many metres from the target the actor should be at the end of movement (keep this number low if you're timing the movement!) + // NOTE - due to a bug in BioWare's ActionMoveToObject function, if you set fRange > 0.0 for a PC, the PC will run regardless of what you set iRun to be + // fTime how many seconds the movement should take - leave at 0.0 if you don't want to adjust the actor's speed + // sDestination the tag of the object or waypoint they should move to + // NOTE - this allows you to send actors to objects or waypoints created during the cutscene, as long as they have a unique tag + // If you want to do this, set oDestination to OBJECT_INVALID and sDestination to the tag of the object you want to move to + // If the object you want to send the actor to exists at the start of the cutscene, leave sDestination as "" + // bTowards sets whether the actor should move towards (TRUE) or away from (FALSE) the destination +void GestaltTagActionMove(float fDelay, string sActor, object oDestination, int iRun = FALSE, float fRange = 0.0, float fTime = 0.0, string sDestination = "", int bTowards = TRUE); + +// Jumps the selected actor to the position of another object + // fDelay how many seconds to wait before jump is added to oActor's action queue + // oActor the character you want to jump + // oTarget the object or waypoint they should jump to + // sTarget the tag of the object or waypoint they should move to + // NOTE - this allows you to send actors to objects or waypoints created during the cutscene, as long as they have a unique tag + // If you want to do this, set oTarget to OBJECT_INVALID and sTarget to the tag of the object you want to move to + // If the object you want to send the actor to exists at the start of the cutscene, leave sTarget as "" +void GestaltActionJump(float fDelay, object oActor, object oTarget, string sTarget = ""); + +// Jumps the selected actor to the position of another object + // fDelay how many seconds to wait before oActor jumps + // oActor the character you want to jump + // oTarget the object or waypoint they should jump to + // sTarget the tag of the object or waypoint they should move to + // NOTE - this allows you to send actors to objects or waypoints created during the cutscene, as long as they have a unique tag + // If you want to do this, set oTarget to OBJECT_INVALID and sTarget to the tag of the object you want to move to + // If the object you want to send the actor to exists at the start of the cutscene, leave sTarget as "" +void GestaltJump(float fDelay, object oActor, object oTarget, string sTarget = ""); + +// Jumps the selected actor to the position of another object + // fDelay how many seconds to wait before jump is added to the actor's action queue + // sActor the tag of the character you want to jump - MAKE SURE THIS IS UNIQUE! + // oTarget the object or waypoint they should jump to + // sTarget the tag of the object or waypoint they should move to + // NOTE - this allows you to send actors to objects or waypoints created during the cutscene, as long as they have a unique tag + // If you want to do this, set oTarget to OBJECT_INVALID and sTarget to the tag of the object you want to move to + // If the object you want to send the actor to exists at the start of the cutscene, leave sTarget as "" +void GestaltTagActionJump(float fDelay, string sActor, object oTarget, string sTarget = ""); + +// Jumps the selected actor to the position of another object + // fDelay how many seconds to wait before the actor jumps + // sActor the tag of the character you want to jump - MAKE SURE THIS IS UNIQUE! + // oTarget the object or waypoint they should jump to + // sTarget the tag of the object or waypoint they should move to + // NOTE - this allows you to send actors to objects or waypoints created during the cutscene, as long as they have a unique tag + // If you want to do this, set oTarget to OBJECT_INVALID and sTarget to the tag of the object you want to move to + // If the object you want to send the actor to exists at the start of the cutscene, leave sTarget as "" +void GestaltTagJump(float fDelay, string sActor, object oTarget, string sTarget = ""); + +// Tell the selected actor to play an animation + // fDelay how many seconds to wait before animation is added to oActor's action queue + // oActor the character you want to play the animation + // iAnim the animation you want them to play (ANIMATION_*) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltActionAnimate(float fDelay, object oActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to play an animation + // fDelay how many seconds to wait before playing the animation + // oActor the character you want to play the animation + // iAnim the animation you want them to play (ANIMATION_*) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltAnimate(float fDelay, object oActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to play an animation + // fDelay how many seconds to wait before animation is added to the actor's action queue + // sActor the tag of the character you want to play the animation - MAKE SURE THIS IS UNIQUE! + // iAnim the animation you want them to play (ANIMATION_*) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltTagActionAnimate(float fDelay, string sActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to play an animation + // fDelay how many seconds to wait before playing the animation + // sActor the tag of the character you want to play the animation - MAKE SURE THIS IS UNIQUE! + // iAnim the animation you want them to play (ANIMATION_*) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltTagAnimate(float fDelay, string sActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to speak a line + // fDelay how many seconds to wait before speech is added to oActor's action queue + // oActor the character you want to speak the line + // sLine the line you want them to speak + // iAnim the animation you want them to play whilst speaking the line (leave as ANIMATION_NONE for no animation) + // NOTE - if you are using a ANIMATION_LOOPING_TALK_* animation, all you need to use is the last word (eg FORCEFUL)) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltActionSpeak(float fDelay, object oActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to speak a line + // fDelay how many seconds to wait before speaking line + // oActor the character you want to speak the line + // sLine the line you want them to speak + // iAnim the animation you want them to play whilst speaking the line (leave as ANIMATION_NONE for no animation) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltSpeak(float fDelay, object oActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to speak a line + // fDelay how many seconds to wait before speech is added to the actor's action queue + // sActor the tag of the character you want to speak the line - MAKE SURE THIS IS UNIQUE! + // sLine the line you want them to speak + // iAnim the animation you want them to play whilst speaking the line (leave as ANIMATION_NONE for no animation) + // NOTE - if you are using a ANIMATION_LOOPING_TALK_* animation, all you need to use is the last word (eg FORCEFUL)) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltTagActionSpeak(float fDelay, string sActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to speak a line + // fDelay how many seconds to wait before speaking line + // sActor the tag of the character you want to speak the line - MAKE SURE THIS IS UNIQUE! + // sLine the line you want them to speak + // iAnim the animation you want them to play whilst speaking the line (leave as ANIMATION_NONE for no animation) + // fDuration how long the animation should last (leave at 0.0 for fire-and-forget animations) + // fSpeed the speed of the animation (defaults to 1.0) +void GestaltTagSpeak(float fDelay, string sActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0); + +// Tell the selected actor to start a conversation. NOTE players can hold a conversation while in cutscene mode. + // fDelay how many seconds to wait before speech is added to oActor's action queue + // oActor the character you want to start the conversation + // oTarget the character you want them to talk to + // sConv the conversation file they should use + // sTarget the tag of the character you want them to talk to + // NOTE - this allows you to start conversations with creatures created during the cutscene, as long as they have a unique tag + // If you want to do this, set oTarget to OBJECT_INVALID and sTarget to the tag of the character you want the actor to talk to + // If you have already set oTarget, leave sTarget at its default value of "" + // bGreet whether or not the character should play its greeting sound when the conversation starts +void GestaltActionConversation(float fDelay, object oActor, object oTarget, string sConv = "", string sTarget = "", int bGreet = TRUE); + +// Tell the selected actor to start a conversation. NOTE players can hold a conversation while in cutscene mode. + // fDelay how many seconds to wait before speech is added to oActor's action queue + // sActor the tag of the character you want to start the conversation - MAKE SURE THIS IS UNIQUE! + // oTarget the character you want them to talk to + // sConv the conversation file they should use + // sTarget the tag of the character you want them to talk to + // NOTE - this allows you to start conversations with creatures created during the cutscene, as long as they have a unique tag + // If you want to do this, set oTarget to OBJECT_INVALID and sTarget to the tag of the character you want the actor to talk to + // If you have already set oTarget, leave sTarget at its default value of "" + // bGreet whether or not the character should play its greeting sound when the conversation starts +void GestaltTagActionConversation(float fDelay, string sActor, object oTarget, string sConv = "", string sTarget = "", int bGreet = TRUE); + +// Tells the selected actor to face in a particular direction + // fDelay how many seconds to wait before facing command is added to oActor's action queue + // oActor the character you want to turn + // fFace the direction you want the actor to face in (due east is 0.0, count in degrees anti-clockwise) + // NOTE - fFace is ignored if iFace is not set to 0 + // iFace whether the actor should face in a specific direction (0), face in the direction the target is facing (1), or face the target (2) + // oTarget the object they should face (leave as OBJECT_INVALID if you don't want them to face an object) +void GestaltActionFace(float fDelay, object oActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID); + +// Tells the selected actor to face in a particular direction + // fDelay how many seconds to wait before turning + // oActor the character you want to turn + // fFace the direction you want the actor to face in (due east is 0.0, count in degrees anti-clockwise) + // NOTE - fFace is ignored if iFace is not set to 0 + // iFace whether the actor should face in a specific direction (0), face in the direction the target is facing (1), or face the target (2) + // oTarget the object they should face (leave as OBJECT_INVALID if you don't want them to face an object) +void GestaltFace(float fDelay, object oActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID); + +// Tells the selected actor to face in a particular direction + // fDelay how many seconds to wait before facing command is added to the actor's action queue + // sActor the tag of the character you want to turn - MAKE SURE THIS IS UNIQUE! + // fFace the direction you want the actor to face in (due east is 0.0, count in degrees anti-clockwise) + // NOTE - fFace is ignored if iFace is not set to 0 + // iFace whether the actor should face in a specific direction (0), face in the direction the target is facing (1), or face the target (2) + // oTarget the object they should face (leave as OBJECT_INVALID if you don't want them to face an object) +void GestaltTagActionFace(float fDelay, string sActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID); + +// Tells the selected actor to face in a particular direction + // fDelay how many seconds to wait before turning + // sActor the tag of the character you want to turn - MAKE SURE THIS IS UNIQUE! + // fFace the direction you want the actor to face in (due east is 0.0, count in degrees anti-clockwise) + // NOTE - fFace is ignored if iFace is not set to 0 + // iFace whether the actor should face in a specific direction (0), face in the direction the target is facing (1), or face the target (2) + // oTarget the object they should face (leave as OBJECT_INVALID if you don't want them to face an object) +void GestaltTagFace(float fDelay, string sActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID); + +// Tells the selected actor to equip an item + // fDelay how many seconds to wait before equip command is added to oActor's action queue + // oActor the character you want to equip the item + // iSlot the inventory slot to put the item in + // INVENTORY_SLOT_BEST_MELEE will equip the actor's best melee weapon in his right hand + // INVENTORY_SLOT_BEST_RANGED will equip the actor's best ranged weapon in his right hand + // INVENTORY_SLOT_BEST_ARMOUR will equip the actor's best armour in his chest slot + // oItem the item you want to equip + // NOTE - leave this as OBJECT_INVALID if you're auto-equipping an INVENTORY_SLOT_BEST_* + // sItem the tag of the item you want to equip + // NOTE - this is included so that you can equip items that are created in the actor's inventory during a cutscene + // NOTE - leave sItem at its default value of "" if you're auto-equipping an INVENTORY_SLOT_BEST_* + // NOTE - leave sItem at its default value of "" if you have set oItem already +void GestaltActionEquip(float fDelay, object oActor, int iSlot = INVENTORY_SLOT_BEST_MELEE, object oItem = OBJECT_INVALID, string sItem = ""); + +// Tells the selected actor to equip an item + // fDelay how many seconds to wait before equip command is added to the actor's action queue + // sActor the tag of the character you want to equip the item - MAKE SURE THIS IS UNIQUE! + // iSlot the inventory slot to put the item in + // INVENTORY_SLOT_BEST_MELEE will equip the actor's best melee weapon in his right hand + // INVENTORY_SLOT_BEST_RANGED will equip the actor's best ranged weapon in his right hand + // INVENTORY_SLOT_BEST_ARMOUR will equip the actor's best armour in his chest slot + // oItem the item you want to equip + // NOTE - leave this as OBJECT_INVALID if you're auto-equipping an INVENTORY_SLOT_BEST_* + // sItem the tag of the item you want to equip + // NOTE - this is included so that you can equip items that are created in the actor's inventory during a cutscene + // NOTE - leave sItem at its default value of "" if you're auto-equipping an INVENTORY_SLOT_BEST_* + // NOTE - leave sItem at its default value of "" if you have set oItem already +void GestaltTagActionEquip(float fDelay, string sActor, int iSlot = INVENTORY_SLOT_BEST_MELEE, object oItem = OBJECT_INVALID, string sItem = ""); + +// Tells the selected actor to unequip an item + // fDelay how many seconds to wait before equip command is added to the actor's action queue + // sActor the tag of the character you want to unequip the item - MAKE SURE THIS IS UNIQUE! + // iSlot the inventory slot you want the actor to clear + // NOTE - if you set iSlot to anything other than its default INVENTORY_SLOT_NONE, the function will remove whatever item the actor has in the slot you specified + // oItem the item you want to equip + // NOTE - leave this as OBJECT_INVALID if you're auto-unequipping a specific INVENTORY_SLOT_* + // sItem the tag of the item you want to equip + // NOTE - this is included so that you can unequip items that are created during the cutscene + // NOTE - leave sItem at its default value of "" if you're auto-unequipping a specific INVENTORY_SLOT_* + // NOTE - leave sItem at its default value of "" if you have set oItem already +void GestaltTagActionUnequip(float fDelay, string sActor, int iSlot = INVENTORY_SLOT_NONE, object oItem = OBJECT_INVALID, string sItem = ""); + +// Tells the selected actor to unequip an item + // fDelay how many seconds to wait before equip command is added to the actor's action queue + // oActor the character you want to unequip the item + // iSlot the inventory slot you want the actor to clear + // NOTE - if you set iSlot to anything other than its default INVENTORY_SLOT_NONE, the function will remove whatever item the actor has in the slot you specified + // oItem the item you want to equip + // NOTE - leave this as OBJECT_INVALID if you're auto-unequipping a specific INVENTORY_SLOT_* + // sItem the tag of the item you want to equip + // NOTE - this is included so that you can unequip items that are created during the cutscene + // NOTE - leave sItem at its default value of "" if you're auto-unequipping a specific INVENTORY_SLOT_* + // NOTE - leave sItem at its default value of "" if you have set oItem already +void GestaltActionUnequip(float fDelay, object oActor, int iSlot = INVENTORY_SLOT_NONE, object oItem = OBJECT_INVALID, string sItem = ""); + +// Tells the selected actor to attack something + // fDelay how many seconds to wait before attack is added to oActor's action queue + // oActor the character you want to carry out the attack + // oTarget the object or character you want them to attack + // sTarget the tag of the object or character you want them to attack + // NOTE - this is included so that you can attack objects and creatures that are created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget + // bPassive whether or not to attack in passive mode +void GestaltActionAttack(float fDelay, object oActor, object oTarget, string sTarget = "", int bPassive = FALSE); + +// Tells the selected actor to attack something + // fDelay how many seconds to wait before attack is added to oActor's action queue + // sActor the tag of the character you want to carry out the attack - MAKE SURE THIS IS UNIQUE! + // oTarget the object or character you want them to attack + // sTarget the tag of the object or character you want them to attack + // NOTE - this is included so that you can attack objects and creatures that are created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget + // bPassive whether or not to attack in passive mode +void GestaltTagActionAttack(float fDelay, string sActor, object oTarget, string sTarget = "", int bPassive = FALSE); + +// Applies an effect to a target + // fDelay how many seconds to wait before applying the effect + // oTarget the object to apply the effect to + // eFect the effect to apply to the object (eg, EffectDeath()) + // iDuration the DURATION_TYPE_* (NOTE you only need to use the last word - INSTANT, TEMPORARY or PERMANENT) + // fDuration how long the effect should last (only needed if iDuration is TEMPORARY) + // sTarget the tag of the object to apply the effect to + // NOTE - this is included so that you can apply effects to objects and creatures that are created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltApplyEffect(float fDelay, object oTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, string sTarget = ""); + +// Applies an effect to a target + // fDelay how many seconds to wait before adding the effect to oActor's action queue + // oActor the character whose action queue you want the effect to go into + // NOTE - this is NOT the character the effect is applied to! + // oTarget the object to apply the effect to + // eFect the effect to apply to the object (eg, EffectDeath()) + // iDuration the DURATION_TYPE_* (NOTE you only need to use the last word - INSTANT, TEMPORARY or PERMANENT) + // fDuration how long the effect should last (only needed if iDuration is TEMPORARY) + // sTarget the tag of the object to apply the effect to + // NOTE - this is included so that you can apply effects to objects and creatures that are created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltActionEffect(float fDelay, object oActor, object oTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, string sTarget = ""); + +// Applies an effect to a target + // fDelay how many seconds to wait before adding the effect to oActor's action queue + // sActor the tag of the character whose action queue you want the effect to go into - MAKE SURE THIS IS UNIQUE! + // NOTE - this is NOT the character the effect is applied to! + // oTarget the object to apply the effect to + // eFect the effect to apply to the object (eg, EffectDeath()) + // iDuration the DURATION_TYPE_* (NOTE you only need to use the last word - INSTANT, TEMPORARY or PERMANENT) + // fDuration how long the effect should last (only needed if iDuration is TEMPORARY) + // sTarget the tag of the object to apply the effect to + // NOTE - this is included so that you can apply effects to objects and creatures that are created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltTagActionEffect(float fDelay, string sActor, object oTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, string sTarget = ""); + +// Creates something on or at the selected object, creature or waypoint + // fDelay how many seconds to wait before the function is added to oActor's action queue + // oActor the character you want this command to go into the action queue for + // NOTE - this is NOT the character the object is created on! + // oTarget the object, character or waypoint you want to create the item at or on + // iType the OBJECT_TYPE_* you want to create (eg, OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE etc) + // sRef the resref of the object you want to create + // NOTE - you can create gold by using "nw_it_gold001" as sRef and setting iStack to how many GP you want to create + // sTag the tag you want the object to be given when it is created + // NOTE - this won't work if you're creating an item in an object's inventory + // NOTE - leave sTag as "" if you want to use the default tag for the object, as defined in its blueprint + // iAnim whether or not the object should play its entry animation when it is created + // iStack sets how many of the items you want to create + // NOTE - this can only be used if iType is OBJECT_TYPE_ITEM + // bCreateOn set this to TRUE if you want to create an item in the target's inventory + // NOTE - this can only be used if iType is OBJECT_TYPE_ITEM - all other objects will always appear on the ground at oTarget's location + // sTarget the tag of the object, character or waypoint you want to create the item at or on + // NOTE - this is included so that you can create objects on other objects that have been created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltActionCreate(float fDelay, object oActor, object oTarget, int iType, string sRef, string sTag = "", int iAnim = FALSE, int iStack = 0, int bCreateOn = FALSE, string sTarget = ""); + +// Creates something on or at the selected object, creature or waypoint + // fDelay how many seconds to wait before the function is added to the actor's action queue + // sActor the tag of the character you want this command to go into the action queue for - MAKE SURE THIS IS UNIQUE! + // NOTE - this is NOT the character the object is created on! + // oTarget the object, character or waypoint you want to create the item at or on + // iType the OBJECT_TYPE_* you want to create (eg, OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE etc) + // sRef the resref of the object you want to create + // NOTE - you can create gold by using "nw_it_gold001" as sRef and setting iStack to how many GP you want to create + // sTag the tag you want the object to be given when it is created + // NOTE - this won't work if you're creating an item in an object's inventory + // NOTE - leave sTag as "" if you want to use the default tag for the object, as defined in its blueprint + // iAnim whether or not the object should play its entry animation when it is created + // iStack sets how many of the items you want to create + // NOTE - this can only be used if iType is OBJECT_TYPE_ITEM + // bCreateOn set this to TRUE if you want to create an item in the target's inventory + // NOTE - this can only be used if iType is OBJECT_TYPE_ITEM - all other objects will always appear on the ground at oTarget's location + // sTarget the tag of the object, character or waypoint you want to create the item at or on + // NOTE - this is included so that you can create objects on other objects that have been created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltTagActionCreate(float fDelay, string sActor, object oTarget, int iType, string sRef, string sTag = "", int iAnim = FALSE, int iStack = 0, int bCreateOn = FALSE, string sTarget = ""); + +// Creates something on or at the selected object, creature or waypoint + // fDelay how many seconds to wait before the object is created + // oTarget the object, character or waypoint you want to create the item at or on + // iType the OBJECT_TYPE_* you want to create (eg, OBJECT_TYPE_CREATURE, OBJECT_TYPE_PLACEABLE etc) + // sRef the resref of the object you want to create + // NOTE - you can create gold by using "nw_it_gold001" as sRef and setting iStack to how many GP you want to create + // sTag the tag you want the object to be given when it is created + // NOTE - this won't work if you're creating an item in an object's inventory + // NOTE - leave sTag as "" if you want to use the default tag for the object, as defined in its blueprint + // iAnim whether or not the object should play its entry animation when it is created + // iStack sets how many of the items you want to create + // NOTE - this can only be used if iType is OBJECT_TYPE_ITEM + // bCreateOn set this to TRUE if you want to create an item in the target's inventory + // NOTE - this can only be used if iType is OBJECT_TYPE_ITEM - all other objects will always appear on the ground at oTarget's location + // sTarget the tag of the object, character or waypoint you want to create the item at or on + // NOTE - this is included so that you can create objects on other objects that have been created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltCreate(float fDelay, object oTarget, int iType, string sRef, string sTag = "", int iAnim = FALSE, int iStack = 0, int bCreateOn = FALSE, string sTarget = ""); + +// Copies a creature or item +// IMPORTANT NOTE - as of NWN v1.32 there is STILL a bug in the game which stops you from locating a copied object by its tag +// As a result this function won't work properly. You should use object oClone = CopyObject(...); to clone characters instead + // fDelay how many seconds to wait before copying the object + // oSource the object you want to copy + // oTarget the object you want to create the copy at or on + // bCreateOn set this to TRUE if you want to put the copy in oTarget's inventory + // NOTE - this can only be used for items, and will only work if oTarget has an inventory (ie, it's a creature or a container) + // sTag the tag you want to give the new item + // NOTE - leave sTag as "" if you want to use the default tag for the object, as defined in its blueprint + // sTarget the tag of the object you want to create the copy at or on + // NOTE - this is included so that you can create objects on other objects that have been created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltCopy(float fDelay, object oSource, object oTarget, int bCreateOn = FALSE, string sTag = "", string sTarget = ""); + +// Creates a clone of the selected PC which you can then move around from your cutscene script +// IMPORTANT NOTE - as of NWN v1.32 there is STILL a bug in the game which stops you from locating a copied object by its tag +// As a result this function won't work properly. You should use object oClone = CopyObject(...); to clone characters instead + // fDelay how many seconds to wait before copying the object + // oPC the PC you want to create a clone of + // oTarget the object you want the clone to appear at + // sTag the tag which the PC's clone will be given + // NOTE - you need to make sure this tag is unique for every player you clone if you want to be able to do anything with them + // NOTE - by default the clone will be given the tag "cloned_pc" + // sTarget the tag of the object you want the clone to appear at + // NOTE - this is included so that you can create clones at the position of other objects created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget + // bInvisible sets whether or not you want to make the PC invisible, allowing you to use them as a cameraman while their clone does the acting +void GestaltClonePC(float fDelay, object oPC, object oTarget, string sTag = "cloned_pc", string sTarget = "", int bInvisible = TRUE); + +// Tells the actor to cast (or fake casting) a spell at an object + // fDelay how many seconds to wait before adding the spell cast to the actor's action queue + // oActor the character you want to cast the spell + // oTarget the object you want to cast the spell at + // iSpell the SPELL_* you want to be cast + // bFake whether to only create the animations and visual effects for the spell (TRUE) or to really cast the spell (FALSE) + // NOTE - if iFake is TRUE, bCheat, bInstant and iMeta aren't used + // iPath the PROJECTILE_PATH_TYPE_* the spell should use (uses spell's default path unless told otherwise) + // sTarget the tag of the object you want to cast the spell at + // NOTE - this is included so that you can cast spells at objects that have been created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget + // bCheat whether or not to let the character cast the spell even if he wouldn't normally be able to + // bInstant if bInstant is set to TRUE, the character will cast the spell immediately without playing their casting animation + // iLevel if iLevel is set to anything other than 0, that is the level at which the spell will be cast, rather than the actor's real level + // iMeta the METAMAGIC_* type you want the caster to cast the spell using (NONE by default) +void GestaltActionSpellCast(float fDelay, object oActor, object oTarget, int iSpell, int bFake = FALSE, int iPath = PROJECTILE_PATH_TYPE_DEFAULT, string sTarget = "", int bCheat = TRUE, int bInstant = FALSE, int iLevel = 0, int iMeta = METAMAGIC_NONE); + +// Tells the actor to cast (or fake casting) a spell at an object + // fDelay how many seconds to wait before adding the spell cast to the actor's action queue + // sActor the tag of the character you want to cast the spell - MAKE SURE THIS IS UNIQUE! + // oTarget the object you want to cast the spell at + // iSpell the SPELL_* you want to be cast + // bFake whether to only create the animations and visual effects for the spell (TRUE) or to really cast the spell (FALSE) + // NOTE - if iFake is TRUE, bCheat, bInstant and iMeta aren't used + // iPath the PROJECTILE_PATH_TYPE_* the spell should use (uses spell's default path unless told otherwise) + // sTarget the tag of the object you want to cast the spell at + // NOTE - this is included so that you can cast spells at objects that have been created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget + // bCheat whether or not to let the character cast the spell even if he wouldn't normally be able to + // bInstant if bInstant is set to TRUE, the character will cast the spell immediately without playing their casting animation + // iLevel if iLevel is set to anything other than 0, that is the level at which the spell will be cast, rather than the actor's real level + // iMeta the METAMAGIC_* type you want the caster to cast the spell using (NONE by default) +void GestaltTagActionSpellCast(float fDelay, string sActor, object oTarget, int iSpell, int bFake = FALSE, int iPath = PROJECTILE_PATH_TYPE_DEFAULT, string sTarget = "", int bCheat = TRUE, int bInstant = FALSE, int iLevel = 0, int iMeta = METAMAGIC_NONE); + +// Tells the actor to close a door + // fDelay how many seconds to wait before adding the command to the actor's action queue + // oActor the character you want to close the door + // oDoor the door you want them to close + // bLock whether or not they should lock the door once it's closed +void GestaltActionClose(float fDelay, object oActor, object oDoor, int bLock = FALSE); + +// Tells the actor to open a door + // fDelay how many seconds to wait before adding the command to the actor's action queue + // oActor the character you want to open the door + // oDoor the door you want them to open + // bUnlock whether or not they should unlock the door if necessary before opening it +void GestaltActionOpen(float fDelay, object oActor, object oDoor, int bUnlock = TRUE); + +// Tells the actor to close a door + // fDelay how many seconds to wait before adding the command to the actor's action queue + // sActor the tag of the character you want to close the door - MAKE SURE THIS IS UNIQUE! + // oDoor the door you want them to close + // bLock whether or not they should lock the door once it's closed +void GestaltTagActionClose(float fDelay, string sActor, object oDoor, int bLock = FALSE); + +// Tells the actor to open a door + // fDelay how many seconds to wait before adding the command to the actor's action queue + // sActor the tag of the character you want to open the door - MAKE SURE THIS IS UNIQUE! + // oDoor the door you want them to open + // bUnlock whether or not they should unlock the door if necessary before opening it +void GestaltTagActionOpen(float fDelay, string sActor, object oDoor, int bUnlock = TRUE); + +// Tells the actor to pick up an object from the ground + // fDelay how many seconds to wait before adding the command to the actor's action queue + // oActor the character you want to pick up the item + // oItem the object to pick up + // sItem the tag of the object to pick up (the game will find the nearest item with that tag to the actor) + // NOTE - this is included so that you can pick up an item created during the cutscene + // NOTE - leave sItem at its default value of "" if you have already set oItem +void GestaltActionPickUp(float fDelay, object oActor, object oItem, string sItem = ""); + +// Tells the actor to pick up an object from the ground + // fDelay how many seconds to wait before adding the command to the actor's action queue + // sActor the tag of the character you want to pick up the item - MAKE SURE THIS IS UNIQUE! + // oItem the object to pick up + // sItem the tag of the object to pick up (the game will find the nearest item with that tag to the actor) + // NOTE - this is included so that you can pick up an item created during the cutscene + // NOTE - leave sItem at its default value of "" if you have already set oItem +void GestaltTagActionPickUp(float fDelay, string sActor, object oItem, string sItem = ""); + +// Tells the actor to sit down on a specified chair or other object + // fDelay how many seconds to wait before adding the command to the actor's action queue + // oActor the character you want to sit down + // oChair the object you want them to sit on + // sChair the tag of the object you want them to sit on (the game will find the nearest object with that tag to the actor) + // NOTE - this is included so that you can sit on an object created during the cutscene + // NOTE - leave sChair at its default value of "" if you have already set oChair +void GestaltActionSit(float fDelay, object oActor, object oChair, string sChair = ""); + +// Tells the actor to sit down on a specified chair or other object + // fDelay how many seconds to wait before adding the command to the actor's action queue + // sActor the tag of the character you want to sit down - MAKE SURE THIS IS UNIQUE! + // oChair the object you want them to sit on + // sChair the tag of the object you want them to sit on (the game will find the nearest object with that tag to the actor) + // NOTE - this is included so that you can sit on an object created during the cutscene + // NOTE - leave sChair at its default value of "" if you have already set oChair +void GestaltTagActionSit(float fDelay, string sActor, object oChair, string sChair = ""); + +// This function allows you to activate and deactivate sound objects, as well as to adjust their position and volume + // fDelay how many seconds to wait before making the change + // oSound the sound object you want to adjust + // bOn set to TRUE to switch the sound object on, or FALSE to switch it off + // fDuration how long the sound object should stay on / off for + // NOTE - leave fDuration at its default value of 0.0 to switch the sound object on / off permanently + // iVolume changes the volume of the sound (iVolume must be between 0 and 127) + // NOTE - leave iVolume at its default value of 128 to leave the volume unchanged + // oPosition changes the sound to play from the position of the specified object + // NOTE - leave oPosition at its default value of OBJECT_INVALID to leave the position unchanged +void GestaltSoundObject(float fDelay, object oSound, int bOn = TRUE, float fDuration = 0.0, int iVolume = 128, object oPosition = OBJECT_INVALID); + +// This function allows you to activate and deactivate sound objects, as well as to adjust their position and volume + // fDelay how many seconds to wait before making the change + // oArea the area whose ambient sound you want to adjust + // bOn set to TRUE to switch the ambient sound on, or FALSE to switch it off + // fDuration how long the ambient sound should stay on / off for + // NOTE - leave fDuration at its default value of 0.0 to switch the sound on / off permanently + // iVolume changes the volume of the area's ambient sound (iVolume must be between 0 and 100) + // NOTE - leave iVolume at its default value of 128 to leave the volume unchanged +void GestaltAmbientSound(float fDelay, object oArea, int bOn = TRUE, float fDuration = 0.0, int iVolume = 128); + +// This function allows you to play a specific piece of soundtrack music at any point in the cutscene + // fDelay how many seconds to wait before changing the music + // oArea the area whose music you want to change + // bOn set to TRUE to switch the area music on, or FALSE to switch it off + // iTrack the TRACK_* you want to play + // NOTE - leave iTrack at its default value of TRACK_CURRENT to leave the area music unchanged + // NOTE - set iTrack to TRACK_ORIGINAL if you want to switch all the music settings for the area back to their original values + // fDuration how long the music should stay on / off for and how long the new piece of music (if you changed the track) should remain active + // NOTE - leave fDuration at its default value of 0.0 to make the changes permanent +void GestaltPlayMusic(float fDelay, object oArea, int bOn = TRUE, int iTrack = TRACK_CURRENT, float fDuration = 0.0); + +// Tells the actor to play a sound file + // fDelay how many seconds to wait before playing the sound + // oActor the object you want to play the sound + // sSound the name of the sound you want to be played + // sActor the tag of the object you want to play the sound + // NOTE - this is included so that you can play sounds on an object created during the cutscene + // NOTE - leave sActor at its default value of "" if you have already set oActor +void GestaltPlaySound(float fDelay, object oActor, string sSound, string sActor = ""); + +// Tells the actor to play a sound file + // fDelay how many seconds to wait before adding the command to the actor's action queue + // oActor the object you want to play the sound + // sSound the name of the sound you want to be played + // sActor the tag of the object you want to play the sound + // NOTE - this is included so that you can play sounds on an object created during the cutscene + // NOTE - leave sActor at its default value of "" if you have already set oActor +void GestaltActionPlaySound(float fDelay, object oActor, string sSound, string sActor = ""); + +// Tells the actor to wait before proceeding with the actions in their queue + // fDelay how many seconds to wait before adding the pause to their action queue + // oActor the character you want to pause + // fPause how many seconds they should pause for +void GestaltActionWait(float fDelay, object oActor, float fPause); + +// Tells the actor to wait before proceeding with the actions in their queue + // fDelay how many seconds to wait before adding the pause to their action queue + // sActor the tag of the character you want to pause - MAKE SURE THIS IS UNIQUE! + // fPause how many seconds they should pause for +void GestaltTagActionWait(float fDelay, string sActor, float fPause); + +// Tells the selected actor to stop everything he's doing and prepare for new orders + // fDelay how many seconds to wait before applying this to oActor + // oActor the character whose action queue you want to clear + // sActor the tag of the character whose action queue you want to clear + // NOTE - this is included so that you can clear the actions of a creature created during the cutscene + // NOTE - leave sActor at its default value of "" if you have already set oActor +void GestaltClearActions(float fDelay, object oActor, string sActor=""); + +// Creates a line of text that appears above the selected character and rises up the screen, fading out as it goes - good for creating scrolling credits for a module! + // fDelay how many seconds to wait before displaying the text + // oActor the object above which the text should appear + // sMessage the text you want to appear + // bFaction whether or not the text will only appear to members in the object's faction + // NOTE - if you set this to TRUE and oActor is an object or an NPC which isn't in the PC's party, nobody will see it + // NOTE - if you set this to TRUE and oActor is a PC, only other players in their party will see it + // NOTE - if you set this to FALSE, everyone on the server will see the message appear in their chat window +void GestaltFloatingText(float fDelay, object oActor, string sMessage, int bFaction = TRUE); + +// Destroy the specified object. The function will SetIsDestroyable(TRUE) the object first to make sure it can be destroyed. + // fDelay how many seconds to wait before destroying the target + // oTarget the object you want to destroy + // sTarget the tag of the object you want to destroy + // NOTE - this is included so that you can destroy an object created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltDestroy(float fDelay, object oTarget, string sTarget = ""); + +// Destroy the specified object. The function will SetIsDestroyable(TRUE) the object first to make sure it can be destroyed. + // fDelay how many seconds to wait before adding this command to the actor's action queue + // oActor the actor whose action queue you want this to be placed in + // NOTE - this is not the object that will be destroyed! + // oTarget the object you want to destroy + // sTarget the tag of the object you want to destroy + // NOTE - this is included so that you can destroy an object created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltActionDestroy(float fDelay, object oActor, object oTarget, string sTarget = ""); + +// Destroy the specified object. The function will SetIsDestroyable(TRUE) the object first to make sure it can be destroyed. + // fDelay how many seconds to wait before adding this command to the actor's action queue + // sActor the tag of the actor whose action queue you want this to be placed in - MAKE SURE THIS IS UNIQUE! + // NOTE - this is not the object that will be destroyed! + // oTarget the object you want to destroy + // sTarget the tag of the object you want to destroy + // NOTE - this is included so that you can destroy an object created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltTagActionDestroy(float fDelay, string sActor, object oTarget, string sTarget = ""); + +// Update the journals of the selected player(s), and (optionally) give them quest experience + // fDelay how many seconds to wait before applying the journal update + // oPC the PC who completed the quest + // sQuest the id tag of the quest you want to update + // iState the number of the quest entry you want to put in the journal + // iXP how many XP to give the player(s) + // NOTE - leave this at 0 if you want to give no XP + // NOTE - set this to 1 if you want to give the quest XP you specified in the journal editor + // iParty sets whether to update the journal for only oPC (0), all the players in oPC's party (1) or all the players on the server (2) + // bRewardAll sets whether or not to give the XP reward to all the players you updated the journal for, or only for oPC + // NOTE - if iXP or iParty is 0 you can ignore this option + // bOverride sets whether or not to allow the function to give a player a quest state lower than the one they already have in that quest + // NOTE - this is TRUE by default! +void GestaltJournalEntry(float fDelay, object oPC, string sQuest, int iState, int iXP = 0, int iParty = 0, int bRewardAll = TRUE, int bOverride = FALSE); + +// Execute another script + // fDelay how many seconds to wait before triggering the other script + // oTarget the object which the script will be triggered on + // sScript the name of the script + // sTarget the tag of the object which the script will be triggered on + // NOTE - this is included so that you can run scripts on objects created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltExecuteScript(float fDelay, object oTarget, string sScript, string sTarget = ""); + +// Execute another script + // fDelay how many seconds to wait before adding this command to oActor's action queue + // oActor the actor whose action queue you want to place this command in (oActor doesn't have to be the same as oTarget) + // oTarget the object which the script will be triggered on + // sScript the name of the script + // sTarget the tag of the object which the script will be triggered on + // NOTE - this is included so that you can run scripts on objects created during the cutscene + // NOTE - leave sTarget at its default value of "" if you have already set oTarget +void GestaltActionExecute(float fDelay, object oActor, object oTarget, string sScript, string sTarget = ""); + + +// Stops all camera movements immediately + // oPC the player whose camera movements you want to stop + // iParty sets whether to stop the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +// DO NOT CHANGE THE FOLLOWING SETTINGS! + // bAuto sets whether the function should stop all camera movement (TRUE) or only ones with an id lower than iCamID (FALSE) + // iCamID the ID of the last camera move you want to stop (this is only needed if bAuto is set to FALSE) +void GestaltStopCameraMoves(object oPC, int iParty = 0, int bAuto = TRUE, int iCamID = 0); + +// Gets the vector linking object A to object B +vector GetVectorAB(object oA, object oB); + +// Finds the horizontal distance between two objects, ignoring any vertical component +float GetHorizontalDistanceBetween(object oA, object oB); + +// Finds the compass direction from the PC to a target object +float GestaltGetDirection(object oTarget, object oPC); + +// Moves the camera smoothly from one position to another over the specified time + // STARTING TIME - + // fDelay how many seconds to wait before starting the movement + // STARTING CONDITIONS - + // fDirection initial direction (0.0 = due east) + // fRange initial distance between player and camera + // fPitch initial pitch (vertical tilt) + // FINAL CONDITIONS - + // fDirection2 finishing direction + // fRange2 finishing distance + // fPitch2 finishing tilt + // TIME SETTINGS - + // fTime number of seconds it takes camera to complete movement + // fFrameRate number of movements per second (governs how smooth the motion is) + // MISC SETTINGS - + // oPC the PC you want to apply the camera movement to + // iClockwise set to 1 if you want the camera to rotate clockwise, 0 for anti-clockwise, or 2 for auto-select + // iFace sets whether the camera (0), the character (2) or both (1) turn to face the specified direction + // iParty sets whether to move the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltCameraMove(float fDelay, float fDirection, float fRange, float fPitch, float fDirection2, float fRange2, float fPitch2, float fTime, float fFrameRate, object oPC, int iClockwise = 0, int iFace = 0, int iParty = 0); + +// Just like GestaltCameraMove, but with the added advantage of being able to move the point the camera is centered on up and down + // STARTING TIME - + // fDelay how many seconds to wait before starting the movement + // STARTING CONDITIONS - + // fDirection initial direction (0.0 = due east) + // fRange initial distance between player and camera + // fPitch initial pitch (vertical tilt) + // fHeight initial height above the PC where the camera should point + // FINAL CONDITIONS - + // fDirection2 finishing direction + // fRange2 finishing distance + // fPitch2 finishing tilt + // fHeight2 finishing height + // TIME SETTINGS - + // fTime number of seconds it takes camera to complete movement + // fFrameRate number of movements per second (governs how smooth the motion is) + // MISC SETTINGS - + // oPC the PC you want to apply the camera movement to + // iClockwise set to 1 if you want the camera to rotate clockwise, 0 for anti-clockwise, or 2 for auto-select + // iFace sets whether the camera (0), the character (2) or both (1) turn to face the specified direction + // iParty sets whether to move the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltCameraCrane(float fDelay, float fDirection, float fRange, float fPitch, float fHeight, float fDirection2, float fRange2, float fPitch2, float fHeight2, float fTime, float fFrameRate, object oPC, int iClockwise = 0, int iFace = 0, int iParty = 0); + +// Produces smooth transitions between different camera movements by setting initial and final speeds +// The function then interpolates between the two so that the movement rate changes smoothly over the +// duration of the movement. + // STARTING TIME - + // fDelay how many seconds to wait before starting the movement + // MOVEMENT RATES AT START OF MOTION - + // fdDirection1 how fast the camera's compass direction should change by in degrees per second + // positive numbers produce an anti-clockwise movement, negative anti-clockwise + // fdRange1 how fast the camera's range should change in meters per second + // positive numbers move the camera away from the player, negative towards them + // fdPitch1 how fast the camera's pitch should change in degrees per second + // positive numbers tilt the camera down towards the ground, negative up towards vertical + // MOVEMENT RATES AT END OF MOTION - + // fdDirection2 how fast the camera's compass direction should change by in degrees per second + // positive numbers produce an anti-clockwise movement, negative anti-clockwise + // fdRange2 how fast the camera's range should change in meters per second + // positive numbers move the camera away from the player, negative towards them + // fdPitch2 how fast the camera's pitch should change in degrees per second + // positive numbers tilt the camera down towards the ground, negative up towards vertical + // TIME SETTINGS - + // fTime number of seconds it should take the camera to complete movement + // fFrameRate number of movements per second (governs how smooth the motion is) + // MISC SETTINGS - + // oPC the player whose camera you want to move + // iParty sets whether to move the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) + // iSync sets whether to use separate camera starting positions for every player (0) or sync them all to oPC's camera position (1) +void GestaltCameraSmooth(float fDelay, float fdDirection1, float fdRange1, float fdPitch1, float fdDirection2, float fdRange2, float fdPitch2, float fTime, float fFrameRate, object oPC, int iParty = 0, int iSync = 1); + +// Just like GestaltCameraSmooth, but with the added advantage of being able to move the point the camera is centered on up and down + // STARTING TIME - + // fDelay how many seconds to wait before starting the movement + // MOVEMENT RATES AT START OF MOTION - + // fdDirection1 how fast the camera's compass direction should change by in degrees per second + // positive numbers produce an anti-clockwise movement, negative anti-clockwise + // fdRange1 how fast the camera's range should change in meters per second + // positive numbers move the camera away from the player, negative towards them + // fdPitch1 how fast the camera's pitch should change in degrees per second + // positive numbers tilt the camera down towards the ground, negative up towards vertical + // fdHeight1 how fast the camera's vertical height should change in meters per second + // positive numbers move the camera up, negative numbers move it down + // MOVEMENT RATES AT END OF MOTION - + // fdDirection2 how fast the camera's compass direction should change by in degrees per second + // positive numbers produce an anti-clockwise movement, negative anti-clockwise + // fdRange2 how fast the camera's range should change in meters per second + // positive numbers move the camera away from the player, negative towards them + // fdPitch2 how fast the camera's pitch should change in degrees per second + // positive numbers tilt the camera down towards the ground, negative up towards vertical + // fdHeight2 how fast the camera's vertical height should change in meters per second + // positive numbers move the camera up, negative numbers move it down + // TIME SETTINGS - + // fTime number of seconds it should take the camera to complete movement + // fFrameRate number of movements per second (governs how smooth the motion is) + // MISC SETTINGS - + // oPC the player whose camera you want to move + // iParty sets whether to move the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) + // iSync sets whether to use separate camera starting positions for every player (0) or sync them all to oPC's camera position (1) +void GestaltCameraCraneSmooth(float fDelay, float fdDirection1, float fdRange1, float fdPitch1, float fdHeight1, float fdDirection2, float fdRange2, float fdPitch2, float fdHeight2, float fTime, float fFrameRate, object oPC, int iParty = 0, int iSync = 1); + +// Sets where the camera will start when you next use GestaltCameraSmooth and GestaltCameraCrane - it has no effect on other functions +// NOTE GestaltCameraSmooth, GestaltCameraCrane, GestaltCameraCraneSmooth and GestaltCameraMove automatically store the current position of the camera after each step - +// GestaltCameraSetup should only be used at the start of a cutscene to set the initial position for your first GestaltCameraSmooth, +// or during a gap between camera movements if you want to set a new starting position midway through a cutscene + // STARTING TIME - + // fDelay how many seconds to wait before setting the starting position + // PLAYER - + // oPC the player whose camera you're going to be moving + // STARTING POSITION - + // fDirection the compass direction the camera should start from + // fRange the distance between the camera and the player it belongs to + // fPitch the vertical tilt + // fHeight how far above the character the camera should be centered (only needed for Crane shots) +void GestaltCameraSetup(float fDelay, object oPC, float fDirection, float fRange, float fPitch, float fHeight = 0.0); + +// Turns the camera and/or player between two objects +// NOTE that this will only work properly if the player and target objects are stationary while the function is active + // STARTING TIME - + // fDelay how many seconds to wait before starting the movement + // STARTING CONDITIONS - + // oStart object to face at start of movement + // fRange initial distance between player and camera + // fPitch initial pitch (vertical tilt) + // FINAL CONDITIONS - + // oEnd object to finish movement facing + // fRange2 finishing distance + // fPitch2 finishing tilt + // TIME SETTINGS - + // fTime number of seconds it takes camera to complete movement + // fFrameRate number of movements per second (governs how smooth the motion is) + // MISC SETTINGS - + // oPC the player whose camera you want to move + // iClockwise set to 1 if you want the camera to rotate clockwise, 0 for anti-clockwise, or 2 for auto-select + // iFace controls whether the camera (0), the character (2) or both (1) turn + // iParty sets whether to move the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltCameraFace(float fDelay, object oStart, float fRange, float fPitch, object oEnd, float fRange2, float fPitch2, float fTime, float fFrameRate, object oPC, int iClockwise = 0, int iFace = 0, int iParty = 0); + +// Tracks a moving object, turning the player's camera so that it always faces towards it + // STARTING TIME - + // fDelay how many seconds to wait before starting the movement + // TARGET - + // oTrack object to track the movement of + // STARTING CONDITIONS - + // fRange initial distance between player and camera + // fPitch initial pitch (vertical tilt) + // FINAL CONDITIONS - + // fRange2 finishing distance + // fPitch2 finishing tilt + // TIME SETTINGS - + // fTime how long the camera will track the object for + // fFrameRate number of movements per second (governs how smooth the motion is) + // MISC SETTINGS - + // oPC the PC you want to apply the camera movement to + // iFace controls whether the camera (0), the character (2) or both (1) turn + // iParty sets whether to move the camera of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltCameraTrack(float fDelay, object oTrack, float fRange, float fPitch, float fRange2, float fPitch2, float fTime, float fFrameRate, object oPC, int iFace = 0, int iParty = 0); + +// Fades the screen of the specified player(s) to and/or from black + // fDelay how many seconds to wait before fading the screen + // oPC the player you want to fade the screen of + // iFade sets what kind of fade you want - + // if iFade is FADE_IN, the screen will start black and then become visible + // if iFade is FADE_OUT, the screen will start visible and then become black + // if iFade is FADE_CROSS, the screen will start visible, fade to black and then become visible again + // fSpeed the speed at which the fade(s) should take place + // NOTE - always use the FADE_SPEED_* constants for this unless you really know what you're doing! + // fDuration how many seconds the fade should last + // if iFade is FADE_IN, this is how long the screen will remain black before the fade begins + // if iFade is FADE_OUT, this is the time between the fade out beginning and the screen being cleared again - leave at 0.0 to keep the screen black + // if iFade is FADE_CROSS, this is the time between the fade out beginning and the fade in beginning + // iParty sets whether to fade the screen of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltCameraFade(float fDelay, object oPC, int iFade, float fSpeed = FADE_SPEED_MEDIUM, float fDuration = 0.0, int iParty = 0); + +// Fades the screen of the specified player(s) to and/or from black + // fDelay how many seconds to wait before adding the command to oActor's action queue + // oActor the actor whose action queue you want to place this command in (oActor doesn't have to be the same as oPC) + // oPC the player you want to fade the screen of + // iFade sets what kind of fade you want - + // if iFade is FADE_IN, the screen will start black and then become visible + // if iFade is FADE_OUT, the screen will start visible and then become black + // if iFade is FADE_CROSS, the screen will start visible, fade to black and then become visible again + // fSpeed the speed at which the fade(s) should take place + // NOTE - always use the FADE_SPEED_* constants for this unless you really know what you're doing! + // fDuration how many seconds the fade should last + // if iFade is FADE_IN, this is how long the screen will remain black before the fade begins + // if iFade is FADE_OUT, this is the time between the fade out beginning and the screen being cleared again - leave at 0.0 to keep the screen black + // if iFade is FADE_CROSS, this is the time between the fade out beginning and the fade in beginning + // iParty sets whether to fade the screen of only oPC (0), all the players in oPC's party (1) or all the players on the server (2) +void GestaltActionCameraFade(float fDelay, object oActor, object oPC, int iFade, float fSpeed = FADE_SPEED_MEDIUM, float fDuration = 0.0, int iParty = 0); + +// Gives the illusion of the camera being fixed in one place and rotating to face the player as they move + // oPC the PC you want to apply the camera movement to + // fFrameRate number of movements per second (governs how smooth the motion is) +// +// To setup a fixed camera position, place a waypoint with a unique tag in your area + // Set the camera's tag as a LocalString "sGestaltFixedCamera" on the PC to let them know to use that camera + // Set a LocalFloat "fGestaltFixedCamera" on the PC to set the camera's vertical position + // Set "sGestaltFixedCamera" to "" to pause the tracking, or to "STOP" to end the tracking +void GestaltFixedCamera(object oPC, float fFrameRate = 50.0); + + + + + + + + +// General functions + +void GestaltDebugOutput(object oPC) +{ + // Get the current position of oPC's camera + float fDirection = GetLocalFloat(oPC,"fCameraDirection"); + float fRange = GetLocalFloat(oPC,"fCameraRange"); + float fPitch = GetLocalFloat(oPC,"fCameraPitch"); + + // Fire a message to say where the camera is + AssignCommand(oPC,SpeakString(FloatToString(fDirection) + ", " + FloatToString(fRange) + ", " + FloatToString(fPitch))); +} + + + +void GestaltStartCutscene(object oPC, string sName, int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bStoreCam = TRUE, int iParty = 0) +{ + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + int iCancel = GetLocalInt(GetModule(),sName) + 1; + + SetLocalString(GetModule(),"cutscene",sName); + SetLocalInt(GetModule(),sName + "time",iCancel); + + while (GetIsObjectValid(oParty)) + { + SetCutsceneMode(oParty,TRUE); + SetLocalString(oParty,"cutscene",sName); + SetLocalInt(oParty,sName + "time",iCancel); + + if (bCamera) { GestaltStopCameraMoves(oPC); } + if (bClear) { AssignCommand(oParty,ClearAllActions(TRUE)); } + if (bClearFX) { GestaltClearFX(oPC); } + if (bResetSpeed) { GestaltResetSpeed(oPC); } + if (bStoreCam) { AssignCommand(oParty,StoreCameraFacing()); } + if (bStoreCam == 2) { DelayCommand(5.0,AssignCommand(oParty,StoreCameraFacing())); } + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +int NW_FLAG_AMBIENT_ANIMATIONS = 0x00080000; +int NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS = 0x00200000; +int NW_FLAG_AMBIENT_ANIMATIONS_AVIAN = 0x00800000; + + + +void SetSpawnCondition(object oActor, int nCondition, int bValid) +{ + int nPlot = GetLocalInt(oActor,"NW_GENERIC_MASTER"); + + if(bValid == TRUE) + { + nPlot = nPlot | nCondition; + SetLocalInt(oActor,"NW_GENERIC_MASTER",nPlot); + } + + else if (bValid == FALSE) + { + nPlot = nPlot & ~nCondition; + SetLocalInt(oActor,"NW_GENERIC_MASTER",nPlot); + } +} + + + +int GetSpawnCondition(object oActor, int nCondition) +{ + int nPlot = GetLocalInt(oActor,"NW_GENERIC_MASTER"); + if(nPlot & nCondition) + { return TRUE; } + return FALSE; +} + + + +void GestaltRegisterActor(string sName, object oActor, string sActor = "") +{ + if (sActor != "") { oActor = GetObjectByTag(sActor); } + if (sActor == "") { sActor = GetTag(oActor); } + + string sCancel = IntToString(GetLocalInt(GetModule(),sName + "time")); + + GestaltResetSpeed(oActor); + SetCutsceneCameraMoveRate(oActor,1.0); + + if (GetLocalInt(GetModule(),sName + sCancel + sActor + "registered") > 0) + { return; } + + if (GetSpawnCondition(oActor,NW_FLAG_AMBIENT_ANIMATIONS)) + { + SetSpawnCondition(oActor,NW_FLAG_AMBIENT_ANIMATIONS,FALSE); + SetLocalInt(oActor,"gcss_ambient",1); + } + + if (GetSpawnCondition(oActor,NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) + { + SetSpawnCondition(oActor,NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS,FALSE); + SetLocalInt(oActor,"gcss_immobile",1); + } + + if (GetSpawnCondition(oActor,NW_FLAG_AMBIENT_ANIMATIONS_AVIAN)) + { + SetSpawnCondition(oActor,NW_FLAG_AMBIENT_ANIMATIONS_AVIAN,FALSE); + SetLocalInt(oActor,"gcss_avian",1); + } + + int iActors = GetLocalInt(GetModule(),sName + sCancel + "actorsregistered") + 1; + SetLocalObject(GetModule(),sName + sCancel + "actor" + IntToString(iActors),oActor); + SetLocalInt(GetModule(),sName + sCancel + "actorsregistered",iActors); + SetLocalInt(GetModule(),sName + sCancel + sActor + "registered",1); +} + + + +void GestaltClearActorSpeeds(string sName) +{ + string sCancel = IntToString(GetLocalInt(GetModule(),sName + "time")); + + int iCount = 1; + int iActors = GetLocalInt(GetModule(),sName + sCancel + "actorsmodified"); + object oActor; + + while (iCount <= iActors) + { + oActor = GetLocalObject(GetModule(),sName + sCancel + "actorspeedmodified" + IntToString(iCount)); + GestaltResetSpeed(oActor); + iCount++; + } +} + + + +void GestaltClearActors(string sName) +{ + string sCancel = IntToString(GetLocalInt(GetModule(),sName + "time")); + + int iCount = 1; + int iActors = GetLocalInt(GetModule(),sName + sCancel + "actorsregistered"); + object oActor = GetLocalObject(GetModule(),sName + sCancel + "actor" + IntToString(iCount)); + object oWP; + + while (iCount <= iActors) + { + AssignCommand(oActor,ClearAllActions(TRUE)); + + if (GetLocalInt(oActor,"gcss_ambient") == 1) + { SetSpawnCondition(oActor,NW_FLAG_AMBIENT_ANIMATIONS,TRUE); } + + if (GetLocalInt(oActor,"gcss_immobile") == 1) + { SetSpawnCondition(oActor,NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS,TRUE); } + + if (GetLocalInt(oActor,"gcss_avian") == 1) + { SetSpawnCondition(oActor,NW_FLAG_AMBIENT_ANIMATIONS_AVIAN,TRUE); } + + oWP = GetWaypointByTag(sName + GetTag(oActor)); + + if (GetIsObjectValid(oWP) && GetIsObjectValid(oActor) && GetDistanceBetween(oWP,oActor) > 1.0) + { + DelayCommand(0.1,AssignCommand(oActor,ActionJumpToObject(oWP))); + DelayCommand(0.1,AssignCommand(oActor,ActionDoCommand(SetFacing(GetFacing(oWP))))); + } + + iCount++; + oActor = GetLocalObject(GetModule(),sName + sCancel + "actor" + IntToString(iCount)); + } +} + + + +void GestaltDoStopCutscene(string sName, int iCancel, object oPC, string sDestination = "", int bMode = TRUE, int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bClearActors = TRUE, int iParty = 0) +{ + // Check cutscene hasn't been stopped already + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + // Otherwise stop cutscene + if (sName != "") + { SetLocalInt(GetModule(),sName,iCancel); } + + object oParty; + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + if (bClearActors) { GestaltClearActors(sName); } + + GestaltClearActorSpeeds(sName); + + while (GetIsObjectValid(oParty)) + { + // End cutscene mode and clear selected player + if (bMode) { SetCutsceneMode(oParty,FALSE); } + if (bCamera) { GestaltStopCameraMoves(oParty); } + if (bClear) { AssignCommand(oParty,ClearAllActions(TRUE)); } + if (bClearFX) { GestaltClearFX(oParty); } + if (bResetSpeed) { GestaltResetSpeed(oParty); } + if (sDestination != "") { AssignCommand(oParty,JumpToObject(GetWaypointByTag(sDestination))); } + + SetCameraHeight(oParty,0.0); + DeleteLocalString(oParty,"cutscene"); + DeleteLocalInt(oParty,sName + "time"); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltStopCutscene(float fDelay, object oPC, string sDestination = "", int bMode = TRUE, int bCamera = TRUE, int bClear = TRUE, int bClearFX = TRUE, int bResetSpeed = TRUE, int bClearActors = TRUE, int iParty = 0) +{ + string sName = GetLocalString(oPC,"cutscene"); + int iCancel = GetLocalInt(oPC,sName + "time"); + DelayCommand(fDelay,GestaltDoStopCutscene(sName,iCancel,oPC,sDestination,bMode,bCamera,bClear,bClearFX,bResetSpeed,bClearActors,iParty)); +} + + + +void GestaltDoClearAssociate(object oAssociate, int iMethod, object oDestination) +{ + AssignCommand(oAssociate,ClearAllActions(TRUE)); + + if (iMethod == 0) { AssignCommand(oAssociate,JumpToObject(oDestination)); } + + else if (iMethod == 1) + { + ApplyEffectToObject(PERMANENT,EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY),oAssociate); + ApplyEffectToObject(PERMANENT,EffectCutsceneGhost(),oAssociate); + } + + else if (iMethod == 2) + { + AssignCommand(oAssociate,SetIsDestroyable(TRUE)); + DestroyObject(oAssociate); + } + + DelayCommand(0.1,ApplyEffectToObject(PERMANENT,EffectCutsceneParalyze(),oAssociate)); + DelayCommand(0.1,SetCommandable(FALSE,oAssociate)); +} + + + +void GestaltDoClearAssociates(string sName, int iCancel, object oPC, int iAssociates = 63, int iMethod = 0, object oDestination = OBJECT_INVALID, string sDestination = "") +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sDestination != "") + { oDestination = GetWaypointByTag(sDestination); } + + object oAssociate; + + if (iAssociates >= 32) + { + oAssociate = GetAssociate(1,oPC); + + if (GetIsObjectValid(oAssociate)) + { + int iCount = 1; + object oSecondary; + + while (iCount <= 5) + { + oSecondary = GetAssociate(iCount,oAssociate); + GestaltDoClearAssociate(oSecondary,iMethod,oDestination); + iCount++; + } + } + + iAssociates -= 32; + } + + if (iAssociates >= 16) + { + oAssociate = GetAssociate(5,oPC); + GestaltDoClearAssociate(oAssociate,iMethod,oDestination); + iAssociates -= 16; + } + + if (iAssociates >= 8) + { + oAssociate = GetAssociate(4,oPC); + GestaltDoClearAssociate(oAssociate,iMethod,oDestination); + iAssociates -= 8; + } + + if (iAssociates >= 4) + { + oAssociate = GetAssociate(3,oPC); + GestaltDoClearAssociate(oAssociate,iMethod,oDestination); + iAssociates -= 4; + } + + if (iAssociates >= 2) + { + oAssociate = GetAssociate(2,oPC); + GestaltDoClearAssociate(oAssociate,iMethod,oDestination); + iAssociates -= 2; + } + + if (iAssociates >= 1) + { + oAssociate = GetAssociate(1,oPC); + GestaltDoClearAssociate(oAssociate,iMethod,oDestination); + iAssociates -= 1; + } +} + + + +void GestaltClearAssociates(float fDelay, object oPC, int iAssociates = 63, int iMethod = 0, object oDestination = OBJECT_INVALID, string sDestination = "", int iParty = 0) +{ + object oParty; + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + DelayCommand(fDelay,GestaltDoClearAssociates(sName,iCancel,oParty,iAssociates,iMethod,oDestination,sDestination)); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoReturnAssociate(object oAssociate, object oDestination, int iMethod) +{ + SetCommandable(TRUE,oAssociate); + GestaltResetSpeed(oAssociate); + if (iMethod == 1) { GestaltClearFX(oAssociate); } + DelayCommand(0.1,AssignCommand(oAssociate,JumpToObject(oDestination))); +} + + + +void GestaltDoReturnAssociates(string sName, int iCancel, object oPC, int iAssociates, int iMethod, object oDestination, string sDestination) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sDestination != "") + { oDestination = GetWaypointByTag(sDestination); } + + if (!GetIsObjectValid(oDestination)) + { oDestination = oPC; } + + object oAssociate; + + if (iAssociates >= 32) + { + oAssociate = GetAssociate(1,oPC); + + if (GetIsObjectValid(oAssociate)) + { + int iCount = 1; + object oSecondary; + while (iCount <= 5) + { + oSecondary = GetAssociate(iCount,oAssociate); + GestaltDoReturnAssociate(oSecondary,oAssociate,iMethod); + iCount++; + } + } + + iAssociates -= 32; + } + + if (iAssociates >= 16) + { + oAssociate = GetAssociate(5,oPC); + GestaltDoReturnAssociate(oAssociate,oDestination,iMethod); + iAssociates -= 16; + } + + if (iAssociates >= 8) + { + oAssociate = GetAssociate(4,oPC); + GestaltDoReturnAssociate(oAssociate,oDestination,iMethod); + iAssociates -= 8; + } + + if (iAssociates >= 4) + { + oAssociate = GetAssociate(3,oPC); + GestaltDoReturnAssociate(oAssociate,oDestination,iMethod); + iAssociates -= 4; + } + + if (iAssociates >= 2) + { + oAssociate = GetAssociate(2,oPC); + GestaltDoReturnAssociate(oAssociate,oDestination,iMethod); + iAssociates -= 2; + } + + if (iAssociates >= 1) + { + oAssociate = GetAssociate(1,oPC); + GestaltDoReturnAssociate(oAssociate,oDestination,iMethod); + iAssociates -= 1; + } +} + + + +void GestaltReturnAssociates(float fDelay, object oPC, int iAssociates = 63, int iMethod = 0, object oDestination = OBJECT_INVALID, string sDestination = "", int iParty = 0) +{ + object oParty; + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + DelayCommand(fDelay,GestaltDoReturnAssociates(sName,iCancel,oParty,iAssociates,iMethod,oDestination,sDestination)); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + + + + +// Action functions + +float GestaltMonkSpeed(object oActor) +{ + int iClass = GetLevelByClass(CLASS_TYPE_MONK,oActor); + + if (iClass >= 18) { return 1.50; } + if (iClass >= 15) { return 1.45; } + if (iClass >= 12) { return 1.40; } + if (iClass >= 9) { return 1.30; } + if (iClass >= 6) { return 1.20; } + if (iClass >= 3) { return 1.10; } + else { return 1.00; } +} + + + +float GestaltGetSpeed(object oActor,int iRun) +{ + float fSpeed = 0.0; + int iRate = GetMovementRate(oActor); + + switch(iRate) + { + case 0: fSpeed = 2.00; break; // PCs + case 1: fSpeed = 0.00; break; // Immobile + case 2: fSpeed = 0.75; break; // Very Slow + case 3: fSpeed = 1.25; break; // Slow + case 4: fSpeed = 1.75; break; // Normal + case 5: fSpeed = 2.25; break; // Fast + case 6: fSpeed = 2.75; break; // Very Fast + case 7: fSpeed = 5.50; break; // DM Fast + } + + if (iRun == TRUE) { fSpeed = fSpeed * 2; } +// if (GetHasFeat(FEAT_BARBARIAN_ENDURANCE,oActor)) { fSpeed = fSpeed * 1.1; } +// if (GetHasFeat(FEAT_MONK_ENDURANCE,oActor)) { fSpeed = fSpeed * GestaltMonkSpeed(oActor); } + +// AssignCommand(oActor,SpeakString(FloatToString(fSpeed),TALKVOLUME_SHOUT)); // DEBUG LINE + + return fSpeed; +} + + + +void GestaltClearFX(object oActor) +{ + StopFade(oActor); + + effect eFect = GetFirstEffect(oActor); + int iType = GetEffectType(eFect); + while (GetIsEffectValid(eFect)) + { + if (iType == EFFECT_TYPE_IMPROVEDINVISIBILITY + || iType == EFFECT_TYPE_CUTSCENEGHOST + || iType == EFFECT_TYPE_VISUALEFFECT + || iType == EFFECT_TYPE_INVISIBILITY + || iType == EFFECT_TYPE_SANCTUARY + || iType == EFFECT_TYPE_POLYMORPH + || iType == EFFECT_TYPE_BLINDNESS + || iType == EFFECT_TYPE_ETHEREAL + || iType == EFFECT_TYPE_DARKNESS) + { RemoveEffect(oActor,eFect); } + eFect = GetNextEffect(oActor); + iType = GetEffectType(eFect); + } +} + + + +void GestaltResetSpeed(object oActor) +{ + effect eEffect = GetFirstEffect(oActor); + int iType = GetEffectType(eEffect); + while (iType != EFFECT_TYPE_INVALIDEFFECT) + { + if (iType == EFFECT_TYPE_MOVEMENT_SPEED_DECREASE + || iType == EFFECT_TYPE_MOVEMENT_SPEED_INCREASE + || iType == EFFECT_TYPE_CUTSCENE_PARALYZE + || iType == EFFECT_TYPE_FRIGHTENED + || iType == EFFECT_TYPE_DOMINATED + || iType == EFFECT_TYPE_ENTANGLE + || iType == EFFECT_TYPE_CONFUSED + || iType == EFFECT_TYPE_PARALYZE + || iType == EFFECT_TYPE_TIMESTOP + || iType == EFFECT_TYPE_STUNNED + || iType == EFFECT_TYPE_PETRIFY + || iType == EFFECT_TYPE_DAZED + || iType == EFFECT_TYPE_SLEEP) + { RemoveEffect(oActor,eEffect); } + eEffect = GetNextEffect(oActor); + iType = GetEffectType(eEffect); + } +} + + + +void GestaltDoSetSpeed(string sName, int iCancel, object oActor, string sActor, float fTime, float fDistance, int iRun, float fStops = 0.0) +{ + if (fTime == 0.0) { return; } + + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + float fActualSpeed = GestaltGetSpeed(oActor,iRun); + float fTargetSpeed = fDistance / fTime; + + if (fActualSpeed == fTargetSpeed) { return; } + + float fPercent = fTargetSpeed / fActualSpeed; + + if (fPercent < 0.1) { fPercent = 0.1; } + if (fPercent > 2.0) { fPercent = 2.0; } + + if (!GetIsPC(oActor)) + { + GestaltResetSpeed(oActor); + + int iPercent; + + string sRecord = sName + IntToString(iCancel); + int iCount = GetLocalInt(GetModule(),sRecord + "actorsmodified") + 1; + SetLocalInt(GetModule(),sRecord + "actorsmodified",iCount); + SetLocalObject(GetModule(),sRecord + "actorspeedmodified" + IntToString(iCount),oActor); + + if (fActualSpeed < fTargetSpeed) + { + fPercent = 100 * ((fTargetSpeed - fActualSpeed) / fTargetSpeed); + iPercent = FloatToInt(fPercent); + // AssignCommand(oActor,SpeakString("Speed increase " + IntToString(iPercent),TALKVOLUME_SHOUT)); // DEBUG LINE + ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectMovementSpeedIncrease(iPercent),oActor); + } + + else + { + fPercent = 100 * ((fActualSpeed - fTargetSpeed) / fActualSpeed); + iPercent = FloatToInt(fPercent); + // AssignCommand(oActor,SpeakString("Speed decrease " + IntToString(iPercent),TALKVOLUME_SHOUT)); // DEBUG LINE + ApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectMovementSpeedDecrease(iPercent),oActor); + } + } + + else + { + SetCutsceneCameraMoveRate(oActor,fPercent); + } +} + + + +void GestaltTagSetSpeed(float fDelay, string sActor, float fTime, float fDistance, int iRun) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSetSpeed(sName,iCancel,OBJECT_INVALID,sActor,fTime,fDistance,iRun)); +} + + + +void GestaltSetSpeed(float fDelay, object oActor, float fTime, float fDistance, int iRun) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSetSpeed(sName,iCancel,oActor,"",fTime,fDistance,iRun)); +} + + + +void GestaltDoInvisibility(string sName, int iCancel, object oActor, string sActor, float fTime) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (fTime > 0.0) + { + ApplyEffectToObject(TEMPORARY,EffectCutsceneGhost(),oActor,fTime); + ApplyEffectToObject(TEMPORARY,EffectEthereal(),oActor,fTime); + ApplyEffectToObject(TEMPORARY,EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY),oActor,fTime); + } + + else + { + ApplyEffectToObject(PERMANENT,EffectCutsceneGhost(),oActor); + ApplyEffectToObject(PERMANENT,EffectEthereal(),oActor); + ApplyEffectToObject(PERMANENT,EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY),oActor); + } +} + + + +void GestaltInvisibility(float fDelay, object oActor, float fTime = 0.0, string sActor = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoInvisibility(sName,iCancel,oActor,sActor,fTime)); +} + + + +void GestaltDoMove(string sName, int iCancel, object oActor, string sActor, object oDestination, int iRun, float fRange, float fTime, string sDestination, int bTowards) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sDestination != "") + { oDestination = GetObjectByTag(sDestination); } + + if (fTime > 0.0) + { AssignCommand(oActor,ActionDoCommand(GestaltDoSetSpeed(sName,iCancel,oActor,"",fTime,GetDistanceBetween(oActor,oDestination),iRun))); } + + if (!bTowards) { AssignCommand(oActor,ActionMoveAwayFromObject(oDestination,iRun,fRange)); } + else if (fRange > 0.0) { AssignCommand(oActor,ActionMoveToObject(oDestination,iRun,fRange)); } + else { AssignCommand(oActor,ActionMoveToLocation(GetLocation(oDestination),iRun)); } +} + + + +void GestaltTagActionMove(float fDelay, string sActor, object oDestination, int iRun = FALSE, float fRange = 0.0, float fTime = 0.0, string sDestination = "", int bTowards = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoMove(sName,iCancel,OBJECT_INVALID,sActor,oDestination,iRun,fRange,fTime,sDestination,bTowards)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionMove(float fDelay, object oActor, object oDestination, int iRun = FALSE, float fRange = 0.0, float fTime = 0.0, string sDestination = "", int bTowards = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoMove(sName,iCancel,oActor,"",oDestination,iRun,fRange,fTime,sDestination,bTowards)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoJump(string sName, int iCancel, object oActor, string sActor, object oTarget, string sTarget, int bAction = FALSE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sTarget != "") + { oTarget = GetObjectByTag(sTarget); } + + if (bAction) { AssignCommand(oActor,ActionJumpToObject(oTarget,FALSE)); } + else { AssignCommand(oActor,JumpToObject(oTarget,FALSE)); } +} + + + +void GestaltTagActionJump(float fDelay, string sActor, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoJump(sName,iCancel,OBJECT_INVALID,sActor,oTarget,sTarget,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltTagJump(float fDelay, string sActor, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoJump(sName,iCancel,OBJECT_INVALID,sActor,oTarget,sTarget)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionJump(float fDelay, object oActor, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoJump(sName,iCancel,oActor,"",oTarget,sTarget,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltJump(float fDelay, object oActor, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoJump(sName,iCancel,oActor,"",oTarget,sTarget)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoAnimate(string sName, int iCancel, object oActor, string sActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0, int bAction = FALSE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (bAction) { AssignCommand(oActor,ActionPlayAnimation(iAnim,fSpeed,fDuration)); } + else { AssignCommand(oActor,PlayAnimation(iAnim,fSpeed,fDuration)); } +} + + + +void GestaltTagActionAnimate(float fDelay, string sActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAnimate(sName,iCancel,OBJECT_INVALID,sActor,iAnim,fDuration,fSpeed,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltTagAnimate(float fDelay, string sActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAnimate(sName,iCancel,OBJECT_INVALID,sActor,iAnim,fDuration,fSpeed)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionAnimate(float fDelay, object oActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAnimate(sName,iCancel,oActor,"",iAnim,fDuration,fSpeed,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltAnimate(float fDelay, object oActor, int iAnim, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAnimate(sName,iCancel,oActor,"",iAnim,fDuration,fSpeed)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoSpeak(string sName, int iCancel, object oActor, string sActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0, int bAction = FALSE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (bAction) + { + AssignCommand(oActor,ActionSpeakString(sLine)); + if (iAnimation != ANIMATION_NONE) + { AssignCommand(oActor,ActionPlayAnimation(iAnimation,fSpeed,fDuration)); } + } + + else + { + AssignCommand(oActor,SpeakString(sLine)); + if (iAnimation != ANIMATION_NONE) + { AssignCommand(oActor,PlayAnimation(iAnimation,fSpeed,fDuration)); } + } +} + + + +void GestaltTagActionSpeak(float fDelay, string sActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSpeak(sName,iCancel,OBJECT_INVALID,sActor,sLine,iAnimation,fDuration,fSpeed,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltTagSpeak(float fDelay, string sActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSpeak(sName,iCancel,OBJECT_INVALID,sActor,sLine,iAnimation,fDuration,fSpeed)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionSpeak(float fDelay, object oActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSpeak(sName,iCancel,oActor,"",sLine,iAnimation,fDuration,fSpeed,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltSpeak(float fDelay, object oActor, string sLine, int iAnimation = ANIMATION_NONE, float fDuration = 0.0, float fSpeed = 1.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSpeak(sName,iCancel,oActor,"",sLine,iAnimation,fDuration,fSpeed)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoConversation(string sName, int iCancel, object oActor, string sActor, object oTarget, string sConv = "", string sTarget = "", int bGreet = TRUE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sTarget != "") + { oTarget = GetObjectByTag(sTarget); } + + AssignCommand(oActor,ActionStartConversation(oTarget,sConv,FALSE,bGreet)); +} + + + +void GestaltActionConversation(float fDelay, object oActor, object oTarget, string sConv = "", string sTarget = "", int bGreet = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoConversation(sName,iCancel,oActor,"",oTarget,sConv,sTarget,bGreet)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltTagActionConversation(float fDelay, string sActor, object oTarget, string sConv = "", string sTarget = "", int bGreet = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoConversation(sName,iCancel,OBJECT_INVALID,sActor,oTarget,sConv,sTarget,bGreet)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltDoFace(string sName, int iCancel, object oActor, string sActor, object oTarget, int iFace, float fFace, int bAction) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (iFace == 0) + { + if (bAction) { AssignCommand(oActor,ActionDoCommand(SetFacing(fFace))); } + else { AssignCommand(oActor,SetFacing(fFace)); } + } + + else if (iFace == 1) + { + if (bAction) { AssignCommand(oActor,ActionDoCommand(SetFacing(GetFacing(oTarget)))); } + else { AssignCommand(oActor,SetFacing(GetFacing(oTarget))); } + } + + else + { + if (bAction) { AssignCommand(oActor,ActionDoCommand(SetFacingPoint(GetPosition(oTarget)))); } + else { AssignCommand(oActor,SetFacingPoint(GetPosition(oTarget))); } + } +} + + + +void GestaltTagActionFace(float fDelay, string sActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoFace(sName,iCancel,OBJECT_INVALID,sActor,oTarget,iFace,fFace,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltTagFace(float fDelay, string sActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoFace(sName,iCancel,OBJECT_INVALID,sActor,oTarget,iFace,fFace,FALSE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionFace(float fDelay, object oActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoFace(sName,iCancel,oActor,"",oTarget,iFace,fFace,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltFace(float fDelay, object oActor, float fFace, int iFace = 0, object oTarget = OBJECT_INVALID) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoFace(sName,iCancel,oActor,"",oTarget,iFace,fFace,FALSE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoEquip(string sName, int iCancel, object oActor, string sActor, int iSlot, object oItem, string sItem) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sItem != "") + { oItem = GetItemPossessedBy(oActor,sItem); } + + if (iSlot == 999) { AssignCommand(oActor,ActionEquipMostDamagingMelee()); } + else if (iSlot == 998) { AssignCommand(oActor,ActionEquipMostDamagingRanged()); } + else if (iSlot == 997) { AssignCommand(oActor,ActionEquipMostEffectiveArmor()); } + else { AssignCommand(oActor,ActionEquipItem(oItem,iSlot)); } +} + + + +void GestaltTagActionEquip(float fDelay, string sActor, int iSlot = INVENTORY_SLOT_BEST_MELEE, object oItem = OBJECT_INVALID, string sItem = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoEquip(sName,iCancel,OBJECT_INVALID,sActor,iSlot,oItem,sItem)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionEquip(float fDelay, object oActor, int iSlot = INVENTORY_SLOT_BEST_MELEE, object oItem = OBJECT_INVALID, string sItem = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoEquip(sName,iCancel,oActor,"",iSlot,oItem,sItem)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoUnequip(string sName, int iCancel, object oActor, string sActor, int iSlot, object oItem, string sItem) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sItem != "") + { oItem = GetItemPossessedBy(oActor,sItem); } + + if (iSlot != 996) + { oItem = GetItemInSlot(iSlot,oActor); } + + AssignCommand(oActor,ActionUnequipItem(oItem)); +} + + + +void GestaltTagActionUnequip(float fDelay, string sActor, int iSlot = INVENTORY_SLOT_NONE, object oItem = OBJECT_INVALID, string sItem = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoUnequip(sName,iCancel,OBJECT_INVALID,sActor,iSlot,oItem,sItem)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionUnequip(float fDelay, object oActor, int iSlot = INVENTORY_SLOT_NONE, object oItem = OBJECT_INVALID, string sItem = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoUnequip(sName,iCancel,oActor,"",iSlot,oItem,sItem)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoAttack(string sName, int iCancel, object oActor, string sActor, object oTarget, int bPassive, string sTarget) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sTarget != "") + { oTarget = GetObjectByTag(sTarget); } + + AssignCommand(oActor,ActionAttack(oTarget,bPassive)); +} + + + +void GestaltTagActionAttack(float fDelay, string sActor, object oTarget, string sTarget = "", int bPassive = FALSE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAttack(sName,iCancel,OBJECT_INVALID,sActor,oTarget,bPassive,sTarget)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionAttack(float fDelay, object oActor, object oTarget, string sTarget = "", int bPassive = FALSE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAttack(sName,iCancel,oActor,"",oTarget,bPassive,sTarget)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoSpellCast(string sName, int iCancel, object oActor, string sActor, object oTarget, int iSpell, int bFake = FALSE, int iPath = PROJECTILE_PATH_TYPE_DEFAULT, string sTarget = "", int bCheat = TRUE, int bInstant = FALSE, int iLevel = 0, int iMeta = METAMAGIC_NONE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sTarget != "") + { oTarget = GetObjectByTag(sTarget); } + + if (bFake) { AssignCommand(oActor,ActionCastFakeSpellAtObject(iSpell,oTarget,iPath)); } + else { AssignCommand(oActor,ActionCastSpellAtObject(iSpell,oTarget,iMeta,bCheat,iLevel,iPath,bInstant)); } +} + + + +void GestaltActionSpellCast(float fDelay, object oActor, object oTarget, int iSpell, int bFake = FALSE, int iPath = PROJECTILE_PATH_TYPE_DEFAULT, string sTarget = "", int bCheat = TRUE, int bInstant = FALSE, int iLevel = 0, int iMeta = METAMAGIC_NONE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSpellCast(sName,iCancel,oActor,"",oTarget,iSpell,bFake,iPath,sTarget,bCheat,bInstant,iLevel,iMeta)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltTagActionSpellCast(float fDelay, string sActor, object oTarget, int iSpell, int bFake = FALSE, int iPath = PROJECTILE_PATH_TYPE_DEFAULT, string sTarget = "", int bCheat = TRUE, int bInstant = FALSE, int iLevel = 0, int iMeta = METAMAGIC_NONE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSpellCast(sName,iCancel,OBJECT_INVALID,sActor,oTarget,iSpell,bFake,iPath,sTarget,bCheat,bInstant,iLevel,iMeta)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltDoEffect(string sName, int iCancel, object oActor, string sActor, object oTarget, string sTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, int bAction = FALSE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") + { oActor = GetObjectByTag(sActor); } + + if (sTarget != "") + { oTarget = GetObjectByTag(sTarget); } + + if (bAction) { AssignCommand(oActor,ActionDoCommand(ApplyEffectToObject(iDuration,eFect,oTarget,fDuration))); } + else { ApplyEffectToObject(iDuration,eFect,oTarget,fDuration); } +} + + + +void GestaltApplyEffect(float fDelay, object oTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoEffect(sName,iCancel,OBJECT_INVALID,"",oTarget,sTarget,eFect,iDuration,fDuration)); +} + + + +void GestaltActionEffect(float fDelay, object oActor, object oTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoEffect(sName,iCancel,oActor,"",oTarget,sTarget,eFect,iDuration,fDuration,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltTagActionEffect(float fDelay, string sActor, object oTarget, effect eFect, int iDuration = PERMANENT, float fDuration = 0.0, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoEffect(sName,iCancel,OBJECT_INVALID,sActor,oTarget,sTarget,eFect,iDuration,fDuration,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void VoidCreateObject(int iType, string sRef, location lLoc, int iAnim, string sTag) +{ + CreateObject(iType,sRef,lLoc,iAnim,sTag); +} + + +void VoidCreateItemOnObject(string sRef, object oTarget, int iStack) +{ + CreateItemOnObject(sRef,oTarget,iStack); +} + + + +void GestaltDoCreate(string sName, int iCancel, object oActor, string sActor, object oTarget, string sTarget, int iType, string sRef, string sTag, int iAnim, int iStack, int bCreateOn, int bAction = FALSE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + if (sTarget != "") { oTarget = GetObjectByTag(sTarget); } + + if (bCreateOn) + { + if (bAction) { AssignCommand(oActor,ActionDoCommand(VoidCreateItemOnObject(sTag,oTarget,iStack))); } + else { CreateItemOnObject(sTag,oTarget,iStack); } + } + + else + { + if (bAction) { AssignCommand(oActor,ActionDoCommand(VoidCreateObject(iType,sRef,GetLocation(oTarget),iAnim,sTag))); } + else { CreateObject(iType,sRef,GetLocation(oTarget),iAnim,sTag); } + } +} + + + +void GestaltActionCreate(float fDelay, object oActor, object oTarget, int iType, string sRef, string sTag = "", int iAnim = FALSE, int iStack = 0, int bCreateOn = FALSE, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoCreate(sName,iCancel,oActor,"",oTarget,sTarget,iType,sRef,sTag,iAnim,iStack,bCreateOn,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltTagActionCreate(float fDelay, string sActor, object oTarget, int iType, string sRef, string sTag = "", int iAnim = FALSE, int iStack = 0, int bCreateOn = FALSE, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoCreate(sName,iCancel,OBJECT_INVALID,sActor,oTarget,sTarget,iType,sRef,sTag,iAnim,iStack,bCreateOn,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltCreate(float fDelay, object oTarget, int iType, string sRef, string sTag = "", int iAnim = FALSE, int iStack = 0, int bCreateOn = FALSE, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoCreate(sName,iCancel,OBJECT_INVALID,"",oTarget,sTarget,iType,sRef,sTag,iAnim,iStack,bCreateOn)); +} + + + +void GestaltDoCopy(string sName, int iCancel, object oSource, object oTarget, string sTarget, string sTag, int bCreateOn) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sTarget != "") { oTarget = GetObjectByTag(sTarget); } + + if (bCreateOn) { CopyObject(oSource,GetLocation(oTarget),oTarget,sTag); } + else { CopyObject(oSource,GetLocation(oTarget),OBJECT_INVALID,sTag); } +} + + + +void GestaltCopy(float fDelay, object oSource, object oTarget, int bCreateOn = FALSE, string sTag = "", string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoCopy(sName,iCancel,oSource,oTarget,sTarget,sTag,bCreateOn)); +} + + + +void GestaltDoClone(string sName, int iCancel, object oPC, object oTarget, string sTarget, string sTag, int bInvisible) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sTarget != "") { oTarget = GetObjectByTag(sTarget); } + CopyObject(oPC,GetLocation(oTarget),OBJECT_INVALID,sTag); + if (bInvisible) { ApplyEffectToObject(PERMANENT,EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY),oPC); } +} + + + +void GestaltClonePC(float fDelay, object oPC, object oTarget, string sTag = "cloned_pc", string sTarget = "", int bInvisible = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoClone(sName,iCancel,oPC,oTarget,sTarget,sTag,bInvisible)); +} + + + +void GestaltDoPickUp(string sName, int iCancel, object oActor, string sActor, object oItem, string sItem) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + if (sItem != "") { oItem = GetNearestObjectByTag(sItem,oActor); } + + AssignCommand(oActor,ActionPickUpItem(oItem)); +} + + + +void GestaltTagActionPickUp(float fDelay, string sActor, object oItem, string sItem = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoPickUp(sName,iCancel,OBJECT_INVALID,sActor,oItem,sItem)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionPickUp(float fDelay, object oActor, object oItem, string sItem = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoPickUp(sName,iCancel,oActor,"",oItem,sItem)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoSit(string sName, int iCancel, object oActor, string sActor, object oChair, string sChair) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + if (sChair != "") { oChair = GetNearestObjectByTag(sChair,oActor); } + + AssignCommand(oActor,ActionSit(oChair)); +} + + + +void GestaltTagActionSit(float fDelay, string sActor, object oChair, string sChair = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSit(sName,iCancel,OBJECT_INVALID,sActor,oChair,sChair)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionSit(float fDelay, object oActor, object oChair, string sChair = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSit(sName,iCancel,oActor,"",oChair,sChair)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoPlaySound(string sName, int iCancel, object oActor, string sActor, string sSound, int bAction) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + if (bAction) { AssignCommand(oActor,ActionDoCommand(PlaySound(sSound))); } + else { AssignCommand(oActor,PlaySound(sSound)); } +} + + + +void GestaltPlaySound(float fDelay, object oActor, string sSound, string sActor = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoPlaySound(sName,iCancel,oActor,sActor,sSound,FALSE)); + + if (sActor != "") { GestaltRegisterActor(sName,OBJECT_INVALID,sActor); } + else if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltActionPlaySound(float fDelay, object oActor, string sSound, string sActor = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoPlaySound(sName,iCancel,oActor,sActor,sSound,TRUE)); + + if (sActor != "") { GestaltRegisterActor(sName,OBJECT_INVALID,sActor); } + else if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoSoundObject(string sName, int iCancel, object oSound, int bOn, float fDuration, int iVolume, object oPosition) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (bOn) { SoundObjectPlay(oSound); } + else { SoundObjectStop(oSound); } + + if (fDuration > 0.0) { DelayCommand(fDuration,GestaltDoSoundObject(sName,iCancel,oSound,!bOn,0.0,128,OBJECT_INVALID)); } + if (iVolume < 128) { SoundObjectSetVolume(oSound,iVolume); } + if (GetIsObjectValid(oPosition)) { SoundObjectSetPosition(oSound,GetPosition(oPosition)); } +} + + + +void GestaltSoundObject(float fDelay, object oSound, int bOn = TRUE, float fDuration = 0.0, int iVolume = 128, object oPosition = OBJECT_INVALID) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoSoundObject(sName,iCancel,oSound,bOn,fDuration,iVolume,oPosition)); +} + + + +void GestaltDoAmbientSound(string sName, int iCancel, object oArea, int bOn, float fDuration, int iVolume) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (bOn) { AmbientSoundPlay(oArea); } + else { AmbientSoundStop(oArea); } + + if (fDuration > 0.0) { DelayCommand(fDuration,GestaltDoAmbientSound(sName,iCancel,oArea,!bOn,0.0,128)); } + + if (iVolume < 101) + { + AmbientSoundSetDayVolume(oArea,iVolume); + AmbientSoundSetNightVolume(oArea,iVolume); + } +} + + + +void GestaltAmbientSound(float fDelay, object oArea, int bOn = TRUE, float fDuration = 0.0, int iVolume = 128) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoAmbientSound(sName,iCancel,oArea,bOn,fDuration,iVolume)); +} + + + +void GestaltDoMusic(string sName, int iCancel, object oArea, int bOn = TRUE, int iTrack = TRACK_CURRENT, float fDuration = 0.0) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (fDuration > 0.0) { DelayCommand(fDuration,GestaltDoMusic(sName,iCancel,oArea,!bOn,iTrack)); } + + if (GetLocalInt(oArea,"gcss_music_day") == 0) + { + SetLocalInt(oArea,"gcss_music_day",MusicBackgroundGetDayTrack(oArea)); + SetLocalInt(oArea,"gcss_music_night",MusicBackgroundGetNightTrack(oArea)); + } + + MusicBackgroundStop(oArea); + MusicBattleStop(oArea); + + if (!bOn) + { return; } + + if (iTrack == TRACK_CURRENT) + { MusicBackgroundPlay(oArea); } + + else if (iTrack == TRACK_ORIGINAL) + { + MusicBackgroundChangeDay(oArea,GetLocalInt(oArea,"gcss_music_day")); + MusicBackgroundChangeNight(oArea,GetLocalInt(oArea,"gcss_music_night")); + } + + else + { + MusicBackgroundChangeDay(oArea,iTrack); + MusicBackgroundChangeNight(oArea,iTrack); + } +} + + + +void GestaltPlayMusic(float fDelay, object oArea, int bOn = TRUE, int iTrack = TRACK_CURRENT, float fDuration = 0.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoMusic(sName,iCancel,oArea,bOn,iTrack,fDuration)); +} + + + +void GestaltDoDoor(string sName, int iCancel, object oActor, string sActor, object oDoor, int bLock, int bOpen) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + + if (bOpen) + { + if (bLock) { AssignCommand(oActor,ActionDoCommand(SetLocked(oDoor,FALSE))); } + AssignCommand(oActor,ActionOpenDoor(oDoor)); + } + + else + { + AssignCommand(oActor,ActionCloseDoor(oDoor)); + if (bLock) { AssignCommand(oActor,ActionDoCommand(SetLocked(oDoor,TRUE))); } + } +} + + + +void GestaltActionClose(float fDelay, object oActor, object oDoor, int bLock = FALSE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDoor(sName,iCancel,oActor,"",oDoor,bLock,FALSE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltActionOpen(float fDelay, object oActor, object oDoor, int bUnlock = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDoor(sName,iCancel,oActor,"",oDoor,bUnlock,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltTagActionClose(float fDelay, string sActor, object oDoor, int bLock = FALSE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDoor(sName,iCancel,OBJECT_INVALID,sActor,oDoor,bLock,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltTagActionOpen(float fDelay, string sActor, object oDoor, int bUnlock = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDoor(sName,iCancel,OBJECT_INVALID,sActor,oDoor,bUnlock,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltDoQuest(string sName, int iCancel, object oPC, string sQuest, int iState, int iXP = 0, int iParty = 0, int bRewardAll = TRUE, int bOverride = FALSE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (iParty == 1) { AddJournalQuestEntry(sQuest,iState,oPC,TRUE,FALSE,bOverride); } + else if (iParty == 2) { AddJournalQuestEntry(sQuest,iState,oPC,FALSE,TRUE,bOverride); } + else { AddJournalQuestEntry(sQuest,iState,oPC,FALSE,FALSE,bOverride); } + + if (iXP == 0) { return; } + else if (iXP == 1) { iXP = GetJournalQuestExperience(sQuest); } + + object oParty; + + if (bRewardAll) { iParty = 0; } + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + GiveXPToCreature(oParty,iXP); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltJournalEntry(float fDelay, object oPC, string sQuest, int iState, int iXP = 0, int iParty = 0, int bRewardAll = TRUE, int bOverride = FALSE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoQuest(sName,iCancel,oPC,sQuest,iState,iXP,iParty,bRewardAll,bOverride)); +} + + + +void GestaltDoWait(string sName, int iCancel, object oActor, string sActor, float fPause) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + + AssignCommand(oActor,ActionWait(fPause)); +} + + + +void GestaltTagActionWait(float fDelay, string sActor, float fPause) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoWait(sName,iCancel,OBJECT_INVALID,sActor,fPause)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltActionWait(float fDelay, object oActor, float fPause) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoWait(sName,iCancel,oActor,"",fPause)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoClear(string sName, int iCancel, object oActor, string sActor) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sActor != "") { oActor = GetObjectByTag(sActor); } + + AssignCommand(oActor,ClearAllActions(TRUE)); +} + + + +void GestaltClearActions(float fDelay, object oActor, string sActor="") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoClear(sName,iCancel,oActor,sActor)); +} + + + +void GestaltDoFloatingText(string sName, int iCancel, object oActor, string sMessage, int bFaction = TRUE) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + FloatingTextStringOnCreature(sMessage,oActor,bFaction); +} + + + +void GestaltFloatingText(float fDelay, object oActor, string sMessage, int bFaction = TRUE) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoFloatingText(sName,iCancel,oActor,sMessage,bFaction)); +} + + + +void GestaltDoExecute(string sName, int iCancel, object oTarget, string sScript, string sTarget) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sTarget != "") { oTarget = GetObjectByTag(sTarget); } + + ExecuteScript(sScript,oTarget); +} + + + +void GestaltExecuteScript(float fDelay, object oTarget, string sScript, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoExecute(sName,iCancel,oTarget,sScript,sTarget)); +} + + + +void GestaltActionExecute(float fDelay, object oActor, object oTarget, string sScript, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,AssignCommand(oActor,ActionDoCommand(GestaltDoExecute(sName,iCancel,oTarget,sScript,sTarget)))); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltDoDestroy(string sName, int iCancel, object oActor, string sActor, object oTarget, string sTarget, int bAction) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (sTarget != "") { oTarget = GetObjectByTag(sTarget); } + + if (bAction) + { + AssignCommand(oActor,ActionDoCommand(AssignCommand(oTarget,SetIsDestroyable(TRUE)))); + AssignCommand(oActor,ActionDoCommand(DestroyObject(oTarget))); + } + + else + { + AssignCommand(oTarget,SetIsDestroyable(TRUE)); + DestroyObject(oTarget); + } +} + + + +void GestaltActionDestroy(float fDelay, object oActor, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDestroy(sName,iCancel,oActor,"",oTarget,sTarget,TRUE)); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltTagActionDestroy(float fDelay, string sActor, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDestroy(sName,iCancel,OBJECT_INVALID,sActor,oTarget,sTarget,TRUE)); + GestaltRegisterActor(sName,OBJECT_INVALID,sActor); +} + + + +void GestaltDestroy(float fDelay, object oTarget, string sTarget = "") +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoDestroy(sName,iCancel,OBJECT_INVALID,"",oTarget,sTarget,FALSE)); +} + + + + + + + + + + +// Camera functions + +void GestaltStopCameraMoves(object oPC, int iParty = 0, int bAuto = TRUE, int iCamID = 0) +{ + object oParty; + string sCam; + int iCount; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + if (bAuto) + { iCamID = GetLocalInt(oParty,"iCamCount"); } + + iCount = iCamID; + + while (iCount > 0) + { + // Find the camera movement + sCam = "iCamStop" + IntToString(iCount); + SetLocalInt(oParty,sCam,1); + iCount--; + + // Uncomment the line below to get a message in the game confirming each id which is cancelled + // AssignCommand(oParty,SpeakString("Camera movement id " + IntToString(iCount) + "has been stopped")); + } + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +vector GetVectorAB(object oA, object oB) +{ + vector vA = GetPosition(oA); + vector vB = GetPosition(oB); + vector vDelta = (vA - vB); + return vDelta; +} + + + +float GetHorizontalDistanceBetween(object oA, object oB) +{ + vector vHorizontal = GetVectorAB(oA,oB); + float fDistance = sqrt(pow(vHorizontal.x,2.0) + pow(vHorizontal.y,2.0)); + return fDistance; +} + + + +float GestaltGetDirection(object oTarget, object oPC) +{ + vector vdTarget = GetVectorAB(oTarget,oPC); + float fDirection = VectorToAngle(vdTarget); + return fDirection; +} + + + +void GestaltDoCameraMode(string sName, int iCancel, object oPC, int iMode) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + SetCameraMode(oPC,iMode); +} + + + +void GestaltCameraMode(float fDelay, object oPC, int iMode) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoCameraMode(sName,iCancel,oPC,iMode)); +} + + + +void GestaltCameraPoint(float fDirection, float fRange, float fPitch, float fdDirection, float fdRange, float fdPitch, float fd2Direction, float fd2Range, float fd2Pitch, float fCount, object oPC, int iCamID, int iFace = 0) +{ + // Check whether this camera movement has been stopped or ended + string sCam = "iCamStop" + IntToString(iCamID); + if (GetLocalInt(oPC,sCam) == 1) + { return; } + + // Work out where to point the camera + fDirection = fDirection + ((fd2Direction * pow(fCount,2.0)) / 2) + (fdDirection * fCount); + fRange = fRange + ((fd2Range * pow(fCount,2.0)) / 2) + (fdRange * fCount); + fPitch = fPitch + ((fd2Pitch * pow(fCount,2.0)) / 2) + (fdPitch * fCount); + + // Reset fDirectionNew if it's gone past 0 or 360 degrees + while (fDirection < 0.0) { fDirection = (fDirection + 360.0); } + while (fDirection > 360.0) { fDirection = (fDirection - 360.0); } + + // Set the camera and/or player facing, according to iFace + if (iFace < 2) { AssignCommand(oPC,SetCameraFacing(fDirection,fRange,fPitch)); } + if (iFace > 0) { AssignCommand(oPC,SetFacing(fDirection)); } + + // Store the current position of the camera + SetLocalFloat(oPC,"fCameraDirection",fDirection); + SetLocalFloat(oPC,"fCameraRange",fRange); + SetLocalFloat(oPC,"fCameraPitch",fPitch); +} + + + +void GestaltCameraPosition(float fDirection, float fRange, float fPitch, float fHeight, float fdDirection, float fdRange, float fdPitch, float fdHeight, float fd2Direction, float fd2Range, float fd2Pitch, float fd2Height, float fCount, object oPC, int iCamID, int iFace = 0) +{ + // Check whether this camera movement has been stopped or ended + string sCam = "iCamStop" + IntToString(iCamID); + if (GetLocalInt(oPC,sCam) == 1) + { return; } + + // Work out where to point the camera + fDirection = fDirection + ((fd2Direction * pow(fCount,2.0)) / 2) + (fdDirection * fCount); + fRange = fRange + ((fd2Range * pow(fCount,2.0)) / 2) + (fdRange * fCount); + fPitch = fPitch + ((fd2Pitch * pow(fCount,2.0)) / 2) + (fdPitch * fCount); + fHeight = fHeight + ((fd2Height * pow(fCount,2.0)) / 2) + (fdHeight * fCount); + + // Reset fDirectionNew if it's gone past 0 or 360 degrees + while (fDirection < 0.0) { fDirection = (fDirection + 360.0); } + while (fDirection > 360.0) { fDirection = (fDirection - 360.0); } + + // Set the camera and/or player facing, according to iFace + if (iFace < 2) { AssignCommand(oPC,SetCameraFacing(fDirection,fRange,fPitch)); } + if (iFace > 0) { AssignCommand(oPC,SetFacing(fDirection)); } + + // Adjust camera height + SetCameraHeight(oPC,fHeight); + + // Store the current position of the camera + SetLocalFloat(oPC,"fCameraDirection",fDirection); + SetLocalFloat(oPC,"fCameraRange",fRange); + SetLocalFloat(oPC,"fCameraPitch",fPitch); + SetLocalFloat(oPC,"fCameraHeight",fHeight); +} + + + +void GestaltCameraFaceTarget(object oTarget, float fRange, float fPitch, object oPC, int iFace, int iParty = 0, int iCamID = 0) +{ + // Check whether this camera movement has been stopped + string sCam = "iCamStop" + IntToString(iCamID); + if (iCamID > 0 && GetLocalInt(oPC,sCam) == 1) + { return; } + + float fDirection; + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + fDirection = GestaltGetDirection(oTarget,oParty); + + if (iFace < 2) { AssignCommand(oParty,SetCameraFacing(fDirection,fRange,fPitch)); } + if (iFace > 0) { AssignCommand(oParty,SetFacing(fDirection)); } + + // Store the current position of the camera + SetLocalFloat(oParty,"fCameraDirection",fDirection); + SetLocalFloat(oParty,"fCameraRange",fRange); + SetLocalFloat(oParty,"fCameraPitch",fPitch); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +float GestaltGetPanRate(float fDirection, float fDirection2, float fTicks, int iClockwise) +{ + // Calculates how far the camera needs to move each to tick to go from fDirection to fDirection2 + // in fTicks steps, correcting as necessary to account for clockwise or anti-clockwise movement + + float fdDirection; + + if (iClockwise == 0) + { + if (fDirection > fDirection2) { fdDirection = ((fDirection2 + 360.0 - fDirection) / fTicks); } + else { fdDirection = ((fDirection2 - fDirection) / fTicks); } + } + + if (iClockwise == 1) + { + if (fDirection2 > fDirection) { fdDirection = ((fDirection2 - fDirection - 360.0) / fTicks); } + else { fdDirection = ((fDirection2 - fDirection) / fTicks); } + } + + if (iClockwise == 2) + { + float fCheck = fDirection2 - fDirection; + if (fCheck > 180.0) { fdDirection = ((fDirection2 - fDirection - 360.0) / fTicks); } + else if (fCheck < -180.0) { fdDirection = ((fDirection2 + 360.0 - fDirection) / fTicks); } + else { fdDirection = ((fDirection2 - fDirection) / fTicks); } + } + + return fdDirection; +} + + + +void GestaltCameraMove(float fDelay, float fDirection, float fRange, float fPitch, float fDirection2, float fRange2, float fPitch2, float fTime, float fFrameRate, object oPC, int iClockwise = 0, int iFace = 0, int iParty = 0) +{ + // Get timing information + float fTicks = (fTime * fFrameRate); + float fdTime = (fTime / fTicks); + float fStart = fDelay; + float fCount; + + float fdDirection = GestaltGetPanRate(fDirection,fDirection2,fTicks,iClockwise); + float fdRange = ((fRange2 - fRange) / fTicks); + float fdPitch = ((fPitch2 - fPitch) / fTicks); + + int iCamID; + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + // Set the camera to top down mode + GestaltCameraMode(fDelay,oParty,CAMERA_MODE_TOP_DOWN); + + // Give the camera movement a unique id code so that it can be stopped + iCamID = GetLocalInt(oParty,"iCamCount") + 1; + SetLocalInt(oParty,"iCamCount",iCamID); + + // reset variables + fCount = 0.0; + fDelay = fStart; + + // Uncomment the line below to get a message in the game telling you the id of this camera movement + // AssignCommand(oParty,SpeakString("Camera id - " + IntToString(iCamID))); + + // After delay, stop any older camera movements and start this one + DelayCommand(fStart,GestaltStopCameraMoves(oParty,0,FALSE,iCamID - 1)); + + while (fCount <= fTicks) + { + DelayCommand(fDelay,GestaltCameraPoint(fDirection,fRange,fPitch,fdDirection,fdRange,fdPitch,0.0,0.0,0.0,fCount,oParty,iCamID,iFace)); + fCount = (fCount + 1.0); + fDelay = fStart + (fCount * fdTime); + } + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltCameraCrane(float fDelay, float fDirection, float fRange, float fPitch, float fHeight, float fDirection2, float fRange2, float fPitch2, float fHeight2, float fTime, float fFrameRate, object oPC, int iClockwise = 0, int iFace = 0, int iParty = 0) +{ + // Get timing information + float fTicks = (fTime * fFrameRate); + float fdTime = (fTime / fTicks); + float fStart = fDelay; + float fCount; + + float fdDirection = GestaltGetPanRate(fDirection,fDirection2,fTicks,iClockwise); + float fdRange = ((fRange2 - fRange) / fTicks); + float fdPitch = ((fPitch2 - fPitch) / fTicks); + float fdHeight = ((fHeight2 - fHeight) / fTicks); + + int iCamID; + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + // Set the camera to top down mode + GestaltCameraMode(fDelay,oParty,CAMERA_MODE_TOP_DOWN); + + // Give the camera movement a unique id code so that it can be stopped + iCamID = GetLocalInt(oParty,"iCamCount") + 1; + SetLocalInt(oParty,"iCamCount",iCamID); + + // reset variables + fCount = 0.0; + fDelay = fStart; + + // Uncomment the line below to get a message in the game telling you the id of this camera movement + // AssignCommand(oParty,SpeakString("Camera id - " + IntToString(iCamID))); + + // After delay, stop any older camera movements and start this one + DelayCommand(fStart,GestaltStopCameraMoves(oParty,0,FALSE,iCamID - 1)); + + while (fCount <= fTicks) + { + DelayCommand(fDelay,GestaltCameraPosition(fDirection,fRange,fPitch,fHeight,fdDirection,fdRange,fdPitch,fdHeight,0.0,0.0,0.0,0.0,fCount,oParty,iCamID,iFace)); + fCount = (fCount + 1.0); + fDelay = fStart + (fCount * fdTime); + } + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltCameraSmoothStart(float fdDirection1, float fdRange1, float fdPitch1, float fdDirection2, float fdRange2, float fdPitch2, float fTime, float fFrameRate, object oParty, object oSync, int iCamID) +{ + // Get starting position for camera + float fDirection = GetLocalFloat(oSync,"fCameraDirection"); + float fRange = GetLocalFloat(oSync,"fCameraRange"); + float fPitch = GetLocalFloat(oSync,"fCameraPitch"); + + // Get timing information + float fTicks = (fTime * fFrameRate); + float fdTime = (fTime / fTicks); + float fDelay = 0.0; + float fCount = 0.0; + + // Get camera speed and acceleration + float fdDirection = fdDirection1 / fFrameRate; + float fdRange = fdRange1 / fFrameRate; + float fdPitch = fdPitch1 / fFrameRate; + + float fd2Direction = (fdDirection2 - fdDirection1) / ((fTicks - 1) * fFrameRate); + float fd2Range = (fdRange2 - fdRange1) / ((fTicks - 1) * fFrameRate); + float fd2Pitch = (fdPitch2 - fdPitch1) / ((fTicks - 1) * fFrameRate); + + // Start camera movement + while (fCount < fTicks) + { + DelayCommand(fDelay,GestaltCameraPoint(fDirection,fRange,fPitch,fdDirection,fdRange,fdPitch,fd2Direction,fd2Range,fd2Pitch,fCount,oParty,iCamID)); + fCount = (fCount + 1.0); + fDelay = (fCount * fdTime); + } + + // Uncomment the line below to display the starting position of the camera movement + // GestaltDebugOutput(oSync); + + // Uncomment the line below to display the finishing position of the camera movement + // DelayCommand(fDelay,GestaltDebugOutput(oSync)); +} + + + +void GestaltCameraSmooth(float fDelay, float fdDirection1, float fdRange1, float fdPitch1, float fdDirection2, float fdRange2, float fdPitch2, float fTime, float fFrameRate, object oPC, int iParty = 0, int iSync = 1) +{ + object oParty; + object oSync; + int iCamID; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + // Work out whose camera position to use as the starting position + if (iSync == 1) { oSync = oPC; } + else { oSync = oParty; } + + // Set the camera to top down mode + GestaltCameraMode(fDelay,oParty,CAMERA_MODE_TOP_DOWN); + + // Give the camera movement a unique id code so that it can be stopped + iCamID = GetLocalInt(oParty,"iCamCount") + 1; + SetLocalInt(oParty,"iCamCount",iCamID); + + // Uncomment the line below to get a message in the game telling you the id of this camera movement + // AssignCommand(oParty,SpeakString("Camera id - " + IntToString(iCamID))); + + // After delay, stop any older camera movements and start this one + DelayCommand(fDelay,GestaltStopCameraMoves(oParty,0,FALSE,iCamID - 1)); + DelayCommand(fDelay,GestaltCameraSmoothStart(fdDirection1,fdRange1,fdPitch1,fdDirection2,fdRange2,fdPitch2,fTime,fFrameRate,oParty,oSync,iCamID)); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltCameraCraneSmoothStart(float fdDirection1, float fdRange1, float fdPitch1, float fdHeight1, float fdDirection2, float fdRange2, float fdPitch2, float fdHeight2, float fTime, float fFrameRate, object oParty, object oSync, int iCamID) +{ + // Get starting position for camera + float fDirection = GetLocalFloat(oSync,"fCameraDirection"); + float fRange = GetLocalFloat(oSync,"fCameraRange"); + float fPitch = GetLocalFloat(oSync,"fCameraPitch"); + float fHeight = GetLocalFloat(oSync,"fCameraHeight"); + + // Get timing information + float fTicks = (fTime * fFrameRate); + float fdTime = (fTime / fTicks); + float fDelay = 0.0; + float fCount = 0.0; + + // Get camera speed and acceleration + float fdDirection = fdDirection1 / fFrameRate; + float fdRange = fdRange1 / fFrameRate; + float fdPitch = fdPitch1 / fFrameRate; + float fdHeight = fdHeight1 / fFrameRate; + + float fd2Direction = (fdDirection2 - fdDirection1) / ((fTicks - 1) * fFrameRate); + float fd2Range = (fdRange2 - fdRange1) / ((fTicks - 1) * fFrameRate); + float fd2Pitch = (fdPitch2 - fdPitch1) / ((fTicks - 1) * fFrameRate); + float fd2Height = (fdHeight2 - fdHeight1) / ((fTicks - 1) * fFrameRate); + + // Start camera movement + while (fCount < fTicks) + { + DelayCommand(fDelay,GestaltCameraPosition(fDirection,fRange,fPitch,fHeight,fdDirection,fdRange,fdPitch,fdHeight,fd2Direction,fd2Range,fd2Pitch,fd2Height,fCount,oParty,iCamID)); + fCount = (fCount + 1.0); + fDelay = (fCount * fdTime); + } + + // Uncomment the line below to display the starting position of the camera movement + // GestaltDebugOutput(oSync); + + // Uncomment the line below to display the finishing position of the camera movement + // DelayCommand(fDelay,GestaltDebugOutput(oSync)); +} + + + +void GestaltCameraCraneSmooth(float fDelay, float fdDirection1, float fdRange1, float fdPitch1, float fdHeight1, float fdDirection2, float fdRange2, float fdPitch2, float fdHeight2, float fTime, float fFrameRate, object oPC, int iParty = 0, int iSync = 1) +{ + object oParty; + object oSync; + int iCamID; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + // Work out whose camera position to use as the starting position + if (iSync == 1) { oSync = oPC; } + else { oSync = oParty; } + + // Set the camera to top down mode + GestaltCameraMode(fDelay,oParty,CAMERA_MODE_TOP_DOWN); + + // Give the camera movement a unique id code so that it can be stopped + iCamID = GetLocalInt(oParty,"iCamCount") + 1; + SetLocalInt(oParty,"iCamCount",iCamID); + + // Uncomment the line below to get a message in the game telling you the id of this camera movement + // AssignCommand(oParty,SpeakString("Camera id - " + IntToString(iCamID))); + + // After delay, stop any older camera movements and start this one + DelayCommand(fDelay,GestaltStopCameraMoves(oParty,0,FALSE,iCamID - 1)); + DelayCommand(fDelay,GestaltCameraCraneSmoothStart(fdDirection1,fdRange1,fdPitch1,fdHeight1,fdDirection2,fdRange2,fdPitch2,fdHeight2,fTime,fFrameRate,oParty,oSync,iCamID)); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoCameraSetup(string sName, int iCancel, object oPC, float fDirection, float fRange, float fPitch, float fHeight) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + SetLocalFloat(oPC,"fCameraDirection",fDirection); + SetLocalFloat(oPC,"fCameraRange",fRange); + SetLocalFloat(oPC,"fCameraPitch",fPitch); + SetLocalFloat(oPC,"fCameraHeight",fHeight); +} + + + +void GestaltCameraSetup(float fDelay, object oPC, float fDirection, float fRange, float fPitch, float fHeight = 0.0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + if (fDelay == 0.0) { GestaltDoCameraSetup(sName,iCancel,oPC,fDirection,fRange,fPitch,fHeight); } + else { DelayCommand(fDelay,GestaltDoCameraSetup(sName,iCancel,oPC,fDirection,fRange,fPitch,fHeight)); } +} + + + +void GestaltCameraFace(float fDelay, object oStart, float fRange, float fPitch, object oEnd, float fRange2, float fPitch2, float fTime, float fFrameRate, object oPC, int iClockwise = 0, int iFace = 0, int iParty = 0) +{ + // Get timing information + float fCount = 0.0; + float fStart = fDelay; + float fTicks = (fTime * fFrameRate); + float fdTime = (fTime / fTicks); + + float fDirection; + float fDirection2; + + float fdDirection; + float fdRange = ((fRange2 - fRange) / fTicks); + float fdPitch = ((fPitch2 - fPitch) / fTicks); + + object oParty; + int iCamID; + + // Get first player + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + // Set the camera to top down mode + GestaltCameraMode(fDelay,oParty,CAMERA_MODE_TOP_DOWN); + + // Give the camera movement a unique id code so that it can be stopped + iCamID = GetLocalInt(oParty,"iCamCount") + 1; + SetLocalInt(oParty,"iCamCount",iCamID); + + // reset variables + fCount = 0.0; + fDelay = fStart; + + // Work out rotation rate for this player + fDirection = GestaltGetDirection(oStart,oParty); + fDirection2 = GestaltGetDirection(oEnd,oParty); + fdDirection = GestaltGetPanRate(fDirection,fDirection2,fTicks,iClockwise); + + // After delay, stop any older camera movements and start this one + DelayCommand(fStart,GestaltStopCameraMoves(oParty,0,FALSE,iCamID - 1)); + + while (fCount <= fTicks) + { + DelayCommand(fDelay,GestaltCameraPoint(fDirection,fRange,fPitch,fdDirection,fdRange,fdPitch,0.0,0.0,0.0,fCount,oParty,iCamID,iFace)); + fCount = (fCount + 1.0); + fDelay = fStart + (fCount * fdTime); + } + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltCameraTrack(float fDelay, object oTrack, float fRange, float fPitch, float fRange2, float fPitch2, float fTime, float fFrameRate, object oPC, int iFace = 0, int iParty = 0) +{ + // Get timing information + float fCount; + float fStart = fDelay; + float fTicks = (fTime * fFrameRate); + float fdTime = (fTime / fTicks); + + float fSRange = fRange; + float fSPitch = fPitch; + + float fdRange = ((fRange2 - fRange) / fTicks); + float fdPitch = ((fPitch2 - fPitch) / fTicks); + + object oParty; + int iCamID; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + // Set the camera to top down mode + GestaltCameraMode(fDelay,oParty,CAMERA_MODE_TOP_DOWN); + + // Give the camera movement a unique id code so that it can be stopped + iCamID = GetLocalInt(oParty,"iCamCount") + 1; + SetLocalInt(oParty,"iCamCount",iCamID); + + // reset variables + fCount = 0.0; + fDelay = fStart; + fRange = fSRange; + fPitch = fSPitch; + + // After delay, stop any older camera movements and start this one + DelayCommand(fStart,GestaltStopCameraMoves(oParty,0,FALSE,iCamID - 1)); + + while (fCount <= fTicks) + { + DelayCommand(fDelay,GestaltCameraFaceTarget(oTrack,fRange,fPitch,oParty,iFace,0,iCamID)); + fPitch = (fPitch + fdPitch); + fRange = (fRange + fdRange); + fCount = (fCount + 1.0); + fDelay = fStart + (fCount * fdTime); + } + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoFadeOut(string sName, int iCancel, object oPC, float fSpeed, int iParty) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + FadeToBlack(oParty,fSpeed); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoFadeIn(string sName, int iCancel, object oPC, float fSpeed, int iParty) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + FadeFromBlack(oParty,fSpeed); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoBlack(string sName, int iCancel, object oPC, int iParty) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + BlackScreen(oParty); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoStopFade(string sName, int iCancel, object oPC, int iParty) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + object oParty; + + if (iParty == 1) { oParty = GetFirstFactionMember(oPC); } + else if (iParty == 2) { oParty = GetFirstPC(); } + else { oParty = oPC; } + + while (GetIsObjectValid(oParty)) + { + StopFade(oParty); + + if (iParty == 1) { oParty = GetNextFactionMember(oParty,TRUE); } + else if (iParty == 2) { oParty = GetNextPC(); } + else { return; } + } +} + + + +void GestaltDoFade(string sName, int iCancel, object oPC, int iFade, float fSpeed, float fDuration, int iParty) +{ + if (GetLocalInt(GetModule(),sName) >= iCancel && iCancel > 0) + { return; } + + if (iFade == FADE_IN) + { + if (fDuration > 0.0) + { GestaltDoBlack(sName,iCancel,oPC,iParty); } + DelayCommand(fDuration,GestaltDoFadeIn(sName,iCancel,oPC,fSpeed,iParty)); + } + + else if (iFade == FADE_OUT) + { + GestaltDoFadeOut(sName,iCancel,oPC,fSpeed,iParty); + if (fDuration > 0.0) + { DelayCommand(fDuration,GestaltDoStopFade(sName,iCancel,oPC,iParty)); } + } + + else + { + GestaltDoFadeOut(sName,iCancel,oPC,fSpeed,iParty); + DelayCommand(fDuration,GestaltDoFadeIn(sName,iCancel,oPC,fSpeed,iParty)); + } +} + + + +void GestaltActionCameraFade(float fDelay, object oActor, object oPC, int iFade, float fSpeed = FADE_SPEED_MEDIUM, float fDuration = 0.0, int iParty = 0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,AssignCommand(oActor,ActionDoCommand(GestaltDoFade(sName,iCancel,oPC,iFade,fSpeed,fDuration,iParty)))); + if (!GetIsPC(oActor)) { GestaltRegisterActor(sName,oActor); } +} + + + +void GestaltCameraFade(float fDelay, object oPC, int iFade, float fSpeed = FADE_SPEED_MEDIUM, float fDuration = 0.0, int iParty = 0) +{ + string sName = GetLocalString(GetModule(),"cutscene"); + int iCancel = GetLocalInt(GetModule(),sName + "time"); + + DelayCommand(fDelay,GestaltDoFade(sName,iCancel,oPC,iFade,fSpeed,fDuration,iParty)); +} + + + +void GestaltFixedCamera(object oPC, float fFrameRate = 50.0) +{ + // Thanks to Tenchi Masaki for the idea for this function + string sCamera = GetLocalString(oPC,"sGestaltFixedCamera"); // Gets the camera position to use + if (sCamera == "STOP") // Camera tracking is turned off, stop script and don't recheck + { return; } + if (sCamera == "") // Camera tracking is inactive, stop script but recheck in a second + { + DelayCommand(1.0,GestaltFixedCamera(oPC,fFrameRate)); + return; + } + + float fHeight = GetLocalFloat(oPC,"fGestaltFixedCamera"); // Gets the camera height to use + if (fHeight == 0.0) { fHeight = 10.0; } // Defaults camera height to 10.0 if none has been set yet + + object oCamera = GetObjectByTag(sCamera); + float fDelay = 1.0 / fFrameRate; + float fRange = GetHorizontalDistanceBetween(oPC,oCamera); + + float fAngle = GestaltGetDirection(oPC,oCamera); // Works out angle between camera and player + float fPitch = atan(fRange/fHeight); // Works out vertical tilt + float fDistance = sqrt(pow(fHeight,2.0) + pow(fRange,2.0)); // Works out camera distance from player + if (fDistance > 30.0) { fDistance = 30.0; } // Sets distance to 30.0 if player is too far away + if (fDistance < 5.0) { fDistance = 5.0; } // Sets distance to 5.0 if player is too close + + AssignCommand(oPC,SetCameraFacing(fAngle,fDistance,fPitch)); + DelayCommand(fDelay,GestaltFixedCamera(oPC,fFrameRate)); +} + diff --git a/src/module/nss/kissofgloomfrost.nss b/src/module/nss/kissofgloomfrost.nss new file mode 100644 index 0000000..71a5375 --- /dev/null +++ b/src/module/nss/kissofgloomfrost.nss @@ -0,0 +1,118 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + int iRoll = d100(1); + int iCold = d6(2); + + if(iRoll > 94) + { + effect eColddamage = EffectDamage(iCold,DAMAGE_TYPE_COLD); + effect eVisual = EffectVisualEffect(VFX_COM_HIT_FROST); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oSpellTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eColddamage,oSpellTarget); + } + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/lam_at.nss b/src/module/nss/lam_at.nss new file mode 100644 index 0000000..101d979 --- /dev/null +++ b/src/module/nss/lam_at.nss @@ -0,0 +1,30 @@ +#include "x0_i0_henchman" + +void main() +{ + + ClearAllActions(); + FireHenchman(GetPCSpeaker()); + SetPlotFlag(OBJECT_SELF,FALSE); + SetImmortal(OBJECT_SELF, FALSE); + SetIsDestroyable(TRUE, FALSE, FALSE); + SetLocalInt(OBJECT_SELF, "DieLama", 1); + + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + { + while (GetIsObjectValid(oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + SetIsTemporaryEnemy(oPartyMember); + DetermineCombatRound(); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + SetIsTemporaryEnemy(oFirstMember); + DetermineCombatRound(); + } +} + diff --git a/src/module/nss/lama_alignment1.nss b/src/module/nss/lama_alignment1.nss new file mode 100644 index 0000000..c0a30a8 --- /dev/null +++ b/src/module/nss/lama_alignment1.nss @@ -0,0 +1,17 @@ +void main() +{ + object oLama = OBJECT_SELF; + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + effect eEffect1 = SupernaturalEffect(EffectAbilityIncrease(ABILITY_CHARISMA, 1)); + effect eEffect2 = SupernaturalEffect(EffectAbilityIncrease(ABILITY_STRENGTH, 1)); + + + AdjustAlignment(oLama, ALIGNMENT_GOOD, 40); + ApplyEffectToObject(duration, eEffect1, oLama); + ApplyEffectToObject(duration, eEffect2, oLama); + + SetLocalInt(GetPCSpeaker(), "lama_companions", 3); + SetLocalInt(GetPCSpeaker(), "lama_end", 1); + +} diff --git a/src/module/nss/lama_alignment2.nss b/src/module/nss/lama_alignment2.nss new file mode 100644 index 0000000..06e1324 --- /dev/null +++ b/src/module/nss/lama_alignment2.nss @@ -0,0 +1,20 @@ +void main() +{ + object oLama = OBJECT_SELF; + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + effect eEffect1 = SupernaturalEffect(EffectAbilityIncrease(ABILITY_STRENGTH, 2)); + effect eEffect2 = SupernaturalEffect(EffectAbilityDecrease(ABILITY_INTELLIGENCE, 1)); + effect eEffect3 = SupernaturalEffect(EffectAbilityDecrease(ABILITY_CHARISMA, 1)); + + + AdjustAlignment(oLama, ALIGNMENT_EVIL, 40); + ApplyEffectToObject(duration, eEffect1, oLama); + ApplyEffectToObject(duration, eEffect2, oLama); + ApplyEffectToObject(duration, eEffect3, oLama); + + SetLocalInt(GetPCSpeaker(), "lama_companions", 3); + SetLocalInt(GetPCSpeaker(), "lama_end", 1); + + +} diff --git a/src/module/nss/lama_pcwisdom.nss b/src/module/nss/lama_pcwisdom.nss new file mode 100644 index 0000000..1ef5b9d --- /dev/null +++ b/src/module/nss/lama_pcwisdom.nss @@ -0,0 +1,10 @@ +void main() +{ + object oPC = GetPCSpeaker(); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + effect eEffect1 = SupernaturalEffect(EffectAbilityIncrease(ABILITY_WISDOM, 1)); + + ApplyEffectToObject(duration, eEffect1, oPC); + +} diff --git a/src/module/nss/male.nss b/src/module/nss/male.nss new file mode 100644 index 0000000..3fe9a49 --- /dev/null +++ b/src/module/nss/male.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName male +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 23/04/2004 17:10:53 +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Add the gender restrictions + if(GetGender(GetPCSpeaker()) != GENDER_MALE) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/nw_c2_bossdie.nss b/src/module/nss/nw_c2_bossdie.nss new file mode 100644 index 0000000..2b2d0b3 --- /dev/null +++ b/src/module/nss/nw_c2_bossdie.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_BOSSDIE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script fires when the boss monster dies. + It creates boss monster treasure on the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" +#include "NW_O2_CONINCLUDE" + + +void main() +{ + ExecuteScript("prc_npc_death", OBJECT_SELF); + ExecuteScript("prc_pwondeath", OBJECT_SELF); + + object oKiller = GetLastKiller(); + if (GetIsObjectValid(oKiller) == TRUE) + { + // * If I have a master then use him to determine the treasure + if (GetIsObjectValid(GetMaster(oKiller)) == TRUE) + { + oKiller = GetMaster(oKiller); + } + // * generate boss treasure + // * May 13 2002: For some reason death seems able to happen multiple + // * times. Made it so that the treasure will only spawn once + if (GetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X") == 0) + { + GenerateNPCTreasure(4, OBJECT_SELF, oKiller); + SetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X", 1); + } + } + else + AssignCommand(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC), SpeakString("No Killer!")); + + + + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } +} + diff --git a/src/module/nss/nw_c2_bossspawn.nss b/src/module/nss/nw_c2_bossspawn.nss new file mode 100644 index 0000000..c92085e --- /dev/null +++ b/src/module/nss/nw_c2_bossspawn.nss @@ -0,0 +1,80 @@ +//:://///////////////////////////////////////////// +//:: Custom On Spawn In +//:: nw_c2_bossspawn +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is the basic On Spawn Script for boss + monsters. This script allows bosses to + buff themselves before a PC can actually see + them. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: March 18, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY); + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + +// Boss monsters spawn treasure On Death not OnSpawn. +// GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + ExecuteScript("prc_pwonspawn", OBJECT_SELF); + ExecuteScript("prc_npc_spawn", OBJECT_SELF); + +} + diff --git a/src/module/nss/nw_c2_default1.nss b/src/module/nss/nw_c2_default1.nss new file mode 100644 index 0000000..fe39285 --- /dev/null +++ b/src/module/nss/nw_c2_default1.nss @@ -0,0 +1,107 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT1 +/* + Default OnHeartbeat script for NPCs. + + This script causes NPCs to perform default animations + while not otherwise engaged. + + This script duplicates the behavior of the default + script and just cleans up the code and removes + redundant conditional checks. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_hb", OBJECT_SELF); + + // Buff ourselves up right away if we should + if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) + { + // This will return TRUE if an enemy was within 40.0 m + // and we buffed ourselves up instantly to respond -- + // simulates a spellcaster with protections enabled + // already. + if(TalentAdvancedBuff(40.0)) + { + // This is a one-shot deal + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); + + // This return means we skip sending the user-defined + // heartbeat signal in this one case. + return; + } + } + + + if(GetHasEffect(EFFECT_TYPE_SLEEP)) + { + // If we're asleep and this is the result of sleeping + // at night, apply the floating 'z's visual effect + // every so often + + if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) + { + effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); + if(d10() > 6) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + } + } + } + + // If we have the 'constant' waypoints flag set, walk to the next + // waypoint. + else if ( GetWalkCondition(NW_WALK_FLAG_CONSTANT) ) + { + WalkWayPoints(); + } + + // Check to see if we should be playing default animations + // - make sure we don't have any current targets + else if ( !GetIsObjectValid(GetAttemptedAttackTarget()) + && !GetIsObjectValid(GetAttemptedSpellTarget()) + // && !GetIsPostOrWalking()) + && !GetIsObjectValid(GetNearestSeenEnemy())) + { + if (GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) || GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE) || + GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE)) + { + // This handles special attacking/fleeing behavior + // for omnivores & herbivores. + DetermineSpecialBehavior(); + } + else if (!IsInConversation(OBJECT_SELF)) + { + if (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetIsEncounterCreature()) + { + PlayMobileAmbientAnimations(); + } + else if (GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) + { + PlayImmobileAmbientAnimations(); + } + } + } + + // Send the user-defined event signal if specified + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_HEARTBEAT)); + } +} + diff --git a/src/module/nss/nw_c2_default2.nss b/src/module/nss/nw_c2_default2.nss new file mode 100644 index 0000000..f9e873c --- /dev/null +++ b/src/module/nss/nw_c2_default2.nss @@ -0,0 +1,165 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT2 +/* + Default OnPerception event handler for NPCs. + + Handles behavior when perceiving a creature for the + first time. + */ +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_percep", OBJECT_SELF); + + object oPercep = GetLastPerceived(); + int bSeen = GetLastPerceptionSeen(); + int bHeard = GetLastPerceptionHeard(); + if (bHeard == FALSE) + { + // Has someone vanished in front of me? + bHeard = GetLastPerceptionVanished(); + } + + // This will cause the NPC to speak their one-liner + // conversation on perception even if they are already + // in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) + && GetIsPC(oPercep) + && bSeen) + { + SpeakOneLinerConversation(); + } + + // March 5 2003 Brent + // Had to add this section back in, since modifications were not taking this specific + // example into account -- it made invisibility basically useless. + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + + // This section has been heavily revised while keeping the + // pre-existing behavior: + // - If we're in combat, keep fighting. + // - If not and we've perceived an enemy, start to fight. + // Even if the perception event was a 'vanish', that's + // still what we do anyway, since that will keep us + // fighting any visible targets. + // - If we're not in combat and haven't perceived an enemy, + // see if the perception target is a PC and if we should + // speak our attention-getting one-liner. + if (GetIsInCombat(OBJECT_SELF)) + { + // don't do anything else, we're busy + //MyPrintString("GetIsFighting: TRUE"); + + } + // * BK FEB 2003 Only fight if you can see them. DO NOT RELY ON HEARING FOR ENEMY DETECTION + else if (GetIsEnemy(oPercep) && bSeen) + { // SpawnScriptDebugger(); + //MyPrintString("GetIsEnemy: TRUE"); + // We spotted an enemy and we're not already fighting + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //MyPrintString("DetermineSpecialBehavior"); + DetermineSpecialBehavior(); + } else + { + //MyPrintString("DetermineCombatRound"); + SetFacingPoint(GetPosition(oPercep)); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + } + else + { + if (bSeen) + { + //MyPrintString("GetLastPerceptionSeen: TRUE"); + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + DetermineSpecialBehavior(); + } else if (GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) + && GetIsPC(oPercep)) + { + // The NPC will speak their one-liner conversation + // This should probably be: + // SpeakOneLinerConversation(oPercep); + // instead, but leaving it as is for now. + ActionStartConversation(OBJECT_SELF); + } + } + else + // * July 14 2003: Some minor reactions based on invisible creatures being nearby + if (bHeard && GetIsEnemy(oPercep)) + { + // SpeakString("vanished"); + // * don't want creatures wandering too far after noises + if (GetDistanceToObject(oPercep) <= 7.0) + { +// if (GetHasSpell(SPELL_TRUE_SEEING) == TRUE) + if (GetHasSpell(SPELL_TRUE_SEEING)) + { + ActionCastSpellAtObject(SPELL_TRUE_SEEING, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_SEE_INVISIBILITY) == TRUE) + if (GetHasSpell(SPELL_SEE_INVISIBILITY)) + { + ActionCastSpellAtObject(SPELL_SEE_INVISIBILITY, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_INVISIBILITY_PURGE) == TRUE) + if (GetHasSpell(SPELL_INVISIBILITY_PURGE)) + { + ActionCastSpellAtObject(SPELL_INVISIBILITY_PURGE, OBJECT_SELF); + } + else + { + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 0.5); + } + } + } + + // activate ambient animations or walk waypoints if appropriate + if (!IsInConversation(OBJECT_SELF)) { + if (GetIsPostOrWalking()) { + WalkWayPoints(); + } else if (GetIsPC(oPercep) && + (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) + || GetIsEncounterCreature())) + { + SetAnimationCondition(NW_ANIM_FLAG_IS_ACTIVE); + } + } + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_PERCEIVE)); + } +} + + + + diff --git a/src/module/nss/nw_c2_default3.nss b/src/module/nss/nw_c2_default3.nss new file mode 100644 index 0000000..572e123 --- /dev/null +++ b/src/module/nss/nw_c2_default3.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Default: End of Combat Round +//:: NW_C2_DEFAULT3 +//:: Copyright (c) 2008 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Feb 16th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_combat", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT"); + if (GetHasFeat(FEAT_MOUNTED_COMBAT,OBJECT_SELF)) + { // check for AC increase + int nRoll=d20()+GetSkillRank(SKILL_RIDE); + nRoll=nRoll-10; + if (nRoll>4) + { // ac increase + nRoll=nRoll/5; + ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectACIncrease(nRoll),OBJECT_SELF,8.5); + } // ac increase + } // check for AC increase + } // set variables on target for mounted combat + + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } +} + + + + diff --git a/src/module/nss/nw_c2_default4.nss b/src/module/nss/nw_c2_default4.nss new file mode 100644 index 0000000..05b20e4 --- /dev/null +++ b/src/module/nss/nw_c2_default4.nss @@ -0,0 +1,92 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT4 +/* + Default OnConversation event handler for NPCs. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + // * if petrified, jump out + if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) + { + return; + } + + // * If dead, exit directly. + if (GetIsDead(OBJECT_SELF) == TRUE) + { + return; + } + + ExecuteScript("prc_npc_conv", OBJECT_SELF); + + // See if what we just 'heard' matches any of our + // predefined patterns + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + + if (nMatch == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + else + // * July 31 2004 + // * If only charmed then allow conversation + // * so you can have a better chance of convincing + // * people of lowering prices + if (GetHasEffect(EFFECT_TYPE_CHARMED) == TRUE) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + // Respond to shouts from friendly non-PCs only + else if (GetIsObjectValid(oShouter) + && !GetIsPC(oShouter) + && GetIsFriend(oShouter)) + { + object oIntruder = OBJECT_INVALID; + // Determine the intruder if any + if(nMatch == 4) + { + oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); + } + else if (nMatch == 5) + { + oIntruder = GetLastHostileActor(oShouter); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedSpellTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = OBJECT_INVALID; + } + } + } + } + + // Actually respond to the shout + RespondToShout(oShouter, nMatch, oIntruder); + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); + } +} diff --git a/src/module/nss/nw_c2_default5.nss b/src/module/nss/nw_c2_default5.nss new file mode 100644 index 0000000..d4857fb --- /dev/null +++ b/src/module/nss/nw_c2_default5.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Default On Attacked +//:: NW_C2_DEFAULT5 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_physatt", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + SetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL",TRUE); + SetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE",GetCurrentHitPoints(OBJECT_SELF)); + } // set variables on target for mounted combat + + if(GetFleeToExit()) { + // Run away! + ActivateFleeToExit(); + } else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { + // We give an attacker one warning before we attack + // This is not fully implemented yet + SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE); + + //Put a check in to see if this attacker was the last attacker + //Possibly change the GetNPCWarning function to make the check + } else { + object oAttacker = GetLastAttacker(); + if (!GetIsObjectValid(oAttacker)) { + // Don't do anything, invalid attacker + + } else if (!GetIsFighting(OBJECT_SELF)) { + // We're not fighting anyone else, so + // start fighting the attacker + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + SetSummonHelpIfAttacked(); + DetermineSpecialBehavior(oAttacker); + } else if (GetArea(oAttacker) == GetArea(OBJECT_SELF)) { + SetSummonHelpIfAttacked(); + DetermineCombatRound(oAttacker); + } + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + + + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_ATTACKED)); + } +} diff --git a/src/module/nss/nw_c2_default6.nss b/src/module/nss/nw_c2_default6.nss new file mode 100644 index 0000000..d362ecf --- /dev/null +++ b/src/module/nss/nw_c2_default6.nss @@ -0,0 +1,109 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT6 +//:: Default OnDamaged handler +/* + If already fighting then ignore, else determine + combat round + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// +//::////////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 17th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x3_inc_horse" + +void main() +{ + ExecuteScript("prc_npc_damaged", OBJECT_SELF); + + object oDamager = GetLastDamager(); + object oMe=OBJECT_SELF; + int nHPBefore; + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + if (GetHasFeat(FEAT_MOUNTED_COMBAT)&&HorseGetIsMounted(OBJECT_SELF)) + { // see if can negate some damage + if (GetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL")) + { // last attack was physical + nHPBefore=GetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + if (!GetLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT")) + { // haven't already had a chance to use this for the round + SetLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT",TRUE); + int nAttackRoll=GetBaseAttackBonus(oDamager)+d20(); + int nRideCheck=GetSkillRank(SKILL_RIDE,OBJECT_SELF)+d20(); + if (nRideCheck>=nAttackRoll&&!GetIsDead(OBJECT_SELF)) + { // averted attack + if (GetIsPC(oDamager)) SendMessageToPC(oDamager,GetName(OBJECT_SELF)+GetStringByStrRef(111991)); + //if (GetIsPC(OBJECT_SELF)) SendMessageToPCByStrRef(OBJECT_SELF,111992"); + if (GetCurrentHitPoints(OBJECT_SELF) (GetMaxHitPoints(OBJECT_SELF) / 4) + || (GetHitDice(oDamager) - 2) > GetHitDice(oTarget) + ) + ) + ) + { + // Switch targets + DetermineCombatRound(oDamager); + } + } + } + + // Send the user-defined event signal + if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DAMAGED)); + } +} diff --git a/src/module/nss/nw_c2_default8.nss b/src/module/nss/nw_c2_default8.nss new file mode 100644 index 0000000..731908d --- /dev/null +++ b/src/module/nss/nw_c2_default8.nss @@ -0,0 +1,30 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT8 +/* + Default OnDisturbed event handler for NPCs. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_disturb", OBJECT_SELF); + + object oTarget = GetLastDisturbed(); + + // If we've been disturbed and are not already fighting, + // attack our disturber. + if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) { + DetermineCombatRound(oTarget); + } + + // Send the disturbed flag if appropriate. + if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED)); + } +} diff --git a/src/module/nss/nw_c2_defaulta.nss b/src/module/nss/nw_c2_defaulta.nss new file mode 100644 index 0000000..e76fe15 --- /dev/null +++ b/src/module/nss/nw_c2_defaulta.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Default: On Rested +//:: NW_C2_DEFAULTA +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just rested. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//::////////////////////////////////////////////// +void main() +{ + ExecuteScript("prc_npc_rested", OBJECT_SELF); + + return; + +} diff --git a/src/module/nss/nw_c2_defaultb.nss b/src/module/nss/nw_c2_defaultb.nss new file mode 100644 index 0000000..1338544 --- /dev/null +++ b/src/module/nss/nw_c2_defaultb.nss @@ -0,0 +1,159 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spell Cast At +//:: NW_C2_DEFAULTB +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This determines if the spell just cast at the + target is harmful or not. + + GZ 2003-Oct-02 : - New AoE Behavior AI. Will use + Dispel Magic against AOES + - Flying Creatures will ignore + Grease + +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 6, 2001 +//:: Last Modified On: 2003-Oct-13 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x2_i0_spells" + +void main() +{ + ExecuteScript("prc_npc_spellat", OBJECT_SELF); + + object oCaster = GetLastSpellCaster(); + + + if(GetLastSpellHarmful()) + { + SetCommandable(TRUE); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + } // set variables on target for mounted combat + + // ------------------------------------------------------------------ + // If I was hurt by someone in my own faction + // Then clear any hostile feelings I have against them + // After all, we're all just trying to do our job here + // if we singe some eyebrow hair, oh well. + // ------------------------------------------------------------------ + if (GetFactionEqual(oCaster, OBJECT_SELF) == TRUE) + { + ClearPersonalReputation(oCaster, OBJECT_SELF); + ClearAllActions(TRUE); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(OBJECT_INVALID))); + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + return; + } + + int bAttack = TRUE; + // ------------------------------------------------------------------ + // GZ, 2003-Oct-02 + // Try to do something smart if we are subject to an AoE Spell. + // ------------------------------------------------------------------ + if (MatchAreaOfEffectSpell(GetLastSpell()) == TRUE) + { + int nAI = (GetBestAOEBehavior(GetLastSpell())); // from x2_i0_spells + switch (nAI) + { + case X2_SPELL_AOEBEHAVIOR_DISPEL_L: + case X2_SPELL_AOEBEHAVIOR_DISPEL_N: + case X2_SPELL_AOEBEHAVIOR_DISPEL_M: + case X2_SPELL_AOEBEHAVIOR_DISPEL_G: + case X2_SPELL_AOEBEHAVIOR_DISPEL_C: + bAttack = FALSE; + ActionCastSpellAtLocation(nAI, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + break; + + case X2_SPELL_AOEBEHAVIOR_FLEE: + ClearActions(CLEAR_NW_C2_DEFAULTB_GUSTWIND); + oCaster = GetLastSpellCaster(); + ActionForceMoveToObject(oCaster, TRUE, 2.0); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(oCaster))); + bAttack = FALSE; + break; + + case X2_SPELL_AOEBEHAVIOR_IGNORE: + // well ... nothing + break; + + case X2_SPELL_AOEBEHAVIOR_GUST: + ActionCastSpellAtLocation(SPELL_GUST_OF_WIND, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + bAttack = FALSE; + break; + } + + } + // --------------------------------------------------------------------- + // Not an area of effect spell, but another hostile spell. + // If we're not already fighting someone else, + // attack the caster. + // --------------------------------------------------------------------- + if( !GetIsFighting(OBJECT_SELF) && bAttack) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(oCaster); + } + else + { + DetermineCombatRound(oCaster); + } + } + + // We were attacked, so yell for help + SetCommandable(TRUE); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + else + { + // --------------------------------------------------------------------- + // July 14, 2003 BK + // If there is a valid enemy nearby and a NON HARMFUL spell has been + // cast on me I should call DetermineCombatRound + // I may be invisible and casting spells on myself to buff myself up + // --------------------------------------------------------------------- + // Fix: JE - let's only do this if I'm currently in combat. If I'm not + // in combat, and something casts a spell on me, it'll make me search + // out the nearest enemy, no matter where they are on the level, which + // is kinda dumb. + object oEnemy =GetNearestEnemy(); + if ((GetIsObjectValid(oEnemy) == TRUE) && (GetIsInCombat() == TRUE)) + { + // SpeakString("keep me in combat"); + DetermineCombatRound(oEnemy); + } + } + + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + + +} diff --git a/src/module/nss/nw_c2_defaulte.nss b/src/module/nss/nw_c2_defaulte.nss new file mode 100644 index 0000000..3d8ab2c --- /dev/null +++ b/src/module/nss/nw_c2_defaulte.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Default On Blocked +//:: NW_C2_DEFAULTE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This will cause blocked creatures to open + or smash down doors depending on int and + str. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_npc_blocked", OBJECT_SELF); + + object oDoor = GetBlockingDoor(); + if (GetObjectType(oDoor) == OBJECT_TYPE_CREATURE) + { + // * Increment number of times blocked + /*SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED", GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") + 1); + if (GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") > 3) + { + SpeakString("Blocked by creature"); + SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED",0); + ClearAllActions(); + object oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + if (GetIsObjectValid(oEnemy) == TRUE) + { + ActionEquipMostDamagingRanged(oEnemy); + ActionAttack(oEnemy); + } + return; + } */ + return; + } + if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) + { + if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) + { + DoDoorAction(oDoor, DOOR_ACTION_OPEN); + } + else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) + { + DoDoorAction(oDoor, DOOR_ACTION_BASH); + } + } +} diff --git a/src/module/nss/nw_o2_boss.nss b/src/module/nss/nw_o2_boss.nss new file mode 100644 index 0000000..c42e22e --- /dev/null +++ b/src/module/nss/nw_o2_boss.nss @@ -0,0 +1,37 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script BOSS +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: March 19 2002 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + + // * May 13 2002: Must create appropriate treasure for each + // * faction member in the party. + if (GetIsObjectValid(oLastOpener) == TRUE) + { + object oMember = GetFirstFactionMember(oLastOpener, TRUE); + while (GetIsObjectValid(oMember) == TRUE) + { + GenerateBossTreasure(oMember, OBJECT_SELF); + oMember = GetNextFactionMember(oLastOpener, TRUE); + } + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + } + ShoutDisturbed(); +} diff --git a/src/module/nss/nw_o2_classhig.nss b/src/module/nss/nw_o2_classhig.nss new file mode 100644 index 0000000..d6e51ee --- /dev/null +++ b/src/module/nss/nw_o2_classhig.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script HIGH +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalhig", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_classlow.nss b/src/module/nss/nw_o2_classlow.nss new file mode 100644 index 0000000..701921f --- /dev/null +++ b/src/module/nss/nw_o2_classlow.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generallow", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_classmed.nss b/src/module/nss/nw_o2_classmed.nss new file mode 100644 index 0000000..732a163 --- /dev/null +++ b/src/module/nss/nw_o2_classmed.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script MEDIUM +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalmed", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_classweap.nss b/src/module/nss/nw_o2_classweap.nss new file mode 100644 index 0000000..f2954e2 --- /dev/null +++ b/src/module/nss/nw_o2_classweap.nss @@ -0,0 +1,2898 @@ +//:://///////////////////////////////////////////// +//:: Weapon Spawn Script for Martial Classes +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in a magical SPECIFIC weapon suited for that class. + Will spawn in either a generic or specific, depending on the + value. + + NOTE: Only works on containers +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew, Brent +//:: Created On: February 2002 +//::////////////////////////////////////////////// + +#include "NW_O2_CONINCLUDE" +#include "prc_class_const" + + +void CreateBastardSword(object oTarget, object oAdventurer) +{ + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + } + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + case 2: sItem = "nw_wswmbs009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs009"; break; + case 2: sItem = "nw_wswmbs005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs005"; break; + case 2: sItem = "nw_wswmbs010"; break; + case 3: sItem = "nw_wswmbs006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs010"; break; + case 2: sItem = "nw_wswmbs006"; break; + case 3: sItem = "nw_wswmbs007"; break; + case 4: sItem = "nw_wswmbs003"; break; + case 5: sItem = "nw_wswmbs004"; break; + } + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateBattleAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + case 2: sItem = "nw_waxmbt010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt010"; break; + case 2: sItem = "nw_waxmbt011"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt011"; break; + case 2: sItem = "nw_waxmbt006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt011"; break; + case 2: sItem = "nw_waxmbt006"; break; + case 3: sItem = "nw_waxmbt003"; break; + case 4: sItem = "nw_waxmbt004"; break; + case 5: sItem = "nw_waxmbt005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateClub(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + case 2: sItem = "nw_wblmcl010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl010"; break; + case 2: sItem = "nw_wblmcl004"; break; + case 3: sItem = "nw_wblmcl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl004"; break; + case 2: sItem = "nw_wblmcl003"; break; + case 3: sItem = "nw_wblmcl011"; break; + case 4: sItem = "nw_wblmcl005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl011"; break; + case 2: sItem = "nw_wblmcl005"; break; + case 3: sItem = "nw_wblmcl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateDagger(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + case 2: sItem = "nw_wswmdg008"; break; + case 3: sItem = "nw_wswmdg006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg008"; break; + case 2: sItem = "nw_wswmdg006"; break; + case 3: sItem = "nw_wswmdg009"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg009"; break; + case 2: sItem = "nw_wswmdg004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg009"; break; + case 2: sItem = "nw_wswmdg004"; break; + case 3: sItem = "nw_wswmdg003"; break; + case 4: sItem = "nw_wswmdg007"; break; + case 5: sItem = "nw_wswmdg005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateDart(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt002"; break; + case 2: sItem = "nw_wthmdt002"; break; + case 3: sItem = "nw_wthmdt008"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt008"; break; + case 2: sItem = "nw_wthmdt009"; break; + case 3: sItem = "nw_wthmdt003"; break; + } + + } + else + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt003"; break; + case 3: sItem = "nw_wthmdt007"; break; + } + + } + + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateDireMace(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + case 2: sItem = "nw_wdbmma003"; break; + case 3: sItem = "nw_wdbmma010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma003"; break; + case 2: sItem = "nw_wdbmma010"; break; + case 3: sItem = "nw_wdbmma005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma011"; break; + case 3: sItem = "nw_wdbmma004"; break; + case 4: sItem = "nw_wdbmma006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma011"; break; + case 3: sItem = "nw_wdbmma004"; break; + case 4: sItem = "nw_wdbmma006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateDoubleAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + case 2: sItem = "nw_wdbmax010"; break; + case 3: sItem = "nw_wdbmax006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax010"; break; + case 2: sItem = "nw_wdbmax006"; break; + case 3: sItem = "nw_wdbmax005"; break; + } + + } + else if (GetRange(5, nHD)) + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax005"; break; + case 2: sItem = "nw_wdbmax011"; break; + case 3: sItem = "nw_wdbmax004"; break; + case 4: sItem = "nw_wdbmax007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax011"; break; + case 2: sItem = "nw_wdbmax004"; break; + case 3: sItem = "nw_wdbmax007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateGreatAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + case 2: sItem = "nw_waxmgr009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + case 2: sItem = "nw_waxmgr009"; break; + case 3: sItem = "nw_waxmgr003"; break; + case 4: sItem = "nw_waxmgr006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr003"; break; + case 2: sItem = "nw_waxmgr006"; break; + case 3: sItem = "nw_waxmgr011"; break; + } + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr011"; break; + case 2: sItem = "nw_waxmgr005"; break; + case 3: sItem = "nw_waxmgr004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateGreatSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + case 2: sItem = "nw_wswmgs011"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs011"; break; + case 2: sItem = "nw_wswmgs006"; break; + case 3: sItem = "nw_wswmgs004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs006"; break; + case 2: sItem = "nw_wswmgs004"; break; + case 3: sItem = "nw_wswmgs012"; break; + case 4: sItem = "nw_wswmgs005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs012"; break; + case 2: sItem = "nw_wswmgs005"; break; + case 3: sItem = "nw_wswmgs003"; break; + } + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHalberd(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + case 2: sItem = "nw_wplmhb010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb010"; break; + case 2: sItem = "nw_wplmhb004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb004"; break; + case 2: sItem = "nw_wplmhb011"; break; + case 3: sItem = "nw_wplmhb003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb011"; break; + case 2: sItem = "nw_wplmhb003"; break; + case 3: sItem = "nw_wplmhb007"; break; + case 4: sItem = "nw_wplmhb006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHandAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + case 2: sItem = "nw_waxmhn010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn010"; break; + case 2: sItem = "nw_waxmhn004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn004"; break; + case 2: sItem = "nw_waxmhn011"; break; + case 3: sItem = "nw_waxmhn003"; break; + case 4: sItem = "nw_waxmhn005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn011"; break; + case 2: sItem = "nw_waxmhn003"; break; + case 3: sItem = "nw_waxmhn005"; break; + case 4: sItem = "nw_waxmhn006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHeavyCrossbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh008"; break; + case 3: sItem = "nw_wbwmxh009"; break; + case 4: sItem = "nw_wbwmxh005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh009"; break; + case 2: sItem = "nw_wbwmxh005"; break; + case 3: sItem = "nw_wbwmxh003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh003"; break; + case 2: sItem = "nw_wbwmxh004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh004"; break; + case 2: sItem = "nw_wbwmxh007"; break; + case 3: sItem = "nw_wbwmxh006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHeavyFlail(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + case 2: sItem = "nw_wblmfh007"; break; + case 3: sItem = "nw_wblmfh010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + case 2: sItem = "nw_wblmfh007"; break; + case 3: sItem = "nw_wblmfh010"; break; + case 4: sItem = "nw_wblmfh004"; break; + case 5: sItem = "nw_wblmfh008"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh004"; break; + case 2: sItem = "nw_wblmfh008"; break; + case 3: sItem = "nw_wblmfh011"; break; + case 4: sItem = "nw_wblmfh006"; break; + case 5: sItem = "nw_wblmfh003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh011"; break; + case 2: sItem = "nw_wblmfh006"; break; + case 3: sItem = "nw_wblmfh003"; break; + case 4: sItem = "nw_wblmfh005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKama(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + case 2: sItem = "nw_wspmka004"; break; + case 3: sItem = "nw_wspmka007"; break; + case 4: sItem = "nw_wspmka008"; break; + case 5: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka004"; break; + case 2: sItem = "nw_wspmka007"; break; + case 3: sItem = "nw_wspmka008"; break; + case 4: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka005"; break; + case 2: sItem = "nw_wspmka009"; break; + case 3: sItem = "nw_wspmka006"; break; + case 4: sItem = "nw_wspmka003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka009"; break; + case 2: sItem = "nw_wspmka006"; break; + case 3: sItem = "nw_wspmka003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKatana(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + case 2: sItem = "nw_wswmka005"; break; + case 3: sItem = "nw_wswmka010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka005"; break; + case 2: sItem = "nw_wswmka010"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka011"; break; + case 2: sItem = "nw_wswmka007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka011"; break; + case 2: sItem = "nw_wswmka007"; break; + case 3: sItem = "nw_wswmka006"; break; + case 4: sItem = "nw_wswmka004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKukri(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + case 2: sItem = "nw_wspmku006"; break; + case 3: sItem = "nw_wspmku008"; break; + case 4: sItem = "nw_wspmku005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku006"; break; + case 2: sItem = "nw_wspmku008"; break; + case 3: sItem = "nw_wspmku005"; break; + case 4: sItem = "nw_wspmku004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku004"; break; + case 2: sItem = "nw_wspmku009"; break; + case 3: sItem = "nw_wspmku007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku009"; break; + case 2: sItem = "nw_wspmku007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLightCrossbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwxl001"; break; + case 2: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl002"; break; + case 2: sItem = "nw_wbwmxl008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl008"; break; + case 2: sItem = "nw_wbwmxl009"; break; + case 3: sItem = "nw_wbwmxl005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl009"; break; + case 2: sItem = "nw_wbwmxl005"; break; + case 3: sItem = "nw_wbwmxl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl004"; break; + case 3: sItem = "nw_wbwmxl007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl004"; break; + case 3: sItem = "nw_wbwmxl007"; break; + case 4: sItem = "nw_wbwmxl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateLightFlail(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + case 2: sItem = "nw_wblmfl010"; break; + case 3: sItem = "nw_wblmfl004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl010"; break; + case 2: sItem = "nw_wblmfl004"; break; + case 3: sItem = "nw_wblmfl005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl005"; break; + case 2: sItem = "nw_wblmfl011"; break; + case 3: sItem = "nw_wblmfl007"; break; + case 4: sItem = "nw_wblmfl006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl011"; break; + case 2: sItem = "nw_wblmfl007"; break; + case 3: sItem = "nw_wblmfl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateLightHammer(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + case 2: sItem = "nw_wblmhl010"; break; + case 3: sItem = "nw_wblmhl004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl010"; break; + case 2: sItem = "nw_wblmhl004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl011"; break; + case 3: sItem = "nw_wblmhl006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl011"; break; + case 3: sItem = "nw_wblmhl006"; break; + case 4: sItem = "nw_wblmhl009"; break; + case 5: sItem = "nw_wblmhl003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLightMace(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + case 2: sItem = "nw_wblmml011"; break; + case 3: sItem = "nw_wblmml006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml011"; break; + case 2: sItem = "nw_wblmml006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml012"; break; + case 2: sItem = "nw_wblmml004"; break; + case 3: sItem = "nw_wblmml005"; break; + case 4: sItem = "nw_wblmml007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml012"; break; + case 2: sItem = "nw_wblmml004"; break; + case 3: sItem = "nw_wblmml005"; break; + case 4: sItem = "nw_wblmml007"; break; + case 5: sItem = "nw_wblmml008"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLongSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + case 2: sItem = "nw_wswmls010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls010"; break; + case 2: sItem = "nw_wswmls007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls007"; break; + case 2: sItem = "nw_wswmls012"; break; + case 3: sItem = "nw_wswmls005"; break; + case 4: sItem = "nw_wswmls006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls012"; break; + case 2: sItem = "nw_wswmls005"; break; + case 3: sItem = "nw_wswmls006"; break; + case 4: sItem = "nw_wswmls004"; break; + case 5: sItem = "nw_wswmls013"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLongbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + case 2: sItem = "nw_wbwmln002"; break; + case 3: sItem = "nw_wbwmln008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + case 2: sItem = "nw_wbwmln008"; break; + case 3: sItem = "nw_wbwmln009"; break; + case 4: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln009"; break; + case 2: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln004"; break; + case 2: sItem = "nw_wbwmln007"; break; + case 3: sItem = "nw_wbwmln006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln007"; break; + case 2: sItem = "nw_wbwmln006"; break; + case 3: sItem = "nw_wbwmln005"; break; + case 4: sItem = "nw_wbwmln003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateMorningstar(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + case 2: sItem = "nw_wblmms010"; break; + case 3: sItem = "nw_wblmms007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms007"; break; + case 2: sItem = "nw_wblmms003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms003"; break; + case 2: sItem = "nw_wblmms011"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms011"; break; + case 2: sItem = "nw_wblmms006"; break; + case 3: sItem = "nw_wblmms004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateRapier(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + case 2: sItem = "nw_wswmrp004"; break; + case 3: sItem = "nw_wswmrp010"; break; + case 4: sItem = "nw_wswmrp003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp004"; break; + case 2: sItem = "nw_wswmrp010"; break; + case 3: sItem = "nw_wswmrp003"; break; + case 4: sItem = "nw_wswmrp005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp003"; break; + case 2: sItem = "nw_wswmrp005"; break; + case 3: sItem = "nw_wswmrp011"; break; + case 4: sItem = "nw_wswmrp007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp011"; break; + case 2: sItem = "nw_wswmrp007"; break; + case 3: sItem = "nw_wswmrp006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateScimitar(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + case 2: sItem = "nw_wswmsc010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc010"; break; + case 2: sItem = "nw_wswmsc004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc004"; break; + case 2: sItem = "nw_wswmsc011"; break; + case 3: sItem = "nw_wswmsc006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc011"; break; + case 2: sItem = "nw_wswmsc006"; break; + case 3: sItem = "nw_wswmsc007"; break; + case 4: sItem = "nw_wswmsc005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateScythe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + case 2: sItem = "nw_wplmsc010"; break; + case 3: sItem = "nw_wplmsc003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc010"; break; + case 2: sItem = "nw_wplmsc003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc003"; break; + case 2: sItem = "nw_wplmsc011"; break; + case 3: sItem = "nw_wplmsc006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc011"; break; + case 2: sItem = "nw_wplmsc006"; break; + case 3: sItem = "nw_wplmsc005"; break; + case 4: sItem = "nw_wplmsc004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShortsword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + case 2: sItem = "nw_wswmss009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss009"; break; + case 2: sItem = "nw_wswmss011"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss011"; break; + case 2: sItem = "nw_wswmss005"; break; + case 3: sItem = "nw_wswmss004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss011"; break; + case 2: sItem = "nw_wswmss005"; break; + case 3: sItem = "nw_wswmss004"; break; + case 4: sItem = "nw_wswmss006"; break; + case 5: sItem = "nw_wswmss003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShortbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh002"; break; + case 2: sItem = "nw_wbwmsh002"; break; + } + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh002"; break; + case 2: sItem = "nw_wbwmsh008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh008"; break; + case 2: sItem = "nw_wbwmsh009"; break; + case 3: sItem = "nw_wbwmsh003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh009"; break; + case 2: sItem = "nw_wbwmsh003"; break; + case 3: sItem = "nw_wbwmsh006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh006"; break; + case 2: sItem = "nw_wbwmsh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh007"; break; + case 2: sItem = "nw_wbwmsh005"; break; + case 3: sItem = "nw_wbwmsh004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShuriken(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh002"; break; + case 2: sItem = "nw_wthmsh002"; break; + case 3: sItem = "nw_wthmsh003"; break; + case 4: sItem = "nw_wthmsh008"; break; + case 5: sItem = "nw_wthmsh006"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh002"; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh008"; break; + case 4: sItem = "nw_wthmsh006"; break; + case 5: sItem = "nw_wthmsh009"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh009"; break; + case 3: sItem = "nw_wthmsh005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh009"; break; + case 2: sItem = "nw_wthmsh005"; break; + case 3: sItem = "nw_wthmsh004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateSickle(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + case 2: sItem = "nw_wspmsc010"; break; + case 3: sItem = "nw_wspmsc004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc010"; break; + case 2: sItem = "nw_wspmsc004"; break; + case 3: sItem = "nw_wspmsc005"; break; + case 4: sItem = "nw_wspmsc006"; break; + case 5: sItem = "nw_wspmsc003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc005"; break; + case 2: sItem = "nw_wspmsc006"; break; + case 3: sItem = "nw_wspmsc003"; break; + case 4: sItem = "nw_wspmsc011"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc011"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateSling(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmsl001"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmsl009"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl009"; break; + case 2: sItem = "nw_wbwmsl010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl010"; break; + case 2: sItem = "nw_wbwmsl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl003"; break; + case 2: sItem = "nw_wbwmsl007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl007"; break; + case 2: sItem = "nw_wbwmsl006"; break; + case 3: sItem = "nw_wbwmsl008"; break; + case 4: sItem = "nw_wbwmsl004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateSpear(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + case 2: sItem = "nw_wbwmsl005"; break; + case 3: sItem = "nw_wplmss010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl005"; break; + case 2: sItem = "nw_wplmss010"; break; + case 3: sItem = "nw_wplmss005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss005"; break; + case 2: sItem = "nw_wplmss011"; break; + case 3: sItem = "nw_wplmss007"; break; + case 4: sItem = "nw_wplmss006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss011"; break; + case 2: sItem = "nw_wplmss007"; break; + case 3: sItem = "nw_wplmss006"; break; + case 4: sItem = "nw_wplmss004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateStaff(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wdbmqs008"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wdbmqs008"; break; + case 4: sItem = "nw_wdbmqs004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs004"; break; + case 2: sItem = "nw_wdbmqs009"; break; + case 3: sItem = "nw_wdbmqs003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs009"; break; + case 2: sItem = "nw_wdbmqs003"; break; + case 3: sItem = "nw_wdbmqs007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateThrowingAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + case 2: sItem = "nw_wthmax008"; break; + case 3: sItem = "nw_wthmax005"; break; + case 4: sItem = "nw_wthmax007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax008"; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + case 4: sItem = "nw_wthmax003"; break; + case 5: sItem = "nw_wthmax004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax007"; break; + case 2: sItem = "nw_wthmax003"; break; + case 3: sItem = "nw_wthmax004"; break; + case 4: sItem = "nw_wthmax009"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax003"; break; + case 2: sItem = "nw_wthmax004"; break; + case 3: sItem = "nw_wthmax009"; break; + case 4: sItem = "nw_wthmax006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax009"; break; + case 2: sItem = "nw_wthmax006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateTwoBladedSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + case 2: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + case 2: sItem = "nw_wdbmsw010"; break; + case 3: sItem = "nw_wdbmsw006"; break; + case 4: sItem = "nw_wdbmsw007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw010"; break; + case 2: sItem = "nw_wdbmsw006"; break; + case 3: sItem = "nw_wdbmsw007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw011"; break; + case 2: sItem = "nw_wdbmsw005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw011"; break; + case 2: sItem = "nw_wdbmsw005"; break; + case 3: sItem = "nw_wdbmsw004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateWarhammer(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + case 2: sItem = "nw_wblmhw011"; break; + case 3: sItem = "nw_wblmhw006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw011"; break; + case 2: sItem = "nw_wblmhw006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw006"; break; + case 2: sItem = "nw_wblmhw005"; break; + case 3: sItem = "nw_wblmhw012"; break; + case 4: sItem = "nw_wblmhw003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw012"; break; + case 2: sItem = "nw_wblmhw003"; break; + case 3: sItem = "nw_wblmhw004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateWhip(object oTarget, object oAdventurer) +{ + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + sItem = "x2_it_wpmwhip1"; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + sItem = "x2_it_wpmwhip1"; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "x2_it_wpmwhip1"; break; + case 2: sItem = "x2_it_wpmwhip2"; break; + } + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + sItem = "x2_it_wpmwhip2"; + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + sItem = "x2_it_wpmwhip3"; + } + else if (GetRange(6, nHD)) // * 16000 and up + { + sItem = "x2_it_wpmwhip3"; + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +//:://///////////////////////////////////////////// +//:: Prefers +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true if oAdventurer prefers using + this weapon. + CRITERIA: They have Weapon Focus + nFeatWeaponType: Uses the feat constants + to differentiate the weapon types +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: March 2002 +//::////////////////////////////////////////////// +int Prefers(int nFeatWeaponType, object oAdventurer) +{ + if (GetHasFeat(nFeatWeaponType, oAdventurer) == TRUE) + return TRUE; + else + return FALSE; +} + +void main() +{ + object oLastOpener = GetLastOpener(); + object oContainer = OBJECT_SELF; + + if (GetLocalInt(OBJECT_SELF, "NW_L_OPENONCE") > 0 || GetIsObjectValid(oLastOpener) == FALSE) + { + return; // * abort treasure if no one opened the container + } + SetLocalInt(OBJECT_SELF, "NW_L_OPENONCE",1); + ShoutDisturbed(); + + // * CHoose the weapon type to create + if (Prefers(FEAT_WEAPON_FOCUS_BASTARD_SWORD, oLastOpener) == TRUE) + { + CreateBastardSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_BATTLE_AXE,oLastOpener)) + { + CreateBattleAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_CLUB,oLastOpener)) + { + CreateClub(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DAGGER,oLastOpener)) + { + CreateDagger(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DART,oLastOpener)) + { + CreateDart(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DIRE_MACE,oLastOpener)) + { + CreateDireMace(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DOUBLE_AXE,oLastOpener)) + { + CreateDoubleAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_AXE,oLastOpener)) + { + CreateGreatAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_SWORD,oLastOpener)) + { + CreateGreatSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HALBERD,oLastOpener)) + { + CreateHalberd(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HAND_AXE,oLastOpener)) + { + CreateHandAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW,oLastOpener)) + { + CreateHeavyCrossbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_FLAIL,oLastOpener)) + { + CreateHeavyFlail(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KAMA,oLastOpener)) + { + CreateKama(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KATANA,oLastOpener)) + { + CreateKatana(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KUKRI,oLastOpener)) + { + CreateKukri(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW,oLastOpener)) + { + CreateLightCrossbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_FLAIL,oLastOpener)) + { + CreateLightFlail(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_HAMMER,oLastOpener)) + { + CreateLightHammer(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_MACE,oLastOpener)) + { + CreateLightMace(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LONG_SWORD,oLastOpener)) + { + CreateLongSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LONGBOW,oLastOpener)) + { + CreateLongbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_MORNING_STAR,oLastOpener)) + { + CreateMorningstar(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_RAPIER,oLastOpener)) + { + CreateRapier(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SCIMITAR,oLastOpener)) + { + CreateScimitar(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SCYTHE,oLastOpener)) + { + CreateScythe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHORT_SWORD,oLastOpener)) + { + CreateShortsword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHORTBOW,oLastOpener)) + { + CreateShortbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHURIKEN,oLastOpener)) + { + CreateShuriken(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SICKLE,oLastOpener)) + { + CreateSickle(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SLING,oLastOpener)) + { + CreateSling(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SPEAR,oLastOpener)) + { + CreateSpear(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_STAFF,oLastOpener)) + { + CreateStaff(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_THROWING_AXE,oLastOpener)) + { + CreateThrowingAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD,oLastOpener)) + { + CreateTwoBladedSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_WAR_HAMMER,oLastOpener)) + { + CreateWarhammer(oContainer, oLastOpener); + } + else + { + // * if get to this point then the PC did not have Weapon Focus + // * in anything then do additional logic to give an appropriate weapon + if (GetLevelByClass(CLASS_TYPE_ALAGHAR, oLastOpener) >= 1) + { + CreateBattleAxe(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_HEARTWARDER, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_LASHER, oLastOpener) >= 1) + { + CreateWhip(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_STORMLORD, oLastOpener) >= 1) + { + CreateSpear(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oLastOpener) >= 1) + { + CreateHalberd(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_HALFLING_WARSLINGER, oLastOpener) >= 1) + { + CreateSling(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_BOWMAN, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_BLARCHER, oLastOpener) >= 1) + { + CreateLongbow(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_SAMURAI, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oLastOpener) >= 1) + { + CreateKatana(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_DUELIST, oLastOpener) >= 1) + { + CreateRapier(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_WIZARD, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_PSION, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oLastOpener) >= 1) + { + CreateSpecificWizardWeapon(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_DRUID, oLastOpener) >= 1) + { + CreateScimitar(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_MONK, oLastOpener) >= 1) + { + CreateSpecificMonkWeapon(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_ROGUE, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_BARD, oLastOpener) >= 1) + { + CreateShortsword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oLastOpener)) + { + CreateBastardSword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oLastOpener)) + { + CreateLongSword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oLastOpener)) + { + CreateMorningstar(oContainer, oLastOpener); + } + } +} + + diff --git a/src/module/nss/nw_o2_feat.nss b/src/module/nss/nw_o2_feat.nss new file mode 100644 index 0000000..d9be1a3 --- /dev/null +++ b/src/module/nss/nw_o2_feat.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Weapon Spawn Script for Martial Classes +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in a magical SPECIFIC weapon suited for that class. + Will spawn in either a generic or specific, depending on the + value. + + NOTE: Only works on containers +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew, Brent +//:: Created On: February 2002 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_classweap", OBJECT_SELF); +} diff --git a/src/module/nss/nw_o2_generalhig.nss b/src/module/nss/nw_o2_generalhig.nss new file mode 100644 index 0000000..5714ef4 --- /dev/null +++ b/src/module/nss/nw_o2_generalhig.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script HIGH +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); +} diff --git a/src/module/nss/nw_o2_generallow.nss b/src/module/nss/nw_o2_generallow.nss new file mode 100644 index 0000000..c028730 --- /dev/null +++ b/src/module/nss/nw_o2_generallow.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if(GetLocalInt(OBJECT_SELF,"NW_DO_ONCE")) + return; + + object oLastOpener = GetLastOpener(); + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); +} \ No newline at end of file diff --git a/src/module/nss/nw_o2_generalmed.nss b/src/module/nss/nw_o2_generalmed.nss new file mode 100644 index 0000000..d447bf0 --- /dev/null +++ b/src/module/nss/nw_o2_generalmed.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script Medium +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateMediumTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + + ShoutDisturbed(); +} diff --git a/src/module/nss/nw_o2_generalmid.nss b/src/module/nss/nw_o2_generalmid.nss new file mode 100644 index 0000000..a6b2ef6 --- /dev/null +++ b/src/module/nss/nw_o2_generalmid.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script Medium +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalmed", OBJECT_SELF); +} diff --git a/src/module/nss/nw_s1_aurablnda.nss b/src/module/nss/nw_s1_aurablnda.nss new file mode 100644 index 0000000..0babfaa --- /dev/null +++ b/src/module/nss/nw_s1_aurablnda.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura of Blinding On Enter +//:: NW_S1_AuraBlndA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be blinded because of the + sheer ugliness or beauty of the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD/3); + + effect eBlind = EffectBlindness(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); + effect eLink = EffectLinkEffects(eBlind, eDur); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + //Entering object must make a will save or be blinded for the duration. + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING)); + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + //Apply the blind effect and the VFX impact + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_auracoldc.nss b/src/module/nss/nw_s1_auracoldc.nss new file mode 100644 index 0000000..49cd95e --- /dev/null +++ b/src/module/nss/nw_s1_auracoldc.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Aura of Frost on Heartbeat +//:: NW_S1_AuraColdC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes frost damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nFrost = 1 + (nHD/3); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + + //Get the first target in the aura of cold + oTarget = GetFirstInPersistentObject(); + + while (GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD)); + //Roll damage based on the creatures HD + nDamage = d4(nFrost); + //Make a Fortitude save for half + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD)) + { + nDamage = nDamage / 2; + } + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + //Apply the VFX constant and damage effect + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + //Get the next target in the aura of cold + oTarget = GetNextInPersistentObject(); + } +} diff --git a/src/module/nss/nw_s1_auraelecc.nss b/src/module/nss/nw_s1_auraelecc.nss new file mode 100644 index 0000000..06994f4 --- /dev/null +++ b/src/module/nss/nw_s1_auraelecc.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Aura of Electricity on Heartbeat +//:: NW_S1_AuraElecC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes electrical damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + int nHD = GetHitDice(oNPC); + int nZap = 1 + (nHD / 3); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 + nCHAMod + (nHD/2); + int nDamage; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + + //Get first target in spell area + object oTarget = GetFirstInPersistentObject(); + while (GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + nDamage = d4(nZap); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY)); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY)) + { + nDamage = nDamage / 2; + } + eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + //Apply the VFX impact and effects + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + //Get next target in spell area + oTarget = GetNextInPersistentObject(); + } +} diff --git a/src/module/nss/nw_s1_aurafirec.nss b/src/module/nss/nw_s1_aurafirec.nss new file mode 100644 index 0000000..a6b9638 --- /dev/null +++ b/src/module/nss/nw_s1_aurafirec.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Aura of Fire on Heartbeat +//:: NW_S1_AuraFireC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes fire damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nBurn = 1 + (nHD/3); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nDamSave; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + + while(GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE)); + //Roll damage + nDamage = d4(nBurn); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE)) + { + nDamage = nDamage / 2; + } + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + } + //Get next target in spell area + oTarget = GetNextInPersistentObject(); + } +} diff --git a/src/module/nss/nw_s1_auramenca.nss b/src/module/nss/nw_s1_auramenca.nss new file mode 100644 index 0000000..e786aaa --- /dev/null +++ b/src/module/nss/nw_s1_auramenca.nss @@ -0,0 +1,46 @@ +//:://///////////////////////////////////////////// +//:: Aura of Menace On Enter +//:: NW_S1_AuraMencA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura all those that fail + a will save are stricken with Doom. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int nDuration = 1 + (GetHitDice(oNPC)/3); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2); + int nLevel = GetCasterLevel(OBJECT_SELF); + int nMetaMagic = PRCGetMetaMagicFeat(); + + effect eVis = EffectVisualEffect(VFX_IMP_DOOM); + effect eLink = CreateDoomEffectsLink(); + + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE)); + //Spell Resistance and Saving throw + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration)); + } + } +} diff --git a/src/module/nss/nw_s1_auraprota.nss b/src/module/nss/nw_s1_auraprota.nss new file mode 100644 index 0000000..548f284 --- /dev/null +++ b/src/module/nss/nw_s1_auraprota.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: Aura of Protection: On Enter +//:: NW_S1_AuraProtA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Acts as a double strength Magic Circle against + evil and a Minor Globe for those friends in + the area. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On:Jan 8, 2002, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +void main() +{ + //Declare major variables + effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL); + effect eGlobe = EffectSpellLevelAbsorption(3, 0); + effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR); + + effect eLink = EffectLinkEffects(eProt, eGlobe); + eLink = EffectLinkEffects(eLink, eDur); + + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + //Faction Check + if(GetIsFriend(oTarget, GetAreaOfEffectCreator())) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); + } +} diff --git a/src/module/nss/nw_s1_aurastuna.nss b/src/module/nss/nw_s1_aurastuna.nss new file mode 100644 index 0000000..03d0aae --- /dev/null +++ b/src/module/nss/nw_s1_aurastuna.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura Stunning On Enter +//:: NW_S1_AuraStunA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be stunned. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDuration = GetHitDice(oNPC); + int nDC = 10 + nCHAMod + (nDuration/2); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eDeath = EffectStunned(); + effect eLink = EffectLinkEffects(eVis2, eDeath); + + nDuration = GetScaledDuration(nDuration, oTarget); + + if(!GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_auraunata.nss b/src/module/nss/nw_s1_auraunata.nss new file mode 100644 index 0000000..a597062 --- /dev/null +++ b/src/module/nss/nw_s1_auraunata.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura of the Unnatural On Enter +//:: NW_S1_AuraMencA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura all animals are struck with + fear. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eFear = EffectFrightened(); + effect eLink = EffectLinkEffects(eVis, eFear); + object oTarget = GetEnteringObject(); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int nDuration = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nRacial = GetRacialType(oTarget); + int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2); + + if(GetIsEnemy(oTarget)) + { + nDuration = (nDuration / 3) + 1; + //Make a saving throw check + if(nRacial == RACIAL_TYPE_ANIMAL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL)); + //if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save. + //{ + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + //} + } + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_aurauneaa.nss b/src/module/nss/nw_s1_aurauneaa.nss new file mode 100644 index 0000000..6f4a75b --- /dev/null +++ b/src/module/nss/nw_s1_aurauneaa.nss @@ -0,0 +1,46 @@ +//:://///////////////////////////////////////////// +//:: Aura Unearthly Visage On Enter +//:: NW_S1_AuraUnEaA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be killed because of the + sheer ugliness or beauty of the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + effect eDeath = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + if(GetIsEnemy(oTarget, oNPC)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltacid.nss b/src/module/nss/nw_s1_bltacid.nss new file mode 100644 index 0000000..ef53a16 --- /dev/null +++ b/src/module/nss/nw_s1_bltacid.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Acid +//:: NW_S1_BltAcid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt; + + //ankheg + if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER) + { + nDamage = d4(4); + } + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltcharm.nss b/src/module/nss/nw_s1_bltcharm.nss new file mode 100644 index 0000000..df11d65 --- /dev/null +++ b/src/module/nss/nw_s1_bltcharm.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Charm +//:: NW_S1_BltCharm +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_IMP_CHARM); + effect eBolt = EffectCharmed(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CHARM)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_bltchrdr.nss b/src/module/nss/nw_s1_bltchrdr.nss new file mode 100644 index 0000000..e734580 --- /dev/null +++ b/src/module/nss/nw_s1_bltchrdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Charisma Drain +//:: NW_S1_BltChrDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fortitude save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD / 3; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltcold.nss b/src/module/nss/nw_s1_bltcold.nss new file mode 100644 index 0000000..657f0fe --- /dev/null +++ b/src/module/nss/nw_s1_bltcold.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Cold +//:: NW_S1_BltCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltcondr.nss b/src/module/nss/nw_s1_bltcondr.nss new file mode 100644 index 0000000..9d85f04 --- /dev/null +++ b/src/module/nss/nw_s1_bltcondr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Constitution Drain +//:: NW_S1_BltConDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD /3); + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltconf.nss b/src/module/nss/nw_s1_bltconf.nss new file mode 100644 index 0000000..5bed7dc --- /dev/null +++ b/src/module/nss/nw_s1_bltconf.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Confuse +//:: NW_S1_BltConf +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eBolt = EffectConfused(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CONFUSE)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_bltdaze.nss b/src/module/nss/nw_s1_bltdaze.nss new file mode 100644 index 0000000..68d15c7 --- /dev/null +++ b/src/module/nss/nw_s1_bltdaze.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Daze +//:: NW_S1_BltDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eBolt = EffectDazed(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/src/module/nss/nw_s1_bltdeath.nss b/src/module/nss/nw_s1_bltdeath.nss new file mode 100644 index 0000000..e2cbcd7 --- /dev/null +++ b/src/module/nss/nw_s1_bltdeath.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Death +//:: NW_S1_BltDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eBolt = EffectDeath(); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH)); + //Make a saving throw check + if(TouchAttackRanged(oTarget)) + { + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} + diff --git a/src/module/nss/nw_s1_bltdexdr.nss b/src/module/nss/nw_s1_bltdexdr.nss new file mode 100644 index 0000000..4ef34d8 --- /dev/null +++ b/src/module/nss/nw_s1_bltdexdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Dexterity Drain +//:: NW_S1_BltDexDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltdisese.nss b/src/module/nss/nw_s1_bltdisese.nss new file mode 100644 index 0000000..6513a06 --- /dev/null +++ b/src/module/nss/nw_s1_bltdisese.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Disease +//:: NW_S1_BltDisease +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to infect + the target with a disease. The disease used + is chosen based upon the racial type of the + caster. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(oNPC); + int nDisease; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE)); + + //Here we use the racial type of the attacker to select an + //appropriate disease. + switch (nRacial) + { + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + nDisease = DISEASE_FILTH_FEVER; + break; + case RACIAL_TYPE_OUTSIDER: + if(GetTag(oNPC) == "NW_SLAADRED") + { + nDisease = DISEASE_RED_SLAAD_EGGS; + } + else + { + nDisease = DISEASE_DEMON_FEVER; + } + break; + case RACIAL_TYPE_MAGICAL_BEAST: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + case RACIAL_TYPE_ABERRATION: + nDisease = DISEASE_BLINDING_SICKNESS; + break; + default: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + } + //Assign effect and chosen disease + effect eBolt = EffectDisease(nDisease); + //Make the ranged touch attack. + if (TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltdomn.nss b/src/module/nss/nw_s1_bltdomn.nss new file mode 100644 index 0000000..5027b45 --- /dev/null +++ b/src/module/nss/nw_s1_bltdomn.nss @@ -0,0 +1,53 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Dominated +//:: NW_S1_BltDomn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); + effect eBolt = EffectDominated(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis2); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE)); + + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltfire.nss b/src/module/nss/nw_s1_bltfire.nss new file mode 100644 index 0000000..4f7a423 --- /dev/null +++ b/src/module/nss/nw_s1_bltfire.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Fire +//:: NW_S1_BoltFire +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE)); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE); + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltintdr.nss b/src/module/nss/nw_s1_bltintdr.nss new file mode 100644 index 0000000..f3ffbad --- /dev/null +++ b/src/module/nss/nw_s1_bltintdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Intelligence Drain +//:: NW_S1_BltIntDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltknckd.nss b/src/module/nss/nw_s1_bltknckd.nss new file mode 100644 index 0000000..6816964 --- /dev/null +++ b/src/module/nss/nw_s1_bltknckd.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Knockdown +//:: NW_S1_BltKnckD +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + effect eBolt = EffectKnockdown(); + effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN)); + + //Make a saving throw check + if (!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltlightn.nss b/src/module/nss/nw_s1_bltlightn.nss new file mode 100644 index 0000000..024eafb --- /dev/null +++ b/src/module/nss/nw_s1_bltlightn.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Lightning +//:: NW_S1_BltLightn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does 1d6 per level to a single target. Reflex + save for half +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 10, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND); + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING)); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY); + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.7); + } + } +} diff --git a/src/module/nss/nw_s1_bltlvldr.nss b/src/module/nss/nw_s1_bltlvldr.nss new file mode 100644 index 0000000..e3f14ca --- /dev/null +++ b/src/module/nss/nw_s1_bltlvldr.nss @@ -0,0 +1,49 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Level Drain +//:: NW_S1_BltLvlDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/5; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt = EffectNegativeLevel(1); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_LEVEL_DRAIN)); + + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + //eBolt = LEVEL DRAIN EFFECT + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltparal.nss b/src/module/nss/nw_s1_bltparal.nss new file mode 100644 index 0000000..e4a6b59 --- /dev/null +++ b/src/module/nss/nw_s1_bltparal.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Paralyze +//:: NW_S1_BltParal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED); + effect eBolt = EffectParalyze(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/src/module/nss/nw_s1_bltpoison.nss b/src/module/nss/nw_s1_bltpoison.nss new file mode 100644 index 0000000..8a34aca --- /dev/null +++ b/src/module/nss/nw_s1_bltpoison.nss @@ -0,0 +1,123 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Poison +//:: NW_S1_BltPoison.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Must make a ranged touch attack. If successful + the target is struck down with poison that + scales with level. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(OBJECT_SELF); + int nPoison; + + effect ePoison; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON)); + + //Determine the poison type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + if (nHD <= 9) + { + nPoison = POISON_QUASIT_VENOM; + } + else if (nHD > 9 && nHD < 13) + { + nPoison = POISON_BEBILITH_VENOM; + } + else if (nHD >= 13) + { + nPoison = POISON_PIT_FIEND_ICHOR; + } + break; + case RACIAL_TYPE_VERMIN: + if (nHD < 3) + { + nPoison = POISON_TINY_SPIDER_VENOM; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_SMALL_SPIDER_VENOM; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_MEDIUM_SPIDER_VENOM; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_HUGE_SPIDER_VENOM; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_GARGANTUAN_SPIDER_VENOM; + } + else if (nHD >= 18) + { + nPoison = POISON_COLOSSAL_SPIDER_VENOM; + } + break; + default: + if (nHD < 3) + { + nPoison = POISON_NIGHTSHADE; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_BLADE_BANE; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_BLOODROOT; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_LICH_DUST; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_DARK_REAVER_POWDER; + } + else if (nHD >= 18 ) + { + nPoison = POISON_BLACK_LOTUS_EXTRACT; + } + + break; + } + //Make a ranged touch attack + if (TouchAttackRanged (oTarget)) + { + ePoison = EffectPoison(nPoison); + //Apply effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget); + } +} + diff --git a/src/module/nss/nw_s1_bltshards.nss b/src/module/nss/nw_s1_bltshards.nss new file mode 100644 index 0000000..1b96e2b --- /dev/null +++ b/src/module/nss/nw_s1_bltshards.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Shards +//:: NW_S1_BltShard +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_bltslow.nss b/src/module/nss/nw_s1_bltslow.nss new file mode 100644 index 0000000..bf4813a --- /dev/null +++ b/src/module/nss/nw_s1_bltslow.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Slow +//:: NW_S1_BltSlow +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex save is + needed to or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: June 18 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SLOW); + effect eBolt = EffectSlow(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltstrdr.nss b/src/module/nss/nw_s1_bltstrdr.nss new file mode 100644 index 0000000..dd03161 --- /dev/null +++ b/src/module/nss/nw_s1_bltstrdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Strength Drain +//:: NW_S1_BltStrDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_bltstun.nss b/src/module/nss/nw_s1_bltstun.nss new file mode 100644 index 0000000..1d77008 --- /dev/null +++ b/src/module/nss/nw_s1_bltstun.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Stun +//:: NW_S1_BltStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eBolt = EffectStunned(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_bltweb.nss b/src/module/nss/nw_s1_bltweb.nss new file mode 100644 index 0000000..9ed210a --- /dev/null +++ b/src/module/nss/nw_s1_bltweb.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Web +//:: NW_S1_BltWeb +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Glues a single target to the ground with + sticky strands of webbing. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 28, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nCount = 1 + (nHD /2); + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_DUR_WEB); + effect eStick = EffectEntangle(); + effect eLink = EffectLinkEffects(eVis, eStick); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/src/module/nss/nw_s1_bltwisdr.nss b/src/module/nss/nw_s1_bltwisdr.nss new file mode 100644 index 0000000..49643c0 --- /dev/null +++ b/src/module/nss/nw_s1_bltwisdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Wisdom Drain +//:: NW_S1_BltWisDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD /3); + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_coneacid.nss b/src/module/nss/nw_s1_coneacid.nss new file mode 100644 index 0000000..2ab7dcf --- /dev/null +++ b/src/module/nss/nw_s1_coneacid.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Cone: Acid +//:: NW_S1_ConeAcid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_conecold.nss b/src/module/nss/nw_s1_conecold.nss new file mode 100644 index 0000000..24cc011 --- /dev/null +++ b/src/module/nss/nw_s1_conecold.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Cone: Cold +//:: NW_S1_ConeCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_COLD)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_conedisea.nss b/src/module/nss/nw_s1_conedisea.nss new file mode 100644 index 0000000..9abedbb --- /dev/null +++ b/src/module/nss/nw_s1_conedisea.nss @@ -0,0 +1,99 @@ +//:://///////////////////////////////////////////// +//:: Cone: Disease +//:: NW_S1_ConeDisea +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature spits out a cone of disease that cannot + be avoided unless a Reflex save is made. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(oNPC); + int nDisease; + + location lTargetLocation = GetSpellTargetLocation(); + + float fDelay; + + effect eCone = EffectDisease(nDisease); + effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S); + + + //Determine the disease type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + nDisease = DISEASE_DEMON_FEVER; + break; + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + if(nHD <= 3) + { + nDisease = DISEASE_ZOMBIE_CREEP; + } + else if (nHD > 3 && nHD <= 10) + { + nDisease = DISEASE_GHOUL_ROT; + } + else if(nHD > 10) + { + nDisease = DISEASE_MUMMY_ROT; + } + default: + if(nHD <= 3) + { + nDisease = DISEASE_MINDFIRE; + } + else if (nHD > 3 && nHD <= 10) + { + nDisease = DISEASE_RED_ACHE; + } + else if(nHD > 10) + { + nDisease = DISEASE_SHAKES; + } + + + break; + } + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_DISEASE)); + //Get the delay time + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + + } +} + + + diff --git a/src/module/nss/nw_s1_coneelec.nss b/src/module/nss/nw_s1_coneelec.nss new file mode 100644 index 0000000..a4fa75b --- /dev/null +++ b/src/module/nss/nw_s1_coneelec.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Cone: Lightning +//:: NW_S1_ConeElec +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminates from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_HAND); + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_LIGHTNING)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget,0.5)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_conesonic.nss b/src/module/nss/nw_s1_conesonic.nss new file mode 100644 index 0000000..79c1d46 --- /dev/null +++ b/src/module/nss/nw_s1_conesonic.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Cone: Sonic +//:: NW_S1_ConeSonic +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_SONIC)); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,DAMAGE_TYPE_SONIC); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_dragfear.nss b/src/module/nss/nw_s1_dragfear.nss new file mode 100644 index 0000000..f95e397 --- /dev/null +++ b/src/module/nss/nw_s1_dragfear.nss @@ -0,0 +1,119 @@ +//:://///////////////////////////////////////////// +//:: Dragon Breath Fear +//:: NW_S1_DragFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calculates the proper DC Save for the + breath weapon based on the HD of the dragon. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + //Declare major variables + int nAge = GetHitDice(OBJECT_SELF); + int nCount; + int nDC; + float fDelay; + object oTarget; + effect eBreath = EffectFrightened(); + effect eFear = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBreath, eDur); + eLink = EffectLinkEffects(eLink, eFear); + + //Determine the duration and save DC + if (nAge <= 6) //Wyrmling + { + nDC = 13; + nCount = 1; + } + else if (nAge >= 7 && nAge <= 9) //Very Young + { + nDC = 15; + nCount = 2; + } + else if (nAge >= 10 && nAge <= 12) //Young + { + nDC = 17; + nCount = 3; + } + else if (nAge >= 13 && nAge <= 15) //Juvenile + { + nDC = 19; + nCount = 4; + } + else if (nAge >= 16 && nAge <= 18) //Young Adult + { + nDC = 21; + nCount = 5; + } + else if (nAge >= 19 && nAge <= 21) //Adult + { + nDC = 24; + nCount = 6; + } + else if (nAge >= 22 && nAge <= 24) //Mature Adult + { + nDC = 27; + nCount = 7; + } + else if (nAge >= 25 && nAge <= 27) //Old + { + nDC = 28; + nCount = 8; + } + else if (nAge >= 28 && nAge <= 30) //Very Old + { + nDC = 30; + nCount = 9; + } + else if (nAge >= 31 && nAge <= 33) //Ancient + { + nDC = 32; + nCount = 10; + } + else if (nAge >= 34 && nAge <= 37) //Wyrm + { + nDC = 34; + nCount = 11; + } + else if (nAge > 37) //Great Wyrm + { + nDC = 37; + nCount = 12; + } + PlayDragonBattleCry(); + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) + { + nCount = GetScaledDuration(nCount, oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_FEAR)); + //Determine the effect delay time + fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/20; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_dragfeara.nss b/src/module/nss/nw_s1_dragfeara.nss new file mode 100644 index 0000000..2bb5009 --- /dev/null +++ b/src/module/nss/nw_s1_dragfeara.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: Aura of Fear On Enter +//:: NW_S1_DragFearA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be struck with fear because + of the creatures presence. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ + //Declare major variables + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eFear = EffectFrightened(); + effect eLink = EffectLinkEffects(eFear, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + int nHD = GetHitDice(GetAreaOfEffectCreator()); + int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3; + int nDuration = GetScaledDuration(nHD, oTarget); + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/src/module/nss/nw_s1_feroc3.nss b/src/module/nss/nw_s1_feroc3.nss new file mode 100644 index 0000000..58a44cb --- /dev/null +++ b/src/module/nss/nw_s1_feroc3.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: Ferocity 3 +//:: NW_S1_Feroc3 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + The Dex and Str of the target increases +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 13, 2001 +//::////////////////////////////////////////////// + +void main() +{ +//:: Declare major variables + object oNPC = OBJECT_SELF; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION); //:: Determine the duration by getting the con modifier + int nIncrease = 9; + int nDuration = 1 + nCONMod; + if(nDuration == 0) { nDuration = 1; } + + + effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, nIncrease); + effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); + effect eLink = EffectLinkEffects(eStr, eDex); + eLink = EffectLinkEffects(eLink, eDur); + eLink = ExtraordinaryEffect(eLink); //:: Make effect extraordinary + + //effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); + SignalEvent(oNPC, EventSpellCastAt(oNPC, SPELLABILITY_FEROCITY_3, FALSE)); + if (nCONMod > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, RoundsToSeconds(nDuration)); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ; + } +} diff --git a/src/module/nss/nw_s1_gazechaos.nss b/src/module/nss/nw_s1_gazechaos.nss new file mode 100644 index 0000000..950ce62 --- /dev/null +++ b/src/module/nss/nw_s1_gazechaos.nss @@ -0,0 +1,69 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Destroy Law +//:: NW_S1_GazeChaos +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save and are of Lawful alignment. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_LAWFUL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazecharm.nss b/src/module/nss/nw_s1_gazecharm.nss new file mode 100644 index 0000000..e4a0622 --- /dev/null +++ b/src/module/nss/nw_s1_gazecharm.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Charm +//:: NW_S1_GazeCharm +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectCharmed(); + + effect eVis = EffectVisualEffect(VFX_IMP_CHARM); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + nDuration = GetScaledDuration(nDuration, oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CHARM)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + diff --git a/src/module/nss/nw_s1_gazeconfu.nss b/src/module/nss/nw_s1_gazeconfu.nss new file mode 100644 index 0000000..4add32f --- /dev/null +++ b/src/module/nss/nw_s1_gazeconfu.nss @@ -0,0 +1,77 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Confusion +//:: NW_S1_GazeConfu +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectConfused(); + effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CONFUSION)); + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_gazedaze.nss b/src/module/nss/nw_s1_gazedaze.nss new file mode 100644 index 0000000..f0a8c2d --- /dev/null +++ b/src/module/nss/nw_s1_gazedaze.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Daze +//:: NW_S1_GazeDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDazed(); + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eGaze, eVisDur); + eLink = EffectLinkEffects(eLink, eDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DAZE)); + + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazedeath.nss b/src/module/nss/nw_s1_gazedeath.nss new file mode 100644 index 0000000..635ee53 --- /dev/null +++ b/src/module/nss/nw_s1_gazedeath.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Death +//:: NW_S1_GazeDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) || oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazedomn.nss b/src/module/nss/nw_s1_gazedomn.nss new file mode 100644 index 0000000..56e56e0 --- /dev/null +++ b/src/module/nss/nw_s1_gazedomn.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Dominate +//:: NW_S1_GazeDomn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDominated(); + effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOMINATE)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(GetIsEnemy(oTarget)) + { + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazedoom.nss b/src/module/nss/nw_s1_gazedoom.nss new file mode 100644 index 0000000..cb359b5 --- /dev/null +++ b/src/module/nss/nw_s1_gazedoom.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze of Doom +//:: NW_S1_GazeDoom.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If the target fails a save they recieve a -2 + penalty to all saves, attack rolls, damage and + skill checks for the duration of the spell. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 22, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eVis = EffectVisualEffect(VFX_IMP_DOOM); + effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2); + effect eAttack = EffectAttackDecrease(2); + effect eDamage = EffectDamageDecrease(2); + effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eAttack, eDamage); + eLink = EffectLinkEffects(eLink, eSaves); + eLink = EffectLinkEffects(eLink, eSkill); + eLink = EffectLinkEffects(eLink, eDur); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, GetSpellTargetLocation()); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(oTarget != oNPC) + { + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOOM)); + //Spell Resistance and Saving throw + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, RoundsToSeconds(nDuration)); + } + } + } + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, GetSpellTargetLocation()); + } +} diff --git a/src/module/nss/nw_s1_gazeevil.nss b/src/module/nss/nw_s1_gazeevil.nss new file mode 100644 index 0000000..eb2a269 --- /dev/null +++ b/src/module/nss/nw_s1_gazeevil.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Good +//:: NW_S1_GazeEvil +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazefear.nss b/src/module/nss/nw_s1_gazefear.nss new file mode 100644 index 0000000..333d85c --- /dev/null +++ b/src/module/nss/nw_s1_gazefear.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Fear +//:: NW_S1_GazeFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + nDuration = GetScaledDuration(nDuration , oTarget); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectFrightened(); + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eLink = EffectLinkEffects(eGaze, eVisDur); + eLink = EffectLinkEffects(eLink, eDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + nDuration = GetScaledDuration(nDuration , oTarget); + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_FEAR)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazegood.nss b/src/module/nss/nw_s1_gazegood.nss new file mode 100644 index 0000000..6ce014d --- /dev/null +++ b/src/module/nss/nw_s1_gazegood.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Evil +//:: NW_S1_GazeGood +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazelaw.nss b/src/module/nss/nw_s1_gazelaw.nss new file mode 100644 index 0000000..14a9401 --- /dev/null +++ b/src/module/nss/nw_s1_gazelaw.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Chaos +//:: NW_S1_GazeLaw +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_gazestun.nss b/src/module/nss/nw_s1_gazestun.nss new file mode 100644 index 0000000..8c44399 --- /dev/null +++ b/src/module/nss/nw_s1_gazestun.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Stun +//:: NW_S1_GazeStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectStunned(); + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_STUNNED)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/src/module/nss/nw_s1_golemgas.nss b/src/module/nss/nw_s1_golemgas.nss new file mode 100644 index 0000000..6fb1495 --- /dev/null +++ b/src/module/nss/nw_s1_golemgas.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: Golem Breath +//:: NW_S1_GolemGas +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Iron Golem spits out a cone of poison. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// + +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + //Declare major variables + location lTargetLocation = GetSpellTargetLocation(); + object oTarget; + effect eCone = EffectPoison(POISON_IRON_GOLEM); + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_GOLEM_BREATH_GAS)); + //Determine effect delay + float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Apply poison effect + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + + diff --git a/src/module/nss/nw_s1_hndbreath.nss b/src/module/nss/nw_s1_hndbreath.nss new file mode 100644 index 0000000..e142797 --- /dev/null +++ b/src/module/nss/nw_s1_hndbreath.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Hell Hound Fire Breath +//:: NW_S1_HndBreath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of fire eminates from the hound. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d6(2); + + float fDelay; + + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HELL_HOUND_FIREBREATH)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + + diff --git a/src/module/nss/nw_s1_howlconf.nss b/src/module/nss/nw_s1_howlconf.nss new file mode 100644 index 0000000..f9d770e --- /dev/null +++ b/src/module/nss/nw_s1_howlconf.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Howl: Confuse +//:: NW_S1_HowlConf +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 20ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eHowl = EffectConfused(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_CONFUSE)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_howldaze.nss b/src/module/nss/nw_s1_howldaze.nss new file mode 100644 index 0000000..bd8e20c --- /dev/null +++ b/src/module/nss/nw_s1_howldaze.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Daze +//:: NW_S1_HowlDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + effect eHowl = EffectDazed(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DAZE)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_howldeath.nss b/src/module/nss/nw_s1_howldeath.nss new file mode 100644 index 0000000..5730647 --- /dev/null +++ b/src/module/nss/nw_s1_howldeath.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Howl: Death +//:: NW_S1_HowlDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); + effect eHowl = EffectDeath(); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DEATH)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_howlfear.nss b/src/module/nss/nw_s1_howlfear.nss new file mode 100644 index 0000000..13dcfaf --- /dev/null +++ b/src/module/nss/nw_s1_howlfear.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Howl: Fear +//:: NW_S1_HowlFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eHowl = EffectFrightened(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_FEAR)); + + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_howlparal.nss b/src/module/nss/nw_s1_howlparal.nss new file mode 100644 index 0000000..b0ecd43 --- /dev/null +++ b/src/module/nss/nw_s1_howlparal.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Paralysis +//:: NW_S1_HowlParal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eHowl = EffectParalyze(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_PARALYSIS)); + + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_howlsonic.nss b/src/module/nss/nw_s1_howlsonic.nss new file mode 100644 index 0000000..4de9768 --- /dev/null +++ b/src/module/nss/nw_s1_howlsonic.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Sonic +//:: NW_S1_HowlSonic +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDamage; + int nSonic = nHD/4; + if(nSonic == 0) { nSonic = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); + + float fDelay; + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_SONIC)); + nDamage = d6(nSonic); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SONIC, oNPC, fDelay)) + { + nDamage = nDamage / 2; + } + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} \ No newline at end of file diff --git a/src/module/nss/nw_s1_howlstun.nss b/src/module/nss/nw_s1_howlstun.nss new file mode 100644 index 0000000..962d9b9 --- /dev/null +++ b/src/module/nss/nw_s1_howlstun.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Howl: Stun +//:: NW_S1_HowlStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "NW_I0_SPELLS" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eHowl = EffectStunned(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_STUN)); + + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_krenscare.nss b/src/module/nss/nw_s1_krenscare.nss new file mode 100644 index 0000000..7909916 --- /dev/null +++ b/src/module/nss/nw_s1_krenscare.nss @@ -0,0 +1,61 @@ +//:://///////////////////////////////////////////// +//:: Krenshar Fear Stare +//:: NW_S1_KrenScare +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Causes those in the gaze to be struck with fear +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nMetaMagic = PRCGetMetaMagicFeat(); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eFear = EffectFrightened(); + effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + //Link the fear and mind effects + effect eLink = EffectLinkEffects(eFear, eMind); + eLink = EffectLinkEffects(eLink, eDur); + + + //Get first target in the spell cone + oTarget = GetFirstObjectInShape(SHAPE_CONE, 10.0, GetSpellTargetLocation(), TRUE); + while(GetIsObjectValid(oTarget)) + { + //Make faction check + if(GetIsEnemy(oTarget)) + { + fDelay = GetDistanceToObject(oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_KRENSHAR_SCARE)); + //Make a will save + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the linked effects and the VFX impact + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in the spell cone + oTarget = GetNextObjectInShape(SHAPE_CONE, 10.0, GetSpellTargetLocation(), TRUE); + } +} diff --git a/src/module/nss/nw_s1_mephsalt.nss b/src/module/nss/nw_s1_mephsalt.nss new file mode 100644 index 0000000..03b0b97 --- /dev/null +++ b/src/module/nss/nw_s1_mephsalt.nss @@ -0,0 +1,63 @@ +//:://///////////////////////////////////////////// +//:: Salt Mephit Breath +//:: NW_S1_MephSalt +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Salt Mephit shoots out a bolt of corrosive material + that causes 1d4 damage and reduces AC and Attack by 2 + + This should be a cone - Jaysyn +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d4(); + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt, eAttack, eAC; + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nDamage == 0) {nTouch = 0;} + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_SALT_BREATH)); + + //Set damage, AC mod and attack mod effects + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + eAC = EffectACDecrease(2); + eAttack = EffectAttackDecrease(2); + effect eLink = EffectLinkEffects(eAttack, eAC); + eLink = EffectLinkEffects(eLink, eDur); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_mephsteam.nss b/src/module/nss/nw_s1_mephsteam.nss new file mode 100644 index 0000000..9b46d89 --- /dev/null +++ b/src/module/nss/nw_s1_mephsteam.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Steam Mephit Breath +//:: NW_S1_MephSteam +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Steam Mephit shoots out a bolt of steam + that causes 1d4 damage and reduces AC by 4 + and Attack by 2 + + This should be a cone - Jaysyn +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d4(); + + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt, eAttack, eAC; + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nDamage == 0) {nTouch = 0;} + + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_STEAM_BREATH)); + + //Set damage, AC mod and attack mod effects + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + eAC = EffectACDecrease(4); + eAttack = EffectAttackDecrease(2); + effect eLink = EffectLinkEffects(eAC, eAttack); + eLink = EffectLinkEffects(eLink, eDur); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/src/module/nss/nw_s1_mumundead.nss b/src/module/nss/nw_s1_mumundead.nss new file mode 100644 index 0000000..f11db57 --- /dev/null +++ b/src/module/nss/nw_s1_mumundead.nss @@ -0,0 +1,53 @@ +//:://///////////////////////////////////////////// +//:: Bolster Undead +//:: NW_S1_MumUndead +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This spell increases the Turn Resistance of + all undead around the caster by an amount + scaled with HD. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nScaling = nHD / 4; + + if(nScaling == 0) {nScaling = 1;} + + float fDelay; + + effect eTurn = EffectTurnResistanceIncrease(nScaling); + effect eVis = EffectVisualEffect(VFX_IMP_HEAD_EVIL); + effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); + + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(GetIsFriend(oTarget)) + { + fDelay = GetRandomDelay(); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MUMMY_BOLSTER_UNDEAD, FALSE)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTurn, oTarget, RoundsToSeconds(10))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulschrdr.nss b/src/module/nss/nw_s1_pulschrdr.nss new file mode 100644 index 0000000..b55902c --- /dev/null +++ b/src/module/nss/nw_s1_pulschrdr.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Charisma Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_CHARISMA, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulscold.nss b/src/module/nss/nw_s1_pulscold.nss new file mode 100644 index 0000000..c5ff7d2 --- /dev/null +++ b/src/module/nss/nw_s1_pulscold.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Cold +//:: NW_S1_PulsCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage = d6(nHD); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_COLD); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_COLD)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulscondr.nss b/src/module/nss/nw_s1_pulscondr.nss new file mode 100644 index 0000000..bfdbfcf --- /dev/null +++ b/src/module/nss/nw_s1_pulscondr.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Constitution Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsdeath.nss b/src/module/nss/nw_s1_pulsdeath.nss new file mode 100644 index 0000000..7c949d1 --- /dev/null +++ b/src/module/nss/nw_s1_pulsdeath.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Death +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eHowl = EffectDeath(); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + if(oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DEATH)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulsdexdr.nss b/src/module/nss/nw_s1_pulsdexdr.nss new file mode 100644 index 0000000..d29872a --- /dev/null +++ b/src/module/nss/nw_s1_pulsdexdr.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Dexterity Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_DEXTERITY, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsdis.nss b/src/module/nss/nw_s1_pulsdis.nss new file mode 100644 index 0000000..f81568c --- /dev/null +++ b/src/module/nss/nw_s1_pulsdis.nss @@ -0,0 +1,85 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Disease +//:: NW_S1_PulsDis +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of disease spreads out from the creature + and infects all those within 10ft +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nRacial = MyPRCGetRacialType(oNPC); + int nHD = GetHitDice(oNPC); + int nDamage = d6(nHD); + int nDisease; + + float fDelay; + + effect eDisease; + effect ePulse = EffectVisualEffect(266); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(oNPC)); + + //Determine the disease type based on the Racial Type + switch (nRacial) + { + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + nDisease = DISEASE_FILTH_FEVER; + break; + case RACIAL_TYPE_OUTSIDER: + nDisease = DISEASE_DEMON_FEVER; + break; + case RACIAL_TYPE_MAGICAL_BEAST: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + case RACIAL_TYPE_ABERRATION: + nDisease = DISEASE_BLINDING_SICKNESS; + break; + default: + nDisease = DISEASE_MINDFIRE; + break; + } + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DISEASE)); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + eDisease = EffectDisease(nDisease); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulselec.nss b/src/module/nss/nw_s1_pulselec.nss new file mode 100644 index 0000000..2f85614 --- /dev/null +++ b/src/module/nss/nw_s1_pulselec.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Lightning +//:: NW_S0_CallLghtn.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + All creatures within 10ft of the creature take + 1d6 per HD up to 10d6 +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_CHEST); + effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD); + + DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(oNPC))); + + float fDelay; + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_LIGHTNING)); + //Roll the damage + nDamage = d6(nHD); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget, 0.5)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsfire.nss b/src/module/nss/nw_s1_pulsfire.nss new file mode 100644 index 0000000..9270aa9 --- /dev/null +++ b/src/module/nss/nw_s1_pulsfire.nss @@ -0,0 +1,69 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Fire +//:: NW_S1_PulsFire +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != OBJECT_SELF) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE)); + //Roll the damage + nDamage = d6(nHD); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + } +} + + diff --git a/src/module/nss/nw_s1_pulsholy.nss b/src/module/nss/nw_s1_pulsholy.nss new file mode 100644 index 0000000..20ae463 --- /dev/null +++ b/src/module/nss/nw_s1_pulsholy.nss @@ -0,0 +1,89 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Holy +//:: NW_S1_PulsHoly +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. Undead are damaged, allies are healed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); + effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_HOLY); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Roll the amount to heal or damage + nDamage = d4(nHD); + //If the target is not undead + if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Make a faction check + if(oTarget != oNPC) + { + if(GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); + //Set heal effect + eHowl = EffectHeal(nDamage); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + else + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_DIVINE); + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE) ; + if(nDamage > 0) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsintdr.nss b/src/module/nss/nw_s1_pulsintdr.nss new file mode 100644 index 0000000..8558364 --- /dev/null +++ b/src/module/nss/nw_s1_pulsintdr.nss @@ -0,0 +1,72 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Intelligence Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + } +} + diff --git a/src/module/nss/nw_s1_pulslvldr.nss b/src/module/nss/nw_s1_pulslvldr.nss new file mode 100644 index 0000000..f65e073 --- /dev/null +++ b/src/module/nss/nw_s1_pulslvldr.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Level Drain +//:: NW_S1_PulsLvlDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Apply the VFX impact and effects + eHowl = EffectNegativeLevel(1); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulsneg.nss b/src/module/nss/nw_s1_pulsneg.nss new file mode 100644 index 0000000..9bfa749 --- /dev/null +++ b/src/module/nss/nw_s1_pulsneg.nss @@ -0,0 +1,87 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Negative +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. Undead are healed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); + effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Roll the amount to heal or damage + nDamage = d4(nHD); + //If the target is undead + if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) + { + //Make a faction check + if(GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); + //Set heal effect + eHowl = EffectHeal(nDamage); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + else + { + if(!GetIsReactionTypeFriendly(oTarget) && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE); + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); + if(nDamage > 0) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); + } + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulspois.nss b/src/module/nss/nw_s1_pulspois.nss new file mode 100644 index 0000000..252ae3a --- /dev/null +++ b/src/module/nss/nw_s1_pulspois.nss @@ -0,0 +1,138 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Poison +//:: NW_S1_PulsPois +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. All who make a reflex save are not + poisoned. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 23, 2000 +//::////////////////////////////////////////////// +#include "prc_inc_racial" +//#include "wm_include" + +void main() +{ +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nRacial = MyPRCGetRacialType(oNPC); + int nPoison; + + float fDelay; + + effect ePoison; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + //Determine the poison type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + if (nHD <= 9) + { + nPoison = POISON_QUASIT_VENOM; + } + else if (nHD > 9 && nHD < 13) + { + nPoison = POISON_BEBILITH_VENOM; + } + else if (nHD >= 13) + { + nPoison = POISON_PIT_FIEND_ICHOR; + } + break; + case RACIAL_TYPE_VERMIN: + if (nHD < 3) + { + nPoison = POISON_TINY_SPIDER_VENOM; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_SMALL_SPIDER_VENOM; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_MEDIUM_SPIDER_VENOM; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_HUGE_SPIDER_VENOM; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_GARGANTUAN_SPIDER_VENOM; + } + else if (nHD >= 18) + { + nPoison = POISON_COLOSSAL_SPIDER_VENOM; + } + break; + default: + if (nHD < 3) + { + nPoison = POISON_NIGHTSHADE; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_BLADE_BANE; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_BLOODROOT; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_LICH_DUST; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_DARK_REAVER_POWDER; + } + else if (nHD >= 18 ) + { + nPoison = POISON_BLACK_LOTUS_EXTRACT; + } + break; + } + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_POISON)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + ePoison = EffectPoison(nPoison); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/src/module/nss/nw_s1_pulsspore.nss b/src/module/nss/nw_s1_pulsspore.nss new file mode 100644 index 0000000..7e9e34d --- /dev/null +++ b/src/module/nss/nw_s1_pulsspore.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Vrock Spores +//:: NW_S1_PulsSpore +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of disease spreads out from the creature + and infects all those within 10ft +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + float fDelay; + effect eDisease; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DISEASE)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eDisease = EffectDisease(DISEASE_SOLDIER_SHAKES); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulsstrdr.nss b/src/module/nss/nw_s1_pulsstrdr.nss new file mode 100644 index 0000000..5f88eab --- /dev/null +++ b/src/module/nss/nw_s1_pulsstrdr.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Strength Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_STRENGTH, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/src/module/nss/nw_s1_pulswind.nss b/src/module/nss/nw_s1_pulswind.nss new file mode 100644 index 0000000..0572407 --- /dev/null +++ b/src/module/nss/nw_s1_pulswind.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Pulse Whirlwind +//:: NW_S1_PulsWind +//:: Copyright (c) 2001 Bioware Corp. +//:://///////////////////////////////////////////// +/* + All those that fail a save are knocked + down by the elemental whirlwind. +*/ +//:://///////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//:://///////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nSTRMod = GetAbilityModifier(ABILITY_STRENGTH, oNPC); + int nDC = 10 +nSTRMod+ (nHD/2); + + effect eDown = EffectKnockdown(); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WIND); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDown, oTarget, 5.0); + } + //Get next target in spell area + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} diff --git a/src/module/nss/nw_s1_pulswisdr.nss b/src/module/nss/nw_s1_pulswisdr.nss new file mode 100644 index 0000000..b1bf68c --- /dev/null +++ b/src/module/nss/nw_s1_pulswisdr.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Wisdom Drain +//:: NW_S1_PulsWisDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_WISDOM, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); + } +} + diff --git a/src/module/nss/nw_s1_smokeclaw.nss b/src/module/nss/nw_s1_smokeclaw.nss new file mode 100644 index 0000000..6db3666 --- /dev/null +++ b/src/module/nss/nw_s1_smokeclaw.nss @@ -0,0 +1,64 @@ +//:://///////////////////////////////////////////// +//:: Smoke Claws +//:: NW_S1_SmokeClaw +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If a Belker succeeds at a touch attack the + target breaths in part of the Belker and suffers + 3d4 damage per round until a Fortitude save is + made. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 23 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + + int bSave = FALSE; + + effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); + effect eSmoke; + float fDelay = 0.0; + + //Make a touch attack + if(TouchAttackMelee(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Make a saving throw check + while (bSave == FALSE) + { + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) + { + bSave = TRUE; + } + else + { + //Set damage + eSmoke = EffectDamage(d4(3)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + //Increment the delay + fDelay = fDelay + 6.0; + } + } + } + } +} diff --git a/src/module/nss/nw_s1_stink_a.nss b/src/module/nss/nw_s1_stink_a.nss new file mode 100644 index 0000000..67652dd --- /dev/null +++ b/src/module/nss/nw_s1_stink_a.nss @@ -0,0 +1,57 @@ +//:://///////////////////////////////////////////// +//:: Stinking Cloud On Enter +//:: NW_S1_Stink_A.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Those within the area of effect must make a + fortitude save or be dazed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 17, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); //Get the first object in the persistant area + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + + effect eStink = EffectDazed(); + effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eMind, eStink); + eLink = EffectLinkEffects(eLink, eDur); + + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + + float fDelay; + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_VERMIN) + { + if(GetIsEnemy(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD)); + //Make a Fort Save + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) + { + fDelay = GetRandomDelay(0.25, 1.0); + //Apply the VFX impact and linked effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2))); + } + } + } +} diff --git a/src/module/nss/nw_s1_tyrantfga.nss b/src/module/nss/nw_s1_tyrantfga.nss new file mode 100644 index 0000000..a2752cb --- /dev/null +++ b/src/module/nss/nw_s1_tyrantfga.nss @@ -0,0 +1,56 @@ +//:://///////////////////////////////////////////// +//:: Tyrant Fog Zombie Mist Heartbeat +//:: NW_S1_TyrantFgA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creatures entering the area around the zombie + must save or take 1 point of Constitution + damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int bAbsent = TRUE; + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + effect eTest; + effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1); + eCon = ExtraordinaryEffect(eCon); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eCon, eDur); + + if(!GetHasSpellEffect(SPELLABILITY_TYRANT_FOG_MIST, oTarget)) + { + if(bAbsent == TRUE) + { + if(GetIsEnemy(oTarget, oNPC)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_TYRANT_FOG_MIST)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5)); + } + } + } + } +} diff --git a/src/module/nss/nw_s1_tyrantfog.nss b/src/module/nss/nw_s1_tyrantfog.nss new file mode 100644 index 0000000..e3ab9e6 --- /dev/null +++ b/src/module/nss/nw_s1_tyrantfog.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: Tyrant Fog Zombie Mist +//:: NW_S1_TyrantFog.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creatures entering the area around the zombie + must save or take 1 point of Constitution + damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + + //Declare and apply the AOE + effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); +} diff --git a/src/module/nss/nw_s2_divprot.nss b/src/module/nss/nw_s2_divprot.nss new file mode 100644 index 0000000..fff40ab --- /dev/null +++ b/src/module/nss/nw_s2_divprot.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: Divine Protection +//:: NW_S2_DivProt.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Makes the target creature invisible to hostile + creatures unless they make a Will Save to ignore + the Sanctuary Effect +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); + int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA) + GetLevelByTypeDivine(oNPC); + effect eSanc = EffectSanctuary(nDC); + + effect eLink = EffectLinkEffects(eVis, eSanc); + eLink = EffectLinkEffects(eLink, eDur); + //Fire cast spell at event for the specified target + SignalEvent(OBJECT_SELF, EventSpellCastAt(oNPC, SPELLABILITY_DIVINE_PROTECTION, FALSE)); + + int nDuration = GetLevelByTypeDivine(oNPC); + //Enter Metamagic conditions + int nMetaMagic = PRCGetMetaMagicFeat(); + if (nMetaMagic == METAMAGIC_EXTEND) + { + nDuration = nDuration *2; //Duration is +100% + } + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); +} + diff --git a/src/module/nss/nw_s3_balordeth.nss b/src/module/nss/nw_s3_balordeth.nss new file mode 100644 index 0000000..96d0afb --- /dev/null +++ b/src/module/nss/nw_s3_balordeth.nss @@ -0,0 +1,62 @@ +// HCR v3.2.0 - Execute default death script after fireball effects is complete. +//:://////////////////////////////////////////////////////////////////////////// +//:: FileName: NW_S3_BALORDETH +//:://////////////////////////////////////////////////////////////////////////// +/* + Fireball explosion does 50 damage to all within 20ft. +*/ +//:://////////////////////////////////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 9, 2002 +//:://////////////////////////////////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//:://////////////////////////////////////////////////////////////////////////// +void main() +{ + // Declare major variables. + int nMetaMagic = PRCGetMetaMagicFeat(); + int nDamage; + float fDelay; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); + effect eDam; + + // Apply the fireball explosion. + effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); + location lTarget = GetLocation(OBJECT_SELF); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); + + // Cycle through the targets until an invalid object is captured. + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + while (GetIsObjectValid(oTarget)) + { + // Fire cast spell at event for the specified target. + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL)); + + // Calculate delay based on distance between explosion and the target. + fDelay = (GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20); + if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay))) + { + // Adjust damage based on Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(50, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE); + if (nDamage > 0) + { + // Apply effects to the currently selected target. + eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + + // This visual effect is applied to the target object not the + // location as above. This visual effect represents the flame that + // erupts on the target not on the ground. + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + + // Select the next target. + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + } + + // HCR 3.0 - Call default death script. + ExecuteScript("nw_c2_default7", OBJECT_SELF); +} +//:://////////////////////////////////////////////////////////////////////////// diff --git a/src/module/nss/oppsex.nss b/src/module/nss/oppsex.nss new file mode 100644 index 0000000..3d05aca --- /dev/null +++ b/src/module/nss/oppsex.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName oppsex +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 06/01/2004 17:18:47 +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Add the gender restrictions + if(GetGender(GetPCSpeaker()) != GENDER_MALE) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/prc_pwonspawn.nss b/src/module/nss/prc_pwonspawn.nss new file mode 100644 index 0000000..9189368 --- /dev/null +++ b/src/module/nss/prc_pwonspawn.nss @@ -0,0 +1,26 @@ + +#include "x2_inc_switches" + +void main() +{ + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_GHOST_TRANSPARENT); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eGhosty = EffectVisualEffect(vfx); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + ApplyEffectToObject(duration, eGhosty, OBJECT_SELF); + + } + +} diff --git a/src/module/nss/sc_ac_amberhome.nss b/src/module/nss/sc_ac_amberhome.nss new file mode 100644 index 0000000..929706d --- /dev/null +++ b/src/module/nss/sc_ac_amberhome.nss @@ -0,0 +1,16 @@ +#include "nw_i0_tool" + +void main() +{ + object oExit = GetObjectByTag("dr_wginn_exit"); + object oSpawn = GetObjectByTag("WP_SP_AMBERE"); + location lSpawn =GetLocation(oSpawn); + { + ClearAllActions(); + RewardPartyXP(500, GetPCSpeaker()); + ActionMoveToObject(oExit, FALSE); + CreateObject(OBJECT_TYPE_CREATURE, "ambere1", lSpawn, FALSE); + ActionDoCommand(DestroyObject(OBJECT_SELF)); + SetCommandable(FALSE); + } +} diff --git a/src/module/nss/sc_ac_barbgates1.nss b/src/module/nss/sc_ac_barbgates1.nss new file mode 100644 index 0000000..c702dd4 --- /dev/null +++ b/src/module/nss/sc_ac_barbgates1.nss @@ -0,0 +1,85 @@ +#include "sc_inc_setface" + +void main() +{ + object oGate = GetObjectByTag("dr_barbgate"); + object oAWP = GetObjectByTag("WP_BC_G_ANGAAR"); + + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + + + object oWP1 = GetObjectByTag("WP_BC_G_BARB1"); + object oWP2 = GetObjectByTag("WP_BC_G_BARB2"); + object oWP3 = GetObjectByTag("WP_BC_G_BARB3"); + object oWP4 = GetObjectByTag("WP_BC_G_BARB4"); + object oWP5 = GetObjectByTag("WP_BC_G_BARB5"); + object oWP6 = GetObjectByTag("WP_BC_G_BARB6"); + + object oPC = (GetPCSpeaker()); + object oFace = GetObjectByTag("WP_BC_FACE"); + + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + ///effect eEffect = EffectCutsceneParalyze(); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AssignCommand(oPartyMember, ClearAllActions()); + SetCommandable(FALSE, oPartyMember); + ///ApplyEffectToObject(duration, eEffect, oPartyMember, 35.0); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + ///ApplyEffectToObject(duration, eEffect, oFirstMember, 35.0); + SetCommandable(FALSE, oFirstMember); + } + effect eEffect1 = EffectMovementSpeedIncrease(50); + + SetLocalInt(OBJECT_SELF, "angaar", 1); + ApplyEffectToObject(duration, eEffect1, OBJECT_SELF, 20.0); + ActionMoveToObject(oGate, FALSE); + ActionUnlockObject(oGate); + ActionOpenDoor(oGate); + ActionMoveToObject(oAWP, FALSE); + + ActionWait(2.5); + ApplyEffectToObject(duration, eEffect1, oBarb1, 20.0); + ApplyEffectToObject(duration, eEffect1, oBarb2, 20.0); + ApplyEffectToObject(duration, eEffect1, oBarb3, 20.0); + ApplyEffectToObject(duration, eEffect1, oBarb4, 20.0); + ApplyEffectToObject(duration, eEffect1, oBarb5, 20.0); + ApplyEffectToObject(duration, eEffect1, oBarb6, 20.0); + DelayCommand(6.0, AssignCommand(oBarb6, ActionMoveToObject(oWP6, FALSE))); + DelayCommand(6.0, AssignCommand(oBarb5, ActionMoveToObject(oWP5, FALSE))); + DelayCommand(7.5, AssignCommand(oBarb4, ActionMoveToObject(oWP4, FALSE))); + DelayCommand(7.5, AssignCommand(oBarb3, ActionMoveToObject(oWP3, FALSE))); + DelayCommand(9.0, AssignCommand(oBarb2, ActionMoveToObject(oWP2, FALSE))); + DelayCommand(9.0, AssignCommand(oBarb1, ActionMoveToObject(oWP1, FALSE))); + ActionWait(5.4); + ActionDoCommand(AssignCommand(OBJECT_SELF, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb1, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb2, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb3, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb4, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb5, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb6, (FaceObject(oFace)))); + ActionWait(1.0); + + ActionMoveToObject(oPC, FALSE); + ActionStartConversation(oPC, "", FALSE, FALSE); + + +} diff --git a/src/module/nss/sc_ac_cutscene1.nss b/src/module/nss/sc_ac_cutscene1.nss new file mode 100644 index 0000000..4305fe2 --- /dev/null +++ b/src/module/nss/sc_ac_cutscene1.nss @@ -0,0 +1,88 @@ +#include "x2_inc_cutscene" +#include "sc_inc_setface" + +void main() +{ + object oGate = GetObjectByTag("dr_barbgate"); + object oAWP = GetObjectByTag("WP_BC_G_ANGAAR"); + object oExit = GetObjectByTag("WP_AT_MEADHALLEXIT"); + + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + object oHjoll = GetObjectByTag("hjollder2"); + object oGuard = GetObjectByTag("wyrmannoucer"); + object oAngaar = GetObjectByTag("Angaar"); + + object oWP1 = GetObjectByTag("WP_BC_G_BARB1"); + object oWP2 = GetObjectByTag("WP_BC_G_BARB2"); + object oWP3 = GetObjectByTag("WP_BC_G_BARB3"); + object oWP4 = GetObjectByTag("WP_BC_G_BARB4"); + object oWP5 = GetObjectByTag("WP_BC_G_BARB5"); + object oWP6 = GetObjectByTag("WP_BC_G_BARB6"); + + object oPC = (GetPCSpeaker()); + object oFace = GetObjectByTag("WP_BC_FACE"); + + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + SetPlotFlag(oHjoll, FALSE); + + AssignCommand(oGuard, ActionMoveToObject(oHjoll, FALSE)); + AssignCommand(oGuard, ActionSpeakString("Come with me, Hjollder")); + DelayCommand(2.5, AssignCommand(oGuard, ActionMoveToObject(oExit, FALSE))); + DelayCommand(3.0, AssignCommand(oHjoll, ActionMoveToObject(oExit, FALSE))); + DelayCommand(25.0, DestroyObject(oGuard)); + DelayCommand(6.0, DestroyObject(oHjoll)); + + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + SetCommandable(TRUE, oPartyMember); + DelayCommand(6.5, FadeToBlack(oPartyMember)); + DelayCommand(7.0, BlackScreen(oPartyMember)); + //CutFadeToBlack(1.0, oPartyMember, FADE_SPEED_FAST, TRUE); + DelayCommand(7.5, AssignCommand(oPartyMember, ActionJumpToObject(oFace))); + //CutJumpToObject(0.0, oPartyMember, oFace, TRUE); + DelayCommand(10.0, FadeFromBlack(oPartyMember)); + DelayCommand(10.5, SetCommandable(FALSE, oPartyMember)); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + SetCommandable(TRUE, oFirstMember); + DelayCommand(6.5, FadeToBlack(oFirstMember)); + DelayCommand(7.0, BlackScreen(oFirstMember)); + //CutFadeToBlack(1.0, oFirstMember, FADE_SPEED_FAST, TRUE); + DelayCommand(7.5, AssignCommand(oFirstMember, ActionJumpToObject(oFace))); + //CutJumpToObject(0.0, oFirstMember, oFace, TRUE); + DelayCommand(10.0, FadeFromBlack(oFirstMember)); + DelayCommand(10.5, SetCommandable(FALSE, oFirstMember)); + + DelayCommand(6.5, AssignCommand(oAngaar, ActionJumpToObject(oAWP))); + //CutJumpToObject(0.0, oAngaar, oAWP, TRUE); + DelayCommand(6.5, AssignCommand(oBarb1, ActionJumpToObject(oWP1))); + //CutJumpToObject(0.0, oBarb1, oWP1, TRUE); + DelayCommand(6.5, AssignCommand(oBarb2, ActionJumpToObject(oWP2))); + //CutJumpToObject(0.0, oBarb2, oWP2, TRUE); + DelayCommand(6.5, AssignCommand(oBarb3, ActionJumpToObject(oWP3))); + //CutJumpToObject(0.0, oBarb3, oWP3, TRUE); + DelayCommand(6.5, AssignCommand(oBarb4, ActionJumpToObject(oWP4))); + //CutJumpToObject(0.0, oBarb4, oWP4, TRUE); + DelayCommand(6.5, AssignCommand(oBarb5, ActionJumpToObject(oWP5))); + //CutJumpToObject(0.0, oBarb5, oWP5, TRUE); + DelayCommand(6.5, AssignCommand(oBarb6, ActionJumpToObject(oWP6))); + //CutJumpToObject(0.0, oBarb6, oWP6, TRUE); + + DelayCommand(8.0, AssignCommand(oAngaar, ActionCloseDoor(oGate))); + ActionDoCommand(SetLocked(oGate, TRUE)); + SetLocalInt(oAngaar, "angaar", 2); + DelayCommand(14.0, AssignCommand(oAngaar, ActionMoveToObject(oPC, FALSE))); + DelayCommand(20.0, AssignCommand(oAngaar, ActionStartConversation(oPC, "", FALSE, FALSE))); +} diff --git a/src/module/nss/sc_ac_emmwolf.nss b/src/module/nss/sc_ac_emmwolf.nss new file mode 100644 index 0000000..c0c9649 --- /dev/null +++ b/src/module/nss/sc_ac_emmwolf.nss @@ -0,0 +1,7 @@ +#include "nw_i0_tool" + +void main() +{ + SendMessageToPC(GetPCSpeaker(), "You've discovered Emmerich is the werewolf."); + RewardPartyXP(1500, GetPCSpeaker()); +} diff --git a/src/module/nss/sc_ac_hailhome.nss b/src/module/nss/sc_ac_hailhome.nss new file mode 100644 index 0000000..ac4d535 --- /dev/null +++ b/src/module/nss/sc_ac_hailhome.nss @@ -0,0 +1,16 @@ +#include "nw_i0_tool" + +void main() +{ + object oExit = GetObjectByTag("dr_dunnhouse_ent"); + object oSpawn = GetObjectByTag("WP_SP_HAILEE"); + location lSpawn =GetLocation(oSpawn); + { + ClearAllActions(); + RewardPartyXP(500, GetPCSpeaker()); + ActionMoveToObject(oExit, TRUE); + CreateObject(OBJECT_TYPE_CREATURE, "hailee1", lSpawn, FALSE); + ActionDoCommand(DestroyObject(OBJECT_SELF)); + SetCommandable(FALSE); + } +} diff --git a/src/module/nss/sc_ac_hjeldtel1.nss b/src/module/nss/sc_ac_hjeldtel1.nss new file mode 100644 index 0000000..95bf4cd --- /dev/null +++ b/src/module/nss/sc_ac_hjeldtel1.nss @@ -0,0 +1,12 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_RESTORATION_GREATER); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + ApplyEffectToObject(duration, eEffect, OBJECT_SELF, 4.0); + DelayCommand(0.5, DestroyObject(OBJECT_SELF)); + } +} diff --git a/src/module/nss/sc_ac_mirrortalk.nss b/src/module/nss/sc_ac_mirrortalk.nss new file mode 100644 index 0000000..a24b7d3 --- /dev/null +++ b/src/module/nss/sc_ac_mirrortalk.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetLastUsedBy(); + + ActionStartConversation(oPC); +} diff --git a/src/module/nss/sc_ac_onlytalk1.nss b/src/module/nss/sc_ac_onlytalk1.nss new file mode 100644 index 0000000..907432b --- /dev/null +++ b/src/module/nss/sc_ac_onlytalk1.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "Dlg_Init_" + GetTag(OBJECT_SELF), TRUE); +} + diff --git a/src/module/nss/sc_ac_tiermirror.nss b/src/module/nss/sc_ac_tiermirror.nss new file mode 100644 index 0000000..312c879 --- /dev/null +++ b/src/module/nss/sc_ac_tiermirror.nss @@ -0,0 +1,56 @@ +#include "x2_inc_cutscene" + +void main() +{ + object oForge = GetObjectByTag("gfc_forge"); + + object oTiernon = GetObjectByTag("Tiernon"); + object oPC = (GetPCSpeaker()); + + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + ActionPauseConversation(); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + effect eEffect = EffectCutsceneParalyze(); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oPartyMember, 10.0); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oFirstMember, 10.0); + } + + ActionMoveToObject(oForge, FALSE); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + DelayCommand(4.5, FadeToBlack(oPartyMember)); + DelayCommand(5.0, BlackScreen(oPartyMember)); + DelayCommand(6.5, FadeFromBlack(oPartyMember)); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + DelayCommand(4.5, FadeToBlack(oFirstMember)); + DelayCommand(5.0, BlackScreen(oFirstMember)); + DelayCommand(6.5, FadeFromBlack(oFirstMember)); + } + ActionWait(1.0); + ActionMoveToObject(oPC, FALSE); + ActionResumeConversation(); + + +} diff --git a/src/module/nss/sc_ac_towylft.nss b/src/module/nss/sc_ac_towylft.nss new file mode 100644 index 0000000..9aa7eaa --- /dev/null +++ b/src/module/nss/sc_ac_towylft.nss @@ -0,0 +1,75 @@ +#include "sc_inc_setface" + +void main() +{ + object oGate = GetObjectByTag("dr_barbgate"); + object oAWP = GetObjectByTag("WP_MH_ANGAAR"); + + ///Actors + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + object oSpeaker = GetObjectByTag("wyrmannoucer"); + object oAngaar = GetObjectByTag("Angaar"); + + ///WP's + object oPartyPoint = GetObjectByTag("WP_MH_PartyPoint"); + object oFace = GetObjectByTag("WP_MH_FACE"); + object oWP1 = GetObjectByTag("WP_MH_BARB1"); + object oWP2 = GetObjectByTag("WP_MH_BARB2"); + object oWP3 = GetObjectByTag("WP_MH_BARB3"); + object oWP4 = GetObjectByTag("WP_MH_BARB4"); + object oWP5 = GetObjectByTag("WP_MH_BARB5"); + object oWP6 = GetObjectByTag("WP_MH_BARB6"); + + ///Locations + location lPartyPoint = GetLocation(oPartyPoint); + location lFace = GetLocation(oFace); + object oArea = GetArea(oPC); + + { + while (GetIsObjectValid(oPartyMember)) + { + if (!GetIsDead (oPartyMember)) + { + SetCommandable(TRUE, oPartyMember); + DelayCommand(1.0, FadeToBlack(oPartyMember)); + DelayCommand(1.5, BlackScreen(oPartyMember)); + DelayCommand(2.0, AssignCommand(oPartyMember, ActionJumpToObject(oFace))); + DelayCommand(3.5, FadeFromBlack(oPartyMember)); + DelayCommand(3.5, SetCommandable(FALSE, oPartyMember)); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + SetCommandable(TRUE, oFirstMember); + DelayCommand(1.0, FadeToBlack(oFirstMember)); + DelayCommand(1.5, BlackScreen(oFirstMember)); + DelayCommand(2.0, AssignCommand(oFirstMember, ActionJumpToObject(oFace))); + DelayCommand(3.5, FadeFromBlack(oFirstMember)); + DelayCommand(3.5, SetCommandable(FALSE, oFirstMember)); + } + DelayCommand(1.5, AssignCommand(oAngaar, ActionJumpToObject(oAWP))); + DelayCommand(1.5, AssignCommand(oBarb1, ActionJumpToObject(oWP1))); + DelayCommand(1.5, AssignCommand(oBarb2, ActionJumpToObject(oWP2))); + DelayCommand(1.5, AssignCommand(oBarb3, ActionJumpToObject(oWP3))); + DelayCommand(1.5, AssignCommand(oBarb4, ActionJumpToObject(oWP4))); + DelayCommand(1.5, AssignCommand(oBarb5, ActionJumpToObject(oWP5))); + DelayCommand(1.5, AssignCommand(oBarb6, ActionJumpToObject(oWP6))); + + DelayCommand(3.0, AssignCommand(OBJECT_SELF, (FaceObject(oFace)))); + DelayCommand(3.0, AssignCommand(oBarb1, (FaceObject(oFace)))); + DelayCommand(3.0, AssignCommand(oBarb2, (FaceObject(oFace)))); + DelayCommand(3.0, AssignCommand(oBarb3, (FaceObject(oFace)))); + DelayCommand(3.0, AssignCommand(oBarb4, (FaceObject(oFace)))); + DelayCommand(3.0, AssignCommand(oBarb5, (FaceObject(oFace)))); + DelayCommand(3.0, AssignCommand(oBarb6, (FaceObject(oFace)))); + + DelayCommand(12.0,AssignCommand(oSpeaker, ActionMoveToObject(oPC, FALSE))); + DelayCommand(13.0,AssignCommand(oSpeaker, ActionStartConversation(oPC, "c_meadhall", FALSE, FALSE))); +} diff --git a/src/module/nss/sc_ac_towylft2.nss b/src/module/nss/sc_ac_towylft2.nss new file mode 100644 index 0000000..2ec5233 --- /dev/null +++ b/src/module/nss/sc_ac_towylft2.nss @@ -0,0 +1,98 @@ +void main() +{ + ///Actors + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oAngaar = OBJECT_SELF; + object oWylfdene = GetObjectByTag("wylfdene"); + + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + + ///Waypoints + object oDest = GetObjectByTag("WP_MH_FACE"); + location lDest = GetLocation(oDest); + object oAWP = GetObjectByTag("WP_MH_ANGAAR"); + location lAWP = GetLocation(oAWP); + + object oWP1 = GetObjectByTag("WP_MH_BARB1"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_MH_BARB2"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_MH_BARB3"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_MH_BARB4"); + location lWP4 = GetLocation(oWP4); + object oWP5 = GetObjectByTag("WP_MH_BARB5"); + location lWP5 = GetLocation(oWP5); + object oWP6 = GetObjectByTag("WP_MH_BARB6"); + location lWP6 = GetLocation(oWP6); + + ///Misc + object oArea = GetArea(oPC); + + ///Create barbs in tent + { + CreateObject(OBJECT_TYPE_CREATURE, "barb_bear_1", lWP1); + CreateObject(OBJECT_TYPE_CREATURE, "barb_wyrm_1", lWP2); + CreateObject(OBJECT_TYPE_CREATURE, "barb_wyrm_2", lWP3); + CreateObject(OBJECT_TYPE_CREATURE, "barb_bear_2", lWP4); + CreateObject(OBJECT_TYPE_CREATURE, "barb_bear_3", lWP5); + CreateObject(OBJECT_TYPE_CREATURE, "barb_wyrm_3", lWP6); + } + ///Teleport people into tent + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + FadeToBlack(oPartyMember); + DelayCommand(0.5, BlackScreen(oPartyMember)); + DelayCommand(0.5, AssignCommand(oPartyMember, ClearAllActions())); + DelayCommand(1.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + DelayCommand(2.0, FadeFromBlack(oPartyMember)); + DelayCommand(2.5, SetCommandable(FALSE, oPartyMember)); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + FadeToBlack(oFirstMember); + DelayCommand(0.5 , BlackScreen(oFirstMember)); + DelayCommand(0.5 , AssignCommand(oFirstMember, ClearAllActions())); + DelayCommand(1.0 , AssignCommand(oFirstMember, JumpToLocation (lDest))); + DelayCommand(0.5 , AssignCommand(oAngaar, JumpToLocation(lAWP))); + DelayCommand(2.0, FadeFromBlack(oFirstMember)); + DelayCommand(2.5, SetCommandable(FALSE, oFirstMember)); + } + { + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + DelayCommand(1.0 , AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + DelayCommand(1.0 , AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + DelayCommand(1.0 , AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + DelayCommand(1.0 , AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + DelayCommand(11.0, AssignCommand(oAngaar, ActionMoveToObject(oPC, FALSE))); + DelayCommand(12.0, AssignCommand(oAngaar, ActionStartConversation(oPC, "c_wylfdene", FALSE, FALSE))); + +} diff --git a/src/module/nss/sc_ac_towylftold.nss b/src/module/nss/sc_ac_towylftold.nss new file mode 100644 index 0000000..2c85479 --- /dev/null +++ b/src/module/nss/sc_ac_towylftold.nss @@ -0,0 +1,197 @@ +#include "x2_inc_cutscene" +#include "sc_inc_setface" + +void main() +{ + object oGate = GetObjectByTag("dr_barbgate"); + object oAWP = GetObjectByTag("WP_MH_ANGAAR"); + + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + object oSpeaker = GetObjectByTag("wyrmannoucer"); + object oAngaar = GetObjectByTag("Angaar"); + object oPartyPoint = GetObjectByTag("WP_MH_PartyPoint"); + location lPartyPoint = GetLocation(oPartyPoint); + + object oWP1 = GetObjectByTag("WP_MH_BARB1"); + object oWP2 = GetObjectByTag("WP_MH_BARB2"); + object oWP3 = GetObjectByTag("WP_MH_BARB3"); + object oWP4 = GetObjectByTag("WP_MH_BARB4"); + object oWP5 = GetObjectByTag("WP_MH_BARB5"); + object oWP6 = GetObjectByTag("WP_MH_BARB6"); + + ///object oWalk1 = GetObjectByTag("WP_G_WALK1"); + ///object oWalk12 = GetObjectByTag("WP_G_WALK1_2"); + ///object oWalk13 = GetObjectByTag("WP_G_WALK1_3"); + ///object oWalk14 = GetObjectByTag("WP_G_WALK1_4"); + ///object oWalk2 = GetObjectByTag("WP_G_WALK2"); + ///object oWalk22 = GetObjectByTag("WP_G_WALK2_2"); + ///object oWalk23 = GetObjectByTag("WP_G_WALK2_3"); + ///object oWalk24 = GetObjectByTag("WP_G_WALK2_4"); + + ///object oPCWalk1 = GetObjectByTag("WP_PC_WALK_1"); + ///location lPCWalk1 = GetLocation(oPCWalk1); + ///object oPCWalk2 = GetObjectByTag("WP_PC_WALK_2"); + ///location lPCWalk2 = GetLocation(oPCWalk2); + ///object oPCWalk3 = GetObjectByTag("WP_PC_WALK_3"); + ///location lPCWalk3 = GetLocation(oPCWalk3); + ///object oPCWalk4 = GetObjectByTag("WP_PC_WALK_4"); + ///location lPCWalk4 = GetLocation(oPCWalk4); + + object oPC = (GetPCSpeaker()); + object oFace = GetObjectByTag("WP_MH_FACE"); + location lFace = GetLocation(oFace); + object oStop = GetObjectByTag("WP_BC_STOP1"); + location lStop = GetLocation(oStop); + + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + ///SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + ///int duration = GetLocalInt(OBJECT_SELF, "duration"); + ///effect eEffect = EffectMovementSpeedIncrease(65); + ///effect eEffect1 = EffectMovementSpeedIncrease(50); + CutSetActiveCutscene(1, CUT_DELAY_TYPE_CONSTANT, TRUE); + + //{ + // while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + // { + // object oPartyMemberArea = GetArea(oPartyMember); + // if (!GetIsDead (oPartyMember)) + // { + // AssignCommand(oPartyMember, ClearAllActions()); + // CutSetActiveCutsceneForObject(oPartyMember, 1, FALSE); + // CutSetCameraSpeed(0.0, oPartyMember, 1.8); + // CutApplyEffectToObject2(0.0, duration, eEffect, oPartyMember, 60.0, TRUE); + // CutSetCutsceneMode(0.0, oPartyMember, TRUE, FALSE, TRUE, FALSE, TRUE); + // } + // oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + // } + + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_PERMANENT); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + effect eEffect2 = EffectCutsceneDominated(); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember) && !(GetFirstFactionMember(oFirstMember, TRUE) == oFirstMember)) + { + FadeToBlack(oPartyMember); + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration2, eEffect2, oPartyMember); + DelayCommand(1.5, BlackScreen(oPartyMember)); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lPartyPoint))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + FadeToBlack(oFirstMember); + DelayCommand(1.5, BlackScreen(oFirstMember)); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lFace))); + CutSetActiveCutsceneForObject(oFirstMember, 1, TRUE); + //CutSetCameraSpeed(0.0, oFirstMember, 1.8); + //CutApplyEffectToObject2(0.0, duration, eEffect, oFirstMember, 60.0, TRUE); + CutSetCutsceneMode(0.0, oFirstMember, TRUE, FALSE, TRUE, FALSE, TRUE); + } + + ///ApplyEffectToObject(duration, eEffect1, OBJECT_SELF, 60.0); + ///ActionMoveToObject(oPCWalk1, FALSE); + ///ActionMoveToObject(oPCWalk2, FALSE); + ///ActionMoveToObject(oPCWalk3, FALSE); + ///ActionMoveToObject(oPCWalk4, FALSE); + ///ActionMoveToObject(oAWP, FALSE); + ///ActionWait(2.5); + + ///ApplyEffectToObject(duration, eEffect1, oBarb1, 60.0); + ///ApplyEffectToObject(duration, eEffect1, oBarb2, 60.0); + ///ApplyEffectToObject(duration, eEffect1, oBarb3, 60.0); + ///ApplyEffectToObject(duration, eEffect1, oBarb4, 60.0); + ///ApplyEffectToObject(duration, eEffect1, oBarb5, 60.0); + ///ApplyEffectToObject(duration, eEffect1, oBarb6, 60.0); + + ///DelayCommand(4.0, AssignCommand(oBarb1, ActionMoveToObject(oWalk1, FALSE))); + ///DelayCommand(6.0, AssignCommand(oBarb1, ActionMoveToObject(oWalk12, FALSE))); + ///DelayCommand(8.0, AssignCommand(oBarb1, ActionMoveToObject(oWalk13, FALSE))); + ///DelayCommand(10.0, AssignCommand(oBarb1, ActionMoveToObject(oWalk14, FALSE))); + ///DelayCommand(12.0, AssignCommand(oBarb1, ActionMoveToObject(oWP1, FALSE))); + + ///DelayCommand(4.0, AssignCommand(oBarb2, ActionMoveToObject(oWalk2, FALSE))); + ///DelayCommand(6.0, AssignCommand(oBarb2, ActionMoveToObject(oWalk22, FALSE))); + ///DelayCommand(8.0, AssignCommand(oBarb2, ActionMoveToObject(oWalk23, FALSE))); + ///DelayCommand(10.0, AssignCommand(oBarb2, ActionMoveToObject(oWalk24, FALSE))); + ///DelayCommand(12.0, AssignCommand(oBarb2, ActionMoveToObject(oWP2, FALSE))); + + ///DelayCommand(5.0, AssignCommand(oBarb3, ActionMoveToObject(oWalk1, FALSE))); + ///DelayCommand(7.0, AssignCommand(oBarb3, ActionMoveToObject(oWalk12, FALSE))); + ///DelayCommand(9.0, AssignCommand(oBarb3, ActionMoveToObject(oWalk13, FALSE))); + ///DelayCommand(11.0, AssignCommand(oBarb3, ActionMoveToObject(oWalk14, FALSE))); + ///DelayCommand(13.0, AssignCommand(oBarb3, ActionMoveToObject(oWP3, FALSE))); + + ///DelayCommand(5.0, AssignCommand(oBarb4, ActionMoveToObject(oWalk2, FALSE))); + ///DelayCommand(7.0, AssignCommand(oBarb4, ActionMoveToObject(oWalk22, FALSE))); + ///DelayCommand(9.0, AssignCommand(oBarb4, ActionMoveToObject(oWalk23, FALSE))); + ///DelayCommand(11.0, AssignCommand(oBarb4, ActionMoveToObject(oWalk24, FALSE))); + ///DelayCommand(13.0, AssignCommand(oBarb4, ActionMoveToObject(oWP4, FALSE))); + + ///CutActionForceMoveToLocation(3.0, oFirstMember, lPCWalk1, FALSE, 40.0,TRUE); + ///CutActionForceMoveToLocation(5.0, oFirstMember, lPCWalk2, FALSE, 40.0,TRUE); + ///CutActionForceMoveToLocation(7.0, oFirstMember, lPCWalk3, FALSE, 40.0,TRUE); + ///CutActionForceMoveToLocation(9.0, oFirstMember, lPCWalk4, FALSE, 40.0,TRUE); + ///CutActionForceMoveToLocation(11.0, oFirstMember, lStop, FALSE, 40.0,TRUE); + + ///DelayCommand(6.0, AssignCommand(oBarb5, ActionMoveToObject(oWalk1, FALSE))); + ///DelayCommand(8.0, AssignCommand(oBarb5, ActionMoveToObject(oWalk12, FALSE))); + ///DelayCommand(10.0, AssignCommand(oBarb5, ActionMoveToObject(oWalk13, FALSE))); + ///DelayCommand(12.0, AssignCommand(oBarb5, ActionMoveToObject(oWalk14, FALSE))); + ///DelayCommand(14.0, AssignCommand(oBarb5, ActionMoveToObject(oWP5, FALSE))); + + ///DelayCommand(6.0, AssignCommand(oBarb6, ActionMoveToObject(oWalk2, FALSE))); + ///DelayCommand(8.0, AssignCommand(oBarb6, ActionMoveToObject(oWalk22, FALSE))); + ///DelayCommand(10.0, AssignCommand(oBarb6, ActionMoveToObject(oWalk23, FALSE))); + ///DelayCommand(12.0, AssignCommand(oBarb6, ActionMoveToObject(oWalk24, FALSE))); + ///DelayCommand(14.0, AssignCommand(oBarb6, ActionMoveToObject(oWP6, FALSE))); + + ///{ + ///while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + /// { + /// object oPartyMemberArea = GetArea(oPartyMember); + /// if (!GetIsDead (oPartyMember)) + /// { + /// DelayCommand(10.0, AssignCommand(oPartyMember, JumpToLocation (lPartyPoint))); + // CutJumpToLocation(10.0, oPartyMember, lPartyPoint, TRUE); + // } + // oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + // } + //CutJumpToObject(18.0, oFirstMember, oFace); + //CutActionForceMoveToLocation(15.0, oFirstMember, lFace, FALSE, 40.0,TRUE); + //} + { + while (GetIsObjectValid(oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember) && !(GetFirstFactionMember(oFirstMember, TRUE) == oFirstMember)) + { + FadeFromBlack(oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + FadeFromBlack(oFirstMember); + } + ActionWait(6.0); + ActionDoCommand(AssignCommand(OBJECT_SELF, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb1, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb2, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb3, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb4, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb5, (FaceObject(oFace)))); + ActionDoCommand(AssignCommand(oBarb6, (FaceObject(oFace)))); + + ActionDoCommand(AssignCommand(oSpeaker, ActionMoveToObject(oPC, FALSE))); + ActionDoCommand(AssignCommand(oSpeaker, ActionStartConversation(oPC, "c_meadhall", FALSE, FALSE))); +} diff --git a/src/module/nss/sc_alpfacevaar.nss b/src/module/nss/sc_alpfacevaar.nss new file mode 100644 index 0000000..dfd39d0 --- /dev/null +++ b/src/module/nss/sc_alpfacevaar.nss @@ -0,0 +1,10 @@ +#include "sc_inc_setface" + +void main() +{ + object oVaar = GetObjectByTag("vaarglan"); + object oAlp = GetObjectByTag("Alpheus"); + + AssignCommand(oAlp, (FaceObject(oVaar))); + +} diff --git a/src/module/nss/sc_area_gf.nss b/src/module/nss/sc_area_gf.nss new file mode 100644 index 0000000..92f9eae --- /dev/null +++ b/src/module/nss/sc_area_gf.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetEnteringObject(); + + if(GetIsPC(oPC)) + { + ActionStartConversation(oPC, "c_area_gf", FALSE, FALSE); + } +} diff --git a/src/module/nss/sc_area_lw.nss b/src/module/nss/sc_area_lw.nss new file mode 100644 index 0000000..953f426 --- /dev/null +++ b/src/module/nss/sc_area_lw.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetEnteringObject(); + + if(GetIsPC(oPC)) + { + ActionStartConversation(oPC, "c_area_lw", FALSE, FALSE); + } +} diff --git a/src/module/nss/sc_area_start.nss b/src/module/nss/sc_area_start.nss new file mode 100644 index 0000000..0828c5b --- /dev/null +++ b/src/module/nss/sc_area_start.nss @@ -0,0 +1,9 @@ +void main() +{ + object oPC = GetEnteringObject(); + + if(GetIsPC(oPC)) + { + ActionStartConversation(oPC, "c_area_start", FALSE, FALSE); + } +} diff --git a/src/module/nss/sc_at_400xp.nss b/src/module/nss/sc_at_400xp.nss new file mode 100644 index 0000000..638a1c4 --- /dev/null +++ b/src/module/nss/sc_at_400xp.nss @@ -0,0 +1,15 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_400xp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 16:11:28 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +void main() +{ + // Give the speaker some XP + RewardPartyXP(400, GetPCSpeaker()); + +} diff --git a/src/module/nss/sc_at_gallowsinn.nss b/src/module/nss/sc_at_gallowsinn.nss new file mode 100644 index 0000000..af31d93 --- /dev/null +++ b/src/module/nss/sc_at_gallowsinn.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_gallowsinn +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/01/04 18:02:18 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("gallowsinn"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/sc_at_ksmagitems.nss b/src/module/nss/sc_at_ksmagitems.nss new file mode 100644 index 0000000..928459a --- /dev/null +++ b/src/module/nss/sc_at_ksmagitems.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_ksmagitems +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/01/04 17:40:13 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("KieransMagicItems"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/sc_at_quinnsshop.nss b/src/module/nss/sc_at_quinnsshop.nss new file mode 100644 index 0000000..ba779fb --- /dev/null +++ b/src/module/nss/sc_at_quinnsshop.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_quinnsshop +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 09/01/04 19:23:12 +//::////////////////////////////////////////////// +#include "nw_i0_plot" + +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("shop_quinnstore"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + gplotAppraiseOpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/src/module/nss/sc_at_take10gp.nss b/src/module/nss/sc_at_take10gp.nss new file mode 100644 index 0000000..a327733 --- /dev/null +++ b/src/module/nss/sc_at_take10gp.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_take1gp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 16:03:52 +//::////////////////////////////////////////////// +void main() +{ + + // Remove some gold from the player + TakeGoldFromCreature(10, GetPCSpeaker(), FALSE); +} diff --git a/src/module/nss/sc_at_take1gp.nss b/src/module/nss/sc_at_take1gp.nss new file mode 100644 index 0000000..caf0290 --- /dev/null +++ b/src/module/nss/sc_at_take1gp.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_take1gp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 16:03:52 +//::////////////////////////////////////////////// +void main() +{ + + // Remove some gold from the player + TakeGoldFromCreature(1, GetPCSpeaker(), FALSE); +} diff --git a/src/module/nss/sc_at_take5gp.nss b/src/module/nss/sc_at_take5gp.nss new file mode 100644 index 0000000..95ecd26 --- /dev/null +++ b/src/module/nss/sc_at_take5gp.nss @@ -0,0 +1,13 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_at_take1gp +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/01/04 16:03:52 +//::////////////////////////////////////////////// +void main() +{ + + // Remove some gold from the player + TakeGoldFromCreature(5, GetPCSpeaker(), FALSE); +} diff --git a/src/module/nss/sc_at_tobarbcamp.nss b/src/module/nss/sc_at_tobarbcamp.nss new file mode 100644 index 0000000..11c4a6a --- /dev/null +++ b/src/module/nss/sc_at_tobarbcamp.nss @@ -0,0 +1,8 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oDest = GetObjectByTag("WP_AT_BARBCAMP"); + + AssignCommand(oPC, ActionJumpToObject(oDest)); + +} diff --git a/src/module/nss/sc_at_togloomfst.nss b/src/module/nss/sc_at_togloomfst.nss new file mode 100644 index 0000000..3a43650 --- /dev/null +++ b/src/module/nss/sc_at_togloomfst.nss @@ -0,0 +1,8 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oDest = GetObjectByTag("WP_AT_GLOOMFROST"); + + AssignCommand(oPC, ActionJumpToObject(oDest)); + +} diff --git a/src/module/nss/sc_at_tolonelywd.nss b/src/module/nss/sc_at_tolonelywd.nss new file mode 100644 index 0000000..aad0248 --- /dev/null +++ b/src/module/nss/sc_at_tolonelywd.nss @@ -0,0 +1,8 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oDest = GetObjectByTag("WP_LONELYWOOD1"); + + AssignCommand(oPC, ActionJumpToObject(oDest)); + +} diff --git a/src/module/nss/sc_at_vaar_ininn.nss b/src/module/nss/sc_at_vaar_ininn.nss new file mode 100644 index 0000000..c727da4 --- /dev/null +++ b/src/module/nss/sc_at_vaar_ininn.nss @@ -0,0 +1,121 @@ +void main() +{ + ////Waypoints + object oDeath1 = GetObjectByTag("WP_MERC1DEATH"); + location lDeath1 = GetLocation(oDeath1); + object oDeath2 = GetObjectByTag("WP_MERC2DEATH"); + location lDeath2 = GetLocation(oDeath2); + object oDeath3 = GetObjectByTag("WP_MERC3DEATH"); + location lDeath3 = GetLocation(oDeath3); + object oDeath4 = GetObjectByTag("WP_PSHARDEATH"); + location lDeath4 = GetLocation(oDeath4); + object oDeath5 = GetObjectByTag("WP_VAARDEATH"); + + object oAlgo = GetObjectByTag("WP_ALPHEUSTO"); + object oAlfire1 = GetObjectByTag("WP_ALPHEUSFIRE_01"); + object oAlfire2 = GetObjectByTag("WP_ALPHEUSFIRE_02"); + object oAlfire3 = GetObjectByTag("WP_ALPHEUSFIRE_03"); + object oAlfire4 = GetObjectByTag("WP_ALPHEUSFIRE_04"); + + object oDoor = GetObjectByTag("dr_wginn_ent"); + + ////Characters + object oVaar = GetObjectByTag("vaarglan"); + object oAlp = GetObjectByTag("Alpheus"); + object oPriest = GetObjectByTag("priestessofshar"); + object oMerc1 = GetObjectByTag("mercenary1"); + object oMerc2 = GetObjectByTag("mercenary2"); + object oMerc3 = GetObjectByTag("mercenary3"); + + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + + + ////Effects + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "duration1", DURATION_TYPE_PERMANENT); + int duration1 = GetLocalInt(OBJECT_SELF, "duration1"); + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_INSTANT); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_INFERNO_CHEST); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_ELECTRIC_EXPLOSION); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + + effect eEffect = EffectCutsceneDominated(); + effect eDeath = EffectDeath(FALSE,TRUE); + effect eFire = EffectVisualEffect(vfx); + effect eQuick = EffectMovementSpeedIncrease(100); + effect eExplosion = EffectVisualEffect(vfx2); + + { + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oPartyMember, 28.0); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oFirstMember, 28.0); + } + ////Move into Inn + ApplyEffectToObject(duration1, eQuick, oMerc1); + ApplyEffectToObject(duration1, eQuick, oMerc2); + ApplyEffectToObject(duration1, eQuick, oMerc3); + ApplyEffectToObject(duration1, eQuick, oPriest); + ApplyEffectToObject(duration1, eQuick, oAlp); + ApplyEffectToObject(duration1, eQuick, oVaar); + + AssignCommand(oAlp, ActionMoveToObject(oAlgo, FALSE)); + AssignCommand(oVaar, DelayCommand(1.5, ActionMoveToObject(oDeath5, FALSE))); + + AssignCommand(oMerc1, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + AssignCommand(oMerc2, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + AssignCommand(oMerc3, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + AssignCommand(oPriest, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + + DelayCommand(5.0, DestroyObject(oMerc1)); + DelayCommand(5.0, DestroyObject(oMerc2)); + DelayCommand(5.5, DestroyObject(oMerc3)); + DelayCommand(5.5, DestroyObject(oPriest)); + + object oNewMerc1 = CreateObject(OBJECT_TYPE_CREATURE, "mercenary", lDeath1, FALSE); + object oNewMerc2 = CreateObject(OBJECT_TYPE_CREATURE, "mercenary001", lDeath2, FALSE); + object oNewMerc3 = CreateObject(OBJECT_TYPE_CREATURE, "mercenary002", lDeath3, FALSE); + object oNewPriest = CreateObject(OBJECT_TYPE_CREATURE, "priestessofshar", lDeath4, FALSE); + + ////Alpheus on fire!!! + DelayCommand(6.0, ActionDoCommand(ApplyEffectToObject(duration2, eExplosion, oDoor, 30.0))); + DelayCommand(6.0, ActionDoCommand(ApplyEffectToObject(duration, eFire, oAlp, 30.0))); + DelayCommand(6.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire1, TRUE))); + DelayCommand(6.0, AssignCommand(oAlp, ActionSpeakString("'Aarggghhh'"))); + DelayCommand(6.0, AssignCommand(oAlp, PlaySound("as_pl_screamm1"))); + DelayCommand(7.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire2, TRUE))); + DelayCommand(7.0, AssignCommand(oAlp, ActionSpeakString("'No!!!!'"))); + DelayCommand(7.0, AssignCommand(oAlp, PlaySound("as_pl_shriekm2"))); + DelayCommand(8.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire3, TRUE))); + DelayCommand(8.0, AssignCommand(oAlp, ActionSpeakString("'Aarggghhh'"))); + DelayCommand(8.0, AssignCommand(oAlp, PlaySound("as_pl_screamm5"))); + DelayCommand(9.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire4, TRUE))); + + ////Kill them all + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oAlp))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewMerc1))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewPriest))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewMerc2))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewMerc3))); + DelayCommand(30.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oVaar))); + + + } +} diff --git a/src/module/nss/sc_at_vaar_innal.nss b/src/module/nss/sc_at_vaar_innal.nss new file mode 100644 index 0000000..72fa511 --- /dev/null +++ b/src/module/nss/sc_at_vaar_innal.nss @@ -0,0 +1,132 @@ +void main() +{ + ////Waypoints + object oDeath1 = GetObjectByTag("WP_MERC1DEATH"); + location lDeath1 = GetLocation(oDeath1); + object oDeath2 = GetObjectByTag("WP_MERC2DEATH"); + location lDeath2 = GetLocation(oDeath2); + object oDeath3 = GetObjectByTag("WP_MERC3DEATH"); + location lDeath3 = GetLocation(oDeath3); + object oDeath4 = GetObjectByTag("WP_PSHARDEATH"); + location lDeath4 = GetLocation(oDeath4); + object oDeath5 = GetObjectByTag("WP_VAARDEATH"); + + object oAlgo = GetObjectByTag("WP_ALPHEUSTO"); + object oAlfire1 = GetObjectByTag("WP_ALPHEUSFIRE_01"); + object oAlfire2 = GetObjectByTag("WP_ALPHEUSFIRE_02"); + object oAlfire3 = GetObjectByTag("WP_ALPHEUSFIRE_03"); + object oAlfire4 = GetObjectByTag("WP_ALPHEUSFIRE_04"); + + object oDoor = GetObjectByTag("dr_wginn_ent"); + + ////Characters + object oVaar = GetObjectByTag("vaarglan"); + object oAlp = GetObjectByTag("Alpheus"); + object oPriest = GetObjectByTag("priestessofshar"); + object oMerc1 = GetObjectByTag("mercenary1"); + object oMerc2 = GetObjectByTag("mercenary2"); + object oMerc3 = GetObjectByTag("mercenary3"); + + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + + + ////Effects + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "duration1", DURATION_TYPE_PERMANENT); + int duration1 = GetLocalInt(OBJECT_SELF, "duration1"); + SetLocalInt(OBJECT_SELF, "duration2", DURATION_TYPE_INSTANT); + int duration2 = GetLocalInt(OBJECT_SELF, "duration2"); + + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_INFERNO_CHEST); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + SetLocalInt(OBJECT_SELF, "vfx2", VFX_FNF_ELECTRIC_EXPLOSION); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + + effect eEffect = EffectCutsceneDominated(); + effect eDeath = EffectDeath(FALSE,TRUE); + effect eFire = EffectVisualEffect(vfx); + effect eQuick = EffectMovementSpeedIncrease(100); + effect eExplosion = EffectVisualEffect(vfx2); + + location lSpawn = GetLocation(OBJECT_SELF); + + SetLocalInt(OBJECT_SELF, "duration3", DURATION_TYPE_TEMPORARY); + int duration3 = GetLocalInt(OBJECT_SELF, "duration3"); + SetLocalInt(OBJECT_SELF, "vfx3", VFX_FNF_MYSTICAL_EXPLOSION); + int vfx3 = GetLocalInt(OBJECT_SELF, "vfx3"); + effect eEffect3 = EffectVisualEffect(vfx3); + { + ApplyEffectAtLocation(duration3, eEffect3, lSpawn, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "alpheus", lSpawn, FALSE); + } + { + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oPartyMember, 28.0); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oFirstMember, 28.0); + } + ////Move into Inn + ApplyEffectToObject(duration1, eQuick, oMerc1); + ApplyEffectToObject(duration1, eQuick, oMerc2); + ApplyEffectToObject(duration1, eQuick, oMerc3); + ApplyEffectToObject(duration1, eQuick, oPriest); + ApplyEffectToObject(duration1, eQuick, oAlp); + ApplyEffectToObject(duration1, eQuick, oVaar); + + AssignCommand(oAlp, ActionMoveToObject(oAlgo, FALSE)); + AssignCommand(oVaar, DelayCommand(1.5, ActionMoveToObject(oDeath5, FALSE))); + + AssignCommand(oMerc1, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + AssignCommand(oMerc2, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + AssignCommand(oMerc3, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + AssignCommand(oPriest, DelayCommand(4.0, ActionMoveToObject(oDoor, FALSE))); + + DelayCommand(5.0, DestroyObject(oMerc1)); + DelayCommand(5.0, DestroyObject(oMerc2)); + DelayCommand(5.5, DestroyObject(oMerc3)); + DelayCommand(5.5, DestroyObject(oPriest)); + + object oNewMerc1 = CreateObject(OBJECT_TYPE_CREATURE, "mercenary", lDeath1, FALSE); + object oNewMerc2 = CreateObject(OBJECT_TYPE_CREATURE, "mercenary001", lDeath2, FALSE); + object oNewMerc3 = CreateObject(OBJECT_TYPE_CREATURE, "mercenary002", lDeath3, FALSE); + object oNewPriest = CreateObject(OBJECT_TYPE_CREATURE, "priestessofshar", lDeath4, FALSE); + + ////Alpheus on fire!!! + DelayCommand(6.0, ActionDoCommand(ApplyEffectToObject(duration2, eExplosion, oDoor, 30.0))); + DelayCommand(6.0, ActionDoCommand(ApplyEffectToObject(duration, eFire, oAlp, 30.0))); + DelayCommand(6.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire1, TRUE))); + DelayCommand(6.0, AssignCommand(oAlp, ActionSpeakString("'Aarggghhh'"))); + DelayCommand(6.0, AssignCommand(oAlp, PlaySound("as_pl_screamm1"))); + DelayCommand(7.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire2, TRUE))); + DelayCommand(7.0, AssignCommand(oAlp, ActionSpeakString("'No!!!!'"))); + DelayCommand(7.0, AssignCommand(oAlp, PlaySound("as_pl_shriekm2"))); + DelayCommand(8.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire3, TRUE))); + DelayCommand(8.0, AssignCommand(oAlp, ActionSpeakString("'Aarggghhh'"))); + DelayCommand(8.0, AssignCommand(oAlp, PlaySound("as_pl_screamm5"))); + DelayCommand(9.0, AssignCommand(oAlp, ActionMoveToObject(oAlfire4, TRUE))); + + ////Kill them all + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oAlp))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewMerc1))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewPriest))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewMerc2))); + DelayCommand(26.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oNewMerc3))); + DelayCommand(30.0, ActionDoCommand(ApplyEffectToObject(duration1, eDeath, oVaar))); + + + } +} diff --git a/src/module/nss/sc_bc_anfacewylf.nss b/src/module/nss/sc_bc_anfacewylf.nss new file mode 100644 index 0000000..c219bfe --- /dev/null +++ b/src/module/nss/sc_bc_anfacewylf.nss @@ -0,0 +1,12 @@ +#include "sc_inc_setface" + +void main() +{ + object oWylfdene = GetObjectByTag("wylfdene"); + object oPC = OBJECT_SELF; + + SetCommandable(TRUE, oPC); + AssignCommand(oPC, (FaceObject(oWylfdene))); + DelayCommand(0.5, SetCommandable(FALSE, oPC)); + +} diff --git a/src/module/nss/sc_bc_facewylf.nss b/src/module/nss/sc_bc_facewylf.nss new file mode 100644 index 0000000..8851709 --- /dev/null +++ b/src/module/nss/sc_bc_facewylf.nss @@ -0,0 +1,12 @@ +#include "sc_inc_setface" + +void main() +{ + object oWylfdene = GetObjectByTag("wylfdene"); + object oPC = GetPCSpeaker(); + + SetCommandable(TRUE, oPC); + AssignCommand(oPC, (FaceObject(oWylfdene))); + DelayCommand(0.5, SetCommandable(FALSE, oPC)); + +} diff --git a/src/module/nss/sc_bi_2_lw.nss b/src/module/nss/sc_bi_2_lw.nss new file mode 100644 index 0000000..8bca3b3 --- /dev/null +++ b/src/module/nss/sc_bi_2_lw.nss @@ -0,0 +1,58 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + object oDest = GetObjectByTag("WP_LW_ENT_BI"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + DelayCommand(2.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + + DelayCommand(2.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + + DelayCommand(2.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + + DelayCommand(2.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + + + diff --git a/src/module/nss/sc_c_holyperson.nss b/src/module/nss/sc_c_holyperson.nss new file mode 100644 index 0000000..103149a --- /dev/null +++ b/src/module/nss/sc_c_holyperson.nss @@ -0,0 +1,33 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_c_holyperson +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 16:06:40 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int iDivine = GetLevelByClass(CLASS_TYPE_CLERIC, oPC) + + GetLevelByClass(CLASS_TYPE_BAELNORN, oPC) + + GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC) + + GetLevelByClass(CLASS_TYPE_HOSPITALER, oPC) + + GetLevelByClass(CLASS_TYPE_MASTER_OF_SHROUDS, oPC) + + GetLevelByClass(CLASS_TYPE_MORNINGLORD, oPC) + + GetLevelByClass(CLASS_TYPE_SACREDPURIFIER, oPC) + + GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, oPC) + + GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC) + + GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC) + + GetLevelByClass(CLASS_TYPE_PALADIN, oPC) + + GetLevelByClass(CLASS_TYPE_SHAMAN, oPC) + + GetLevelByClass(CLASS_TYPE_HEALER, oPC); + + // Restrict based on the player's class + if(iDivine == 0) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_checkforwti.nss b/src/module/nss/sc_checkforwti.nss new file mode 100644 index 0000000..8170a59 --- /dev/null +++ b/src/module/nss/sc_checkforwti.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_checkforwti +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 04/04/04 16:42:20 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "wti")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_checkhas10gp.nss b/src/module/nss/sc_checkhas10gp.nss new file mode 100644 index 0000000..55d2275 --- /dev/null +++ b/src/module/nss/sc_checkhas10gp.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + +// Make sure the PC speaker has these items in their inventory +if (GetGold(GetPCSpeaker()) < 10) return FALSE; + +return TRUE; +} diff --git a/src/module/nss/sc_checkhas1gp.nss b/src/module/nss/sc_checkhas1gp.nss new file mode 100644 index 0000000..5ef6e24 --- /dev/null +++ b/src/module/nss/sc_checkhas1gp.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + +// Make sure the PC speaker has these items in their inventory +if (GetGold(GetPCSpeaker()) < 1) return FALSE; + +return TRUE; +} diff --git a/src/module/nss/sc_checkhas5gp.nss b/src/module/nss/sc_checkhas5gp.nss new file mode 100644 index 0000000..60a8a8a --- /dev/null +++ b/src/module/nss/sc_checkhas5gp.nss @@ -0,0 +1,8 @@ +int StartingConditional() +{ + +// Make sure the PC speaker has these items in their inventory +if (GetGold(GetPCSpeaker()) < 5) return FALSE; + +return TRUE; +} diff --git a/src/module/nss/sc_checkhasabi.nss b/src/module/nss/sc_checkhasabi.nss new file mode 100644 index 0000000..b08bb90 --- /dev/null +++ b/src/module/nss/sc_checkhasabi.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_checkhasmb +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 26/04/04 18:51:20 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "blackiceamulet")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_checkhasmb.nss b/src/module/nss/sc_checkhasmb.nss new file mode 100644 index 0000000..9b75c10 --- /dev/null +++ b/src/module/nss/sc_checkhasmb.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_checkhasmb +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 26/04/04 18:51:20 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "mirrorofblackice")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_destroyself.nss b/src/module/nss/sc_destroyself.nss new file mode 100644 index 0000000..a1082df --- /dev/null +++ b/src/module/nss/sc_destroyself.nss @@ -0,0 +1,4 @@ +void main() +{ + DestroyObject(OBJECT_SELF); +} diff --git a/src/module/nss/sc_endgame.nss b/src/module/nss/sc_endgame.nss new file mode 100644 index 0000000..408bda0 --- /dev/null +++ b/src/module/nss/sc_endgame.nss @@ -0,0 +1,19 @@ +void main() +{ + object oPC = GetClickingObject(); + object oClicker = GetClickingObject(); + object oTarget = GetTransitionTarget(OBJECT_SELF); + object oModule = GetModule(); + + if(GetLocalInt(oModule, "END") == 1) + { + ExportSingleCharacter(oPC); + ExportAllCharacters(); + EndGame("HOW end movie"); + } + else + { + SetAreaTransitionBMP(AREA_TRANSITION_RANDOM); + AssignCommand(oClicker,JumpToObject(oTarget)); + } +} diff --git a/src/module/nss/sc_hasrose.nss b/src/module/nss/sc_hasrose.nss new file mode 100644 index 0000000..48b6ab7 --- /dev/null +++ b/src/module/nss/sc_hasrose.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_hasrose +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 09/05/04 19:35:18 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "glacierrose")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_hastiershield.nss b/src/module/nss/sc_hastiershield.nss new file mode 100644 index 0000000..bc3bba3 --- /dev/null +++ b/src/module/nss/sc_hastiershield.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_hastiershield +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 18/04/04 19:15:18 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "tiernonssundered")) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_hd_persuade.nss b/src/module/nss/sc_hd_persuade.nss new file mode 100644 index 0000000..19e25ed --- /dev/null +++ b/src/module/nss/sc_hd_persuade.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_hd_persuade +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 24/01/04 20:49:54 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Perform skill checks + if(!(AutoDC(DC_HARD, SKILL_PERSUADE, GetPCSpeaker()))) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_inc_setface.nss b/src/module/nss/sc_inc_setface.nss new file mode 100644 index 0000000..e2c3661 --- /dev/null +++ b/src/module/nss/sc_inc_setface.nss @@ -0,0 +1,7 @@ +void FaceObject(object oTarget) +{ + SetFacingPoint(GetPosition(oTarget)); +} + + + diff --git a/src/module/nss/sc_int_tier_mbi.nss b/src/module/nss/sc_int_tier_mbi.nss new file mode 100644 index 0000000..d385ed3 --- /dev/null +++ b/src/module/nss/sc_int_tier_mbi.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_int_tier_mbi +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 26/04/04 16:36:08 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + object oModule = GetModule(); + + if((GetAbilityScore(GetPCSpeaker(), ABILITY_INTELLIGENCE) > 14) && (CheckPartyForItem(GetPCSpeaker(), "mirrorofblackice")) && (GetLocalInt(oModule, "story") == 3)) + return TRUE; + + return FALSE; +} diff --git a/src/module/nss/sc_int_tier_mbi2.nss b/src/module/nss/sc_int_tier_mbi2.nss new file mode 100644 index 0000000..663c838 --- /dev/null +++ b/src/module/nss/sc_int_tier_mbi2.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_int_tier_mbi2 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 12/06/04 14:17:39 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + object oModule = GetModule(); + + if(!(GetAbilityScore(GetPCSpeaker(), ABILITY_INTELLIGENCE) > 14)) + return FALSE; + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "mirrorofblackice")) + return FALSE; + + // Inspect local variables + if(!(GetLocalInt(oModule, "story") == 3)) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_ismale.nss b/src/module/nss/sc_ismale.nss new file mode 100644 index 0000000..1b6e531 --- /dev/null +++ b/src/module/nss/sc_ismale.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_ismale +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/01/04 19:26:13 +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Add the gender restrictions + if(GetGender(GetPCSpeaker()) != GENDER_MALE) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_li_c_ambere.nss b/src/module/nss/sc_li_c_ambere.nss new file mode 100644 index 0000000..7472107 --- /dev/null +++ b/src/module/nss/sc_li_c_ambere.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "ambere") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_ambhome.nss b/src/module/nss/sc_li_c_ambhome.nss new file mode 100644 index 0000000..3e593e9 --- /dev/null +++ b/src/module/nss/sc_li_c_ambhome.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oTybald = GetObjectByTag("Tybald"); +int nAccept = GetLocalInt(oTybald, "amberehome") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_ambhome1.nss b/src/module/nss/sc_li_c_ambhome1.nss new file mode 100644 index 0000000..2b074bd --- /dev/null +++ b/src/module/nss/sc_li_c_ambhome1.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "amberehome") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_ambsleep.nss b/src/module/nss/sc_li_c_ambsleep.nss new file mode 100644 index 0000000..fa9e242 --- /dev/null +++ b/src/module/nss/sc_li_c_ambsleep.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "sleepwithambere") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_angaar.nss b/src/module/nss/sc_li_c_angaar.nss new file mode 100644 index 0000000..5f7095c --- /dev/null +++ b/src/module/nss/sc_li_c_angaar.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "angaar") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_angaar2.nss b/src/module/nss/sc_li_c_angaar2.nss new file mode 100644 index 0000000..5e2a208 --- /dev/null +++ b/src/module/nss/sc_li_c_angaar2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "angaar") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_angaar3.nss b/src/module/nss/sc_li_c_angaar3.nss new file mode 100644 index 0000000..69f6186 --- /dev/null +++ b/src/module/nss/sc_li_c_angaar3.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "angaar") == 3; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_arden.nss b/src/module/nss/sc_li_c_arden.nss new file mode 100644 index 0000000..0905b89 --- /dev/null +++ b/src/module/nss/sc_li_c_arden.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "arden") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_baldema2.nss b/src/module/nss/sc_li_c_baldema2.nss new file mode 100644 index 0000000..66ca10b --- /dev/null +++ b/src/module/nss/sc_li_c_baldema2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "baldemar") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_baldemar.nss b/src/module/nss/sc_li_c_baldemar.nss new file mode 100644 index 0000000..cdfd182 --- /dev/null +++ b/src/module/nss/sc_li_c_baldemar.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "baldemar") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_barbcamp.nss b/src/module/nss/sc_li_c_barbcamp.nss new file mode 100644 index 0000000..2087567 --- /dev/null +++ b/src/module/nss/sc_li_c_barbcamp.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oTrig = GetObjectByTag("TRIG_AT_LW"); + +int nAccept = GetLocalInt(oTrig, "barbcamp") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_beornen.nss b/src/module/nss/sc_li_c_beornen.nss new file mode 100644 index 0000000..9dd5772 --- /dev/null +++ b/src/module/nss/sc_li_c_beornen.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "beornen") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_beornen2.nss b/src/module/nss/sc_li_c_beornen2.nss new file mode 100644 index 0000000..de02c1a --- /dev/null +++ b/src/module/nss/sc_li_c_beornen2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "beornen") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_bi.nss b/src/module/nss/sc_li_c_bi.nss new file mode 100644 index 0000000..f852c38 --- /dev/null +++ b/src/module/nss/sc_li_c_bi.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = GetLocalInt(oModule, "BI") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_digby.nss b/src/module/nss/sc_li_c_digby.nss new file mode 100644 index 0000000..881c5aa --- /dev/null +++ b/src/module/nss/sc_li_c_digby.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "digby") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_digdead.nss b/src/module/nss/sc_li_c_digdead.nss new file mode 100644 index 0000000..68f1613 --- /dev/null +++ b/src/module/nss/sc_li_c_digdead.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oPurvis = GetObjectByTag("purvis2"); + +int nAccept = GetLocalInt(oPurvis, "deaddigby") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_dolan.nss b/src/module/nss/sc_li_c_dolan.nss new file mode 100644 index 0000000..e66543a --- /dev/null +++ b/src/module/nss/sc_li_c_dolan.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "dolan") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_doldead.nss b/src/module/nss/sc_li_c_doldead.nss new file mode 100644 index 0000000..f9f8845 --- /dev/null +++ b/src/module/nss/sc_li_c_doldead.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oPurvis = GetObjectByTag("purvis2"); + +int nAccept = GetLocalInt(oPurvis, "deaddigby") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_doogal.nss b/src/module/nss/sc_li_c_doogal.nss new file mode 100644 index 0000000..1ab8a2e --- /dev/null +++ b/src/module/nss/sc_li_c_doogal.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "doogal") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_edion.nss b/src/module/nss/sc_li_c_edion.nss new file mode 100644 index 0000000..537ac9a --- /dev/null +++ b/src/module/nss/sc_li_c_edion.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "edion") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_emmerich.nss b/src/module/nss/sc_li_c_emmerich.nss new file mode 100644 index 0000000..7d701ab --- /dev/null +++ b/src/module/nss/sc_li_c_emmerich.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "emmerich") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_foundhj1.nss b/src/module/nss/sc_li_c_foundhj1.nss new file mode 100644 index 0000000..44170a8 --- /dev/null +++ b/src/module/nss/sc_li_c_foundhj1.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "foundhjollder") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_foundhj2.nss b/src/module/nss/sc_li_c_foundhj2.nss new file mode 100644 index 0000000..265a37a --- /dev/null +++ b/src/module/nss/sc_li_c_foundhj2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "foundhjollder") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_glacros2.nss b/src/module/nss/sc_li_c_glacros2.nss new file mode 100644 index 0000000..fdaf621 --- /dev/null +++ b/src/module/nss/sc_li_c_glacros2.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oHailee = GetObjectByTag("Murdaugh"); +int nAccept = !(GetLocalInt(oHailee, "glacierrose") == 2); +return nAccept; +} diff --git a/src/module/nss/sc_li_c_glacrose.nss b/src/module/nss/sc_li_c_glacrose.nss new file mode 100644 index 0000000..1617eec --- /dev/null +++ b/src/module/nss/sc_li_c_glacrose.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oHailee = GetObjectByTag("Murdaugh"); +int nAccept = GetLocalInt(oHailee, "glacierrose") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_gloomy.nss b/src/module/nss/sc_li_c_gloomy.nss new file mode 100644 index 0000000..d52dc9b --- /dev/null +++ b/src/module/nss/sc_li_c_gloomy.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oTrig = GetObjectByTag("TRIG_AT_LW"); + +int nAccept = GetLocalInt(oTrig, "gloomy") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_hailee.nss b/src/module/nss/sc_li_c_hailee.nss new file mode 100644 index 0000000..70a2329 --- /dev/null +++ b/src/module/nss/sc_li_c_hailee.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "hailee") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_hailee2.nss b/src/module/nss/sc_li_c_hailee2.nss new file mode 100644 index 0000000..06555e5 --- /dev/null +++ b/src/module/nss/sc_li_c_hailee2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "hailee") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_hailee3.nss b/src/module/nss/sc_li_c_hailee3.nss new file mode 100644 index 0000000..a539962 --- /dev/null +++ b/src/module/nss/sc_li_c_hailee3.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "hailee") == 3; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_haileex.nss b/src/module/nss/sc_li_c_haileex.nss new file mode 100644 index 0000000..b2ce840 --- /dev/null +++ b/src/module/nss/sc_li_c_haileex.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oHailee = GetObjectByTag("Hailee"); +int nAccept = GetLocalInt(oHailee, "hailee") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_hailhome.nss b/src/module/nss/sc_li_c_hailhome.nss new file mode 100644 index 0000000..06d53f7 --- /dev/null +++ b/src/module/nss/sc_li_c_hailhome.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "haileehome") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_iceweap.nss b/src/module/nss/sc_li_c_iceweap.nss new file mode 100644 index 0000000..29f317e --- /dev/null +++ b/src/module/nss/sc_li_c_iceweap.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = !(GetLocalInt(OBJECT_SELF, "iceweapon") == 1); +return nAccept; +} diff --git a/src/module/nss/sc_li_c_innocent.nss b/src/module/nss/sc_li_c_innocent.nss new file mode 100644 index 0000000..3358907 --- /dev/null +++ b/src/module/nss/sc_li_c_innocent.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule =GetModule(); + +int nAccept = GetLocalInt(oModule, "innocent") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_jemeliah.nss b/src/module/nss/sc_li_c_jemeliah.nss new file mode 100644 index 0000000..a974168 --- /dev/null +++ b/src/module/nss/sc_li_c_jemeliah.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "jemeliah") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_jorn.nss b/src/module/nss/sc_li_c_jorn.nss new file mode 100644 index 0000000..4d14c15 --- /dev/null +++ b/src/module/nss/sc_li_c_jorn.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "jorn") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_karrl.nss b/src/module/nss/sc_li_c_karrl.nss new file mode 100644 index 0000000..d32a53b --- /dev/null +++ b/src/module/nss/sc_li_c_karrl.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "karrl") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_kieran.nss b/src/module/nss/sc_li_c_kieran.nss new file mode 100644 index 0000000..2f578c6 --- /dev/null +++ b/src/module/nss/sc_li_c_kieran.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "kieran") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_knowbald.nss b/src/module/nss/sc_li_c_knowbald.nss new file mode 100644 index 0000000..35f9724 --- /dev/null +++ b/src/module/nss/sc_li_c_knowbald.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "knowbaldemar") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_lamacom1.nss b/src/module/nss/sc_li_c_lamacom1.nss new file mode 100644 index 0000000..2543001 --- /dev/null +++ b/src/module/nss/sc_li_c_lamacom1.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = (GetLocalInt(GetPCSpeaker(), "lama_companions") == 1 && !(GetLocalInt(oModule, "story") == 1)); +return nAccept; +} diff --git a/src/module/nss/sc_li_c_lamacom2.nss b/src/module/nss/sc_li_c_lamacom2.nss new file mode 100644 index 0000000..6975488 --- /dev/null +++ b/src/module/nss/sc_li_c_lamacom2.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = (GetLocalInt(GetPCSpeaker(), "lama_companions") == 2 && !(GetLocalInt(oModule, "story") == 1) && !(GetLocalInt(oModule, "story") == 2)); +return nAccept; +} diff --git a/src/module/nss/sc_li_c_lamaend.nss b/src/module/nss/sc_li_c_lamaend.nss new file mode 100644 index 0000000..11ca97c --- /dev/null +++ b/src/module/nss/sc_li_c_lamaend.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "lama_end") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_lamaoffd.nss b/src/module/nss/sc_li_c_lamaoffd.nss new file mode 100644 index 0000000..9df8464 --- /dev/null +++ b/src/module/nss/sc_li_c_lamaoffd.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "offendlama") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_lamashd1.nss b/src/module/nss/sc_li_c_lamashd1.nss new file mode 100644 index 0000000..2f4e239 --- /dev/null +++ b/src/module/nss/sc_li_c_lamashd1.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = (GetLocalInt(GetPCSpeaker(), "lama_shadow") == 1 && !(GetLocalInt(oModule, "story") == 1)); +return nAccept; +} diff --git a/src/module/nss/sc_li_c_lamashd2.nss b/src/module/nss/sc_li_c_lamashd2.nss new file mode 100644 index 0000000..95e3428 --- /dev/null +++ b/src/module/nss/sc_li_c_lamashd2.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = (GetLocalInt(GetPCSpeaker(), "lama_shadow") == 2 && !(GetLocalInt(oModule, "story") == 1) && !(GetLocalInt(oModule, "story") == 2)); +return nAccept; +} diff --git a/src/module/nss/sc_li_c_magwolf.nss b/src/module/nss/sc_li_c_magwolf.nss new file mode 100644 index 0000000..e0885ec --- /dev/null +++ b/src/module/nss/sc_li_c_magwolf.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oEmmerich = GetObjectByTag("Emmerich"); + +int nAccept = GetLocalInt(oEmmerich, "magicwolf") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_magwolf2.nss b/src/module/nss/sc_li_c_magwolf2.nss new file mode 100644 index 0000000..cd8293f --- /dev/null +++ b/src/module/nss/sc_li_c_magwolf2.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oEmmerich = GetObjectByTag("Emmerich"); + +int nAccept = GetLocalInt(oEmmerich, "magicwolf") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_magwolf3.nss b/src/module/nss/sc_li_c_magwolf3.nss new file mode 100644 index 0000000..560797a --- /dev/null +++ b/src/module/nss/sc_li_c_magwolf3.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oEmmerich = GetObjectByTag("Emmerich"); + +int nAccept = GetLocalInt(oEmmerich, "magicwolf") == 3; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_magwolf4.nss b/src/module/nss/sc_li_c_magwolf4.nss new file mode 100644 index 0000000..2bea682 --- /dev/null +++ b/src/module/nss/sc_li_c_magwolf4.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oEmmerich = GetObjectByTag("Emmerich"); + +int nAccept = GetLocalInt(oEmmerich, "magicwolf") == 4; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_magwolf5.nss b/src/module/nss/sc_li_c_magwolf5.nss new file mode 100644 index 0000000..8f8b1c2 --- /dev/null +++ b/src/module/nss/sc_li_c_magwolf5.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oEmmerich = GetObjectByTag("Emmerich"); + +int nAccept = GetLocalInt(oEmmerich, "magicwolf") == 5; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_magwolf6.nss b/src/module/nss/sc_li_c_magwolf6.nss new file mode 100644 index 0000000..addef7c --- /dev/null +++ b/src/module/nss/sc_li_c_magwolf6.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oEmmerich = GetObjectByTag("Emmerich"); + +int nAccept = GetLocalInt(oEmmerich, "magicwolf") == 6; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_mebdinga.nss b/src/module/nss/sc_li_c_mebdinga.nss new file mode 100644 index 0000000..e98eebd --- /dev/null +++ b/src/module/nss/sc_li_c_mebdinga.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "mebdinga") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_mhaileex.nss b/src/module/nss/sc_li_c_mhaileex.nss new file mode 100644 index 0000000..2a5c66b --- /dev/null +++ b/src/module/nss/sc_li_c_mhaileex.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oHailee = GetObjectByTag("Hailee"); +int nAccept = GetLocalInt(oHailee, "meethailee") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_murdaugh.nss b/src/module/nss/sc_li_c_murdaugh.nss new file mode 100644 index 0000000..a03b1f3 --- /dev/null +++ b/src/module/nss/sc_li_c_murdaugh.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "murdaugh") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_nosavekn.nss b/src/module/nss/sc_li_c_nosavekn.nss new file mode 100644 index 0000000..5d21ccb --- /dev/null +++ b/src/module/nss/sc_li_c_nosavekn.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "nosavekieran") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_polarb.nss b/src/module/nss/sc_li_c_polarb.nss new file mode 100644 index 0000000..505d0c0 --- /dev/null +++ b/src/module/nss/sc_li_c_polarb.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "polarbear") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_quinn.nss b/src/module/nss/sc_li_c_quinn.nss new file mode 100644 index 0000000..48bc944 --- /dev/null +++ b/src/module/nss/sc_li_c_quinn.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "quinn") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_rawleigh.nss b/src/module/nss/sc_li_c_rawleigh.nss new file mode 100644 index 0000000..8199e99 --- /dev/null +++ b/src/module/nss/sc_li_c_rawleigh.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "rawleigh") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_roald.nss b/src/module/nss/sc_li_c_roald.nss new file mode 100644 index 0000000..106b815 --- /dev/null +++ b/src/module/nss/sc_li_c_roald.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "roald") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_savekie2.nss b/src/module/nss/sc_li_c_savekie2.nss new file mode 100644 index 0000000..f46bc5c --- /dev/null +++ b/src/module/nss/sc_li_c_savekie2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "savekieran") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_savekier.nss b/src/module/nss/sc_li_c_savekier.nss new file mode 100644 index 0000000..e2f4eca --- /dev/null +++ b/src/module/nss/sc_li_c_savekier.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "savekieran") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_secret.nss b/src/module/nss/sc_li_c_secret.nss new file mode 100644 index 0000000..dc04add --- /dev/null +++ b/src/module/nss/sc_li_c_secret.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "secretroom") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_secret2.nss b/src/module/nss/sc_li_c_secret2.nss new file mode 100644 index 0000000..c124eb2 --- /dev/null +++ b/src/module/nss/sc_li_c_secret2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "secretroom") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_secret2x.nss b/src/module/nss/sc_li_c_secret2x.nss new file mode 100644 index 0000000..5008bf5 --- /dev/null +++ b/src/module/nss/sc_li_c_secret2x.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oKieran = GetObjectByTag("Kieran"); + +int nAccept = GetLocalInt(oKieran, "secretroom") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_seer.nss b/src/module/nss/sc_li_c_seer.nss new file mode 100644 index 0000000..bb2cf16 --- /dev/null +++ b/src/module/nss/sc_li_c_seer.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "seer") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_skaldar.nss b/src/module/nss/sc_li_c_skaldar.nss new file mode 100644 index 0000000..273acb1 --- /dev/null +++ b/src/module/nss/sc_li_c_skaldar.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "skaldar") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_skaldar2.nss b/src/module/nss/sc_li_c_skaldar2.nss new file mode 100644 index 0000000..a31f6f2 --- /dev/null +++ b/src/module/nss/sc_li_c_skaldar2.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "skaldar") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_story.nss b/src/module/nss/sc_li_c_story.nss new file mode 100644 index 0000000..89fa7c4 --- /dev/null +++ b/src/module/nss/sc_li_c_story.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = GetLocalInt(oModule, "story") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_story2.nss b/src/module/nss/sc_li_c_story2.nss new file mode 100644 index 0000000..b0b664b --- /dev/null +++ b/src/module/nss/sc_li_c_story2.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = GetLocalInt(oModule, "story") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_story3.nss b/src/module/nss/sc_li_c_story3.nss new file mode 100644 index 0000000..aa3e94f --- /dev/null +++ b/src/module/nss/sc_li_c_story3.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = GetLocalInt(oModule, "story") == 3; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_story4.nss b/src/module/nss/sc_li_c_story4.nss new file mode 100644 index 0000000..abca74f --- /dev/null +++ b/src/module/nss/sc_li_c_story4.nss @@ -0,0 +1,7 @@ +int StartingConditional() +{ +object oModule = GetModule(); + +int nAccept = GetLocalInt(oModule, "story") == 4; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_thom.nss b/src/module/nss/sc_li_c_thom.nss new file mode 100644 index 0000000..445b524 --- /dev/null +++ b/src/module/nss/sc_li_c_thom.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "thom") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_tiernon.nss b/src/module/nss/sc_li_c_tiernon.nss new file mode 100644 index 0000000..1c25562 --- /dev/null +++ b/src/module/nss/sc_li_c_tiernon.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "tiernon") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_tierseye.nss b/src/module/nss/sc_li_c_tierseye.nss new file mode 100644 index 0000000..cca004b --- /dev/null +++ b/src/module/nss/sc_li_c_tierseye.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "tierseyes") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_tybald.nss b/src/module/nss/sc_li_c_tybald.nss new file mode 100644 index 0000000..1b508b8 --- /dev/null +++ b/src/module/nss/sc_li_c_tybald.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oTybald = GetObjectByTag("Tybald"); +int nAccept = GetLocalInt(oTybald, "tybald") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_tybbus.nss b/src/module/nss/sc_li_c_tybbus.nss new file mode 100644 index 0000000..40906f1 --- /dev/null +++ b/src/module/nss/sc_li_c_tybbus.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oTybald = GetObjectByTag("Tybald"); +int nAccept = GetLocalInt(oTybald, "tybaldbusiness") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_tybbus2.nss b/src/module/nss/sc_li_c_tybbus2.nss new file mode 100644 index 0000000..f171207 --- /dev/null +++ b/src/module/nss/sc_li_c_tybbus2.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oTybald = GetObjectByTag("Tybald"); +int nAccept = GetLocalInt(oTybald, "tybaldbusiness") == 2; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_vexingth.nss b/src/module/nss/sc_li_c_vexingth.nss new file mode 100644 index 0000000..9ad1483 --- /dev/null +++ b/src/module/nss/sc_li_c_vexingth.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "vexingthoughts") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_visitor.nss b/src/module/nss/sc_li_c_visitor.nss new file mode 100644 index 0000000..feec222 --- /dev/null +++ b/src/module/nss/sc_li_c_visitor.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(OBJECT_SELF, "visitor") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_visitorx.nss b/src/module/nss/sc_li_c_visitorx.nss new file mode 100644 index 0000000..3931f12 --- /dev/null +++ b/src/module/nss/sc_li_c_visitorx.nss @@ -0,0 +1,6 @@ +int StartingConditional() +{ +object oBaldemar = GetObjectByTag("Baldemar"); +int nAccept = GetLocalInt(oBaldemar, "visitor") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_xactile.nss b/src/module/nss/sc_li_c_xactile.nss new file mode 100644 index 0000000..883266c --- /dev/null +++ b/src/module/nss/sc_li_c_xactile.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "xactile") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_c_youngned.nss b/src/module/nss/sc_li_c_youngned.nss new file mode 100644 index 0000000..2fe2a30 --- /dev/null +++ b/src/module/nss/sc_li_c_youngned.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "youngned") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_ch_vexname.nss b/src/module/nss/sc_li_ch_vexname.nss new file mode 100644 index 0000000..d733254 --- /dev/null +++ b/src/module/nss/sc_li_ch_vexname.nss @@ -0,0 +1,5 @@ +int StartingConditional() +{ +int nAccept = GetLocalInt(GetPCSpeaker(), "vexname") == 1; +return nAccept; +} diff --git a/src/module/nss/sc_li_s_ambere.nss b/src/module/nss/sc_li_s_ambere.nss new file mode 100644 index 0000000..0b3277f --- /dev/null +++ b/src/module/nss/sc_li_s_ambere.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "ambere", 1); +} diff --git a/src/module/nss/sc_li_s_ambhome.nss b/src/module/nss/sc_li_s_ambhome.nss new file mode 100644 index 0000000..714a970 --- /dev/null +++ b/src/module/nss/sc_li_s_ambhome.nss @@ -0,0 +1,5 @@ +void main() +{ + object oTybald = GetObjectByTag("Tybald"); + SetLocalInt(oTybald, "amberehome", 1); +} diff --git a/src/module/nss/sc_li_s_ambsleep.nss b/src/module/nss/sc_li_s_ambsleep.nss new file mode 100644 index 0000000..a163c78 --- /dev/null +++ b/src/module/nss/sc_li_s_ambsleep.nss @@ -0,0 +1,9 @@ +#include "prc_inc_util" + +void main() +{ + SetLocalInt(GetPCSpeaker(), "sleepwithambere", 1); + AdjustAlignment(GetPCSpeaker(), ALIGNMENT_EVIL, 25); + PRCForceRest(GetPCSpeaker()); + +} diff --git a/src/module/nss/sc_li_s_arden.nss b/src/module/nss/sc_li_s_arden.nss new file mode 100644 index 0000000..4521efc --- /dev/null +++ b/src/module/nss/sc_li_s_arden.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "arden", 1); +} diff --git a/src/module/nss/sc_li_s_baldema2.nss b/src/module/nss/sc_li_s_baldema2.nss new file mode 100644 index 0000000..56ce783 --- /dev/null +++ b/src/module/nss/sc_li_s_baldema2.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "baldemar", 2); +} diff --git a/src/module/nss/sc_li_s_baldemar.nss b/src/module/nss/sc_li_s_baldemar.nss new file mode 100644 index 0000000..0c8e9e9 --- /dev/null +++ b/src/module/nss/sc_li_s_baldemar.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "baldemar", 1); + SetLocalInt(GetPCSpeaker(), "knowbaldemar", 1); +} + diff --git a/src/module/nss/sc_li_s_barbcamp.nss b/src/module/nss/sc_li_s_barbcamp.nss new file mode 100644 index 0000000..448e00f --- /dev/null +++ b/src/module/nss/sc_li_s_barbcamp.nss @@ -0,0 +1,6 @@ +void main() +{ + object oTrig = GetObjectByTag("TRIG_AT_LW"); + + SetLocalInt(oTrig, "barbcamp", 1); +} diff --git a/src/module/nss/sc_li_s_beornen.nss b/src/module/nss/sc_li_s_beornen.nss new file mode 100644 index 0000000..b88138d --- /dev/null +++ b/src/module/nss/sc_li_s_beornen.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "beornen", 1); +} diff --git a/src/module/nss/sc_li_s_beornen2.nss b/src/module/nss/sc_li_s_beornen2.nss new file mode 100644 index 0000000..fc0f002 --- /dev/null +++ b/src/module/nss/sc_li_s_beornen2.nss @@ -0,0 +1,8 @@ +#include "nw_i0_tool" + +void main() +{ + SetLocalInt(OBJECT_SELF, "beornen", 2); + SendMessageToPC(GetPCSpeaker(), "You learned the identity of Icasaracht, the dragon matriarch."); + RewardPartyXP(400, GetPCSpeaker()); +} diff --git a/src/module/nss/sc_li_s_deaddig.nss b/src/module/nss/sc_li_s_deaddig.nss new file mode 100644 index 0000000..301462b --- /dev/null +++ b/src/module/nss/sc_li_s_deaddig.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "deaddigby", 1); +} diff --git a/src/module/nss/sc_li_s_deaddigx.nss b/src/module/nss/sc_li_s_deaddigx.nss new file mode 100644 index 0000000..5aa63a1 --- /dev/null +++ b/src/module/nss/sc_li_s_deaddigx.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPurvis = GetObjectByTag("purvis2"); + + SetLocalInt(oPurvis, "deaddigby", 1); +} diff --git a/src/module/nss/sc_li_s_deaddox2.nss b/src/module/nss/sc_li_s_deaddox2.nss new file mode 100644 index 0000000..445f9b4 --- /dev/null +++ b/src/module/nss/sc_li_s_deaddox2.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPurvis = GetObjectByTag("purvis2"); + + SetLocalInt(oPurvis, "deaddigby", 2); +} diff --git a/src/module/nss/sc_li_s_digby.nss b/src/module/nss/sc_li_s_digby.nss new file mode 100644 index 0000000..ed7bc29 --- /dev/null +++ b/src/module/nss/sc_li_s_digby.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "digby", 1); +} diff --git a/src/module/nss/sc_li_s_dolan.nss b/src/module/nss/sc_li_s_dolan.nss new file mode 100644 index 0000000..f5bdb01 --- /dev/null +++ b/src/module/nss/sc_li_s_dolan.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "dolan", 1); +} diff --git a/src/module/nss/sc_li_s_doogal.nss b/src/module/nss/sc_li_s_doogal.nss new file mode 100644 index 0000000..b8c386a --- /dev/null +++ b/src/module/nss/sc_li_s_doogal.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "doogal", 1); +} diff --git a/src/module/nss/sc_li_s_edion.nss b/src/module/nss/sc_li_s_edion.nss new file mode 100644 index 0000000..fa80aeb --- /dev/null +++ b/src/module/nss/sc_li_s_edion.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "edion", 1); +} diff --git a/src/module/nss/sc_li_s_emmerich.nss b/src/module/nss/sc_li_s_emmerich.nss new file mode 100644 index 0000000..9f620bd --- /dev/null +++ b/src/module/nss/sc_li_s_emmerich.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "emmerich", 1); +} diff --git a/src/module/nss/sc_li_s_foundhj2.nss b/src/module/nss/sc_li_s_foundhj2.nss new file mode 100644 index 0000000..00c0297 --- /dev/null +++ b/src/module/nss/sc_li_s_foundhj2.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "foundhjollder", 2); +} diff --git a/src/module/nss/sc_li_s_gfc_c.nss b/src/module/nss/sc_li_s_gfc_c.nss new file mode 100644 index 0000000..af16f33 --- /dev/null +++ b/src/module/nss/sc_li_s_gfc_c.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "gfcclub", 1); +} diff --git a/src/module/nss/sc_li_s_gfc_d.nss b/src/module/nss/sc_li_s_gfc_d.nss new file mode 100644 index 0000000..6769eda --- /dev/null +++ b/src/module/nss/sc_li_s_gfc_d.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "gfcdagger", 1); +} diff --git a/src/module/nss/sc_li_s_gfc_gs.nss b/src/module/nss/sc_li_s_gfc_gs.nss new file mode 100644 index 0000000..cb0f0b0 --- /dev/null +++ b/src/module/nss/sc_li_s_gfc_gs.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "gfcgreatsword", 1); +} diff --git a/src/module/nss/sc_li_s_gfc_h.nss b/src/module/nss/sc_li_s_gfc_h.nss new file mode 100644 index 0000000..d9a375a --- /dev/null +++ b/src/module/nss/sc_li_s_gfc_h.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "gfchal", 1); +} diff --git a/src/module/nss/sc_li_s_gfc_s.nss b/src/module/nss/sc_li_s_gfc_s.nss new file mode 100644 index 0000000..7849f7f --- /dev/null +++ b/src/module/nss/sc_li_s_gfc_s.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "gfcsword", 1); +} diff --git a/src/module/nss/sc_li_s_gfweapon.nss b/src/module/nss/sc_li_s_gfweapon.nss new file mode 100644 index 0000000..dd7147d --- /dev/null +++ b/src/module/nss/sc_li_s_gfweapon.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "gfcweopon", 1); +} diff --git a/src/module/nss/sc_li_s_glacrose.nss b/src/module/nss/sc_li_s_glacrose.nss new file mode 100644 index 0000000..a761e7c --- /dev/null +++ b/src/module/nss/sc_li_s_glacrose.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "glacierrose", 1); +} diff --git a/src/module/nss/sc_li_s_gloomy.nss b/src/module/nss/sc_li_s_gloomy.nss new file mode 100644 index 0000000..5105269 --- /dev/null +++ b/src/module/nss/sc_li_s_gloomy.nss @@ -0,0 +1,13 @@ +void main() +{ + object oTrig = GetObjectByTag("TRIG_AT_LW"); + object oModule = GetModule(); + object oDolan = GetObjectByTag("Dolan"); + + SetLocalInt(oTrig, "gloomy", 1); + SetLocalInt(oModule, "story", 2); + + DestroyObject(oDolan); + + +} diff --git a/src/module/nss/sc_li_s_hailee.nss b/src/module/nss/sc_li_s_hailee.nss new file mode 100644 index 0000000..615390c --- /dev/null +++ b/src/module/nss/sc_li_s_hailee.nss @@ -0,0 +1,5 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "hailee", 1); + SetLocalInt(OBJECT_SELF, "meethailee", 1); +} diff --git a/src/module/nss/sc_li_s_hailee3.nss b/src/module/nss/sc_li_s_hailee3.nss new file mode 100644 index 0000000..4210671 --- /dev/null +++ b/src/module/nss/sc_li_s_hailee3.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "hailee", 3); +} diff --git a/src/module/nss/sc_li_s_haileex.nss b/src/module/nss/sc_li_s_haileex.nss new file mode 100644 index 0000000..9b1c8bc --- /dev/null +++ b/src/module/nss/sc_li_s_haileex.nss @@ -0,0 +1,5 @@ +void main() +{ + object oHailee = GetObjectByTag("Hailee"); + SetLocalInt(oHailee, "hailee", 2); +} diff --git a/src/module/nss/sc_li_s_hailhome.nss b/src/module/nss/sc_li_s_hailhome.nss new file mode 100644 index 0000000..eb1037a --- /dev/null +++ b/src/module/nss/sc_li_s_hailhome.nss @@ -0,0 +1,5 @@ +void main() +{ + object oTybald = GetObjectByTag("Tybald"); + SetLocalInt(oTybald, "haileehome", 1); +} diff --git a/src/module/nss/sc_li_s_iceweap.nss b/src/module/nss/sc_li_s_iceweap.nss new file mode 100644 index 0000000..8ca623c --- /dev/null +++ b/src/module/nss/sc_li_s_iceweap.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "iceweapon", 1); +} diff --git a/src/module/nss/sc_li_s_jemeliah.nss b/src/module/nss/sc_li_s_jemeliah.nss new file mode 100644 index 0000000..bf91a56 --- /dev/null +++ b/src/module/nss/sc_li_s_jemeliah.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "jemeliah", 1); +} diff --git a/src/module/nss/sc_li_s_jorn.nss b/src/module/nss/sc_li_s_jorn.nss new file mode 100644 index 0000000..78a44dc --- /dev/null +++ b/src/module/nss/sc_li_s_jorn.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "jorn", 1); +} diff --git a/src/module/nss/sc_li_s_karrl.nss b/src/module/nss/sc_li_s_karrl.nss new file mode 100644 index 0000000..0f6b850 --- /dev/null +++ b/src/module/nss/sc_li_s_karrl.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "karrl", 1); +} diff --git a/src/module/nss/sc_li_s_kieran.nss b/src/module/nss/sc_li_s_kieran.nss new file mode 100644 index 0000000..29a6189 --- /dev/null +++ b/src/module/nss/sc_li_s_kieran.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "kieran", 1); +} diff --git a/src/module/nss/sc_li_s_knowbald.nss b/src/module/nss/sc_li_s_knowbald.nss new file mode 100644 index 0000000..7063238 --- /dev/null +++ b/src/module/nss/sc_li_s_knowbald.nss @@ -0,0 +1,6 @@ +void main() +{ + + SetLocalInt(GetPCSpeaker(), "knowbaldemar", 1); +} + diff --git a/src/module/nss/sc_li_s_lamacom1.nss b/src/module/nss/sc_li_s_lamacom1.nss new file mode 100644 index 0000000..ac4de55 --- /dev/null +++ b/src/module/nss/sc_li_s_lamacom1.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "lama_companions", 1); + +} + diff --git a/src/module/nss/sc_li_s_lamacom2.nss b/src/module/nss/sc_li_s_lamacom2.nss new file mode 100644 index 0000000..d641d88 --- /dev/null +++ b/src/module/nss/sc_li_s_lamacom2.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "lama_companions", 2); + +} + diff --git a/src/module/nss/sc_li_s_lamacom3.nss b/src/module/nss/sc_li_s_lamacom3.nss new file mode 100644 index 0000000..5ab8d78 --- /dev/null +++ b/src/module/nss/sc_li_s_lamacom3.nss @@ -0,0 +1,7 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "lama_companions", 3); + SetLocalInt(GetPCSpeaker(), "lama_end", 1); + +} + diff --git a/src/module/nss/sc_li_s_lamaoffd.nss b/src/module/nss/sc_li_s_lamaoffd.nss new file mode 100644 index 0000000..5749493 --- /dev/null +++ b/src/module/nss/sc_li_s_lamaoffd.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "offendlama", 1); + +} + diff --git a/src/module/nss/sc_li_s_lamashd1.nss b/src/module/nss/sc_li_s_lamashd1.nss new file mode 100644 index 0000000..f3a8848 --- /dev/null +++ b/src/module/nss/sc_li_s_lamashd1.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "lama_shadow", 1); + +} + diff --git a/src/module/nss/sc_li_s_lamashd2.nss b/src/module/nss/sc_li_s_lamashd2.nss new file mode 100644 index 0000000..32d167d --- /dev/null +++ b/src/module/nss/sc_li_s_lamashd2.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "lama_shadow", 2); + +} + diff --git a/src/module/nss/sc_li_s_lamashd3.nss b/src/module/nss/sc_li_s_lamashd3.nss new file mode 100644 index 0000000..e02c585 --- /dev/null +++ b/src/module/nss/sc_li_s_lamashd3.nss @@ -0,0 +1,6 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "lama_shadow", 3); + +} + diff --git a/src/module/nss/sc_li_s_magwolf.nss b/src/module/nss/sc_li_s_magwolf.nss new file mode 100644 index 0000000..612d3a4 --- /dev/null +++ b/src/module/nss/sc_li_s_magwolf.nss @@ -0,0 +1,6 @@ +void main() +{ + object oEmmerich = GetObjectByTag("Emmerich"); + + SetLocalInt(oEmmerich, "magicwolf", 1); +} diff --git a/src/module/nss/sc_li_s_magwolf2.nss b/src/module/nss/sc_li_s_magwolf2.nss new file mode 100644 index 0000000..296fd0a --- /dev/null +++ b/src/module/nss/sc_li_s_magwolf2.nss @@ -0,0 +1,6 @@ +void main() +{ + object oEmmerich = GetObjectByTag("Emmerich"); + + SetLocalInt(oEmmerich, "magicwolf", 2); +} diff --git a/src/module/nss/sc_li_s_magwolf3.nss b/src/module/nss/sc_li_s_magwolf3.nss new file mode 100644 index 0000000..a89dd07 --- /dev/null +++ b/src/module/nss/sc_li_s_magwolf3.nss @@ -0,0 +1,6 @@ +void main() +{ + object oEmmerich = GetObjectByTag("Emmerich"); + + SetLocalInt(oEmmerich, "magicwolf", 3); +} diff --git a/src/module/nss/sc_li_s_magwolf4.nss b/src/module/nss/sc_li_s_magwolf4.nss new file mode 100644 index 0000000..1d8f825 --- /dev/null +++ b/src/module/nss/sc_li_s_magwolf4.nss @@ -0,0 +1,6 @@ +void main() +{ + object oEmmerich = GetObjectByTag("Emmerich"); + + SetLocalInt(oEmmerich, "magicwolf", 4); +} diff --git a/src/module/nss/sc_li_s_magwolf5.nss b/src/module/nss/sc_li_s_magwolf5.nss new file mode 100644 index 0000000..e2e72d3 --- /dev/null +++ b/src/module/nss/sc_li_s_magwolf5.nss @@ -0,0 +1,6 @@ +void main() +{ + object oEmmerich = GetObjectByTag("Emmerich"); + + SetLocalInt(oEmmerich, "magicwolf", 5); +} diff --git a/src/module/nss/sc_li_s_magwolf6.nss b/src/module/nss/sc_li_s_magwolf6.nss new file mode 100644 index 0000000..449e20b --- /dev/null +++ b/src/module/nss/sc_li_s_magwolf6.nss @@ -0,0 +1,16 @@ +#include "nw_i0_tool" + +void main() +{ + object oEmmerich = GetObjectByTag("Emmerich"); + + SetLocalInt(oEmmerich, "magicwolf", 6); + SendMessageToPC(GetPCSpeaker(), "You cured Emmerich."); + RewardPartyXP(1500, GetPCSpeaker()); + + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "selunescaress"); + if(GetIsObjectValid(oItemToTake) != 0) + ActionTakeItem(oItemToTake, GetPCSpeaker()); + +} diff --git a/src/module/nss/sc_li_s_mebdinga.nss b/src/module/nss/sc_li_s_mebdinga.nss new file mode 100644 index 0000000..06118b2 --- /dev/null +++ b/src/module/nss/sc_li_s_mebdinga.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "mebdinga", 1); +} diff --git a/src/module/nss/sc_li_s_murdaugh.nss b/src/module/nss/sc_li_s_murdaugh.nss new file mode 100644 index 0000000..04e8573 --- /dev/null +++ b/src/module/nss/sc_li_s_murdaugh.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "murdaugh", 1); +} diff --git a/src/module/nss/sc_li_s_nosavekn.nss b/src/module/nss/sc_li_s_nosavekn.nss new file mode 100644 index 0000000..27312cc --- /dev/null +++ b/src/module/nss/sc_li_s_nosavekn.nss @@ -0,0 +1,6 @@ +void main() +{ + object oKieran = GetObjectByTag("Kieran"); + + SetLocalInt(oKieran, "nosavekieran", 1); +} diff --git a/src/module/nss/sc_li_s_polarb.nss b/src/module/nss/sc_li_s_polarb.nss new file mode 100644 index 0000000..1956003 --- /dev/null +++ b/src/module/nss/sc_li_s_polarb.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "polarbear", 1); +} diff --git a/src/module/nss/sc_li_s_quinn.nss b/src/module/nss/sc_li_s_quinn.nss new file mode 100644 index 0000000..e997c6f --- /dev/null +++ b/src/module/nss/sc_li_s_quinn.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "quinn", 1); +} diff --git a/src/module/nss/sc_li_s_rawleigh.nss b/src/module/nss/sc_li_s_rawleigh.nss new file mode 100644 index 0000000..9755591 --- /dev/null +++ b/src/module/nss/sc_li_s_rawleigh.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "rawleigh", 1); +} diff --git a/src/module/nss/sc_li_s_roald.nss b/src/module/nss/sc_li_s_roald.nss new file mode 100644 index 0000000..51ade2d --- /dev/null +++ b/src/module/nss/sc_li_s_roald.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "roald", 1); +} diff --git a/src/module/nss/sc_li_s_savekie2.nss b/src/module/nss/sc_li_s_savekie2.nss new file mode 100644 index 0000000..7da9ace --- /dev/null +++ b/src/module/nss/sc_li_s_savekie2.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "savekieran", 2); +} diff --git a/src/module/nss/sc_li_s_savekier.nss b/src/module/nss/sc_li_s_savekier.nss new file mode 100644 index 0000000..6f34045 --- /dev/null +++ b/src/module/nss/sc_li_s_savekier.nss @@ -0,0 +1,6 @@ +void main() +{ + object oKieran = GetObjectByTag("Kieran"); + + SetLocalInt(oKieran, "savekieran", 1); +} diff --git a/src/module/nss/sc_li_s_secret2.nss b/src/module/nss/sc_li_s_secret2.nss new file mode 100644 index 0000000..b8f212d --- /dev/null +++ b/src/module/nss/sc_li_s_secret2.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "secretroom", 2); +} diff --git a/src/module/nss/sc_li_s_seer.nss b/src/module/nss/sc_li_s_seer.nss new file mode 100644 index 0000000..a3b3df6 --- /dev/null +++ b/src/module/nss/sc_li_s_seer.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "seer", 1); +} diff --git a/src/module/nss/sc_li_s_skaldar.nss b/src/module/nss/sc_li_s_skaldar.nss new file mode 100644 index 0000000..3bce68d --- /dev/null +++ b/src/module/nss/sc_li_s_skaldar.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "skaldar", 1); +} diff --git a/src/module/nss/sc_li_s_skaldar2.nss b/src/module/nss/sc_li_s_skaldar2.nss new file mode 100644 index 0000000..535b85a --- /dev/null +++ b/src/module/nss/sc_li_s_skaldar2.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "skaldar", 2); +} diff --git a/src/module/nss/sc_li_s_story.nss b/src/module/nss/sc_li_s_story.nss new file mode 100644 index 0000000..1ef6019 --- /dev/null +++ b/src/module/nss/sc_li_s_story.nss @@ -0,0 +1,7 @@ +void main() +{ + object oModule = GetModule(); + + SetLocalInt(oModule, "story", 1); + SetLocalInt(oModule, "BI", 1); +} diff --git a/src/module/nss/sc_li_s_story3.nss b/src/module/nss/sc_li_s_story3.nss new file mode 100644 index 0000000..d8f3d38 --- /dev/null +++ b/src/module/nss/sc_li_s_story3.nss @@ -0,0 +1,11 @@ +void main() +{ + object oModule = GetModule(); + object oAngaar = GetObjectByTag("Angaar"); + object oWP = GetObjectByTag("WP_BC_G_ANGAAR"); + location lWP = GetLocation(oWP); + + SetLocalInt(oModule, "story", 3); + DestroyObject(oAngaar); + CreateObject(OBJECT_TYPE_CREATURE, "angaar2", lWP, FALSE); +} diff --git a/src/module/nss/sc_li_s_thom.nss b/src/module/nss/sc_li_s_thom.nss new file mode 100644 index 0000000..64d8251 --- /dev/null +++ b/src/module/nss/sc_li_s_thom.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "thom", 1); +} diff --git a/src/module/nss/sc_li_s_tiernon.nss b/src/module/nss/sc_li_s_tiernon.nss new file mode 100644 index 0000000..1310e32 --- /dev/null +++ b/src/module/nss/sc_li_s_tiernon.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "tiernon", 1); +} diff --git a/src/module/nss/sc_li_s_tierseye.nss b/src/module/nss/sc_li_s_tierseye.nss new file mode 100644 index 0000000..7fcb8a4 --- /dev/null +++ b/src/module/nss/sc_li_s_tierseye.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "tierseyes", 1); +} diff --git a/src/module/nss/sc_li_s_tybald.nss b/src/module/nss/sc_li_s_tybald.nss new file mode 100644 index 0000000..3455360 --- /dev/null +++ b/src/module/nss/sc_li_s_tybald.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "tybald", 1); +} diff --git a/src/module/nss/sc_li_s_tybbus.nss b/src/module/nss/sc_li_s_tybbus.nss new file mode 100644 index 0000000..516e883 --- /dev/null +++ b/src/module/nss/sc_li_s_tybbus.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "tybaldbusiness", 1); +} diff --git a/src/module/nss/sc_li_s_tybbus2.nss b/src/module/nss/sc_li_s_tybbus2.nss new file mode 100644 index 0000000..7ad1a8e --- /dev/null +++ b/src/module/nss/sc_li_s_tybbus2.nss @@ -0,0 +1,5 @@ +void main() +{ + object oTybald = GetObjectByTag("Tybald"); + SetLocalInt(oTybald, "tybaldbusiness", 2); +} diff --git a/src/module/nss/sc_li_s_tybbus3.nss b/src/module/nss/sc_li_s_tybbus3.nss new file mode 100644 index 0000000..85079a9 --- /dev/null +++ b/src/module/nss/sc_li_s_tybbus3.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(OBJECT_SELF, "tybaldbusiness", 3); +} diff --git a/src/module/nss/sc_li_s_vexingth.nss b/src/module/nss/sc_li_s_vexingth.nss new file mode 100644 index 0000000..7c7aebb --- /dev/null +++ b/src/module/nss/sc_li_s_vexingth.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "vexingthoughts", 1); +} diff --git a/src/module/nss/sc_li_s_vexname.nss b/src/module/nss/sc_li_s_vexname.nss new file mode 100644 index 0000000..5c064aa --- /dev/null +++ b/src/module/nss/sc_li_s_vexname.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "vexname", 1); +} diff --git a/src/module/nss/sc_li_s_visitor.nss b/src/module/nss/sc_li_s_visitor.nss new file mode 100644 index 0000000..3a795dc --- /dev/null +++ b/src/module/nss/sc_li_s_visitor.nss @@ -0,0 +1,5 @@ +void main() +{ + object oBaldemar = GetObjectByTag("Baldemar"); + SetLocalInt(oBaldemar, "visitor", 1); +} diff --git a/src/module/nss/sc_li_s_xactile.nss b/src/module/nss/sc_li_s_xactile.nss new file mode 100644 index 0000000..ce3094b --- /dev/null +++ b/src/module/nss/sc_li_s_xactile.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "xactile", 1); +} diff --git a/src/module/nss/sc_li_s_youngned.nss b/src/module/nss/sc_li_s_youngned.nss new file mode 100644 index 0000000..4ff8f3e --- /dev/null +++ b/src/module/nss/sc_li_s_youngned.nss @@ -0,0 +1,4 @@ +void main() +{ + SetLocalInt(GetPCSpeaker(), "youngned", 1); +} diff --git a/src/module/nss/sc_lw_2_bi.nss b/src/module/nss/sc_lw_2_bi.nss new file mode 100644 index 0000000..19f07ed --- /dev/null +++ b/src/module/nss/sc_lw_2_bi.nss @@ -0,0 +1,58 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + object oDest = GetObjectByTag("WP_BI_ENT"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + DelayCommand(2.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + + DelayCommand(2.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + + DelayCommand(2.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + + DelayCommand(2.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + + + diff --git a/src/module/nss/sc_lw_update.nss b/src/module/nss/sc_lw_update.nss new file mode 100644 index 0000000..08987e2 --- /dev/null +++ b/src/module/nss/sc_lw_update.nss @@ -0,0 +1,20 @@ +void main() +{ + object oModule = GetModule(); + object oPC = GetEnteringObject(); + object oPurv = GetObjectByTag("Purvis"); + object oDigby = GetObjectByTag("Digby"); + object oDest = GetObjectByTag("WP_LW_PURV_2"); + location lDest = GetLocation(oDest); + { + if(GetIsPC(oPC) && !(GetLocalInt(OBJECT_SELF, "fired1") == 1) && GetLocalInt(oModule, "story") == 1) + { + SetLocalInt(OBJECT_SELF, "fired1", 1); + AssignCommand(oPurv, ClearAllActions()); + DestroyObject(oPurv); + SetCommandable(FALSE, oPurv); + CreateObject(OBJECT_TYPE_CREATURE, "purvis2", lDest, FALSE); + DestroyObject(oDigby); + } + } +} diff --git a/src/module/nss/sc_med_persuade.nss b/src/module/nss/sc_med_persuade.nss new file mode 100644 index 0000000..d9cbb76 --- /dev/null +++ b/src/module/nss/sc_med_persuade.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_hd_persuade +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 24/01/04 20:49:54 +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Perform skill checks + if(!(AutoDC(DC_MEDIUM, SKILL_PERSUADE, GetPCSpeaker()))) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/sc_murdleaves.nss b/src/module/nss/sc_murdleaves.nss new file mode 100644 index 0000000..01744c6 --- /dev/null +++ b/src/module/nss/sc_murdleaves.nss @@ -0,0 +1,10 @@ +void main() +{ + object oExit = GetObjectByTag("dr_wginn_exit"); + { + ClearAllActions(); + ActionMoveToObject(oExit, FALSE); + ActionDoCommand(DestroyObject(OBJECT_SELF)); + SetCommandable(FALSE); + } +} diff --git a/src/module/nss/sc_obj_innmirror.nss b/src/module/nss/sc_obj_innmirror.nss new file mode 100644 index 0000000..0f5aa5a --- /dev/null +++ b/src/module/nss/sc_obj_innmirror.nss @@ -0,0 +1,14 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oKieran = GetObjectByTag("Kieran"); + object oDest = GetObjectByTag("WP_inn_mirrorent"); + + AssignCommand(oPC, ActionJumpToObject(oDest)); + + if(!(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + SetLocalInt(oKieran, "secretroom", 1); + } +} diff --git a/src/module/nss/sc_onenter_cartw.nss b/src/module/nss/sc_onenter_cartw.nss new file mode 100644 index 0000000..af4ecab --- /dev/null +++ b/src/module/nss/sc_onenter_cartw.nss @@ -0,0 +1,67 @@ +void main() +{ + // Declarations + object oModule = GetModule(); + object oPC = GetEnteringObject(); + object oBald = GetObjectByTag("Baldemar"); + object oArden = GetObjectByTag("Arden"); + object oWP = GetObjectByTag("WP_SPAWNEVILPURV"); + location lWP = GetLocation(oWP); + effect eDeath = EffectDeath(FALSE, TRUE); + + // Check conditions + int storyState = GetLocalInt(oModule, "story"); + int firedFlag = GetLocalInt(OBJECT_SELF, "fired"); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + + if (storyState == 4 && GetIsPC(oPC) && !(firedFlag == 1)) + { + // Disable plot flags and destroyability + SetPlotFlag(oBald, FALSE); + SetPlotFlag(oArden, FALSE); + AssignCommand(oBald, SetIsDestroyable(FALSE, FALSE, FALSE)); + AssignCommand(oArden, SetIsDestroyable(FALSE, FALSE, FALSE)); + + // Mark as fired + SetLocalInt(OBJECT_SELF, "fired", 1); + + // Apply death effect + ApplyEffectToObject(duration, eDeath, oBald); + ApplyEffectToObject(duration, eDeath, oArden); + + // Create a new creature at a specified location + CreateObject(OBJECT_TYPE_CREATURE, "purvis3", lWP, FALSE); + } +} + + + + +/*void main() +{ + object oModule = GetModule(); + object oPC = GetEnteringObject(); + object oBald = GetObjectByTag("Baldemar"); + object oArden = GetObjectByTag("Arden"); + object oWP = GetObjectByTag("WP_SPAWNEVILPURV"); + location lWP = GetLocation(oWP); + + effect eDeath = EffectDeath(FALSE, TRUE); + + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + + if(GetLocalInt(oModule, "story") == 4 && GetIsPC(oPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + SetPlotFlag(oBald, FALSE); + SetPlotFlag(oArden, FALSE); + AssignCommand(oBald, SetIsDestroyable(FALSE, FALSE, FALSE)); + AssignCommand(oArden, SetIsDestroyable(FALSE, FALSE, FALSE)); + SetLocalInt(OBJECT_SELF, "fired", 1); + ApplyEffectToObject(duration, eDeath, oBald); + ApplyEffectToObject(duration, eDeath, oArden); + CreateObject(OBJECT_TYPE_CREATURE, "purvis3", lWP, FALSE); + } +}*/ + diff --git a/src/module/nss/sc_seerdeath.nss b/src/module/nss/sc_seerdeath.nss new file mode 100644 index 0000000..41c86d4 --- /dev/null +++ b/src/module/nss/sc_seerdeath.nss @@ -0,0 +1,95 @@ +//:://///////////////////////////////////////////// +//:: FileName sc_seerdeath +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + ///Sort everything in Barb camp + object oWyrm = GetObjectByTag("BarbarianoftheWyrmTribe"); + object oFirstWyrm = GetObjectByTag("BarbarianoftheWyrmTribe"); + object oNextWyrm = GetFirstFactionMember(oFirstWyrm,FALSE); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oSeer = GetObjectByTag("seer2"); + location lSeer = GetLocation(oSeer); + object oFirstElk = GetObjectByTag("barbarianofthebe"); + object oNextElk = GetFirstFactionMember(oFirstElk,FALSE); + + object oModule = GetModule(); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + effect eEffect = EffectDeath(FALSE, TRUE); + + SetLocalInt(oModule, "story", 4); + + AssignCommand(oSeer, SetIsDestroyable(FALSE, FALSE, FALSE)); + ApplyEffectToObject(duration, eEffect, oSeer); + CreateObject(OBJECT_TYPE_ITEM, "wailingofvirgins", lSeer, FALSE); + + { + while (GetIsObjectValid(oPartyMember)) + { + if (!GetIsDead (oPartyMember)) + { + AdjustReputation(oPartyMember, oWyrm, -100); + SetCommandable(TRUE, oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AdjustReputation(oFirstMember, oWyrm, -100); + SetCommandable(TRUE, oFirstMember); + } + AdjustReputation(GetPCSpeaker(), oWyrm, -100); + SetCommandable(TRUE, GetPCSpeaker()); + { + while (GetIsObjectValid(oNextElk)) + { + if (!GetIsDead (oNextElk)) + { + AdjustReputation(oNextElk, oWyrm, -100); + AssignCommand(oNextElk, DetermineCombatRound(GetNearestEnemy(oNextElk,1))); + } + oNextElk = GetNextFactionMember (oFirstElk, FALSE); + } + AdjustReputation(oFirstElk, oWyrm, -100); + AssignCommand(oFirstElk, DetermineCombatRound(GetNearestEnemy(oFirstElk,1))); + } + { + while (GetIsObjectValid(oNextWyrm)) + { + if (!GetIsDead (oNextWyrm)) + { + AssignCommand(oNextWyrm, DetermineCombatRound(GetNearestEnemy(oNextWyrm,1))); + } + oNextWyrm = GetNextFactionMember (oFirstWyrm, FALSE); + } + AssignCommand(oFirstWyrm, DetermineCombatRound(GetNearestEnemy(oFirstWyrm,1))); + } + ///Sort out lonelywood + story + object oHjoldWP = GetObjectByTag("WP_HJOLLDER_SPAWN"); + location lHjoldWP = GetLocation(oHjoldWP); + object oGate = GetObjectByTag("dr_barbgate"); + object oPurv = GetObjectByTag("purvis2"); + object oBarb1 = GetObjectByTag("barb1"); + object oBarb2 = GetObjectByTag("barb2"); + object oBarb3 = GetObjectByTag("barb3"); + object oBarb4 = GetObjectByTag("barb4"); + object oBarb5 = GetObjectByTag("barb5"); + object oBarb6 = GetObjectByTag("barb6"); + + SetPlotFlag(oPurv, FALSE); + DestroyObject(oPurv); + CreateObject(OBJECT_TYPE_CREATURE, "hjollder4", lHjoldWP, FALSE); + SetLocked(oGate, FALSE); + AssignCommand(oGate, ActionOpenDoor(oGate)); + DestroyObject(oBarb1); + DestroyObject(oBarb2); + DestroyObject(oBarb3); + DestroyObject(oBarb4); + DestroyObject(oBarb5); + DestroyObject(oBarb6); + + +} diff --git a/src/module/nss/sc_setcommandpc.nss b/src/module/nss/sc_setcommandpc.nss new file mode 100644 index 0000000..bb3ca17 --- /dev/null +++ b/src/module/nss/sc_setcommandpc.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + SetCommandable(TRUE, oPC); +} diff --git a/src/module/nss/sc_soulgem_death.nss b/src/module/nss/sc_soulgem_death.nss new file mode 100644 index 0000000..ae60d81 --- /dev/null +++ b/src/module/nss/sc_soulgem_death.nss @@ -0,0 +1,14 @@ +#include "nw_i0_tool" + +void main() +{ + object oModule = GetModule(); + object oPC = GetLastKiller(); + location lDeath = GetLocation(OBJECT_SELF); + + SetLocalInt(oModule, "soulgemdeath", 1); + SendMessageToPC(oPC, "You destroyed the preservation ward on the young dragon body, allowing it to die."); + RewardPartyXP(4000, oPC); + CreateObject(OBJECT_TYPE_PLACEABLE, "garbage", lDeath, FALSE); + +} diff --git a/src/module/nss/sc_soulgem_used.nss b/src/module/nss/sc_soulgem_used.nss new file mode 100644 index 0000000..855041e --- /dev/null +++ b/src/module/nss/sc_soulgem_used.nss @@ -0,0 +1,6 @@ +void main() +{ + object oPC = GetLastUsedBy(); + + AssignCommand(oPC, ActionAttack(OBJECT_SELF)); +} diff --git a/src/module/nss/sc_spawn_alpheus.nss b/src/module/nss/sc_spawn_alpheus.nss new file mode 100644 index 0000000..0e45645 --- /dev/null +++ b/src/module/nss/sc_spawn_alpheus.nss @@ -0,0 +1,17 @@ +void main() +{ + ActionPauseConversation(); + location lSpawn = GetLocation(OBJECT_SELF); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_FNF_MYSTICAL_EXPLOSION); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + ApplyEffectAtLocation(duration, eEffect, lSpawn, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "alpheus", lSpawn, FALSE); + + DelayCommand(1.0, ActionResumeConversation()); + } +} diff --git a/src/module/nss/sc_spawn_vr_attk.nss b/src/module/nss/sc_spawn_vr_attk.nss new file mode 100644 index 0000000..9b09f3c --- /dev/null +++ b/src/module/nss/sc_spawn_vr_attk.nss @@ -0,0 +1,45 @@ +#include "NW_I0_GENERIC" + +void main() +{ + object oWP1 = GetObjectByTag("WP_MERC_SPAWN_01"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_MERC_SPAWN_02"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_MERC_SPAWN_03"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_MERC_SPAWN_04"); + location lWP4 = GetLocation(oWP4); + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_BLIND_DEAF_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + { + while (GetIsObjectValid(oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AdjustReputation(oPartyMember, OBJECT_SELF, -100); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AdjustReputation(oFirstMember, OBJECT_SELF, -100); + DetermineCombatRound(); + } + ApplyEffectAtLocation(duration, eEffect, lWP1, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "priestessofshar", lWP1, FALSE); + ApplyEffectAtLocation(duration, eEffect, lWP2, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "mercenary", lWP2, FALSE); + ApplyEffectAtLocation(duration, eEffect, lWP3, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "mercenary001", lWP3, FALSE); + ApplyEffectAtLocation(duration, eEffect, lWP4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "mercenary002", lWP4, FALSE); + } +} diff --git a/src/module/nss/sc_spawn_vr_merc.nss b/src/module/nss/sc_spawn_vr_merc.nss new file mode 100644 index 0000000..0bb7a29 --- /dev/null +++ b/src/module/nss/sc_spawn_vr_merc.nss @@ -0,0 +1,31 @@ +void main() +{ + object oWP1 = GetObjectByTag("WP_MERC_SPAWN_01"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_MERC_SPAWN_02"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_MERC_SPAWN_03"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_MERC_SPAWN_04"); + location lWP4 = GetLocation(oWP4); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_BLIND_DEAF_M); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + ActionPauseConversation(); + + ApplyEffectAtLocation(duration, eEffect, lWP1, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "priestessofshar", lWP1, FALSE); + ApplyEffectAtLocation(duration, eEffect, lWP2, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "mercenary", lWP2, FALSE); + ApplyEffectAtLocation(duration, eEffect, lWP3, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "mercenary001", lWP3, FALSE); + ApplyEffectAtLocation(duration, eEffect, lWP4, 4.0); + CreateObject(OBJECT_TYPE_CREATURE, "mercenary002", lWP4, FALSE); + + ActionResumeConversation(); + } +} diff --git a/src/module/nss/sc_startacscene.nss b/src/module/nss/sc_startacscene.nss new file mode 100644 index 0000000..719e40f --- /dev/null +++ b/src/module/nss/sc_startacscene.nss @@ -0,0 +1,27 @@ +void main() +{ + object oPC = GetPCSpeaker(); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + + ///SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_PERMANENT); + ///int duration = GetLocalInt(OBJECT_SELF, "duration"); + ///effect eEffect = EffectCutsceneDominated(); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember)) + { + AssignCommand(oPartyMember, ClearAllActions()); + ///ApplyEffectToObject(duration, eEffect, oPartyMember); + SetCommandable(FALSE, oPartyMember); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); + } + AssignCommand(oFirstMember, ClearAllActions()); + ///ApplyEffectToObject(duration, eEffect, oFirstMember); + SetCommandable(FALSE, oFirstMember); + } +} diff --git a/src/module/nss/sc_telestart.nss b/src/module/nss/sc_telestart.nss new file mode 100644 index 0000000..4b1baf6 --- /dev/null +++ b/src/module/nss/sc_telestart.nss @@ -0,0 +1,54 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + object oDest = GetObjectByTag("WP_MODSTART"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + DelayCommand(2.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + DelayCommand(2.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + DelayCommand(2.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + DelayCommand(2.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + + + diff --git a/src/module/nss/sc_teletogf.nss b/src/module/nss/sc_teletogf.nss new file mode 100644 index 0000000..73ae296 --- /dev/null +++ b/src/module/nss/sc_teletogf.nss @@ -0,0 +1,66 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + object oDest = GetObjectByTag("WP_GF_EXIT_SPAWN"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_AC_BONUS); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oPartyMember, 4.0); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oFirstMember, 4.0); + ApplyEffectToObject(duration, eEffect, OBJECT_SELF, 4.0); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oAnimal, 4.0); + DelayCommand(2.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oDominated, 4.0); + DelayCommand(2.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oFamiliar, 4.0); + DelayCommand(2.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oHenchman, 4.0); + DelayCommand(2.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + + + diff --git a/src/module/nss/sc_teletosomi.nss b/src/module/nss/sc_teletosomi.nss new file mode 100644 index 0000000..46483b9 --- /dev/null +++ b/src/module/nss/sc_teletosomi.nss @@ -0,0 +1,56 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oDest = GetObjectByTag("WP_SPAWN_SOMI"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + { + while (GetIsObjectValid(oPartyMember) ) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + DelayCommand(1.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + DelayCommand(1.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE) + { + DelayCommand(1.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE) + { + DelayCommand(1.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE) + { + DelayCommand(1.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE) + { + DelayCommand(1.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + + object oModule = GetModule(); + SetLocalInt(oModule, "DEATH", 1); + } + + + diff --git a/src/module/nss/sc_teletotiernon.nss b/src/module/nss/sc_teletotiernon.nss new file mode 100644 index 0000000..5e81a86 --- /dev/null +++ b/src/module/nss/sc_teletotiernon.nss @@ -0,0 +1,66 @@ +void main() +{ + object oPC = (GetPCSpeaker()); + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + object oArea = GetArea(oPC); + object oDest = GetObjectByTag("WP_GFC_TIERN_SPAWN"); + location lDest = GetLocation(oDest); + object oAnimal = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC); + int iAnimal = GetIsObjectValid(oAnimal); + object oDominated = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC); + int iDominated = GetIsObjectValid(oDominated); + object oFamiliar = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC); + int iFamiliar = GetIsObjectValid(oFamiliar); + object oHenchman = GetAssociate(ASSOCIATE_TYPE_HENCHMAN, oPC); + int iHenchman = GetIsObjectValid(oHenchman); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_AC_BONUS); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + while (GetIsObjectValid(oPartyMember) && (GetArea(oPartyMember) == oArea)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + // Send the party member to the destination + AssignCommand(oPartyMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oPartyMember, 4.0); + DelayCommand(2.0, AssignCommand(oPartyMember, JumpToLocation (lDest))); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + // Last but not least, send the PC who clicked in the first place. + // The script will go here right away if the party only has one person in it. + AssignCommand(oFirstMember, ClearAllActions()); + ApplyEffectToObject(duration, eEffect, oFirstMember, 4.0); + ApplyEffectToObject(duration, eEffect, OBJECT_SELF, 4.0); + DelayCommand(2.0, AssignCommand(oFirstMember, JumpToLocation (lDest))); + } + + if (iAnimal == TRUE && (GetArea(oAnimal) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oAnimal, 4.0); + DelayCommand(2.0, AssignCommand( oAnimal, JumpToLocation(lDest))); + } + if (iDominated == TRUE && (GetArea(oDominated) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oDominated, 4.0); + DelayCommand(2.0, AssignCommand( oDominated, JumpToLocation(lDest))); + } + if (iFamiliar == TRUE && (GetArea(oFamiliar) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oFamiliar, 4.0); + DelayCommand(2.0, AssignCommand( oFamiliar, JumpToLocation(lDest))); + } + if (iHenchman == TRUE && (GetArea(oHenchman) == oArea)) + { + ApplyEffectToObject(duration, eEffect, oHenchman, 4.0); + DelayCommand(2.0, AssignCommand( oHenchman, JumpToLocation(lDest))); + } + } + + + diff --git a/src/module/nss/sc_tempenemy.nss b/src/module/nss/sc_tempenemy.nss new file mode 100644 index 0000000..fd25d5b --- /dev/null +++ b/src/module/nss/sc_tempenemy.nss @@ -0,0 +1,21 @@ +#include "NW_I0_GENERIC" +void main() +{ + object oFirstMember = GetPCSpeaker(); + object oPartyMember = GetFirstFactionMember(oFirstMember, TRUE); + { + while (GetIsObjectValid(oPartyMember)) + { + object oPartyMemberArea = GetArea(oPartyMember); + if (!GetIsDead (oPartyMember))// Dead members will be skipped + { + SetIsTemporaryEnemy(oPartyMember); + DetermineCombatRound(); + } + oPartyMember = GetNextFactionMember (oFirstMember, TRUE); //Set oPartyMember to the next person in the party. + } + SetIsTemporaryEnemy(oFirstMember); + DetermineCombatRound(); + } +} + diff --git a/src/module/nss/sc_trig_agaarent.nss b/src/module/nss/sc_trig_agaarent.nss new file mode 100644 index 0000000..878255c --- /dev/null +++ b/src/module/nss/sc_trig_agaarent.nss @@ -0,0 +1,16 @@ +void main() +{ + object oNPC = GetObjectByTag("Angaar"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && + GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionMoveToObject(oPC)); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/sc_trig_e_meb.nss b/src/module/nss/sc_trig_e_meb.nss new file mode 100644 index 0000000..31c1ccf --- /dev/null +++ b/src/module/nss/sc_trig_e_meb.nss @@ -0,0 +1,15 @@ +void main() +{ + object oNPC = GetObjectByTag("mebdinga"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && GetObjectSeen(oPC, oNPC) && + GetLocalInt('oNPC',"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC)) + { + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionMoveToObject(oPC)); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/sc_trig_hjollent.nss b/src/module/nss/sc_trig_hjollent.nss new file mode 100644 index 0000000..39b2564 --- /dev/null +++ b/src/module/nss/sc_trig_hjollent.nss @@ -0,0 +1,15 @@ +void main() +{ + object oNPC = GetObjectByTag("Hjollder1"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && + GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC)) + { + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionMoveToObject(oPC)); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/sc_trig_hjollext.nss b/src/module/nss/sc_trig_hjollext.nss new file mode 100644 index 0000000..b67beda --- /dev/null +++ b/src/module/nss/sc_trig_hjollext.nss @@ -0,0 +1,12 @@ +void main() +{ + string sTag = "Hjollder1"; + object oExit = GetExitingObject(); + if(GetTag(oExit) == sTag) + { + AssignCommand(oExit,ClearAllActions()); + AssignCommand(oExit,ActionMoveToObject(GetNearestObjectByTag("WP_RETURN_" + sTag))); + } +} + + diff --git a/src/module/nss/sc_trig_icasarac.nss b/src/module/nss/sc_trig_icasarac.nss new file mode 100644 index 0000000..3c89bad --- /dev/null +++ b/src/module/nss/sc_trig_icasarac.nss @@ -0,0 +1,19 @@ +void main() +{ + object oNPC = GetObjectByTag("icasaracht"); + object oPC = GetEnteringObject(); + object oDoor = GetObjectByTag("DR_FINALEXIT"); + if(GetIsPC(oPC) && + GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + AssignCommand(oDoor, ActionCloseDoor(oDoor)); + SetLocked(oDoor, TRUE); + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionMoveToObject(oPC)); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/sc_trig_mh_comd.nss b/src/module/nss/sc_trig_mh_comd.nss new file mode 100644 index 0000000..c290e29 --- /dev/null +++ b/src/module/nss/sc_trig_mh_comd.nss @@ -0,0 +1,16 @@ +void main() +{ + object oPC = GetEnteringObject(); + object oFace = GetObjectByTag("WP_MH_FACE"); + + if(GetIsPC(oPC)) + { + SetCommandable(TRUE, oPC); + if(!(GetLocalInt(oPC, "commandfired") == 1)) + { + SetLocalInt(oPC, "commandfired", 1); + AssignCommand(oPC, ClearAllActions()); + AssignCommand(oPC, ActionForceMoveToObject(oFace, FALSE)); + } + } +} diff --git a/src/module/nss/sc_trig_pb.nss b/src/module/nss/sc_trig_pb.nss new file mode 100644 index 0000000..ed93762 --- /dev/null +++ b/src/module/nss/sc_trig_pb.nss @@ -0,0 +1,15 @@ +void main() +{ + object oNPC = GetObjectByTag("polarbearspirit"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && + GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/sc_trig_pbexit.nss b/src/module/nss/sc_trig_pbexit.nss new file mode 100644 index 0000000..8f04439 --- /dev/null +++ b/src/module/nss/sc_trig_pbexit.nss @@ -0,0 +1,12 @@ +void main() +{ + string sTag = "polarbearspirit"; + object oExit = GetExitingObject(); + if(GetTag(oExit) == sTag) + { + AssignCommand(oExit,ClearAllActions()); + AssignCommand(oExit,ActionMoveToObject(GetNearestObjectByTag("WP_RETURN_" + sTag))); + } +} + + diff --git a/src/module/nss/sc_trig_seersdor.nss b/src/module/nss/sc_trig_seersdor.nss new file mode 100644 index 0000000..8420d68 --- /dev/null +++ b/src/module/nss/sc_trig_seersdor.nss @@ -0,0 +1,46 @@ +#include "nw_i0_tool" + +void main() +{ + object oWP1 = GetObjectByTag("WP_SPAWN_LIGHTDOOR_01"); + location lWP1 = GetLocation(oWP1); + object oWP2 = GetObjectByTag("WP_SPAWN_LIGHTDOOR_02"); + location lWP2 = GetLocation(oWP2); + object oWP3 = GetObjectByTag("WP_SPAWN_LIGHTDOOR_03"); + location lWP3 = GetLocation(oWP3); + object oWP4 = GetObjectByTag("WP_SPAWN_LIGHTDOOR_04"); + location lWP4 = GetLocation(oWP4); + object oWP5 = GetObjectByTag("WP_SPAWN_LIGHTDOOR_05"); + location lWP5 = GetLocation(oWP5); + + object oWP6 = GetObjectByTag("WP_SC_DOORSPAWN"); + location lWP6 = GetLocation(oWP6); + + object oDoor = GetObjectByTag("sc_dr_secret1"); + object oMirror = GetObjectByTag("mirrorofblackice"); + object oAmulet = GetObjectByTag("blackiceamulet"); + object oPC = GetEnteringObject(); + + if(GetIsPC(oPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1) && (HasItem(GetEnteringObject(), "mirrorofblackice"))) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP1, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP2, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP3, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP4, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP5, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_dr_secret1",lWP6, FALSE); + } + + if(GetIsPC(oPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1) && (HasItem(GetEnteringObject(), "blackiceamulet"))) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP1, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP2, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP3, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP4, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_lightdoor", lWP5, FALSE); + CreateObject(OBJECT_TYPE_PLACEABLE, "sc_dr_secret1",lWP6, FALSE); + } + +} diff --git a/src/module/nss/sc_trig_skaldar.nss b/src/module/nss/sc_trig_skaldar.nss new file mode 100644 index 0000000..e8c72ba --- /dev/null +++ b/src/module/nss/sc_trig_skaldar.nss @@ -0,0 +1,15 @@ +void main() +{ + object oNPC = GetObjectByTag("Skaldar"); + object oPC = GetEnteringObject(); + if(GetIsPC(oPC) && + GetLocalInt(oPC,"Dlg_Init_" + GetTag(oNPC)) == FALSE && + !IsInConversation(oNPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + SetLocalInt(OBJECT_SELF, "fired", 1); + AssignCommand(oPC,ClearAllActions()); + AssignCommand(oNPC,ClearAllActions()); + AssignCommand(oNPC,ActionStartConversation(oPC)); + } +} + diff --git a/src/module/nss/sc_trig_skaldarx.nss b/src/module/nss/sc_trig_skaldarx.nss new file mode 100644 index 0000000..1e32a55 --- /dev/null +++ b/src/module/nss/sc_trig_skaldarx.nss @@ -0,0 +1,12 @@ +void main() +{ + string sTag = "Skaldar"; + object oExit = GetExitingObject(); + if(GetTag(oExit) == sTag) + { + AssignCommand(oExit,ClearAllActions()); + AssignCommand(oExit,ActionMoveToObject(GetNearestObjectByTag("WP_RETURN_" + sTag))); + } +} + + diff --git a/src/module/nss/sc_trig_x_meb.nss b/src/module/nss/sc_trig_x_meb.nss new file mode 100644 index 0000000..11c37f6 --- /dev/null +++ b/src/module/nss/sc_trig_x_meb.nss @@ -0,0 +1,11 @@ +void main() +{ + string sTag = "mebdinga"; + object oExit = GetExitingObject(); + if(GetTag(oExit) == sTag) + { + AssignCommand(oExit,ClearAllActions()); + AssignCommand(oExit,ActionMoveToObject(GetNearestObjectByTag("WP_RETURN_" + sTag))); + } +} + diff --git a/src/module/nss/sc_ud_hjollder4.nss b/src/module/nss/sc_ud_hjollder4.nss new file mode 100644 index 0000000..29e3585 --- /dev/null +++ b/src/module/nss/sc_ud_hjollder4.nss @@ -0,0 +1,16 @@ +void main() +{ + int nEvent = GetUserDefinedEventNumber(); + if (nEvent == 1002) // OnPerceive event + { + object oPC = GetLastPerceived(); + if(GetIsPC(oPC) && GetLocalInt(oPC, "Dlg_Init_" + GetTag(OBJECT_SELF)) == FALSE && !IsInConversation(OBJECT_SELF)) + { + ClearAllActions(); + AssignCommand(oPC, ClearAllActions()); + ActionMoveToObject(oPC); + ActionStartConversation(oPC); + } + } +} + diff --git a/src/module/nss/sc_ud_ransp_ambe.nss b/src/module/nss/sc_ud_ransp_ambe.nss new file mode 100644 index 0000000..aafc0a4 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_ambe.nss @@ -0,0 +1,66 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1001) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if((d100(1) > 60) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "*Hic*"; + + break; + + case 2: + + sSayThis = "...fool can keep his filthy shop..."; + + break; + + case 3: + + sSayThis = "Stupid Tybald..."; + + break; + + case 4: + + sSayThis = "... tankards almost done..."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_ud_ransp_ardn.nss b/src/module/nss/sc_ud_ransp_ardn.nss new file mode 100644 index 0000000..d75628c --- /dev/null +++ b/src/module/nss/sc_ud_ransp_ardn.nss @@ -0,0 +1,68 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if((d100(1) > 50) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "I can not live in such squalor."; + + break; + + case 2: + + sSayThis = "Imagine... a lady of my breeding reduced to living in a shack."; + + break; + + case 3: + + sSayThis = "I can not live in such squalor."; + + break; + + case 4: + + sSayThis = "We *must* hire some servants."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_ud_ransp_doln.nss b/src/module/nss/sc_ud_ransp_doln.nss new file mode 100644 index 0000000..c99f76e --- /dev/null +++ b/src/module/nss/sc_ud_ransp_doln.nss @@ -0,0 +1,131 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +object oModule = GetModule(); +if (nEvent == 1002 && !(GetLocalInt(oModule, "story") == 1)) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 50 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Emmerich's dumb! Dougal says so!"; + + break; + + case 2: + + sSayThis = "Let's go get more rabbits! Rabbits!"; + + break; + + case 3: + + sSayThis = "I like the way Rabbits scream! AIEEEEEEE!"; + + break; + + case 4: + + sSayThis = "I like the way Rabbits scream! AIEEEEEEE!"; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} + +if (nEvent == 1002 && (GetLocalInt(oModule, "story") == 1)) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 75 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Emmerich and his stupid wolf are gonna get it."; + + break; + + case 2: + + sSayThis = "Emmerich and his stupid wolf are gonna get it."; + + break; + + case 3: + + sSayThis = "Emmerich and his stupid wolf are gonna get it."; + + break; + + case 4: + + sSayThis = "Emmerich and his stupid wolf are gonna get it."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} + +} diff --git a/src/module/nss/sc_ud_ransp_hail.nss b/src/module/nss/sc_ud_ransp_hail.nss new file mode 100644 index 0000000..d5bc54f --- /dev/null +++ b/src/module/nss/sc_ud_ransp_hail.nss @@ -0,0 +1,13 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event + { + object oPC = GetLastPerceived(); + + if(GetIsPC(oPC) && GetLocalInt(oPC,"Dlg_Init_" + GetName(OBJECT_SELF)) == FALSE && !IsInConversation(OBJECT_SELF)) + { + SpeakOneLinerConversation("Hail"); + } + } +} \ No newline at end of file diff --git a/src/module/nss/sc_ud_ransp_hal1.nss b/src/module/nss/sc_ud_ransp_hal1.nss new file mode 100644 index 0000000..2625cf8 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_hal1.nss @@ -0,0 +1,65 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 70 && GetIsPC(oPC) && !(GetIsEnemy(oPC)) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "As soon as Purvis comes out of his shack, I'm gonna hit him with stones."; + + break; + + case 2: + + sSayThis = "Want to throw briarcones at Purvis?"; + + break; + + case 3: + + sSayThis = "Want to throw briarcones at Purvis?"; + + break; + + case 4: + + sSayThis = "As soon as Purvis comes out of his shack, I'm gonna hit him with stones."; + + break; + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_ud_ransp_kier.nss b/src/module/nss/sc_ud_ransp_kier.nss new file mode 100644 index 0000000..0f472e3 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_kier.nss @@ -0,0 +1,198 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +object oModule = GetModule(); +///STORY POINT 1 +if (nEvent == 1001 && !(GetLocalInt(oModule, "story") == 1) && !(GetLocalInt(oModule, "story") == 2)) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 70 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Honestly, Murdaugh, are you trying to drink yourself blind?"; + + break; + + case 2: + + sSayThis = "Surely your innards must be pickled by now."; + + break; + + case 3: + + sSayThis = "I think you better slow it down, Murdaugh."; + + break; + + case 4: + + sSayThis = "Why don't you lay off the wine and sing us a tune?"; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} ///END STORY POINT 1 + +///STORY POINT 2 +if (nEvent == 1001 && (GetLocalInt(oModule, "story") == 1)) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 75 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "I heard that ruffian Digby was found dead in the forest."; + + break; + + case 2: + + sSayThis = "I guess Digby should've heeded Emmerich's warning."; + + break; + + case 3: + + sSayThis = "I heard that ruffian Digby was found dead in the forest."; + + break; + + case 4: + + sSayThis = "I guess Digby should've heeded Emmerich's warning."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} ///END STORY POINT 2 + +///STORY POINT 3 +if (nEvent == 1001 && (GetLocalInt(oModule, "story") == 2)) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 75 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Both brothers killed by the same beast? Strange indeed."; + + break; + + case 2: + + sSayThis = "I wonder if Doogal will stick around now his brothers are dead."; + + break; + + case 3: + + sSayThis = "Both brothers killed by the same beast? Strange indeed."; + + break; + + case 4: + + sSayThis = "I wonder if Doogal will stick around now his brothers are dead."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} ///END STORY POINT 3 + + +} diff --git a/src/module/nss/sc_ud_ransp_kj.nss b/src/module/nss/sc_ud_ransp_kj.nss new file mode 100644 index 0000000..ce45146 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_kj.nss @@ -0,0 +1,68 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 50 && GetIsPC(oPC) && !(GetIsEnemy(oPC)) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "I wish we were back on the road."; + + break; + + case 2: + + sSayThis = "I'm getting too old for this."; + + break; + + case 3: + + sSayThis = "Wonder how long we'll be staying in this hole?"; + + break; + + case 4: + + sSayThis = "Load the wagon... off load the wagon."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_ud_ransp_murd.nss b/src/module/nss/sc_ud_ransp_murd.nss new file mode 100644 index 0000000..182e8d3 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_murd.nss @@ -0,0 +1,134 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +object oModule = GetModule(); +///STORY POINT 1 +if (nEvent == 1001 && !(GetLocalInt(oModule, "story") == 1) && !(GetLocalInt(oModule, "story") == 2)) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 70 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Alas. My cup is as empty as my soul."; + + break; + + case 2: + + sSayThis = "Nonsense! I have not yet begun to defile myself!"; + + break; + + case 3: + + sSayThis = "I'm parched. Another wine, good sir."; + + break; + + case 4: + + sSayThis = "Pour on, friend. You're a barkeep, not a nursemaid."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} ///END STORY POINT 1 + +///STORY POINT 3 +if (nEvent == 1001 && GetLocalInt(oModule, "story") == 2) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 75 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "I suppose this wolf has acquired a taste for foul-smelling trappers."; + + break; + + case 2: + + sSayThis = "Dolan savaged as well? Let's have another round to celebrate."; + + break; + + case 3: + + sSayThis = "I suppose this wolf has acquired a taste for foul-smelling trappers."; + + break; + + case 4: + + sSayThis = "Dolan savaged as well? Let's have another round to celebrate."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} ///STORY POINT 3 + + +} diff --git a/src/module/nss/sc_ud_ransp_ned.nss b/src/module/nss/sc_ud_ransp_ned.nss new file mode 100644 index 0000000..520ea98 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_ned.nss @@ -0,0 +1,88 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollEight = d8(1); + +int iTalkFlag = 0; + +{ + +if((d100(1) > 35) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollEight != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollEight) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "By Umberlee's wicked cloak!"; + + break; + + case 2: + + sSayThis = "...de de da de dee..."; + + break; + + case 3: + + sSayThis = "Eighteen men and an old dead squid..."; + + break; + + case 4: + + sSayThis = "... stabbed him in his orb o' sight."; + + break; + + case 5: + + sSayThis = "...sliced his throat and took his scalp..."; + + break; + + case 6: + + sSayThis = "Oh, a sailor's life for me..."; + + break; + + case 7: + + sSayThis = "...hmm de hmm..."; + + break; + + case 8: + + sSayThis = "...and the wee childs laughed and played."; + + break; + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_ud_ransp_raw.nss b/src/module/nss/sc_ud_ransp_raw.nss new file mode 100644 index 0000000..44f7f25 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_raw.nss @@ -0,0 +1,68 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 50 && GetIsPC(oPC) && !(GetIsEnemy(oPC)) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Stuck in Lonelywood... of all places."; + + break; + + case 2: + + sSayThis = "If this shipment's late, it's not comin' out of my pocket."; + + break; + + case 3: + + sSayThis = "Damn barbarians..."; + + break; + + case 4: + + sSayThis = "We'll be lucky to make Termalaine by spring."; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_ud_ransp_tier.nss b/src/module/nss/sc_ud_ransp_tier.nss new file mode 100644 index 0000000..3e33af9 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_tier.nss @@ -0,0 +1,59 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +object oModule = GetModule(); +///STORY POINT 1 +if (nEvent == 1001) // OnPerceive event +{ +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollThree = d3(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 75 && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollThree != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollThree) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "I'll have a beard of icicles if it gets any colder..."; + + break; + + case 2: + + sSayThis = "Damned polar worms... put an axe in their skull, every one of 'em"; + + break; + + case 3: + + sSayThis = "Me head must be full 'o rocks to come here..."; + + break; + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} + +} diff --git a/src/module/nss/sc_ud_ransp_tyb.nss b/src/module/nss/sc_ud_ransp_tyb.nss new file mode 100644 index 0000000..65278c0 --- /dev/null +++ b/src/module/nss/sc_ud_ransp_tyb.nss @@ -0,0 +1,68 @@ +void main() +{ +int nEvent = GetUserDefinedEventNumber(); +if (nEvent == 1002) // OnPerceive event +{ +object oPC = GetLastPerceived(); + +string sSayThis; + +int iTalkVolume = TALKVOLUME_TALK; + +int iRollFour = d4(1); + +int iTalkFlag = 0; + +{ + +if(d100(1) > 50 && GetIsPC(oPC) && !(GetIsEnemy(oPC)) && !IsInConversation(OBJECT_SELF)) + + { + + if(iRollFour != 0) //Just in case a 0 slips in though I don't think + + { //It's possible. + + switch(iRollFour) //Jump to the rolled statement number. + + { + + case 1: + + sSayThis = "Gonna need a few days on making those kegs for Kieran"; + + break; + + case 2: + + sSayThis = "Baldemar be damned..."; + + break; + + case 3: + + sSayThis = "Where in the hells did I place those tongs?"; + + break; + + case 4: + + sSayThis = "Need to start heating up those hoops for the barrels"; + + break; + + + + + + } //End Switch Statement + + ActionSpeakString(sSayThis, iTalkVolume); //Make the NPC talk + + } //End If Statement + + } //End If Statement + +} //End Main +} +} diff --git a/src/module/nss/sc_vaarfacealp.nss b/src/module/nss/sc_vaarfacealp.nss new file mode 100644 index 0000000..bb5e1a8 --- /dev/null +++ b/src/module/nss/sc_vaarfacealp.nss @@ -0,0 +1,10 @@ +#include "sc_inc_setface" + +void main() +{ + object oVaar = GetObjectByTag("vaarglan"); + object oAlp = GetObjectByTag("Alpheus"); + + AssignCommand(oVaar, (FaceObject(oAlp))); + +} diff --git a/src/module/nss/sc_vaarfacepc.nss b/src/module/nss/sc_vaarfacepc.nss new file mode 100644 index 0000000..86ea58e --- /dev/null +++ b/src/module/nss/sc_vaarfacepc.nss @@ -0,0 +1,10 @@ +#include "sc_inc_setface" + +void main() +{ + object oVaar = GetObjectByTag("vaarglan"); + object oPC = GetPCSpeaker(); + + AssignCommand(oVaar, (FaceObject(oPC))); + +} diff --git a/src/module/nss/sc_wg_exit.nss b/src/module/nss/sc_wg_exit.nss new file mode 100644 index 0000000..f606f41 --- /dev/null +++ b/src/module/nss/sc_wg_exit.nss @@ -0,0 +1,14 @@ +void main() +{ + object oModule = GetModule(); + object oKieran = GetObjectByTag("Kieran"); + object oPC = GetExitingObject(); + object oWP = GetObjectByTag("WP_VAARGLAN_SPAWN"); + location lWP = GetLocation(oWP); + + if(GetLocalInt(oModule, "story") == 4 && GetLocalInt(oKieran, "secretroom") == 2 && GetIsPC(oPC) && !(GetLocalInt(OBJECT_SELF, "fired") == 1)) + { + CreateObject(OBJECT_TYPE_CREATURE, "varglann", lWP, FALSE); + SetLocalInt(OBJECT_SELF, "fired", 1); + } +} diff --git a/src/module/nss/sc_wylf_seertele.nss b/src/module/nss/sc_wylf_seertele.nss new file mode 100644 index 0000000..e5b2e28 --- /dev/null +++ b/src/module/nss/sc_wylf_seertele.nss @@ -0,0 +1,28 @@ +#include "sc_inc_setface" +void main() +{ + object oSpawn = GetObjectByTag("WP_MH_SEER_SPAWN"); + object oPC = GetPCSpeaker(); + object oOldSeer = GetObjectByTag("Seer"); + object oWylfdene = GetObjectByTag("wylfdene"); + location lSpawn = GetLocation(oSpawn); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_FNF_MYSTICAL_EXPLOSION); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + { + ActionPauseConversation(); + + ApplyEffectAtLocation(duration, eEffect, lSpawn, 4.0); + AssignCommand(oWylfdene, FaceObject(oSpawn)); + SetCommandable(TRUE, oPC); + AssignCommand(oPC, (FaceObject(oSpawn))); + DestroyObject(oOldSeer); + CreateObject(OBJECT_TYPE_CREATURE, "seer2", lSpawn, FALSE); + DelayCommand(0.5, SetCommandable(FALSE, oPC)); + + ActionResumeConversation(); + } + +} diff --git a/src/module/nss/sc_wylfkillsseer.nss b/src/module/nss/sc_wylfkillsseer.nss new file mode 100644 index 0000000..d080ce2 --- /dev/null +++ b/src/module/nss/sc_wylfkillsseer.nss @@ -0,0 +1,51 @@ +void main() +{ + object oPC = GetPCSpeaker(); + + AssignCommand(oPC, ActionPauseConversation()); + + object oWylfdene = GetObjectByTag("wylfdene"); + object oSeer = GetObjectByTag("seer2"); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_IMP_DESTRUCTION); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + effect eDamage = EffectDamage(113, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY); + + SetLocalInt(OBJECT_SELF, "vfx2", VFX_DUR_PROTECTION_ELEMENTS); + int vfx2 = GetLocalInt(OBJECT_SELF, "vfx2"); + effect eEffect2 = EffectVisualEffect(vfx2); + SetLocalInt(OBJECT_SELF, "vfx3", VFX_FNF_WAIL_O_BANSHEES); + int vfx3 = GetLocalInt(OBJECT_SELF, "vfx3"); + effect eEffect3 = EffectVisualEffect(vfx3); + SetLocalInt(OBJECT_SELF, "vfx4", VFX_BEAM_HOLY); + int vfx4 = GetLocalInt(OBJECT_SELF, "vfx4"); + effect eEffect4 = EffectVisualEffect(vfx4); + + ///Death effect! + SetLocalInt(oSeer, "duration2", DURATION_TYPE_PERMANENT); + int duration2 = GetLocalInt(oSeer, "duration2"); + effect eEffect5 = EffectDeath(FALSE, TRUE); + + { + AssignCommand(oWylfdene, SetIsDestroyable(FALSE, FALSE, FALSE)); + AssignCommand(oWylfdene, ActionCastFakeSpellAtObject(SPELL_HARM, oSeer)); + DelayCommand(5.0, ApplyEffectToObject(duration, eEffect, oSeer, 4.0)); + DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDamage, oSeer)); + DelayCommand(5.0, AssignCommand(oSeer, ActionPlayAnimation(ANIMATION_FIREFORGET_SPASM))); + DelayCommand(6.0, AssignCommand(oSeer, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 999999.00))); + + DelayCommand(6.0, AssignCommand(oWylfdene, ActionPlayAnimation(ANIMATION_FIREFORGET_SPASM))); + //DelayCommand(6.0, AssignCommand(oWylfdene, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 9999.00))); + DelayCommand(6.0, ApplyEffectToObject(duration, eEffect2, oWylfdene, 4.0)); + DelayCommand(7.0, ApplyEffectToObject(duration, eEffect3, oWylfdene, 4.0)); + DelayCommand(7.0, ApplyEffectToObject(duration, eEffect4, oWylfdene, 4.0)); + + DelayCommand(12.0, ApplyEffectToObject(duration2, eEffect5, oWylfdene)); + DelayCommand(15.0, AssignCommand(oPC, ActionResumeConversation())); + DelayCommand(16.0, SetCommandable(FALSE, oPC)); + + } +} diff --git a/src/module/nss/shdowcon_sc.nss b/src/module/nss/shdowcon_sc.nss new file mode 100644 index 0000000..e6ecfe5 --- /dev/null +++ b/src/module/nss/shdowcon_sc.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName shdowcon_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 06/06/2004 21:00:56 +//::////////////////////////////////////////////// +int StartingConditional() +{ + if(!(GetAbilityScore(GetPCSpeaker(), ABILITY_INTELLIGENCE) > 15)) + return FALSE; + if(!(GetAbilityScore(GetPCSpeaker(), ABILITY_WISDOM) > 14)) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/spwn_ned.nss b/src/module/nss/spwn_ned.nss new file mode 100644 index 0000000..2dbf9da --- /dev/null +++ b/src/module/nss/spwn_ned.nss @@ -0,0 +1,311 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// +//:: Updated 2003-08-20 Georg Zoeller: Added check for variables to active spawn in conditions without changing the spawnscript + + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +#include "x2_inc_switches" + +void main() +{ + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + //-------------------------------------------------------------------------- + // Enable stealth mode by setting a variable on the creature + // Great for ambushes + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_STEALTH); + } + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + //-------------------------------------------------------------------------- + // Make creature enter search mode after spawning by setting a variable + // Great for guards, etc + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_SEARCH); + } + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + //-------------------------------------------------------------------------- + // Enable immobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE) + { + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + } + // * Same as above, except NPC will wander randomly around the + // * area. + // * + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + + //-------------------------------------------------------------------------- + // Enable mobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE) + { + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + } + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + //* Create a small amount of treasure on the creature + if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) && + (GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) ) + { + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + } + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + + } + +} diff --git a/src/module/nss/spwn_perc.nss b/src/module/nss/spwn_perc.nss new file mode 100644 index 0000000..2dbf9da --- /dev/null +++ b/src/module/nss/spwn_perc.nss @@ -0,0 +1,311 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// +//:: Updated 2003-08-20 Georg Zoeller: Added check for variables to active spawn in conditions without changing the spawnscript + + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +#include "x2_inc_switches" + +void main() +{ + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + //-------------------------------------------------------------------------- + // Enable stealth mode by setting a variable on the creature + // Great for ambushes + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_STEALTH); + } + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + //-------------------------------------------------------------------------- + // Make creature enter search mode after spawning by setting a variable + // Great for guards, etc + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_SEARCH); + } + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + //-------------------------------------------------------------------------- + // Enable immobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE) + { + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + } + // * Same as above, except NPC will wander randomly around the + // * area. + // * + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + + //-------------------------------------------------------------------------- + // Enable mobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE) + { + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + } + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + //* Create a small amount of treasure on the creature + if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) && + (GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) ) + { + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + } + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + + } + +} diff --git a/src/module/nss/spwn_walkc_perc.nss b/src/module/nss/spwn_walkc_perc.nss new file mode 100644 index 0000000..797f04e --- /dev/null +++ b/src/module/nss/spwn_walkc_perc.nss @@ -0,0 +1,311 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT9 +/* + * Default OnSpawn handler with XP1 revisions. + * This corresponds to and produces the same results + * as the default OnSpawn handler in the OC. + * + * This can be used to customize creature behavior in three main ways: + * + * - Uncomment the existing lines of code to activate certain + * common desired behaviors from the moment when the creature + * spawns in. + * + * - Uncomment the user-defined event signals to cause the + * creature to fire events that you can then handle with + * a custom OnUserDefined event handler script. + * + * - Add new code _at the end_ to alter the initial + * behavior in a more customized way. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/11/2002 +//::////////////////////////////////////////////////// +//:: Updated 2003-08-20 Georg Zoeller: Added check for variables to active spawn in conditions without changing the spawnscript + + +#include "x0_i0_anims" +// #include "x0_i0_walkway" - in x0_i0_anims +#include "x0_i0_treasure" + +#include "x2_inc_switches" + +void main() +{ + // ***** Spawn-In Conditions ***** // + + // * REMOVE COMMENTS (// ) before the "Set..." functions to activate + // * them. Do NOT touch lines commented out with // *, those are + // * real comments for information. + + // * This causes the creature to say a one-line greeting in their + // * conversation file upon perceiving the player. Put [NW_D2_GenCheck] + // * in the "Text Seen When" field of the greeting in the conversation + // * file. Don't attach any player responses. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + + // * Same as above, but for hostile creatures to make them say + // * a line before attacking. + // * + // SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + + // * This NPC will attack when its allies call for help + // * + // SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + + // * If the NPC has the Hide skill they will go into stealth mode + // * while doing WalkWayPoints(). + // * + // SetSpawnInCondition(NW_FLAG_STEALTH); + + //-------------------------------------------------------------------------- + // Enable stealth mode by setting a variable on the creature + // Great for ambushes + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_STEALTH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_STEALTH); + } + // * Same, but for Search mode + // * + // SetSpawnInCondition(NW_FLAG_SEARCH); + + //-------------------------------------------------------------------------- + // Make creature enter search mode after spawning by setting a variable + // Great for guards, etc + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_SEARCH) == TRUE) + { + SetSpawnInCondition(NW_FLAG_SEARCH); + } + // * This will set the NPC to give a warning to non-enemies + // * before attacking. + // * NN -- no clue what this really does yet + // * + // SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + + // * Separate the NPC's waypoints into day & night. + // * See comment on WalkWayPoints() for use. + // * + // SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + + // * If this is set, the NPC will appear using the "EffectAppear" + // * animation instead of fading in, *IF* SetListeningPatterns() + // * is called below. + // * + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + + // * This will cause an NPC to use common animations it possesses, + // * and use social ones to any other nearby friendly NPCs. + // * + // SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + + //-------------------------------------------------------------------------- + // Enable immobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT_IMMOBILE) == TRUE) + { + SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + } + // * Same as above, except NPC will wander randomly around the + // * area. + // * + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + + + //-------------------------------------------------------------------------- + // Enable mobile ambient animations by setting a variable + // See x2_inc_switches for more information about this + //-------------------------------------------------------------------------- + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_USE_SPAWN_AMBIENT) == TRUE) + { + SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + } + // **** Animation Conditions **** // + // * These are extra conditions you can put on creatures with ambient + // * animations. + + // * Civilized creatures interact with placeables in + // * their area that have the tag "NW_INTERACTIVE" + // * and "talk" to each other. + // * + // * Humanoid races are civilized by default, so only + // * set this flag for monster races that you want to + // * behave the same way. + // SetAnimationCondition(NW_ANIM_FLAG_IS_CIVILIZED); + + // * If this flag is set, this creature will constantly + // * be acting. Otherwise, creatures will only start + // * performing their ambient animations when they + // * first perceive a player, and they will stop when + // * the player moves away. + // SetAnimationCondition(NW_ANIM_FLAG_CONSTANT); + + // * Civilized creatures with this flag set will + // * randomly use a few voicechats. It's a good + // * idea to avoid putting this on multiple + // * creatures using the same voiceset. + // SetAnimationCondition(NW_ANIM_FLAG_CHATTER); + + // * Creatures with _immobile_ ambient animations + // * can have this flag set to make them mobile in a + // * close range. They will never leave their immediate + // * area, but will move around in it, frequently + // * returning to their starting point. + // * + // * Note that creatures spawned inside interior areas + // * that contain a waypoint with one of the tags + // * "NW_HOME", "NW_TAVERN", "NW_SHOP" will automatically + // * have this condition set. + // SetAnimationCondition(NW_ANIM_FLAG_IS_MOBILE_CLOSE_RANGE); + + + // **** Special Combat Tactics *****// + // * These are special flags that can be set on creatures to + // * make them follow certain specialized combat tactics. + // * NOTE: ONLY ONE OF THESE SHOULD BE SET ON A SINGLE CREATURE. + + // * Ranged attacker + // * Will attempt to stay at ranged distance from their + // * target. + // SetCombatCondition(X0_COMBAT_FLAG_RANGED); + + // * Defensive attacker + // * Will use defensive combat feats and parry + // SetCombatCondition(X0_COMBAT_FLAG_DEFENSIVE); + + // * Ambusher + // * Will go stealthy/invisible and attack, then + // * run away and try to go stealthy again before + // * attacking anew. + // SetCombatCondition(X0_COMBAT_FLAG_AMBUSHER); + + // * Cowardly + // * Cowardly creatures will attempt to flee + // * attackers. + // SetCombatCondition(X0_COMBAT_FLAG_COWARDLY); + + + // **** Escape Commands ***** // + // * NOTE: ONLY ONE OF THE FOLLOWING SHOULD EVER BE SET AT ONE TIME. + // * NOTE2: Not clear that these actually work. -- NN + + // * Flee to a way point and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); + + // * Flee to a way point and do not return. + // * + // SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); + + // * Teleport to safety and do not return. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); + + // * Teleport to safety and return a short time later. + // * + // SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); + + + + // ***** CUSTOM USER DEFINED EVENTS ***** / + + + /* + If you uncomment any of these conditions, the creature will fire + a specific user-defined event number on each event. That will then + allow you to write custom code in the "OnUserDefinedEvent" handler + script to go on top of the default NPC behaviors for that event. + + Example: I want to add some custom behavior to my NPC when they + are damaged. I uncomment the "NW_FLAG_DAMAGED_EVENT", then create + a new user-defined script that has something like this in it: + + if (GetUserDefinedEventNumber() == 1006) { + // Custom code for my NPC to execute when it's damaged + } + + These user-defined events are in the range 1001-1007. + */ + + // * Fire User Defined Event 1001 in the OnHeartbeat + // * + // SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + + // * Fire User Defined Event 1002 + // * + SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); + + // * Fire User Defined Event 1005 + // * + // SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); + + // * Fire User Defined Event 1006 + // * + // SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); + + // * Fire User Defined Event 1008 + // * + // SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); + + // * Fire User Defined Event 1003 + // * + // SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); + + // * Fire User Defined Event 1004 + // * + // SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); + + + + // ***** DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***** // + + // * Goes through and sets up which shouts the NPC will listen to. + // * + SetListeningPatterns(); + + // * Walk among a set of waypoints. + // * 1. Find waypoints with the tag "WP_" + NPC TAG + "_##" and walk + // * among them in order. + // * 2. If the tag of the Way Point is "POST_" + NPC TAG, stay there + // * and return to it after combat. + // + // * Optional Parameters: + // * void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // + // * If "NW_FLAG_DAY_NIGHT_POSTING" is set above, you can also + // * create waypoints with the tags "WN_" + NPC Tag + "_##" + // * and those will be walked at night. (The standard waypoints + // * will be walked during the day.) + // * The night "posting" waypoint tag is simply "NIGHT_" + NPC tag. + WalkWayPoints(); + + //* Create a small amount of treasure on the creature + if ((GetLocalInt(GetModule(), "X2_L_NOTREASURE") == FALSE) && + (GetLocalInt(OBJECT_SELF, "X2_L_NOTREASURE") == FALSE) ) + { + CTG_GenerateNPCTreasure(TREASURE_TYPE_MONSTER, OBJECT_SELF); + } + + + // ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** // + + // * If Incorporeal, apply changes + if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE) + { + effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL); + eConceal = ExtraordinaryEffect(eConceal); + effect eGhost = EffectCutsceneGhost(); + eGhost = ExtraordinaryEffect(eGhost); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF); + + } + +} diff --git a/src/module/nss/test.nss b/src/module/nss/test.nss new file mode 100644 index 0000000..d3c6487 --- /dev/null +++ b/src/module/nss/test.nss @@ -0,0 +1,5 @@ +void main() +{ + object oPC = GetEnteringObject(); + SetLocalInt(oPC, "lama_shadow", 2); +} diff --git a/src/module/nss/tongueofthegloom.nss b/src/module/nss/tongueofthegloom.nss new file mode 100644 index 0000000..87985a5 --- /dev/null +++ b/src/module/nss/tongueofthegloom.nss @@ -0,0 +1,113 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + int iRoll = d100(1); + + if(iRoll > 96) + { + ActionCastSpellAtObject(SPELL_CONE_OF_COLD, oSpellTarget,METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE); + } + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/trig_trap_holdpn.nss b/src/module/nss/trig_trap_holdpn.nss new file mode 100644 index 0000000..4a9805d --- /dev/null +++ b/src/module/nss/trig_trap_holdpn.nss @@ -0,0 +1,6 @@ +#include "x0_i0_projtrap" + +void main() +{ + TriggerProjectileTrap(SPELL_HOLD_PERSON, GetEnteringObject(), 9); +} diff --git a/src/module/nss/trig_trap_icestm.nss b/src/module/nss/trig_trap_icestm.nss new file mode 100644 index 0000000..603cdd9 --- /dev/null +++ b/src/module/nss/trig_trap_icestm.nss @@ -0,0 +1,6 @@ +#include "x0_i0_projtrap" + +void main() +{ + TriggerProjectileTrap(SPELL_ICE_STORM, GetEnteringObject(), 9); +} diff --git a/src/module/nss/vexingarmour1.nss b/src/module/nss/vexingarmour1.nss new file mode 100644 index 0000000..950dbc4 --- /dev/null +++ b/src/module/nss/vexingarmour1.nss @@ -0,0 +1,124 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + location lSpawn = GetLocation(oPC); + object oDemon = GetObjectByTag("chalimandren"); + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_INSTANT); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + effect eEffect = EffectDeath(TRUE, TRUE); + + ApplyEffectToObject(duration, eEffect, oPC); + CreateObject(OBJECT_TYPE_CREATURE, "chalimandren", lSpawn); + DestroyObject(oItem); + + + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_BLUR); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + + RemoveEffect(oPC, eEffect); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/vexingarmour2.nss b/src/module/nss/vexingarmour2.nss new file mode 100644 index 0000000..f9e0eb4 --- /dev/null +++ b/src/module/nss/vexingarmour2.nss @@ -0,0 +1,112 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + location lSpawn = GetLocation(oPC); + + CreateObject(OBJECT_TYPE_CREATURE, "chalimandren", lSpawn); + DestroyObject(oItem); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/vexingarmour3.nss b/src/module/nss/vexingarmour3.nss new file mode 100644 index 0000000..446bc8a --- /dev/null +++ b/src/module/nss/vexingarmour3.nss @@ -0,0 +1,112 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + location lSpawn = GetLocation(oPC); + + CreateObject(OBJECT_TYPE_CREATURE, "chalimandren2", lSpawn); + DestroyObject(oItem); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/wailingofvirgins.nss b/src/module/nss/wailingofvirgins.nss new file mode 100644 index 0000000..3085ab0 --- /dev/null +++ b/src/module/nss/wailingofvirgins.nss @@ -0,0 +1,113 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + + effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oPC, 25.0); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + SetItemCursedFlag(oItem, TRUE); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/nss/wisdom_sc.nss b/src/module/nss/wisdom_sc.nss new file mode 100644 index 0000000..8ab2216 --- /dev/null +++ b/src/module/nss/wisdom_sc.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName wisdom_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 08/06/2004 21:20:07 +//::////////////////////////////////////////////// +int StartingConditional() +{ + if(!(GetAbilityScore(GetPCSpeaker(), ABILITY_WISDOM) > 15)) + return FALSE; + + return TRUE; +} diff --git a/src/module/nss/wizclass.nss b/src/module/nss/wizclass.nss new file mode 100644 index 0000000..cba0623 --- /dev/null +++ b/src/module/nss/wizclass.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: FileName wizclass +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 06/01/2004 17:28:22 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + + GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) + + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); + + if(iArcane == 0) + return FALSE; + + return TRUE; +} \ No newline at end of file diff --git a/src/module/nss/wizzy.nss b/src/module/nss/wizzy.nss new file mode 100644 index 0000000..a392b96 --- /dev/null +++ b/src/module/nss/wizzy.nss @@ -0,0 +1,29 @@ +//:://///////////////////////////////////////////// +//:: FileName wizzy +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 06/06/2004 20:21:34 +//::////////////////////////////////////////////// +#include "prc_class_const" + +int StartingConditional() +{ + object oPC = GetPCSpeaker(); + + int iArcane = GetLevelByClass(CLASS_TYPE_WIZARD, oPC) + + GetLevelByClass(CLASS_TYPE_SORCERER, oPC) + + GetLevelByClass(CLASS_TYPE_DRAGONFIRE_ADEPT, oPC) + + GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) + + GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oPC) + + GetLevelByClass(CLASS_TYPE_BEGUILER, oPC) + + GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oPC) + + GetLevelByClass(CLASS_TYPE_WARMAGE, oPC) + + GetLevelByClass(CLASS_TYPE_BINDER, oPC) + + GetLevelByClass(CLASS_TYPE_WARLOCK, oPC); + + if(iArcane == 0) + return FALSE; + + return TRUE; +} \ No newline at end of file diff --git a/src/module/nss/x2_inc_intweapon.nss b/src/module/nss/x2_inc_intweapon.nss new file mode 100644 index 0000000..ecff7ce --- /dev/null +++ b/src/module/nss/x2_inc_intweapon.nss @@ -0,0 +1,537 @@ +//:://///////////////////////////////////////////// +//:: Intelligent Weapon Include File +//:: x2_inc_intweapon +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + Central include file for the intelligent weapon + functionality in Hordes of the Underdark +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-04 +//:: Modified : 2003-10-11 +//::////////////////////////////////////////////// + +#include "prc_x2_itemprop" +#include "prc_inc_spells" +#include "prc_inc_racial" + +#include "x0_i0_match" +//#include "x2_inc_itemprop" +//#include "x2_i0_spells" + +// ---------------------------------------------------------------------------- +// Configuration Constants +// ---------------------------------------------------------------------------- +const int X2_IW_INTERJECTION_CHANCE_EQUIP = 25; +const int X2_IW_INTERJECTION_TYPE_EQUIP = 1; +const int X2_IW_INTERJECTION_EQUIP_COUNT = 5; + +const int X2_IW_INTERJECTION_CHANCE_UNEQUIP = 25; +const int X2_IW_INTERJECTION_TYPE_UNEQUIP = 2; +const int X2_IW_INTERJECTION_UNEQUIP_COUNT = 5; + +const int X2_IW_INTERJECTION_CHANCE_BATTLECRY = 8; +const int X2_IW_INTERJECTION_TYPE_BATTLECRY = 3; +const int X2_IW_INTERJECTION_BATTLECRY_COUNT = 20; + +const int X2_IW_INTERJECTION_CHANCE_ONHIT_CRE = 20; +const int X2_IW_INTERJECTION_TYPE_ONHIT_CRE = 4; + +const int X2_IW_INTERJECTION_TYPE_TRIGGER = 5; + +const int X2_IW_CURSE_ENHANCEMENT_DURATION = 10; + +// ---------------------------------------------------------------------------- +// Prototypes +// ---------------------------------------------------------------------------- + +// * Return the Dialog ResRef Name of the intelligent weapon passed in. +string IWGetWeaponDialogName(object oWeapon); + +// * Wrapper to use IWSpawnInWeaponCreature with Delaycommand +void IWSWrapper(object oPlayer, object oWeapon); + +// * Spawns in a null human creature for oWeapon worn by oPlayer. +object IWSpawnInWeaponCreature(object oPlayer, object oWeapon, int bEquip = TRUE); + +// * Start a conversation with the intelligent weapon. This will make the +// * weapon jump out of the players hands onto a null human and start the conv. +void IWStartIntelligentWeaponConversation(object oPlayer,object oWeapon); + +// * End an intelligent weapon conversation, despawning the null human that wields +// * the weapon and moving the weapon back into the players hands. This should be +// * called on the OnEnd and OnAbort scripts of the weapon dialog +void IWEndIntelligentWeaponConversation(object oWeaponCreature , object oPlayer); + +// * Returns TRUE if oPlayer is currently engaged in a conversation with his +// * intelligent weapon +int IWGetIsInIntelligentWeaponConversation(object oPlayer); + +// * Sets the starting conditions for the next intelligent weapon conversation +void IWSetConversationCondition(object oPlayer,int nType, int nValue); + +// * Gets the starting conditions for current intelligent weapon conversation +int IWGetConversationCondition(object oPlayer,int nType); + +// * Clear current intelligent weapon starting conditions +void IWClearConversationConditions(object oPlayer); + +void IWSetCreatureHadOneLiner(object oCreature, int bValue); + +void IWPlayRandomEquipComment(object oPlayer,object oWeapon); + +void IWPlayRandomUnequipComment(object oPlayer,object oWeapon); + +void IWPlayRandomHitQuote(object oPlayer, object oWeapon, object oTarget); + +object IWGetIntelligentWeaponEquipped(object oPlayer); + +// * Transforms the weapon passed in oWeapon into an intelligent weapon, preserving +// * all item properties stored on the weapon. +// * nLevel - The power level of the weapon - unused at the moment (1 = default) +void IWCreateIntelligentWeapon(object oWeapon, int nLevel =1 ); + +void IWSetEnhancementAndDrainLevel(object oWeapon, int nAddition, int bRemove = FALSE); + +int IWGetStaticEnhancementBonus(object oWeapon); + +// * Sets the number of times a player has talked to the intelligent weapon +// * This information is stored on the player +void IWSetTalkedTo(object oPlayer, string sWeaponTag, int nNumTimes = 1); + +// * Gets the number of times a player has talked to the intelligent weapon +// * This information is stored on the player +int IWGetTalkedTo(object oPlayer, string sWeaponTag); + +// * Sets the asked flag for question no. nQuestion, in sWeaponTag's conversation +// * on the Player +void IWSetQuestionAsked(object oPlayer, string sWeaponTag,int nQuestion); + +// * Returns the asked flag for question no. nQuestion, in sWeaponTag's conversation +// * on the Player +int IWGetQuestionAsked(object oPlayer, string sWeaponTag,int nQuestion); + +// * Helper Function. Returns TRUE if we currently play Hordes of the Underdark +// * Chapter 1 +int IWGetIsHotUChapter1(); + +// * Helper Function. Returns TRUE if we currently play Hordes of the Underdark +// * Chapter 2 +int IWGetIsHotUChapter2(); + +// * Helper Function. Returns TRUE if we currently play Hordes of the Underdark +// * Chapter 3 +int IWGetIsHotUChapter3(); + +// ----------------------------------------------------------------------------- +// Return the Dialog ResRef Name of the intelligent weapon passed in. +// ----------------------------------------------------------------------------- +string IWGetWeaponDialogName(object oWeapon) +{ + return GetTag(oWeapon); +} + +// ----------------------------------------------------------------------------- +// Spawns in a null human creature for oWeapon worn by oPlayer. +// ----------------------------------------------------------------------------- +object IWSpawnInWeaponCreature(object oPlayer, object oWeapon, int bEquip = TRUE) +{ + /* + object oSummon = CreateObject(OBJECT_TYPE_CREATURE,"theintelligentwe",GetLocation(oPlayer)); + if (!GetIsObjectValid(oSummon)) + { + // * Intentionally returning here + return oSummon; + } + if (bEquip) + { + object oNew = CopyItem(oWeapon,oSummon,TRUE); + SetDroppableFlag(oNew, FALSE); + SetPlotFlag(oSummon,TRUE); + if (GetIsInCombat(oPlayer)) + { + //AssignCommand(oSummon,SpeakString("Not Now, we have to fight!")); + return OBJECT_INVALID; + } + effect eInvis = EffectCutsceneGhost(); + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eInvis,oSummon); + DelayCommand(0.9f,AssignCommand(oSummon, ActionEquipItem(oNew, INVENTORY_SLOT_RIGHTHAND))); + DelayCommand(1.0f,ActionStartConversation(oSummon,IWGetWeaponDialogName(oWeapon),FALSE,FALSE)); + } + SetLocalInt(oPlayer,"X2_L_IN_INTWEAPON_CONVERSATION",TRUE); + SetLocalObject(oSummon,"CREATOR",oPlayer); + SetLocalObject(oSummon,"BLADE",oWeapon); + SetLocalObject(oPlayer,"X2_O_INTWEAPON_SPIRIT",oSummon); + return oSummon;*/ + return OBJECT_INVALID; +} + +// ----------------------------------------------------------------------------- +// Wrapper to use IWSpawnInWeaponCreature with Delaycommand +// ----------------------------------------------------------------------------- +void IWSWrapper(object oPlayer, object oWeapon) +{ + IWSpawnInWeaponCreature(oPlayer,oWeapon); +} + +// ----------------------------------------------------------------------------- +// Start a conversation with the intelligent weapon. This will make the +// weapon jump out of the players hands onto a null human and start the conv. +// ----------------------------------------------------------------------------- +void IWStartIntelligentWeaponConversation(object oPlayer,object oWeapon) +{ + //SetLocalInt(oWeapon,"X2_L_INTWEAPON_EQUIP",1); + // ActionUnequipItem(oWeapon); + SetLocalInt(oPlayer,"X2_L_IN_INTWEAPON_CONVERSATION",TRUE); + object oCreate = CreateObject(OBJECT_TYPE_PLACEABLE,"obj_cynicism",GetLocation(OBJECT_SELF)); + DelayCommand(0.9f,AssignCommand(oPlayer,ClearAllActions(TRUE))); + DelayCommand(1.0,AssignCommand(oPlayer,ActionStartConversation(oCreate, IWGetWeaponDialogName(oWeapon)))); +// DelayCommand(1.0f,IWSWrapper(oPlayer,oWeapon)); +// ClearAllActions(); +} + +// ----------------------------------------------------------------------------- +// End an intelligent weapon conversation, +// This should be called on the OnEnd and OnAbort scripts of the weapon dialog +// ----------------------------------------------------------------------------- +void IWEndIntelligentWeaponConversation(object oWeaponCreature , object oPlayer) +{ +/* object oCreator = GetLocalObject(oWeaponCreature,"CREATOR"); + object oBlade = GetLocalObject(oWeaponCreature,"BLADE"); + effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY); + AssignCommand(oCreator,ClearAllActions()); + DelayCommand(0.3f,ApplyEffectToObject(DURATION_TYPE_PERMANENT,eInvis,oWeaponCreature)); + SetLocalInt(oBlade,"X2_L_INTWEAPON_EQUIP",1); + DelayCommand(0.5f,AssignCommand(oCreator,ActionEquipItem(oBlade,INVENTORY_SLOT_RIGHTHAND))); + effect eDis = EffectDisappear(); + ApplyEffectToObject(DURATION_TYPE_INSTANT,eDis,oWeaponCreature); + DeleteLocalObject(oPlayer,"X2_O_INTWEAPON_SPIRIT"); + IWClearConversationConditions(oPlayer);*/ + DeleteLocalInt(oPlayer,"X2_L_IN_INTWEAPON_CONVERSATION"); +} + +// ----------------------------------------------------------------------------- +// Returns TRUE if oPlayer is currently engaged in a conversation with his +// intelligent weapon +// ----------------------------------------------------------------------------- +int IWGetIsInIntelligentWeaponConversation(object oPlayer) +{ + int nRet = GetLocalInt(oPlayer,"X2_L_IN_INTWEAPON_CONVERSATION"); + return nRet; + +} + +// ----------------------------------------------------------------------------- +// Sets the starting conditions for the next intelligent weapon conversation +// ----------------------------------------------------------------------------- +void IWSetConversationCondition(object oPlayer,int nType, int nValue) +{ + SetLocalInt(oPlayer,"X2_L_INTWEAPON_CONV_TYPE", nType); + SetLocalInt(oPlayer,"X2_L_INTWEAPON_CONV_NUMBER", nValue); +} + +// ----------------------------------------------------------------------------- +// Clear current intelligent weapon starting conditions +// ----------------------------------------------------------------------------- +void IWClearConversationConditions(object oPlayer) +{ + DeleteLocalInt(oPlayer,"X2_L_INTWEAPON_CONV_TYPE"); + DeleteLocalInt(oPlayer,"X2_L_INTWEAPON_CONV_NUMBER"); +} + +// ----------------------------------------------------------------------------- +// Gets the starting conditions for current intelligent weapon conversation +// ----------------------------------------------------------------------------- +int IWGetConversationCondition(object oPlayer,int nType) +{ + int nRet = FALSE; + if (GetLocalInt(oPlayer,"X2_L_INTWEAPON_CONV_TYPE") == nType && nType != 0) + { + nRet = GetLocalInt(oPlayer,"X2_L_INTWEAPON_CONV_NUMBER"); + } + return nRet; +} + + +void IWPlayRandomEquipComment(object oPlayer,object oWeapon) +{ + if (GetLocalInt(oWeapon,"X2_L_INTWEAPON_EQUIP") == 1) + { + DeleteLocalInt(oWeapon,"X2_L_INTWEAPON_EQUIP"); + return; + } + if (Random(100)+1 10) + { + return; + } + itemproperty ip = ItemPropertyDecreaseAbility(ABILITY_CONSTITUTION,nCurse); + int nEnhancement = IWGetStaticEnhancementBonus(oWeapon); + nEnhancement += nAddition; + if (nEnhancement>20) + { + nEnhancement = 20; + } + itemproperty ip2 = ItemPropertyEnhancementBonus(nEnhancement); + itemproperty ip3 = ItemPropertyVisualEffect(ITEM_VISUAL_EVIL); + + float fTime = RoundsToSeconds(X2_IW_CURSE_ENHANCEMENT_DURATION); + + IPSafeAddItemProperty(oWeapon,ip3,fTime, X2_IP_ADDPROP_POLICY_IGNORE_EXISTING); + IPSafeAddItemProperty(oWeapon,ip2,fTime, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE,TRUE); + IPSafeAddItemProperty(oWeapon,ip,fTime, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING,FALSE,FALSE); + + +} + +//::void main (){} \ No newline at end of file diff --git a/src/module/nss/x2_s3_intitemtlk.nss b/src/module/nss/x2_s3_intitemtlk.nss new file mode 100644 index 0000000..009ba40 --- /dev/null +++ b/src/module/nss/x2_s3_intitemtlk.nss @@ -0,0 +1,37 @@ +//:://///////////////////////////////////////////// +//:: Black Blade of Disaster +//:: X2_S0_BlckBlde +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Summons a greatsword to battle for the caster +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew Nobbs +//:: Created On: Nov 26, 2002 +//::////////////////////////////////////////////// +//:: Last Updated By: Georg Zoeller, July 28 - 2003 + + +#include "x2_inc_intweapon" + +//Creates the weapon that the creature will be using. +void spellsCreateItemForSummoned(object oCreator, object oBlade, object oSummon) +{ + +} + +#include "x2_inc_spellhook" + +void main() +{ + + DeleteLocalInt(OBJECT_SELF,"X2_L_IN_INTWEAPON_CONVERSATION"); + + object oBlade = GetSpellCastItem(); + object oCreator = OBJECT_SELF; + + IWStartIntelligentWeaponConversation(oCreator,oBlade); + + // ActionUnequipItem(oBlade); +} diff --git a/src/module/nss/youngrage.nss b/src/module/nss/youngrage.nss new file mode 100644 index 0000000..cd8301d --- /dev/null +++ b/src/module/nss/youngrage.nss @@ -0,0 +1,123 @@ +//:://///////////////////////////////////////////// +//:: Example Item Event Script +//:: x2_it_example +//:: Copyright (c) 2003 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is an example on how to use the + new default module events for NWN to + have all code concerning one item in + a single file. + + Note that this system only works, if + the following events set on your module + + OnEquip - x2_mod_def_equ + OnUnEquip - x2_mod_def_unequ + OnAcquire - x2_mod_def_aqu + OnUnAcqucire - x2_mod_def_unaqu + OnActivate - x2_mod_def_act + +*/ +//::////////////////////////////////////////////// +//:: Created By: Georg Zoeller +//:: Created On: 2003-09-10 +//::////////////////////////////////////////////// + +#include "x2_inc_switches" +#include "prc_inc_spells" + +void main() +{ + int nEvent =GetUserDefinedItemEventNumber(); + object oPC; + object oItem; + + SendMessageToPC(GetFirstPC(),IntToString(nEvent)); + + // * This code runs when the item has the OnHitCastSpell: Unique power property + // * and it hits a target(weapon) or is being hit (armor) + // * Note that this event fires for non PC creatures as well. + if (nEvent ==X2_ITEM_EVENT_ONHITCAST) + { + oItem = PRCGetSpellCastItem(); // The item casting triggering this spellscript + object oSpellOrigin = OBJECT_SELF ; + object oSpellTarget = PRCGetSpellTargetObject(); + oPC = OBJECT_SELF; + object oAttack = GetNearestCreature(CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN, oPC, 1, CREATURE_TYPE_IS_ALIVE, TRUE); + + SetLocalInt(OBJECT_SELF, "duration", DURATION_TYPE_TEMPORARY); + int duration = GetLocalInt(OBJECT_SELF, "duration"); + SetLocalInt(OBJECT_SELF, "vfx", VFX_DUR_GLOW_RED); + int vfx = GetLocalInt(OBJECT_SELF, "vfx"); + effect eEffect = EffectVisualEffect(vfx); + effect eEffect2 = EffectConfused(); + { + if(d100(1) > 94) + { + ApplyEffectToObject(duration, eEffect, oPC, 60.0); + ApplyEffectToObject(duration, eEffect, oPC, 60.0); + AssignCommand(oPC, ActionAttack(oAttack)); + } + } + + } + + // * This code runs when the Unique Power property of the item is used + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACTIVATE) + { + + oPC = GetItemActivator(); + oItem = GetItemActivated(); + + } + + // * This code runs when the item is equipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_EQUIP) + { + + oPC = GetPCItemLastEquippedBy(); + oItem = GetPCItemLastEquipped(); + + } + + // * This code runs when the item is unequipped + // * Note that this event fires PCs only + else if (nEvent ==X2_ITEM_EVENT_UNEQUIP) + { + + oPC = GetPCItemLastUnequippedBy(); + oItem = GetPCItemLastUnequipped(); + + } + // * This code runs when the item is acquired + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_ACQUIRE) + { + + oPC = GetModuleItemAcquiredBy(); + oItem = GetModuleItemAcquired(); + } + + // * This code runs when the item is unaquire d + // * Note that this event fires PCs only + else if (nEvent == X2_ITEM_EVENT_UNACQUIRE) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + //* This code runs when a PC or DM casts a spell from one of the + //* standard spellbooks on the item + else if (nEvent == X2_ITEM_EVENT_SPELLCAST_AT) + { + + oPC = GetModuleItemLostBy(); + oItem = GetModuleItemLost(); + } + + +} diff --git a/src/module/utc/alpheus.utc.json b/src/module/utc/alpheus.utc.json new file mode 100644 index 0000000..7d75b82 --- /dev/null +++ b/src/module/utc/alpheus.utc.json @@ -0,0 +1,1320 @@ +{ + "__data_type": "UTC ", + "Appearance_Head": { + "type": "byte", + "value": 159 + }, + "Appearance_Type": { + "type": "word", + "value": 6 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + 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b/src/module/ute/vodyanoi.ute.json new file mode 100644 index 0000000..802a3fa --- /dev/null +++ b/src/module/ute/vodyanoi.ute.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTE ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "CreatureList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Appearance": { + "type": "int", + "value": 168 + }, + "CR": { + "type": "float", + "value": 13.0 + }, + "ResRef": { + "type": "resref", + "value": "vodyanoi" + }, + "SingleSpawn": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Difficulty": { + "type": "int", + "value": 1 + }, + "DifficultyIndex": { + "type": "int", + "value": 1 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Vodyanoi" + } + }, + "MaxCreatures": { + "type": "int", + "value": 4 + }, + "OnEntered": { + "type": "resref", + "value": "" + }, + "OnExhausted": { + "type": "resref", + 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index 0000000..b493a63 --- /dev/null +++ b/src/module/uti/barbarianarmour4.uti.json @@ -0,0 +1,249 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 5 + }, + "ArmorPart_LFArm": { + "type": "byte", + "value": 14 + }, + "ArmorPart_LFoot": { + "type": "byte", + "value": 9 + }, + "ArmorPart_LHand": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LShin": { + "type": "byte", + "value": 16 + }, + "ArmorPart_LShoul": { + "type": "byte", + "value": 25 + }, + "ArmorPart_LThigh": { + "type": "byte", + "value": 4 + }, + "ArmorPart_Neck": { + "type": "byte", + "value": 4 + }, + "ArmorPart_Pelvis": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RBicep": { + "type": "byte", + "value": 5 + }, + "ArmorPart_RFArm": { + "type": "byte", + "value": 14 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 9 + }, + "ArmorPart_RHand": { + "type": "byte", + 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"UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 56 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 20 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Barbarian Shield" + } + }, + "ModelPart1": { + "type": "byte", + "value": 73 + }, + "PaletteID": { + "type": "byte", + "value": 11 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BarbarianShield" + }, + "TemplateResRef": { + "type": "resref", + "value": "barbarianshie001" + }, + "xModelPart1": { + "type": "word", + "value": 73 + } +} diff --git a/src/module/uti/barbarianshie002.uti.json b/src/module/uti/barbarianshie002.uti.json new file mode 100644 index 0000000..b7c626c --- /dev/null +++ b/src/module/uti/barbarianshie002.uti.json @@ -0,0 +1,81 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 56 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 20 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Bear Tribe Shield" + } + }, + "ModelPart1": { + "type": "byte", + "value": 73 + }, + "PaletteID": { + "type": "byte", + "value": 11 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "BarbarianShield" + }, + "TemplateResRef": { + "type": "resref", + "value": "barbarianshie002" + }, + "xModelPart1": { + "type": "word", + "value": 73 + } +} diff --git a/src/module/uti/barbarianshield.uti.json b/src/module/uti/barbarianshield.uti.json new file mode 100644 index 0000000..1233b85 --- /dev/null +++ b/src/module/uti/barbarianshield.uti.json @@ -0,0 +1,81 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 56 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 20 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Barbarian shield" + } + }, + "ModelPart1": { + "type": "byte", + "value": 76 + }, + "PaletteID": { + "type": "byte", + "value": 11 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "Barbarianshield" + }, + "TemplateResRef": { + "type": "resref", + "value": "barbarianshield" + }, + "xModelPart1": { + "type": "word", + "value": 76 + } +} diff --git a/src/module/uti/blackiceamulet.uti.json b/src/module/uti/blackiceamulet.uti.json new file mode 100644 index 0000000..3c68ba0 --- /dev/null +++ b/src/module/uti/blackiceamulet.uti.json @@ -0,0 +1,241 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 19 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 75564 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Wrapped with serpentine twine around its corners and tapped in place by Tiernon's hands, this mirror of black ice may now be worn around the neck. It still serves the same function as the original black ice mirror, but it feels much lighter now, and the reflections within the mirror seem both sharper and duller at the same time.\n\nThe power of the Mirror of Black Ice lies in its ability to confound the sight of an attacker. Merely wearing it provides a boon to the wearer's defenses, as attackers will discover the wearer suddenly isn't where they thought he was when they first attacked. By concentrating on the mirror, however, the wearer may alter what others see when they look at him, distorting his image to make him harder to hit. 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b/src/module/uti/cloth018.uti.json @@ -0,0 +1,252 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 11 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 3 + }, + "ArmorPart_LFArm": { + "type": "byte", + "value": 1 + }, + "ArmorPart_LFoot": { + "type": "byte", + "value": 1 + }, + "ArmorPart_LHand": { + "type": "byte", + "value": 1 + }, + "ArmorPart_LShin": { + "type": "byte", + "value": 1 + }, + "ArmorPart_LShoul": { + "type": "byte", + "value": 0 + }, + "ArmorPart_LThigh": { + "type": "byte", + "value": 1 + }, + "ArmorPart_Neck": { + "type": "byte", + "value": 1 + }, + "ArmorPart_Pelvis": { + "type": "byte", + "value": 3 + }, + "ArmorPart_RBicep": { + "type": "byte", + "value": 15 + }, + "ArmorPart_RFArm": { + "type": "byte", + "value": 1 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "ArmorPart_RHand": { + "type": "byte", + "value": 1 + }, + "ArmorPart_Robe": { + "type": 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"cexolocstring", + "value": { + "0": "Wailing Virgin Robe", + "id": 12918 + } + }, + "Metal1Color": { + "type": "byte", + "value": 6 + }, + "Metal2Color": { + "type": "byte", + "value": 7 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "NW_CLOTH017" + }, + "TemplateResRef": { + "type": "resref", + "value": "cloth018" + }, + "xArmorPart_Belt": { + "type": "word", + "value": 11 + }, + "xArmorPart_LBice": { + "type": "word", + "value": 3 + }, + "xArmorPart_LFArm": { + "type": "word", + "value": 1 + }, + "xArmorPart_LFoot": { + "type": "word", + "value": 1 + }, + "xArmorPart_LHand": { + "type": "word", + "value": 1 + }, + "xArmorPart_LShin": { + "type": "word", + "value": 1 + }, + "xArmorPart_LShou": { + "type": "word", + 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+ "type": "dword", + "value": 450 + }, + "BaseItem": { + "type": "int", + "value": 75 + }, + "Charges": { + "type": "byte", + "value": 5 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 450 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Contact Other Plane\n\nDuration: Instantaneous\nArea of effect: Caster\nSaving Throw: None\n\nThis spell allows the wizard to contact powers from other planes of existance in order to receive advice and information. The nature of the divination is oriented around knowledge of powerful foes, magic items, and spells.", + "id": 63295 + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Contact Other Plane" + } + }, + "ModelPart1": { + "type": "byte", + "value": 0 + }, + "PaletteID": { + "type": "byte", + "value": 26 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 329 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 63 + }, + "Subtype": { + "type": "word", + "value": 1 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 63 + }, + "Subtype": { + "type": "word", + "value": 9 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 63 + }, + "Subtype": { + "type": "word", + "value": 10 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "contactotherplan" + }, + "TemplateResRef": { + "type": "resref", + "value": "contactotherplan" + }, + "xModelPart1": { + "type": "word", + "value": 0 + } +} diff --git a/src/module/uti/coralplatearmour.uti.json b/src/module/uti/coralplatearmour.uti.json new file mode 100644 index 0000000..1cce5f7 --- /dev/null +++ b/src/module/uti/coralplatearmour.uti.json @@ -0,0 +1,347 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LFArm": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LHand": { + "type": "byte", + "value": 8 + }, + "ArmorPart_LShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LShoul": { + "type": "byte", + "value": 8 + }, + "ArmorPart_LThigh": { + "type": "byte", + "value": 9 + }, + "ArmorPart_Neck": { + "type": "byte", + "value": 3 + }, + "ArmorPart_Pelvis": { + "type": "byte", + "value": 8 + }, + "ArmorPart_RBicep": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RFArm": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RHand": { + "type": "byte", + "value": 8 + }, + "ArmorPart_Robe": { + "type": "byte", + "value": 0 + }, + "ArmorPart_RShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RShoul": { + "type": "byte", + "value": 8 + }, + "ArmorPart_RThigh": { + "type": "byte", + "value": 9 + }, + "ArmorPart_Torso": { + "type": "byte", + "value": 30 + }, + "BaseItem": { + "type": "int", + "value": 16 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 22 + }, + "Cloth2Color": { + "type": "byte", + "value": 20 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 47809 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Coral plate armour is used almost exclusively by sahuagin. It is constructed of shark skin with hard coral plates at the shoulders, chest, and wrist. It is the equivalent of splint mail armour in protection. However, it also adds a bonus of +25% to acid and fire resistances. The armour is heavy, not very supple, and feels very constrictive when used by non-aquatic creatures." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Coral plate armour is used almost exclusively by sahuagin. It is constructed of shark skin with hard coral plates at the shoulders, chest, and wrist. It is the equivalent of splint mail armour in protection. However, it also adds a bonus of +25% to acid and fire resistances. The armour is heavy, not very supple, and feels very constrictive when used by non-aquatic creatures." + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "Leather1Color": { + "type": "byte", + "value": 22 + }, + "Leather2Color": { + "type": "byte", + "value": 21 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Coral Plate Armour" + } + }, + "Metal1Color": { + "type": "byte", + "value": 30 + }, + "Metal2Color": { + "type": "byte", + "value": 53 + }, + "PaletteID": { + "type": "byte", + "value": 8 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 21 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 27 + }, + "Subtype": { + "type": "word", + "value": 1 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 6 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 5 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 20 + }, + "Subtype": { + "type": "word", + "value": 10 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CoralPlateArmour" + }, + "TemplateResRef": { + "type": "resref", + "value": "coralplatearmour" + }, + "xArmorPart_Belt": { + "type": "word", + "value": 4 + }, + "xArmorPart_LBice": { + "type": "word", + "value": 4 + }, + "xArmorPart_LFArm": { + "type": "word", + "value": 4 + }, + "xArmorPart_LFoot": { + "type": "word", + "value": 4 + }, + "xArmorPart_LHand": { + "type": "word", + "value": 8 + }, + "xArmorPart_LShin": { + "type": "word", + "value": 4 + }, + "xArmorPart_LShou": { + "type": "word", + "value": 8 + }, + "xArmorPart_LThig": { + "type": "word", + "value": 9 + }, + "xArmorPart_Neck": { + "type": "word", + "value": 3 + }, + "xArmorPart_Pelvi": { + "type": "word", + "value": 8 + }, + "xArmorPart_RBice": { + "type": "word", + "value": 4 + }, + "xArmorPart_RFArm": { + "type": "word", + "value": 4 + }, + "xArmorPart_RFoot": { + "type": "word", + "value": 4 + }, + "xArmorPart_RHand": { + "type": "word", + "value": 8 + }, + "xArmorPart_Robe": { + "type": "word", + "value": 0 + }, + "xArmorPart_RShin": { + "type": "word", + "value": 4 + }, + "xArmorPart_RShou": { + "type": "word", + "value": 8 + }, + "xArmorPart_RThig": { + "type": "word", + "value": 9 + }, + "xArmorPart_Torso": { + "type": "word", + "value": 30 + } +} diff --git a/src/module/uti/councilletter.uti.json b/src/module/uti/councilletter.uti.json new file mode 100644 index 0000000..083927d --- /dev/null +++ b/src/module/uti/councilletter.uti.json @@ -0,0 +1,83 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 29 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 0 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "Council Letter\n\nThis official correspondence has been elegantly penned in ink and bears the official seal of the town of Targos:\n\nTo Lonelywood Council Representative Thurlow,\n\nAll is proceeding as planned. We have acquired the necessary talent for our venture. Once the final preparations have been made, our man will depart immediately for Lonelywood. Expect him to make contact very soon. Remember our discussion. There is much at stake, and we are counting on your cooperation. Do not disappoint us.\n\n-KT" + } + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Council Letter" + } + }, + "ModelPart1": { + "type": "byte", + "value": 42 + }, + "PaletteID": { + "type": "byte", + "value": 54 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CouncilLetter" + }, + "TemplateResRef": { + "type": "resref", + "value": "councilletter" + }, + "xModelPart1": { + "type": "word", + "value": 42 + } +} diff --git a/src/module/uti/cyclocone.uti.json b/src/module/uti/cyclocone.uti.json new file mode 100644 index 0000000..3e204a0 --- /dev/null +++ b/src/module/uti/cyclocone.uti.json @@ -0,0 +1,263 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 17 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 50 + }, + "Cloth2Color": { + "type": "byte", + "value": 50 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 51847 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Properly a hat, not a helm, the Cyclocone is a wizardly item of impressive power. 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Quinn was quite proud of the sling and carried it with him always. 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As with other robes of its kind, the Traveler's Robe can only be worn by mages." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "Leather1Color": { + "type": "byte", + "value": 51 + }, + "Leather2Color": { + "type": "byte", + "value": 54 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Traveler's Robe" + } + }, + "Metal1Color": { + "type": "byte", + "value": 19 + }, + "Metal2Color": { + "type": "byte", + "value": 0 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 3 + }, + "Subtype": { + "type": "word", + "value": 1 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 40 + }, + "Subtype": { + "type": "word", + "value": 13 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 63 + }, + "Subtype": { + "type": "word", + "value": 9 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 63 + }, + "Subtype": { + "type": "word", + "value": 10 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "TravelersRobe" + }, + "TemplateResRef": { + "type": "resref", + "value": "item004" + }, + "xArmorPart_Belt": { + "type": "word", + "value": 6 + }, + "xArmorPart_LBice": { + "type": "word", + "value": 4 + }, + "xArmorPart_LFArm": { + "type": "word", + "value": 4 + }, + "xArmorPart_LFoot": { + "type": "word", + "value": 4 + }, + "xArmorPart_LHand": { + "type": "word", + "value": 4 + }, + "xArmorPart_LShin": { + "type": "word", + "value": 4 + }, + "xArmorPart_LShou": { + "type": "word", + "value": 4 + }, + "xArmorPart_LThig": { + "type": "word", + "value": 4 + }, + "xArmorPart_Neck": { + "type": "word", + "value": 4 + }, + "xArmorPart_Pelvi": { + "type": "word", + "value": 4 + }, + "xArmorPart_RBice": { + "type": "word", + "value": 4 + }, + "xArmorPart_RFArm": { + "type": "word", + "value": 4 + }, + "xArmorPart_RFoot": { + "type": "word", + "value": 4 + }, + "xArmorPart_RHand": { + "type": "word", + "value": 4 + }, + "xArmorPart_Robe": { + "type": "word", + "value": 4 + }, + "xArmorPart_RShin": { + "type": "word", + "value": 4 + }, + "xArmorPart_RShou": { + "type": "word", + "value": 4 + }, + "xArmorPart_RThig": { + "type": "word", + "value": 4 + }, + "xArmorPart_Torso": { + "type": "word", + "value": 3 + } +} diff --git a/src/module/uti/item005.uti.json b/src/module/uti/item005.uti.json new file mode 100644 index 0000000..2f9ce32 --- /dev/null +++ b/src/module/uti/item005.uti.json @@ -0,0 +1,226 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 3 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 102014 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This shiny brass sword is extremely old, dating back at least three thousand years before Dale Reckoning. 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The sorcerer who summoned the creatures, Ylmandi, kept the blade in his family until the fall of Netheril." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Amaunator's Legacy" + } + }, + "ModelPart1": { + "type": "byte", + "value": 52 + }, + "ModelPart2": { + "type": "byte", + "value": 62 + }, + "ModelPart3": { + "type": "byte", + "value": 44 + }, + "PaletteID": { + "type": "byte", + "value": 33 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 3 + }, + "CostValue": { + "type": "word", + "value": 8 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 15 + }, + "Subtype": { + "type": "word", + "value": 242 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 4 + }, + "CostValue": { + "type": "word", + "value": 12 + }, + "Param1": { + "type": "byte", + "value": 0 + }, + "Param1Value": { + "type": "byte", + "value": 10 + }, + "PropertyName": { + "type": "word", + "value": 18 + }, + "Subtype": { + "type": "word", + "value": 24 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 26 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 82 + }, + "Subtype": { + "type": "word", + "value": 140 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "AmaunatorsLegacy" + }, + "TemplateResRef": { + "type": "resref", + "value": "item005" + }, + "xModelPart1": { + "type": "word", + "value": 52 + }, + "xModelPart2": { + "type": "word", + "value": 62 + }, + "xModelPart3": { + "type": "word", + "value": 44 + } +} diff --git a/src/module/uti/item006.uti.json b/src/module/uti/item006.uti.json new file mode 100644 index 0000000..d47ccf8 --- /dev/null +++ b/src/module/uti/item006.uti.json @@ -0,0 +1,179 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 56 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 54558 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "A number of these shields can be found in Waukeenar temples throughout Faerun. The church crafts these shields to sell to enterprising adventurers. In exchange for the powers of the device, the bearer is required to keep the front of the shield uncovered and in its original state. If the owner does not comply, the shield's powers fail. In this way, dozens of adventurers walk the realms bearing the golden face of Waukeen on their arm." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Waukeen's Defender" + } + }, + "ModelPart1": { + "type": "byte", + "value": 32 + }, + "PaletteID": { + "type": "byte", + "value": 11 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 3 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 1 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 40 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 11 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 39 + }, + "Subtype": { + "type": "word", + "value": 0 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "WaukeensDefender" + }, + "TemplateResRef": { + "type": "resref", + "value": "item006" + }, + "xModelPart1": { + "type": "word", + "value": 32 + } +} diff --git a/src/module/uti/item007.uti.json b/src/module/uti/item007.uti.json new file mode 100644 index 0000000..5a182f3 --- /dev/null +++ b/src/module/uti/item007.uti.json @@ -0,0 +1,201 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 80 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 0 + }, + "Cloth2Color": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 43297 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Cloak of non-detection: 'Whispers of Silence'\n\nReportedly created for a linage of the greatest burglars ever to walk the night, this cloak was apparently a success. No record exists of previous owners." + } + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "Leather1Color": { + "type": "byte", + "value": 0 + }, + "Leather2Color": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Cloak of Non-Detection" + } + }, + "Metal1Color": { + "type": "byte", + "value": 0 + }, + "Metal2Color": { + "type": "byte", + "value": 0 + }, + "ModelPart1": { + "type": "byte", + "value": 8 + }, + "PaletteID": { + "type": "byte", + "value": 18 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + 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+ "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "CloakofNonDetection" + }, + "TemplateResRef": { + "type": "resref", + "value": "item007" + }, + "xModelPart1": { + "type": "word", + "value": 8 + } +} diff --git a/src/module/uti/item008.uti.json b/src/module/uti/item008.uti.json new file mode 100644 index 0000000..1c7af0e --- /dev/null +++ b/src/module/uti/item008.uti.json @@ -0,0 +1,81 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 56 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 20 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 1 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "ElkTribe shield" + } + }, + "ModelPart1": { + "type": "byte", + "value": 74 + }, + "PaletteID": { + "type": "byte", + "value": 11 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "Angaarsshield" + }, + "TemplateResRef": { + "type": "resref", + "value": "item008" + }, + "xModelPart1": { + "type": "word", + "value": 74 + } +} diff --git a/src/module/uti/item009.uti.json b/src/module/uti/item009.uti.json new file mode 100644 index 0000000..fdb6017 --- /dev/null +++ b/src/module/uti/item009.uti.json @@ -0,0 +1,281 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "ArmorPart_Belt": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LBicep": { + "type": "byte", + "value": 1 + }, + "ArmorPart_LFArm": { + "type": "byte", + "value": 17 + }, + "ArmorPart_LFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LHand": { + "type": "byte", + "value": 6 + }, + "ArmorPart_LShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_LShoul": { + "type": "byte", + "value": 20 + }, + "ArmorPart_LThigh": { + "type": "byte", + "value": 9 + }, + "ArmorPart_Neck": { + "type": "byte", + "value": 4 + }, + "ArmorPart_Pelvis": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RBicep": { + "type": "byte", + "value": 1 + }, + "ArmorPart_RFArm": { + "type": "byte", + "value": 17 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RHand": { + "type": "byte", + "value": 6 + }, + "ArmorPart_Robe": { + "type": "byte", + "value": 0 + }, + "ArmorPart_RShin": { + "type": "byte", + "value": 4 + }, + "ArmorPart_RShoul": { + "type": "byte", + "value": 20 + }, + "ArmorPart_RThigh": { + "type": "byte", + "value": 9 + }, + "ArmorPart_Torso": { + "type": "byte", + "value": 40 + }, + "BaseItem": { + "type": "int", + "value": 16 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Cloth1Color": { + "type": "byte", + "value": 15 + }, + "Cloth2Color": { + "type": "byte", + "value": 15 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 19453 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": {} + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "Leather1Color": { + "type": "byte", + "value": 15 + }, + "Leather2Color": { + "type": "byte", + "value": 15 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Wylfdene's armour" + } + }, + "Metal1Color": { + "type": "byte", + "value": 27 + }, + "Metal2Color": { + "type": "byte", + "value": 27 + }, + "PaletteID": { + "type": "byte", + "value": 7 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + 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Occasionally, the spear will tap into a line of latent power and cause it to explode in a shaft of violent force." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Kinetic Spear" + } + }, + "ModelPart1": { + "type": "byte", + "value": 14 + }, + "ModelPart2": { + "type": "byte", + "value": 24 + }, + "ModelPart3": { + "type": "byte", + "value": 44 + }, + "PaletteID": { + "type": "byte", + "value": 51 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 2 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 6 + }, + "Subtype": { + "type": "word", + "value": 0 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 24 + }, + "CostValue": { + "type": "word", + "value": 1 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 48 + }, + "Subtype": { + "type": "word", + "value": 24 + } + }, + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 0 + }, + "CostValue": { + "type": "word", + "value": 0 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + "value": 83 + }, + "Subtype": { + "type": "word", + "value": 2 + } + } + ] + }, + "StackSize": { + "type": "word", + "value": 1 + }, + "Stolen": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "KineticSpear" + }, + "TemplateResRef": { + "type": "resref", + "value": "kineticspear" + }, + "xModelPart1": { + "type": "word", + "value": 14 + }, + "xModelPart2": { + "type": "word", + "value": 24 + }, + "xModelPart3": { + "type": "word", + "value": 44 + } +} diff --git a/src/module/uti/kissofgloomfrost.uti.json b/src/module/uti/kissofgloomfrost.uti.json new file mode 100644 index 0000000..146802c --- /dev/null +++ b/src/module/uti/kissofgloomfrost.uti.json @@ -0,0 +1,288 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 1 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 192874 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Forged from ice taken from the walls of the Gloomfrost, this blade has taken some of the glacier and some of your strength into it, creating a formidable weapon. 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diff --git a/src/module/uti/youngrage.uti.json b/src/module/uti/youngrage.uti.json new file mode 100644 index 0000000..e24733f --- /dev/null +++ b/src/module/uti/youngrage.uti.json @@ -0,0 +1,164 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 2 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 51024 + }, + "Cursed": { + "type": "byte", + "value": 0 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "This axe was crafted for a powerful young barbarian warrior named Hegelfden. he was born into the Tribe of the Elk and the shamans prophesized that he would be a powerful warrior. Hegelfden grew up believing that he was special, important, and somehow better than those around him. By the age of seventeen, Hegelfden was an accomplished warrior. Huge, fast, and cunning, he was more than a match for his kinsmen.\n\nOn a journey into the Spine of the World, Hegelfden captured two dwarves that he came across in a cave. He refused to let the two workers go until they created a magnificent axe for him. The two dwarves reluctantly agreed, creating a stout battle axe with a keen blade and a thick handle. When the dwarves asked to be released, Hegelfden denied their request. He wanted to keep them as servants. The dwarves then laid a curse upon Hegelfden. They told him that the fruit of his abuse would be the end of him. Hegelfden laughed at the dwarves' claim and continued on with his life. The next day, in a battle with a rival tribe, Hegelfden went berserk with blood lust, slaying every creature he came across. His kin, convinced that he had gone mad, cut him down where he stood. The axe was left on the field when the warriors brought Hegelfden's body back to the camp. When they arrived, the dwarves were nowhere to be found.\n\nUnique Property: 5% wielder will go mad for a turn." + } + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "" + } + }, + "Identified": { + "type": "byte", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Young Rage" + } + }, + "ModelPart1": { + "type": "byte", + "value": 44 + }, + "ModelPart2": { + "type": "byte", + "value": 24 + }, + "ModelPart3": { + "type": "byte", + "value": 63 + }, + "PaletteID": { + "type": "byte", + "value": 31 + }, + "Plot": { + "type": "byte", + "value": 0 + }, + "PropertiesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "ChanceAppear": { + "type": "byte", + "value": 100 + }, + "CostTable": { + "type": "byte", + "value": 2 + }, + "CostValue": { + "type": "word", + "value": 5 + }, + "Param1": { + "type": "byte", + "value": 255 + }, + "Param1Value": { + "type": "byte", + "value": 0 + }, + "PropertyName": { + "type": "word", + 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--git a/src/module/utm/shop_emmerich.utm.json b/src/module/utm/shop_emmerich.utm.json new file mode 100644 index 0000000..b361304 --- /dev/null +++ b/src/module/utm/shop_emmerich.utm.json @@ -0,0 +1,1148 @@ +{ + "__data_type": "UTM ", + "BlackMarket": { + "type": "byte", + "value": 0 + }, + "BM_MarkDown": { + "type": "int", + "value": 25 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "ID": { + "type": "byte", + "value": 5 + }, + "IdentifyPrice": { + "type": "int", + "value": 150 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Emmerich's Archery" + } + }, + "MarkDown": { + "type": "int", + "value": 50 + }, + "MarkUp": { + "type": "int", + "value": 100 + }, + "MaxBuyPrice": { + "type": "int", + "value": -1 + }, + "OnOpenStore": { + "type": "resref", + "value": "" + }, + "OnStoreClosed": { + "type": "resref", + "value": "" + }, + "ResRef": { + "type": "resref", + "value": "shop_emmerich" + }, + "StoreGold": { + "type": "int", + "value": -1 + }, + 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a/src/module/utm/shop_quinnstore.utm.json b/src/module/utm/shop_quinnstore.utm.json new file mode 100644 index 0000000..7ec0d5a --- /dev/null +++ b/src/module/utm/shop_quinnstore.utm.json @@ -0,0 +1,623 @@ +{ + "__data_type": "UTM ", + "BlackMarket": { + "type": "byte", + "value": 0 + }, + "BM_MarkDown": { + "type": "int", + "value": 25 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "ID": { + "type": "byte", + "value": 5 + }, + "IdentifyPrice": { + "type": "int", + "value": 100 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Quinn's Store" + } + }, + "MarkDown": { + "type": "int", + "value": 65 + }, + "MarkUp": { + "type": "int", + "value": 100 + }, + "MaxBuyPrice": { + "type": "int", + "value": -1 + }, + "OnOpenStore": { + "type": "resref", + "value": "" + }, + "OnStoreClosed": { + "type": "resref", + "value": "" + }, + "ResRef": { + "type": "resref", + "value": "shop_quinnstore" + }, + "StoreGold": { + "type": "int", + "value": -1 + }, + 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{ + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost10" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost2" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost3" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost4" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost5" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost6" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost7" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost8" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_hr_x2ghost9" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "Ghosts" + }, + "TemplateResRef": { + "type": "resref", + "value": "ghosts001" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 127 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/uts/screamswomen001.uts.json b/src/module/uts/screamswomen001.uts.json new file mode 100644 index 0000000..3d79745 --- /dev/null +++ b/src/module/uts/screamswomen001.uts.json @@ -0,0 +1,135 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 1 + }, + "Elevation": { + "type": "float", + "value": 1.0 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 30000 + }, + "IntervalVrtn": { + "type": "dword", + "value": 10000 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Screams ", + "id": 91324 + } + }, + "Looping": { + "type": "byte", + "value": 0 + }, + "MaxDistance": { + "type": "float", + "value": 10.0 + }, + "MinDistance": { + "type": "float", + "value": 1.0 + }, + "PaletteID": { + "type": "byte", + "value": 5 + }, + "PitchVariation": { + "type": "float", + "value": 0.29 + }, + "Positional": { + "type": "byte", + "value": 0 + }, + "Priority": { + "type": "byte", + "value": 19 + }, + "Random": { + "type": "byte", + "value": 1 + }, + "RandomPosition": { + "type": "byte", + "value": 0 + }, + "RandomRangeX": { + "type": "float", + "value": 0.0 + }, + "RandomRangeY": { + "type": "float", + "value": 0.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_pl_x2screamf1" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_pl_x2screamf3" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_pl_x2screamm1" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_pl_x2screamm2" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "Screams" + }, + "TemplateResRef": { + "type": "resref", + "value": "screamswomen001" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 127 + }, + "VolumeVrtn": { + "type": "byte", + "value": 64 + } +} diff --git a/src/module/uts/seagullcries001.uts.json b/src/module/uts/seagullcries001.uts.json new file mode 100644 index 0000000..bbc560e --- /dev/null +++ b/src/module/uts/seagullcries001.uts.json @@ -0,0 +1,120 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 1 + }, + "Elevation": { + "type": "float", + "value": 1.5 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 36000 + }, + "IntervalVrtn": { + "type": "dword", + "value": 5000 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "id": 67950 + } + }, + "Looping": { + "type": "byte", + "value": 0 + }, + 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"Volume": { + "type": "byte", + "value": 33 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/uts/torchfiresmal001.uts.json b/src/module/uts/torchfiresmal001.uts.json new file mode 100644 index 0000000..ad06004 --- /dev/null +++ b/src/module/uts/torchfiresmal001.uts.json @@ -0,0 +1,113 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 0 + }, + "Elevation": { + "type": "float", + "value": 1.5 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 0 + }, + "IntervalVrtn": { + "type": "dword", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "id": 68002 + } + }, + "Looping": { + "type": "byte", + "value": 1 + }, + "MaxDistance": { + "type": "float", + "value": 3.0 + }, + "MinDistance": { + "type": "float", + "value": 0.3 + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "PitchVariation": { + "type": "float", + "value": 0.0 + }, + "Positional": { + "type": "byte", + "value": 1 + }, + "Priority": { + "type": "byte", + "value": 3 + }, + "Random": { + "type": "byte", + "value": 0 + }, + "RandomPosition": { + "type": "byte", + "value": 0 + }, + "RandomRangeX": { + "type": "float", + "value": 0.0 + }, + "RandomRangeY": { + "type": "float", + "value": 0.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "al_cv_firetorch1" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "TorchFireSmall" + }, + "TemplateResRef": { + "type": "resref", + "value": "torchfiresmal001" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 108 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/src/module/utt/holdpersontrap.utt.json b/src/module/utt/holdpersontrap.utt.json new file mode 100644 index 0000000..928f73a --- /dev/null +++ b/src/module/utt/holdpersontrap.utt.json @@ -0,0 +1,121 @@ +{ + "__data_type": "UTT ", + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cursor": { + "type": "byte", + "value": 0 + }, + "DisarmDC": { + "type": "byte", + "value": 30 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "HighlightHeight": { + "type": "float", + "value": 3.0 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LinkedToFlags": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Hold Person Trap" + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "trig_trap_holdpn" + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "PortraitId": { + "type": "word", + "value": 0 + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "" + }, + "ScriptOnEnter": { + "type": "resref", + "value": "" + }, + "ScriptOnExit": { + "type": "resref", + "value": "" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "ipc_holdpersontrap" + }, + "TemplateResRef": { + "type": "resref", + "value": "holdpersontrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 20 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 1 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 38 + }, + "Type": { + "type": "int", + "value": 2 + } +} diff --git a/src/module/utt/icestormtrap.utt.json b/src/module/utt/icestormtrap.utt.json new file mode 100644 index 0000000..117d3b6 --- /dev/null +++ b/src/module/utt/icestormtrap.utt.json @@ -0,0 +1,121 @@ +{ + "__data_type": "UTT ", + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cursor": { + "type": "byte", + "value": 0 + }, + "DisarmDC": { + "type": "byte", + "value": 30 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "HighlightHeight": { + "type": "float", + "value": 3.0 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LinkedToFlags": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "Icestorm Trap" + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "trig_trap_icestm" + }, + "PaletteID": { + "type": "byte", + "value": 13 + }, + "PortraitId": { + "type": "word", + "value": 0 + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "" + }, + "ScriptOnEnter": { + "type": "resref", + "value": "" + }, + "ScriptOnExit": { + "type": "resref", + "value": "" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "IcestormTrap" + }, + "TemplateResRef": { + "type": "resref", + "value": "icestormtrap" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 20 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 1 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 30 + }, + "Type": { + "type": "int", + "value": 2 + } +} diff --git a/src/module/utt/newgeneric001.utt.json b/src/module/utt/newgeneric001.utt.json new file mode 100644 index 0000000..3d41015 --- /dev/null +++ b/src/module/utt/newgeneric001.utt.json @@ -0,0 +1,122 @@ +{ + "__data_type": "UTT ", + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cursor": { + "type": "byte", + "value": 1 + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "HighlightHeight": { + "type": "float", + "value": 0.0 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "LinkedTo": { + "type": "cexostring", + "value": "" + }, + "LinkedToFlags": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "LocalizedName": { + "type": "cexolocstring", + "value": { + "0": "New Generic", + "id": 14759 + } + }, + "OnClick": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "PortraitId": { + "type": "word", + "value": 680 + }, + "ScriptHeartbeat": { + "type": "resref", + "value": "" + }, + "ScriptOnEnter": { + "type": "resref", + "value": "sc_area_lw" + }, + "ScriptOnExit": { + "type": "resref", + "value": "" + }, + "ScriptUserDefine": { + "type": "resref", + "value": "" + }, + "Tag": { + "type": "cexostring", + "value": "TRIG_AT_LW" + }, + "TemplateResRef": { + "type": "resref", + "value": "newgeneric001" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "int", + "value": 1 + } +} diff --git a/unpack_haks.cmd b/unpack_haks.cmd deleted file mode 100644 index a4401c0..0000000 --- a/unpack_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack tophak --verbose --removeDeleted:false \ No newline at end of file diff --git a/update_src_from_haks.cmd b/update_src_from_haks.cmd deleted file mode 100644 index dd1d285..0000000 --- a/update_src_from_haks.cmd +++ /dev/null @@ -1 +0,0 @@ -nasher unpack tophak --verbose -y \ No newline at end of file