Initial commit
Initial commit [v9.7]
3
.gitignore
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
*.mod
|
||||
*.hak
|
||||
*.md5
|
10
README.md
@ -1,3 +1,9 @@
|
||||
# Lankhmar_PRC8
|
||||
# Lankhmar Nights [PRC8]
|
||||
|
||||
Repository for the PRC8 version of "Lankhmar Nights".
|
||||
Repository for the PRC8 version of "Lankhmar Nights".
|
||||
|
||||
https://neverwintervault.org/project/nwn1/module/lankhmar-nights
|
||||
|
||||
# Requirements
|
||||
* PRC8
|
||||
* ProjectQ v3.1
|
3
_content/BuildHaks.cmd
Normal file
@ -0,0 +1,3 @@
|
||||
cd _tools\
|
||||
NWN.CLI.exe -k
|
||||
cd ..
|
4
_content/Compiler - Top Hak.bat
Normal file
@ -0,0 +1,4 @@
|
||||
:loop
|
||||
"C:\NWN Work\nwnsc.exe" -o -w -n "C:\Games\Steam\steamapps\common\Neverwinter Nights" -i "D:\NWN Repos\Lankhmar_PRC\_content\_hak\ln_top";"D:\NWN Repos\PRC8\nwn\nwnprc\trunk\include" "D:\NWN Repos\Lankhmar_PRC\_content\_hak\ln_top\*.nss"
|
||||
if %errorLevel% == -1 goto :loop
|
||||
pause
|
BIN
_content/_hak/ln_media/ln_mv2.wbm
Normal file
BIN
_content/_hak/ln_media/mus_angarngi.bmu
Normal file
After (image error) Size: 474 KiB |
BIN
_content/_hak/ln_media/mus_bashse.bmu
Normal file
After (image error) Size: 834 KiB |
BIN
_content/_hak/ln_media/mus_catacombs.bmu
Normal file
After (image error) Size: 1.4 MiB |
BIN
_content/_hak/ln_media/mus_catscradle.bmu
Normal file
After (image error) Size: 554 KiB |
BIN
_content/_hak/ln_media/mus_cmp90.bmu
Normal file
After (image error) Size: 4.1 MiB |
BIN
_content/_hak/ln_media/mus_gsmarsh.bmu
Normal file
After (image error) Size: 1.2 MiB |
BIN
_content/_hak/ln_media/mus_induction.bmu
Normal file
After (image error) Size: 1.1 MiB |
BIN
_content/_hak/ln_media/mus_lcasino.bmu
Normal file
After (image error) Size: 1.1 MiB |
BIN
_content/_hak/ln_media/mus_myrriasplace.bmu
Normal file
After (image error) Size: 788 KiB |
BIN
_content/_hak/ln_media/mus_olord.bmu
Normal file
After (image error) Size: 2.9 MiB |
BIN
_content/_hak/ln_media/mus_rgshrine.bmu
Normal file
After (image error) Size: 658 KiB |
BIN
_content/_hak/ln_media/mus_setavern.bmu
Normal file
After (image error) Size: 1.6 MiB |
BIN
_content/_hak/ln_media/mus_shadowland.bmu
Normal file
After (image error) Size: 844 KiB |
BIN
_content/_hak/ln_media/mus_slands.bmu
Normal file
After (image error) Size: 1.3 MiB |
BIN
_content/_hak/ln_media/mus_stnbrdg3.bmu
Normal file
After (image error) Size: 4.7 MiB |
BIN
_content/_hak/ln_media/mus_tenderloin.bmu
Normal file
After (image error) Size: 2.5 MiB |
394
_content/_hak/ln_top/ambientmusic.2da
Normal file
@ -0,0 +1,394 @@
|
||||
2DA V2.0
|
||||
|
||||
Description Resource Stinger1 Stinger2 Stinger3 DisplayName
|
||||
0 61901 **** **** **** **** ****
|
||||
1 61842 mus_ruralday1 **** **** **** ****
|
||||
2 61843 mus_ruralday2 **** **** **** ****
|
||||
3 61844 mus_ruralnite **** **** **** ****
|
||||
4 61845 mus_forestday1 **** **** **** ****
|
||||
5 61846 mus_forestday2 **** **** **** ****
|
||||
6 61847 mus_forestnite **** **** **** ****
|
||||
7 61848 mus_gendungeon1 **** **** **** ****
|
||||
8 61849 mus_sewer **** **** **** ****
|
||||
9 61850 mus_mines1 **** **** **** ****
|
||||
10 61851 mus_mines2 **** **** **** ****
|
||||
11 61852 mus_crypt1 **** **** **** ****
|
||||
12 61853 mus_crypt2 **** **** **** ****
|
||||
13 61854 mus_evildungeon1 **** **** **** ****
|
||||
14 61855 mus_evildungeon2 **** **** **** ****
|
||||
15 61856 mus_cityslumday **** **** **** ****
|
||||
16 61857 mus_cityslumnite **** **** **** ****
|
||||
17 61858 mus_citydockday **** **** **** ****
|
||||
18 61859 mus_citydocknite **** **** **** ****
|
||||
19 61860 mus_citywealthy **** **** **** ****
|
||||
20 61861 mus_citymarket **** **** **** ****
|
||||
21 61862 mus_citynite **** **** **** ****
|
||||
22 61863 mus_tavern1 **** **** **** ****
|
||||
23 61864 mus_tavern2 **** **** **** ****
|
||||
24 61865 mus_tavern3 **** **** **** ****
|
||||
25 61866 mus_richhouse **** **** **** ****
|
||||
26 61867 mus_store **** **** **** ****
|
||||
27 61868 mus_templegood **** **** **** ****
|
||||
28 61869 mus_templeevil **** **** **** ****
|
||||
29 61870 mus_theme_nwn **** **** **** ****
|
||||
30 61871 mus_theme_chap1 **** **** **** ****
|
||||
31 61872 mus_theme_chap2 **** **** **** ****
|
||||
32 61873 mus_theme_chap3 **** **** **** ****
|
||||
33 61874 mus_theme_chap4 **** **** **** ****
|
||||
34 61875 mus_bat_rural1 mus_sbat_rural1 **** **** ****
|
||||
35 61876 mus_bat_forest1 mus_sbat_forest1 **** **** ****
|
||||
36 61877 mus_bat_forest2 mus_sbat_forest2 **** **** ****
|
||||
37 61878 mus_bat_dung1 mus_sbat_dung1 **** **** ****
|
||||
38 61879 mus_bat_dung2 mus_sbat_dung2 **** **** ****
|
||||
39 61880 mus_bat_dung3 mus_sbat_dung3 **** **** ****
|
||||
40 61881 mus_bat_city1 mus_sbat_city1 **** **** ****
|
||||
41 61882 mus_bat_city2 mus_sbat_city2 **** **** ****
|
||||
42 61883 mus_bat_city3 mus_sbat_city3 **** **** ****
|
||||
43 61884 mus_bat_citboss mus_sbat_citboss **** **** ****
|
||||
44 61885 mus_bat_forboss mus_sbat_forboss **** **** ****
|
||||
45 61886 mus_bat_lizboss mus_sbat_lizboss **** **** ****
|
||||
46 61887 mus_bat_dragon mus_sbat_dragon **** **** ****
|
||||
47 61888 mus_bat_aribeth mus_sbat_aribeth **** **** ****
|
||||
48 61889 mus_bat_endboss mus_sbat_endboss **** **** ****
|
||||
49 66833 mus_templegood2 **** **** **** ****
|
||||
50 66883 mus_castle **** **** **** ****
|
||||
51 66878 mus_theme_aribgd **** **** **** ****
|
||||
52 66879 mus_theme_aribev **** **** **** ****
|
||||
53 66880 mus_theme_argend **** **** **** ****
|
||||
54 66881 mus_theme_maugrm **** **** **** ****
|
||||
55 66882 mus_theme_morag **** **** **** ****
|
||||
56 67545 mus_tavern4 **** **** **** ****
|
||||
57 8807 mus_bat_x0desert **** **** **** ****
|
||||
58 8806 mus_x0desertday **** **** **** ****
|
||||
59 8805 mus_x0winterday **** **** **** ****
|
||||
60 52827 mus_bat_x0winter **** **** **** ****
|
||||
61 40050 mus_x0desertngt **** **** **** ****
|
||||
62 86656 mus_x2theme **** **** **** ****
|
||||
63 86657 mus_x2waterdeep **** **** **** ****
|
||||
64 86658 mus_x2undermtn **** **** **** ****
|
||||
65 86659 mus_x2rebelcamp **** **** **** ****
|
||||
66 86660 mus_x2fireplane **** **** **** ****
|
||||
67 86661 mus_x2queen **** **** **** ****
|
||||
68 86662 mus_x2frozenhell **** **** **** ****
|
||||
69 86663 mus_x2draco **** **** **** ****
|
||||
70 86664 mus_bat_x2small mus_sbat_x2small **** **** ****
|
||||
71 86665 mus_bat_x2med mus_sbat_x2med **** **** ****
|
||||
72 86666 mus_bat_x2large mus_sbat_x2large **** **** ****
|
||||
73 86667 mus_bat_x2hell mus_sbat_x2hell **** **** ****
|
||||
74 86668 mus_bat_x2boss1 mus_sbat_x2boss1 **** **** ****
|
||||
75 86669 mus_bat_x2boss2 mus_sbat_x2boss2 **** **** ****
|
||||
76 110653 mus_dd_kingmaker **** **** **** ****
|
||||
77 110654 mus_dd_shadowgua **** **** **** ****
|
||||
78 110655 mus_dd_witchwake **** **** **** ****
|
||||
79 110725 mus_dd_islands **** **** **** ****
|
||||
80 110726 mus_dd_pirates **** **** **** ****
|
||||
81 111903 mus_dd_infdun **** **** **** ****
|
||||
82 111906 mus_wc_ogma **** **** **** ****
|
||||
83 111911 mus_wc_openroad **** **** **** ****
|
||||
84 111914 mus_wc_smokeash **** **** **** ****
|
||||
85 111912 mus_wc_rural **** **** **** ****
|
||||
86 111913 mus_wc_ruralg **** **** **** ****
|
||||
87 111916 mus_wc_tears **** **** **** ****
|
||||
88 111908 mus_bat_wcchase mus_sbat_wcchase **** **** ****
|
||||
89 111917 mus_wc_theme **** **** **** ****
|
||||
90 111904 mus_wc_armchair **** **** **** ****
|
||||
91 111907 mus_bat_wcbattle mus_sbat_wcbattle **** **** ****
|
||||
92 111915 mus_wc_solace **** **** **** ****
|
||||
93 111905 mus_wc_knighted **** **** **** ****
|
||||
94 111910 mus_wc_opening **** **** **** ****
|
||||
95 111909 mus_wc_morfen **** **** **** ****
|
||||
96 16798077 mus_dag_theme **** **** **** ****
|
||||
97 16798078 mus_dag_mines **** **** **** ****
|
||||
98 16798079 mus_dag_rural **** **** **** ****
|
||||
99 16798080 mus_dag_theme2 **** **** **** ****
|
||||
100 **** mus_cmp100 **** **** **** "CMP: BG - Main Theme"
|
||||
101 **** mus_cmp101 **** **** **** "CMP: BG - The Stage Is Set"
|
||||
102 **** mus_cmp102 **** **** **** "CMP: BG - Candlekeep"
|
||||
103 **** mus_cmp103 **** **** **** "CMP: BG - Attacked by Assassins"
|
||||
104 **** mus_cmp104 **** **** **** "CMP: BG - Leaving Home"
|
||||
105 **** mus_cmp105 **** **** **** "CMP: BG - Gorion's Battle"
|
||||
106 **** mus_cmp106 **** **** **** "CMP: BG - Exploring the Plains"
|
||||
107 **** mus_cmp107 **** **** **** "CMP: BG - Hobgoblins & Worgs"
|
||||
108 **** mus_cmp108 **** **** **** "CMP: BG - Night on the Plains"
|
||||
109 **** mus_cmp109 **** **** **** "CMP: BG - The Gibberling Horde"
|
||||
110 **** mus_cmp110 **** **** **** "CMP: BG - Helm's Temple"
|
||||
111 **** mus_cmp111 **** **** **** "CMP: BG - The Ruins of Ulcaster"
|
||||
112 **** mus_cmp112 **** **** **** "CMP: BG - Swords Against Darkness"
|
||||
113 **** mus_cmp113 **** **** **** "CMP: BG - Safe in Beregost"
|
||||
114 **** mus_cmp114 **** **** **** "CMP: BG - The Beregost Night"
|
||||
115 **** mus_cmp115 **** **** **** "CMP: BG - Attacked by Bounty Hunters"
|
||||
116 **** mus_cmp116 **** **** **** "CMP: BG - Cloakwood Forest"
|
||||
117 **** mus_cmp117 **** **** **** "CMP: BG - Giant Spiders"
|
||||
118 **** mus_cmp118 **** **** **** "CMP: BG - Night in Cloakwood"
|
||||
119 **** mus_cmp119 **** **** **** "CMP: BG - From Out of the Storm"
|
||||
120 **** mus_cmp120 **** **** **** "CMP: BG - The Friendly Arms Inn"
|
||||
121 **** mus_cmp121 **** **** **** "CMP: BG - The Dream"
|
||||
122 **** mus_cmp122 **** **** **** "CMP: BG - Stealth in the Bandit Camp"
|
||||
123 **** mus_cmp123 **** **** **** "CMP: BG - Bandit Melee"
|
||||
124 **** mus_cmp124 **** **** **** "CMP: BG - Entering Baldur's Gate"
|
||||
125 **** mus_cmp125 **** **** **** "CMP: BG - Streets Of The City"
|
||||
126 **** mus_cmp126 **** **** **** "CMP: BG - Night Falls on Baldur's Gate"
|
||||
127 **** mus_cmp127 **** **** **** "CMP: BG - The Lady's House"
|
||||
128 **** mus_cmp128 **** **** **** "CMP: BG - Down to the Sewers"
|
||||
129 **** mus_cmp129 **** **** **** "CMP: BG - Fighting for Survival"
|
||||
130 **** mus_cmp130 **** **** **** "CMP: BG - Ever Deeper"
|
||||
131 **** mus_cmp131 **** **** **** "CMP: BG - The Last Battle"
|
||||
132 **** mus_cmp132 **** **** **** "CMP: BG - End of the Quest"
|
||||
133 **** mus_cmp133 **** **** **** "CMP: BG2 - Forest Battle I"
|
||||
134 **** mus_cmp134 **** **** **** "CMP: BAK - Riddle Chest"
|
||||
135 **** mus_cmp135 **** **** **** "CMP: BG2 - Forest Battle II"
|
||||
136 **** mus_cmp136 **** **** **** "CMP: BG2 - Plains Battle I"
|
||||
137 **** mus_cmp137 **** **** **** "CMP: BG2 - Plains Battle II"
|
||||
138 **** mus_cmp138 **** **** **** "CMP: BG2 - Mountain Battle I"
|
||||
139 **** mus_cmp139 **** **** **** "CMP: BG2 - Mountain Battle II"
|
||||
140 **** mus_cmp140 **** **** **** "CMP: BG2 - City Battle I"
|
||||
141 **** mus_cmp141 **** **** **** "CMP: BG2 - City Battle II"
|
||||
142 **** mus_cmp142 **** **** **** "CMP: BG2 - Nighttime in the Docks"
|
||||
143 **** mus_cmp143 **** **** **** "CMP: BG2 - Main Title"
|
||||
144 **** mus_cmp144 **** **** **** "CMP: BG2 - Battle and Peace"
|
||||
145 **** mus_cmp145 **** **** **** "CMP: BG2 - Galean Bayle Sailing"
|
||||
146 **** mus_cmp146 **** **** **** "CMP: BG2 - Asylum Journey"
|
||||
147 **** mus_cmp147 **** **** **** "CMP: BG2 - Underdark"
|
||||
148 **** mus_cmp148 **** **** **** "CMP: BG2 - City Gates"
|
||||
149 **** mus_cmp149 **** **** **** "CMP: BG2 - Trademeet"
|
||||
150 **** mus_cmp150 **** **** **** "CMP: BG2 - Waukeens Promenade"
|
||||
151 **** mus_cmp151 **** **** **** "CMP: BG2 - The Pirate Isle"
|
||||
152 **** mus_cmp152 **** **** **** "CMP: BG2 - Taverns"
|
||||
153 **** mus_cmp153 **** **** **** "CMP: BG2 - The Domain of the Dragon"
|
||||
154 **** mus_cmp154 **** **** **** "CMP: BG2 - Jon Irenicas Encounter Theme"
|
||||
155 **** mus_cmp155 **** **** **** "CMP: BG2 - The Slums"
|
||||
156 **** mus_cmp156 **** **** **** "CMP: BG2 - The Planar Sphere"
|
||||
157 **** mus_cmp157 **** **** **** "CMP: BG2 - The Druid Grove"
|
||||
158 **** mus_cmp158 **** **** **** "CMP: BG2 - The Asylum"
|
||||
159 **** mus_cmp159 **** **** **** "CMP: BG2 - The Dreams"
|
||||
160 **** mus_cmp160 **** **** **** "CMP: BG2 - Romance I"
|
||||
161 **** mus_cmp161 **** **** **** "CMP: BG2 - Romance II"
|
||||
162 **** mus_cmp162 **** **** **** "CMP: BG2 - The Bad"
|
||||
163 **** mus_cmp163 **** **** **** "CMP: BG2 - The Good"
|
||||
164 **** mus_cmp164 **** **** **** "CMP: BG2 - Sewer Battle"
|
||||
165 **** mus_cmp165 **** **** **** "CMP: BG2 - Amongst the Sahaugin"
|
||||
166 **** mus_cmp166 **** **** **** "CMP: BG2 - Shadow Battle"
|
||||
167 **** mus_cmp167 **** **** **** "CMP: BGDA - The Dark Alliance"
|
||||
168 **** mus_cmp168 **** **** **** "CMP: BGDA - Damnable Thieves"
|
||||
169 **** mus_cmp169 **** **** **** "CMP: BGDA - Ghost Of The Tavern"
|
||||
170 **** mus_cmp170 **** **** **** "CMP: BGDA - Critters In The Cellar"
|
||||
171 **** mus_cmp171 **** **** **** "CMP: BGDA - Ethon Imprisoned"
|
||||
172 **** mus_cmp172 **** **** **** "CMP: BGDA - Sinister Sewers"
|
||||
173 **** mus_cmp173 **** **** **** "CMP: BGDA - Karnes Orders"
|
||||
174 **** mus_cmp174 **** **** **** "CMP: BGDA - Cryptic Crypts"
|
||||
175 **** mus_cmp175 **** **** **** "CMP: BGDA - Orb Of The Undead"
|
||||
176 **** mus_cmp176 **** **** **** "CMP: BGDA - Shadow Over Baldurs Gate"
|
||||
177 **** mus_cmp177 **** **** **** "CMP: U7 - Chamber"
|
||||
178 **** mus_cmp178 **** **** **** "CMP: U7 - Stones"
|
||||
179 **** mus_cmp179 **** **** **** "CMP: U7 - Torture"
|
||||
180 **** mus_cmp180 **** **** **** "CMP: Bazaar"
|
||||
181 **** mus_cmp181 **** **** **** "CMP: IWD - Vale of Shadows"
|
||||
182 **** mus_cmp182 **** **** **** "CMP: IWD2 - Limha's Secret"
|
||||
183 **** mus_cmp183 **** **** **** "CMP: IWD2 - Skeleton of a Town"
|
||||
184 **** mus_cmp184 **** **** **** "CMP: IWD2 - Palisades Under Siege"
|
||||
185 **** mus_cmp185 **** **** **** "CMP: Tavern 5"
|
||||
186 **** mus_cmp186 **** **** **** "CMP: Tavern 6"
|
||||
187 **** mus_cmp187 **** **** **** "CMP: Tavern 7"
|
||||
188 **** mus_cmp188 **** **** **** "CMP: Tavern 8"
|
||||
189 **** mus_cmp189 **** **** **** "CMP: Tavern 9"
|
||||
190 **** mus_cmp190 **** **** **** "CMP: Tavern 10"
|
||||
191 **** mus_cmp191 **** **** **** "CMP: Tavern - Moorish"
|
||||
192 **** mus_cmp192 **** **** **** "CMP: Tavern - Mountain"
|
||||
193 **** mus_cmp193 **** **** **** "CMP: Tavern - African"
|
||||
194 **** mus_cmp194 **** **** **** "CMP: Halfling Tavern Song"
|
||||
195 **** mus_cmp195 **** **** **** "CMP: Festival I"
|
||||
196 **** mus_cmp196 **** **** **** "CMP: The Grove"
|
||||
197 **** mus_cmp197 **** **** **** "CMP: Pariah I"
|
||||
198 **** mus_cmp198 **** **** **** "CMP: Pariah II"
|
||||
199 **** mus_cmp199 **** **** **** "CMP: Waltz of the Damned"
|
||||
200 **** mus_cmp200 **** **** **** "CMP: Lost"
|
||||
201 **** mus_cmp201 **** **** **** "CMP: Arena I"
|
||||
202 **** mus_cmp202 **** **** **** "CMP: Assault"
|
||||
203 **** mus_cmp203 **** **** **** "CMP: Battle Intro Loop"
|
||||
204 **** mus_cmp204 **** **** **** "CMP: Amidst Barbarians"
|
||||
205 **** mus_cmp205 **** **** **** "CMP: IWD - The Dragon's Eye"
|
||||
206 **** mus_cmp206 **** **** **** "CMP: IWD - Drow and Orog Gate"
|
||||
207 **** mus_cmp207 **** **** **** "CMP: IWD - Arundel's Home"
|
||||
208 **** mus_cmp208 **** **** **** "CMP: IWD - Easthaven in Peace"
|
||||
209 **** mus_cmp209 **** **** **** "CMP: Elves Melody"
|
||||
210 **** mus_cmp210 **** **** **** "CMP: IWD - End Credits"
|
||||
211 **** mus_cmp211 **** **** **** "CMP: IWD - Icewind Dale Intro"
|
||||
212 **** mus_cmp212 **** **** **** "CMP: From Prince to King"
|
||||
213 **** mus_cmp213 **** **** **** "CMP: IWD - Severed Hand Interior"
|
||||
214 **** mus_cmp214 **** **** **** "CMP: BAK - Magic Shoppe"
|
||||
215 **** mus_cmp215 **** **** **** "CMP: The Far East"
|
||||
216 **** mus_cmp216 **** **** **** "CMP: Celtic Dreams"
|
||||
217 **** mus_cmp217 **** **** **** "CMP: Festival II"
|
||||
218 **** mus_cmp218 **** **** **** "CMP: Catacombs"
|
||||
219 **** mus_cmp219 **** **** **** "CMP: Silverbranch"
|
||||
220 **** mus_cmp220 **** **** **** "CMP: Wintersmith"
|
||||
221 **** mus_cmp221 **** **** **** "CMP: Wintersmith Nights"
|
||||
222 **** mus_cmp222 **** **** **** "CMP: Wood by Night"
|
||||
223 **** mus_cmp223 **** **** **** "CMP: IWD2 - Arrival at the Docks"
|
||||
224 **** mus_cmp224 **** **** **** "CMP: Barracks"
|
||||
225 **** mus_cmp225 **** **** **** "CMP: IWD2 - Return to Kuldahar"
|
||||
226 **** mus_cmp226 **** **** **** "CMP: Set the Sails"
|
||||
227 **** mus_cmp227 **** **** **** "CMP: Arena II"
|
||||
228 **** mus_cmp228 **** **** **** "CMP: IWD2 - Sherincal of the Chimera"
|
||||
229 **** mus_cmp229 **** **** **** "CMP: Fall from Grace"
|
||||
230 **** mus_cmp230 **** **** **** "CMP: Misery"
|
||||
231 **** mus_cmp231 **** **** **** "CMP: IWD2 - Reclaiming the Bridge"
|
||||
232 **** mus_cmp232 **** **** **** "CMP: Sombre Brume"
|
||||
233 **** mus_cmp233 **** **** **** "CMP: The Bard's Farewell"
|
||||
234 **** mus_cmp234 **** **** **** "CMP: The Witcher - Beat Them Up"
|
||||
235 **** mus_cmp235 **** **** **** "CMP: Caravan - Instrumental"
|
||||
236 **** mus_cmp236 **** **** **** "CMP: Caravan - Short"
|
||||
237 **** mus_cmp237 **** **** **** "CMP: Curse of the Baskervilles"
|
||||
238 **** mus_cmp238 **** **** **** "CMP: The Elderwoods"
|
||||
239 **** mus_cmp239 **** **** **** "CMP: Danica and Cadderly"
|
||||
240 **** mus_cmp240 **** **** **** "CMP: Desert"
|
||||
241 **** mus_cmp241 **** **** **** "CMP: Awakening"
|
||||
242 **** mus_cmp242 **** **** **** "CMP: Elwynn's Theme"
|
||||
243 **** mus_cmp243 **** **** **** "CMP: The Witcher - Golem"
|
||||
244 **** mus_cmp244 **** **** **** "CMP: Graveyard"
|
||||
245 **** mus_cmp245 **** **** **** "CMP: Liturgy"
|
||||
246 **** mus_cmp246 **** **** **** "CMP: Los Dos"
|
||||
247 **** mus_cmp247 **** **** **** "CMP: Magick's Heart"
|
||||
248 **** mus_cmp248 **** **** **** "CMP: Max Payne 2 Theme"
|
||||
249 **** mus_cmp249 **** **** **** "CMP: Morrowind Theme"
|
||||
250 **** mus_cmp250 **** **** **** "CMP: Mournland"
|
||||
251 **** mus_cmp251 **** **** **** "CMP: Morgrave"
|
||||
252 **** mus_cmp252 **** **** **** "CMP: New Land"
|
||||
253 **** mus_cmp253 **** **** **** "CMP: The Witcher - Old Manor"
|
||||
254 **** mus_cmp254 **** **** **** "CMP: Orc Warning"
|
||||
255 **** mus_cmp255 **** **** **** "CMP: Rosco's Respite"
|
||||
256 **** mus_cmp256 **** **** **** "CMP: The Witcher - Shaent Blathanna"
|
||||
257 **** mus_cmp257 **** **** **** "CMP: Sorrow's Gate"
|
||||
258 **** mus_cmp258 **** **** **** "CMP: The Witcher - Tales of the Witcher"
|
||||
259 **** mus_cmp259 **** **** **** "CMP: Tavern Song"
|
||||
260 **** mus_cmp260 **** **** **** "CMP: BAK - Theme"
|
||||
261 **** mus_cmp261 **** **** **** "CMP: The Dark Eye of the Night"
|
||||
262 **** mus_cmp262 **** **** **** "CMP: The Mystery of the Ancients"
|
||||
263 **** mus_cmp263 **** **** **** "CMP: The Sandstorm"
|
||||
264 **** mus_cmp264 **** **** **** "CMP: The Skeleton King"
|
||||
265 **** mus_cmp265 **** **** **** "CMP: The Climax"
|
||||
266 **** mus_cmp266 **** **** **** "CMP: Lullaby for Harp"
|
||||
267 **** mus_cmp267 **** **** **** "CMP: Tranquil House"
|
||||
268 **** mus_cmp268 **** **** **** "CMP: Tribes"
|
||||
269 **** mus_cmp269 **** **** **** "CMP: Valor without Renown"
|
||||
270 **** mus_cmp270 **** **** **** "CMP: Vesparo's Vixen"
|
||||
271 **** mus_cmp271 **** **** **** "CMP: Wandering I"
|
||||
272 **** mus_cmp272 **** **** **** "CMP: Wandering II"
|
||||
273 **** mus_cmp273 **** **** **** "CMP: Mysterious"
|
||||
274 **** mus_cmp274 **** **** **** "CMP: Wood Flute in Forest"
|
||||
275 **** mus_cmp275 **** **** **** "CMP: Moonsea Depths"
|
||||
276 **** mus_cmp276 **** **** **** "CMP: IWD - Bonus I"
|
||||
277 **** mus_cmp277 **** **** **** "CMP: Voolnar"
|
||||
278 **** mus_cmp278 **** **** **** "CMP: Whispering Sands"
|
||||
279 **** mus_cmp279 **** **** **** "CMP: World Map"
|
||||
280 **** mus_cmp280 **** **** **** "CMP: BAK - Theme Choir"
|
||||
281 **** mus_cmp281 **** **** **** "CMP: BAK - Theme Trumpets"
|
||||
282 **** mus_cmp282 **** **** **** "CMP: BAK - Theme Woods"
|
||||
283 **** mus_cmp283 **** **** **** "CMP: BAK - Alchemist"
|
||||
284 **** mus_cmp284 **** **** **** "CMP: BAK - Boohoo"
|
||||
285 **** mus_cmp285 **** **** **** "CMP: BAK - Happy City"
|
||||
286 **** mus_cmp286 **** **** **** "CMP: BAK - City"
|
||||
287 **** mus_cmp287 **** **** **** "CMP: BAK - Underground"
|
||||
288 **** mus_cmp288 **** **** **** "CMP: BAK - Wealthy City"
|
||||
289 **** mus_cmp289 **** **** **** "CMP: March to Battle"
|
||||
290 **** mus_cmp290 **** **** **** "CMP: Hzateca"
|
||||
291 **** mus_cmp291 **** **** **** "CMP: Voice Wood - Avenger"
|
||||
292 **** mus_cmp292 **** **** **** "CMP: BAK - Lute Wealthy City"
|
||||
293 **** mus_cmp293 **** **** **** "CMP: BAK - Lute Strange City"
|
||||
294 **** mus_cmp294 **** **** **** "CMP: BAK - Monastery"
|
||||
295 **** mus_cmp295 **** **** **** "CMP: BAK - The Prince's Wife"
|
||||
296 **** mus_cmp296 **** **** **** "CMP: BAK - Lady Krondor"
|
||||
297 **** mus_cmp297 **** **** **** "CMP: BAK - Beginning Scene"
|
||||
298 **** mus_cmp298 **** **** **** "CMP: Temples"
|
||||
299 **** mus_cmp299 **** **** **** "CMP: Werbergar"
|
||||
300 **** mus_cmp300 **** **** **** "CMP: Morrowind Battle Theme"
|
||||
301 **** mus_cmp301 **** **** **** "CMP: Another Sunrise"
|
||||
302 **** mus_cmp302 **** **** **** "CMP: Away Team"
|
||||
303 **** mus_cmp303 **** **** **** "CMP: Caves"
|
||||
304 **** mus_cmp304 **** **** **** "CMP: The Eternal Forest"
|
||||
305 **** mus_cmp305 **** **** **** "CMP: IWD - Bonus II"
|
||||
306 **** mus_cmp306 **** **** **** "CMP: The Last Stand"
|
||||
307 **** mus_cmp307 **** **** **** "CMP: Machine Hymn"
|
||||
308 **** mus_cmp308 **** **** **** "CMP: March"
|
||||
309 **** mus_cmp309 **** **** **** "CMP: Peaceful Village"
|
||||
310 **** mus_cmp310 **** **** **** "CMP: Sky Fight"
|
||||
311 **** mus_cmp311 **** **** **** "CMP: Beyond Enemy Lines"
|
||||
312 **** mus_cmp312 **** **** **** "CMP: The Mystic"
|
||||
313 **** mus_cmp313 **** **** **** "CMP: New Cove"
|
||||
314 **** mus_cmp314 **** **** **** "CMP: Church Tombs"
|
||||
315 **** mus_cmp315 **** **** **** "CMP: Darkness"
|
||||
316 **** mus_cmp316 **** **** **** "CMP: Knights of the Pacific"
|
||||
317 **** mus_cmp317 **** **** **** "CMP: Light Between Shadows"
|
||||
318 **** mus_cmp318 **** **** **** "CMP: March of the Beast"
|
||||
319 **** mus_cmp319 **** **** **** "CMP: Starboard Battle"
|
||||
320 **** mus_cmp320 **** **** **** "CMP: Suspended"
|
||||
321 **** mus_cmp321 **** **** **** "CMP: The Messenger"
|
||||
322 **** mus_cmp322 **** **** **** "CMP: Vengeance"
|
||||
323 **** mus_cmp323 **** **** **** "CMP: Sorcery"
|
||||
324 **** mus_cmp324 **** **** **** "CMP: Ice Caves"
|
||||
325 **** mus_cmp90 **** **** **** "CMP: Tavern - Thoughtful Jig"
|
||||
326 **** mus_cmp91 **** **** **** "CMP: Noble House"
|
||||
327 **** mus_cmp92 **** **** **** "CMP: The Cimmerian's Theme"
|
||||
328 **** mus_cmp93 **** **** **** "CMP: Lionheart - Alamut"
|
||||
329 **** mus_cmp94 **** **** **** "CMP: Lionheart - Slavers Abode"
|
||||
330 **** mus_cmp95 **** **** **** "CMP: Lionheart - The Ether"
|
||||
331 **** mus_cmp96 **** **** **** "CMP: Lionheart - Into the Crypts"
|
||||
332 **** mus_cmp97 **** **** **** "CMP: IWD - Temple of Tempus"
|
||||
333 **** mus_cmp98 **** **** **** "CMP: IWD - Temple of the Forgotten God"
|
||||
334 **** mus_cmp99 **** **** **** "CMP: IWD - Kuldahar"
|
||||
335 **** CMP_Reserved **** **** **** ****
|
||||
336 **** CMP_Reserved **** **** **** ****
|
||||
337 **** CMP_Reserved **** **** **** ****
|
||||
338 **** CMP_Reserved **** **** **** ****
|
||||
339 **** CMP_Reserved **** **** **** ****
|
||||
340 **** CMP_Reserved **** **** **** ****
|
||||
341 16798081 mus_dag_tavern **** **** **** ****
|
||||
342 **** mus_theme_main **** **** **** "OC - Main Theme"
|
||||
343 **** mus_new_advent **** **** **** "AL2-A New Adventure"
|
||||
344 **** mus_action_theme **** **** **** "AL2-Action Theme"
|
||||
345 **** mus_amidst_barbs **** **** **** "AL2-Amidst Barbarians"
|
||||
346 **** mus_assault **** **** **** AL2-Assault
|
||||
347 **** mus_elves_melody **** **** **** "AL2-Elven Melody"
|
||||
348 **** mus_princetoking **** **** **** "AL2-From Prince to King"
|
||||
349 **** mus_messenger_a **** **** **** "AL2-Messenger (Angel)"
|
||||
350 **** mus_messenger_d **** **** **** "AL2-Messenger (Death)"
|
||||
351 **** mus_suspended **** **** **** AL2-Suspended
|
||||
352 **** mus_lonely_shep **** **** **** "AL2-Lonely Shepard"
|
||||
353 **** mus_tribes **** **** **** AL2-Tribes
|
||||
354 **** mus_valor **** **** **** AL2-Valor
|
||||
355 **** mus_wintersmith **** **** **** AL2-Wintersmith
|
||||
356 **** mus_winternight **** **** **** "AL2-Wintersmith Nights"
|
||||
357 **** mus_bat_arena mus_bat_arena **** **** "PM-Arena Theme"
|
||||
358 **** mus_dd_voonlar **** **** **** "PM-Voonlar Theme"
|
||||
359 **** mus_dd_moonsea **** **** **** "PM-Moonsea Theme"
|
||||
360 **** mus_hx1_44ths **** **** **** "HX1 - 4/4ths Time"
|
||||
361 **** mus_hx1_cathedrl **** **** **** "HX1 - Cathedral Corporation (DJ)"
|
||||
362 **** mus_hx1_main **** **** **** "HX1 - HeX Coda Main Theme"
|
||||
363 **** mus_hx1_backwash **** **** **** "HX1 - Backwash Swirl"
|
||||
364 **** mus_hx1_8bits **** **** **** "HX1 - 8 Bits of Irritation"
|
||||
365 **** mus_hx1_memento **** **** **** "HX1 - Memento Mori"
|
||||
366 **** mus_bat_kronos mus_sbat_kronos **** **** "HX1 - Time's Wrath"
|
||||
367 **** mus_bat_hx1layer mus_sbat_hx1layer **** **** "HX1 - Layered Combat (CP)"
|
||||
368 **** mus_hx1_hexhq **** **** **** "HX1 - Hex Coder H.Q. (DJ)"
|
||||
369 **** mus_hx1_chaotic **** **** **** "HX1 - Sdrawkcab"
|
||||
370 **** mus_hx1_tempus **** **** **** "HX1 - Tempus Ruins (DJ)"
|
||||
371 **** mus_hx1_office **** **** **** "HX1 - Office Muzak (CP)"
|
||||
372 **** mus_hx1_fugit **** **** **** "HX1 - Tempus Fugit (CP)"
|
||||
373 **** mus_bat_airship mus_sbat_airship **** **** "HX1 - Aerial Rave (DJ)"
|
||||
374 **** **** **** **** **** ****
|
||||
375 **** mus_induction **** **** **** LN-Induction
|
||||
376 **** mus_shadowland **** **** **** LN-Shadowland
|
||||
377 **** mus_setavern **** **** **** "LN-The Silver Eel"
|
||||
378 **** mus_tenderloin **** **** **** "LN-Tenderloin District-Night"
|
||||
379 **** mus_slands **** **** **** "LN-Sinking Lands"
|
||||
380 **** mus_angarngi **** **** **** "LN-Tower of Angarngi"
|
||||
381 **** mus_bashse **** **** **** "LN-House of Basharat"
|
||||
382 **** mus_catacombs **** **** **** LN-Catacombs
|
||||
383 **** mus_gsmarsh **** **** **** "LN-Great Salt Marsh"
|
||||
384 **** mus_rgshrine **** **** **** "LN-Red God Shrine"
|
||||
385 **** mus_olord **** **** **** "LN-Rainbow Palace"
|
||||
386 **** mus_catscradle **** **** **** "LN-Cat's Cradle"
|
||||
387 **** mus_lcasino **** **** **** "LN-Last Chance Casino"
|
||||
388 **** mus_myrriasplace **** **** **** "LN-Myrria's Place"
|
||||
389 **** mus_stnbrdg3 **** **** **** "LN-Tenderloin District-Day"
|
||||
390 **** mus_cmp90 **** **** **** "LN-The Golden Lamprey"
|
15103
_content/_hak/ln_top/appearance.2da
Normal file
57
_content/_hak/ln_top/appearancesndset.2da
Normal file
@ -0,0 +1,57 @@
|
||||
2DA V2.0
|
||||
|
||||
Label ArmorType WeapTypeL WeapTypeR WeapTypeS WeapTypeClsLw WeapTypeClsH WeapTypeRch MissIndex Looping FallFwd FallBck
|
||||
0 Humanoid_Normal **** **** **** **** **** **** **** **** **** bf_med_flesh bf_med_flesh
|
||||
1 Humanoid_Large **** **** **** **** **** **** **** **** **** bf_large bf_large
|
||||
2 Simple_Normal leather 0 0 0 0 0 0 0 **** bf_small bf_small
|
||||
3 Simple_Large leather 0 0 0 0 0 0 0 **** bf_large bf_large
|
||||
4 Bone_Golem chitin 4 4 4 4 4 4 4 **** bf_large bf_large
|
||||
5 Birds leather 18 18 18 18 18 18 18 **** bf_tiny bf_tiny
|
||||
6 Beetles_Spiders chitin 0 0 0 0 0 0 0 **** bf_med_insect bf_med_insect
|
||||
7 Sword_Spider chitin 1 1 1 1 1 1 1 **** bf_med_insect bf_med_insect
|
||||
8 Leather_Flesh leather **** **** **** **** **** **** **** **** bf_med_hard bf_med_hard
|
||||
9 Plate plate **** **** **** **** **** **** **** **** bf_med_flesh bf_med_flesh
|
||||
10 Chain chain **** **** **** **** **** **** **** **** bf_med_flesh bf_med_flesh
|
||||
11 Stone stone **** **** **** **** **** **** **** **** bf_med_hard bf_med_hard
|
||||
12 Wood wood **** **** **** **** **** **** **** **** bf_med_flesh bf_med_flesh
|
||||
13 Chitin chitin **** **** **** **** **** **** **** **** bf_med_bone bf_med_bone
|
||||
14 Scale scale **** **** **** **** **** **** **** **** bf_med_hard bf_med_hard
|
||||
15 Ethereal_1 ethereal **** **** **** **** **** **** **** **** **** ****
|
||||
16 Ethereal_2 ethereal **** **** **** **** **** **** **** fs_floatmoan **** ****
|
||||
17 Ethereal_3 ethereal **** **** **** **** **** **** **** fs_floatexhale **** ****
|
||||
18 Earth_Elemental stone 2 2 2 2 2 2 2 fs_floatlava bf_large bf_large
|
||||
19 Fire_Elemental stone 0 0 0 0 0 0 0 fs_floatfire bf_med_hard bf_med_hard
|
||||
20 Air_Elemental leather 0 0 0 0 0 0 0 fs_floatair **** ****
|
||||
21 Water_Elemental leather 1 1 1 1 1 1 1 fs_floatwater bf_med_hard bf_med_hard
|
||||
22 Dragon scale 1 1 1 1 1 1 1 **** bf_huge bf_huge
|
||||
23 Fairy leather 18 18 18 18 18 18 18 fs_floattinkle bf_tiny bf_tiny
|
||||
24 Slaad leather 0 2 2 2 2 2 2 **** bf_med_hard bf_med_hard
|
||||
25 Battle_Horror plate **** **** **** **** **** **** **** fs_floatmoan bf_med_hard bf_med_hard
|
||||
26 Mephit leather 0 0 0 0 0 0 0 **** bf_small bf_small
|
||||
27 Gelatinous_Cube leather 0 0 0 0 0 0 0 fs_squishy bf_squish bf_squish
|
||||
28 Metl_Golem plate 2 2 2 2 2 2 2 **** bf_large bf_large
|
||||
29 Halaster leather 20 20 20 20 20 20 20 **** **** ****
|
||||
30 Shark leather 21 21 21 21 21 21 21 **** **** ****
|
||||
31 Crystalline crystal 2 2 2 2 2 2 2 **** **** ****
|
||||
32 Treant wood 22 22 22 22 22 22 22 **** bf_treefall bf_treefall
|
||||
33 CODI_Monodrone plate **** **** **** **** **** **** **** **** bf_metal_small bf_metal_small
|
||||
34 CODI_Marut plate **** **** **** **** **** **** **** **** bf_metal_large bf_metal_large
|
||||
35 SnowOwl leather 18 18 18 18 18 18 18 **** bf_tiny bf_tiny
|
||||
36 Kuotoa leather **** **** **** **** **** **** **** **** bf_squish bf_squish
|
||||
37 Wasp chitin 0 0 0 0 0 0 0 fs_Wasp1 bf_med_insect bf_med_insect
|
||||
38 SlaadWhitBlck scale 24 1 1 1 1 10 1 **** bf_large bf_large
|
||||
39 Normal_Clawed scale 23 23 25 23 23 23 23 **** bf_small bf_small
|
||||
40 Large_Clawed scale 24 24 10 10 24 24 24 **** bf_med_hard bf_med_hard
|
||||
41 Ghouls scale 25 23 25 23 23 23 23 **** bf_med_flesh bf_med_flesh
|
||||
42 Normal_Corned scale 27 27 27 27 27 27 27 **** bf_small bf_small
|
||||
43 Slaadgray scale 2 2 2 2 2 2 2 **** bf_med_hard bf_med_hard
|
||||
44 Trolls scale 23 23 24 10 10 24 10 **** bf_med_hard bf_med_hard
|
||||
45 Normal_Bite scale 25 25 25 25 25 25 23 **** bf_small bf_small
|
||||
46 Large_Bite scale 26 26 26 25 25 26 23 **** bf_med_hard bf_med_hard
|
||||
47 SlaadGreen scale 23 23 23 0 0 24 23 **** bf_med_hard bf_med_hard
|
||||
48 Spiders chitin 23 23 27 27 23 27 0 **** bf_med_insect bf_med_insect
|
||||
49 Chitin_Corned chitin 27 27 27 27 27 27 27 **** bf_med_insect bf_med_insect
|
||||
50 Tentacle_bite scale 19 19 25 25 19 19 27 **** bf_med_hard bf_med_hard
|
||||
51 Tentacle_full scale 19 19 19 23 19 19 19 **** bf_med_hard bf_med_hard
|
||||
52 SnowOwl leather 18 18 18 18 18 18 18 **** bf_tiny bf_tiny
|
||||
53 Kuotoa leather **** **** **** **** **** **** **** **** bf_squish bf_squish
|
6
_content/_hak/ln_top/dls10_edge.2da
Normal file
@ -0,0 +1,6 @@
|
||||
2DA V2.0
|
||||
|
||||
Corner1 Edge Corner2 Height Model
|
||||
0 Black Sewer Black 0 dls10_Z01_01
|
||||
1 Black **** Black 0 dls10_Z02_01
|
||||
2 Black **** **** 0 dls10_Z02_01
|
6
_content/_hak/ln_top/dls11_edge.2da
Normal file
@ -0,0 +1,6 @@
|
||||
2DA V2.0
|
||||
|
||||
Corner1 Edge Corner2 Height Model
|
||||
0 Black Sewer Black 0 dls10_Z01_01
|
||||
1 Black **** Black 0 dls10_Z02_01
|
||||
2 Black **** **** 0 dls10_Z02_01
|
1359
_content/_hak/ln_top/doortypes.2da
Normal file
32
_content/_hak/ln_top/genericdoors.2da
Normal file
@ -0,0 +1,32 @@
|
||||
2DA V2.0
|
||||
|
||||
Label StrRef ModelName BlockSight VisibleModel SoundAppType Name
|
||||
0 Wood_strong 5349 T_DOOR01 1 1 0 63750
|
||||
1 Fancy 5349 T_DOOR02 1 1 0 14445
|
||||
2 Porticullis 5349 T_Door03 0 1 11 63199
|
||||
3 Porticullis2 5349 T_Door04 0 1 11 63752
|
||||
4 Rusted 5349 T_Door05 1 1 7 14451
|
||||
5 Metal 5349 T_Door06 1 1 7 14449
|
||||
6 Stone_evil 5349 T_Door07 1 1 4 14444
|
||||
7 Stone 5349 T_Door08 1 1 4 14452
|
||||
8 Jeweled 5349 T_Door09 1 1 7 14448
|
||||
9 Wood_weak 5349 T_Door10 1 1 0 63751
|
||||
10 ForceField 5349 T_Door11 0 1 48 63753
|
||||
11 tndoor_01_wd 111922 tn_gdoor_01 1 1 0 111922
|
||||
12 tndoor_02_wd 111922 tn_gdoor_02 1 1 0 111922
|
||||
13 tndoor_03_wd 111922 tn_gdoor_03 1 1 0 111922
|
||||
14 tndoor_04_mt 111921 tn_gdoor_04 1 1 7 111921
|
||||
15 tndoor_05_st 111920 tn_gdoor_05 1 1 4 111920
|
||||
16 tndoor_05_st 111925 tn_gdoor_06 1 1 4 111925
|
||||
17 tndoor_07_mt 111926 tn_gdoor_07 0 1 11 111926
|
||||
18 tndoor_trans 111930 tn_gdoor_08 0 0 **** 111930
|
||||
19 wc_generic01 111923 dwc_gen_01 0 1 11 111923
|
||||
20 wc_generic02 111924 dwc_gen_02 1 1 0 111924
|
||||
21 wc_generic03 111929 dwc_gen_03 1 1 7 111929
|
||||
22 wc_generic04 111927 dwc_gen_04 1 1 7 111927
|
||||
23 wc_generic05 111928 dwc_gen_05 1 1 7 111928
|
||||
24 wc_generic06 111918 dwc_gen_06 1 1 4 111918
|
||||
25 wc_cloth 111919 dwc_gen_07 1 1 24 111919
|
||||
26 CageDoor 5349 v_generic_01 0 1 7 67954
|
||||
27 SewerDoor1 5349 v_sewdoor_01 0 1 7 60336
|
||||
28 SewerDoor2 5349 v_sewdoor_02 0 1 7 60336
|
1060
_content/_hak/ln_top/loadscreens.2da
Normal file
BIN
_content/_hak/ln_top/nw_s1_aurablnda.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_aurablnda.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Blinding On Enter
|
||||
//:: NW_S1_AuraBlndA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura of the creature the player
|
||||
must make a will save or be blinded because of the
|
||||
sheer ugliness or beauty of the creature.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDuration = 1 + (nHD/3);
|
||||
|
||||
effect eBlind = EffectBlindness();
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
|
||||
effect eLink = EffectLinkEffects(eBlind, eDur);
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
//Entering object must make a will save or be blinded for the duration.
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING));
|
||||
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
|
||||
{
|
||||
//Apply the blind effect and the VFX impact
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)));
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_auracoldc.ncs
Normal file
62
_content/_hak/ln_top/nw_s1_auracoldc.nss
Normal file
@ -0,0 +1,62 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Frost on Heartbeat
|
||||
//:: NW_S1_AuraColdC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Prolonged exposure to the aura of the creature
|
||||
causes frost damage to all within the aura.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nFrost = 1 + (nHD/3);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDamage;
|
||||
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
|
||||
//Get the first target in the aura of cold
|
||||
oTarget = GetFirstInPersistentObject();
|
||||
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
|
||||
{
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
continue;
|
||||
} */
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD));
|
||||
//Roll damage based on the creatures HD
|
||||
nDamage = d4(nFrost);
|
||||
//Make a Fortitude save for half
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
//Set the damage effect
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
|
||||
//Apply the VFX constant and damage effect
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
//Get the next target in the aura of cold
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_auraelecc.ncs
Normal file
58
_content/_hak/ln_top/nw_s1_auraelecc.nss
Normal file
@ -0,0 +1,58 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Electricity on Heartbeat
|
||||
//:: NW_S1_AuraElecC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Prolonged exposure to the aura of the creature
|
||||
causes electrical damage to all within the aura.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nZap = 1 + (nHD / 3);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 + nCHAMod + (nHD/2);
|
||||
int nDamage;
|
||||
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
|
||||
|
||||
//Get first target in spell area
|
||||
object oTarget = GetFirstInPersistentObject();
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
|
||||
{
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
continue;
|
||||
} */
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
nDamage = d4(nZap);
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY));
|
||||
//Make a saving throw check
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_aurafirec.ncs
Normal file
59
_content/_hak/ln_top/nw_s1_aurafirec.nss
Normal file
@ -0,0 +1,59 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Fire on Heartbeat
|
||||
//:: NW_S1_AuraFireC.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Prolonged exposure to the aura of the creature
|
||||
causes fire damage to all within the aura.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nBurn = 1 + (nHD/3);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDamage;
|
||||
int nDamSave;
|
||||
|
||||
effect eDam;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
||||
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget))
|
||||
{
|
||||
oTarget = GetNextInPersistentObject(OBJECT_SELF);
|
||||
continue;
|
||||
} */
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE));
|
||||
//Roll damage
|
||||
nDamage = d4(nBurn);
|
||||
//Make a saving throw check
|
||||
if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
//Set the damage effect
|
||||
eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextInPersistentObject();
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_auramenca.ncs
Normal file
46
_content/_hak/ln_top/nw_s1_auramenca.nss
Normal file
@ -0,0 +1,46 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Menace On Enter
|
||||
//:: NW_S1_AuraMencA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura all those that fail
|
||||
a will save are stricken with Doom.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
int nDuration = 1 + (GetHitDice(oNPC)/3);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2);
|
||||
int nLevel = GetCasterLevel(OBJECT_SELF);
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
|
||||
effect eLink = CreateDoomEffectsLink();
|
||||
|
||||
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE));
|
||||
//Spell Resistance and Saving throw
|
||||
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC))
|
||||
{
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration));
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_auraprota.ncs
Normal file
35
_content/_hak/ln_top/nw_s1_auraprota.nss
Normal file
@ -0,0 +1,35 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of Protection: On Enter
|
||||
//:: NW_S1_AuraProtA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Acts as a double strength Magic Circle against
|
||||
evil and a Minor Globe for those friends in
|
||||
the area.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On:Jan 8, 2002, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
void main()
|
||||
{
|
||||
//Declare major variables
|
||||
effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL);
|
||||
effect eGlobe = EffectSpellLevelAbsorption(3, 0);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR);
|
||||
|
||||
effect eLink = EffectLinkEffects(eProt, eGlobe);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
|
||||
object oTarget = GetEnteringObject();
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
//Faction Check
|
||||
if(GetIsFriend(oTarget, GetAreaOfEffectCreator()))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_aurastuna.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_aurastuna.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura Stunning On Enter
|
||||
//:: NW_S1_AuraStunA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura of the creature the player
|
||||
must make a will save or be stunned.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDuration = GetHitDice(oNPC);
|
||||
int nDC = 10 + nCHAMod + (nDuration/2);
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
|
||||
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eDeath = EffectStunned();
|
||||
effect eLink = EffectLinkEffects(eVis2, eDeath);
|
||||
|
||||
nDuration = GetScaledDuration(nDuration, oTarget);
|
||||
|
||||
if(!GetIsFriend(oTarget))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN));
|
||||
//Make a saving throw check
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_auraunata.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_auraunata.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura of the Unnatural On Enter
|
||||
//:: NW_S1_AuraMencA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura all animals are struck with
|
||||
fear.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
|
||||
effect eFear = EffectFrightened();
|
||||
effect eLink = EffectLinkEffects(eVis, eFear);
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
int nDuration = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nRacial = GetRacialType(oTarget);
|
||||
int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2);
|
||||
|
||||
if(GetIsEnemy(oTarget))
|
||||
{
|
||||
nDuration = (nDuration / 3) + 1;
|
||||
//Make a saving throw check
|
||||
if(nRacial == RACIAL_TYPE_ANIMAL)
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL));
|
||||
//if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save.
|
||||
//{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
|
||||
//}
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_aurauneaa.ncs
Normal file
46
_content/_hak/ln_top/nw_s1_aurauneaa.nss
Normal file
@ -0,0 +1,46 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Aura Unearthly Visage On Enter
|
||||
//:: NW_S1_AuraUnEaA.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Upon entering the aura of the creature the player
|
||||
must make a will save or be killed because of the
|
||||
sheer ugliness or beauty of the creature.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 25, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
//#include "wm_include"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
void main()
|
||||
{
|
||||
//:: Declare major variables
|
||||
object oNPC = GetAreaOfEffectCreator();
|
||||
object oTarget = GetEnteringObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
|
||||
//if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;}
|
||||
|
||||
effect eDeath = EffectDeath();
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
|
||||
|
||||
if(GetIsEnemy(oTarget, oNPC))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE));
|
||||
//Make a saving throw check
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget);
|
||||
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltacid.ncs
Normal file
66
_content/_hak/ln_top/nw_s1_bltacid.nss
Normal file
@ -0,0 +1,66 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Acid
|
||||
//:: NW_S1_BltAcid
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
|
||||
int nDC = 10 +nCONMod+ (nHD/2);
|
||||
int nCount = nHD/2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
|
||||
effect eBolt;
|
||||
|
||||
//ankheg
|
||||
if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER)
|
||||
{
|
||||
nDamage = d4(4);
|
||||
}
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID));
|
||||
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID);
|
||||
|
||||
//Make a ranged touch attack
|
||||
int nTouch = TouchAttackRanged(oTarget);
|
||||
if(nTouch > 0)
|
||||
{
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nDamage *= 2;
|
||||
}
|
||||
//Set damage effect
|
||||
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltcharm.ncs
Normal file
47
_content/_hak/ln_top/nw_s1_bltcharm.nss
Normal file
@ -0,0 +1,47 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Charm
|
||||
//:: NW_S1_BltCharm
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
#include "NW_I0_SPELLS"
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
|
||||
effect eBolt = EffectCharmed();
|
||||
eBolt = GetScaledEffect(eBolt, oTarget);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CHARM));
|
||||
//Make a saving throw check
|
||||
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltchrdr.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltchrdr.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Charisma Drain
|
||||
//:: NW_S1_BltChrDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Fortitude save is
|
||||
needed to avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = nHD / 3;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA));
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount);
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltcold.ncs
Normal file
60
_content/_hak/ln_top/nw_s1_bltcold.nss
Normal file
@ -0,0 +1,60 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Cold
|
||||
//:: NW_S1_BltCold
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = nHD/2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD));
|
||||
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD);
|
||||
|
||||
//Make a ranged touch attack
|
||||
int nTouch = TouchAttackRanged(oTarget);
|
||||
if(nTouch > 0)
|
||||
{
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nDamage *= 2;
|
||||
}
|
||||
//Set damage effect
|
||||
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltcondr.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltcondr.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Constitution Drain
|
||||
//:: NW_S1_BltConDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Fort save is
|
||||
needed to avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD /3);
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION));
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount);
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltconf.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltconf.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Confuse
|
||||
//:: NW_S1_BltConf
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
#include "NW_I0_SPELLS"
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
|
||||
effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S);
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eBolt = EffectConfused();
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eVis);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CONFUSE));
|
||||
//Make a saving throw check
|
||||
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltdaze.ncs
Normal file
47
_content/_hak/ln_top/nw_s1_bltdaze.nss
Normal file
@ -0,0 +1,47 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Daze
|
||||
//:: NW_S1_BltDaze
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
#include "NW_I0_SPELLS"
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
|
||||
effect eBolt = EffectDazed();
|
||||
eBolt = GetScaledEffect(eBolt, oTarget);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eVis);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE));
|
||||
//Make a saving throw check
|
||||
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltdeath.ncs
Normal file
47
_content/_hak/ln_top/nw_s1_bltdeath.nss
Normal file
@ -0,0 +1,47 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Death
|
||||
//:: NW_S1_BltDeath
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
|
||||
effect eBolt = EffectDeath();
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH));
|
||||
//Make a saving throw check
|
||||
if(TouchAttackRanged(oTarget))
|
||||
{
|
||||
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
//ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
_content/_hak/ln_top/nw_s1_bltdexdr.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltdexdr.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Dexterity Drain
|
||||
//:: NW_S1_BltDexDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Fort save is
|
||||
needed to avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY));
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount);
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltdisese.ncs
Normal file
73
_content/_hak/ln_top/nw_s1_bltdisese.nss
Normal file
@ -0,0 +1,73 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Disease
|
||||
//:: NW_S1_BltDisease
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to infect
|
||||
the target with a disease. The disease used
|
||||
is chosen based upon the racial type of the
|
||||
caster.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nRacial = MyPRCGetRacialType(oNPC);
|
||||
int nDisease;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE));
|
||||
|
||||
//Here we use the racial type of the attacker to select an
|
||||
//appropriate disease.
|
||||
switch (nRacial)
|
||||
{
|
||||
case RACIAL_TYPE_VERMIN:
|
||||
nDisease = DISEASE_VERMIN_MADNESS;
|
||||
break;
|
||||
case RACIAL_TYPE_UNDEAD:
|
||||
nDisease = DISEASE_FILTH_FEVER;
|
||||
break;
|
||||
case RACIAL_TYPE_OUTSIDER:
|
||||
if(GetTag(oNPC) == "NW_SLAADRED")
|
||||
{
|
||||
nDisease = DISEASE_RED_SLAAD_EGGS;
|
||||
}
|
||||
else
|
||||
{
|
||||
nDisease = DISEASE_DEMON_FEVER;
|
||||
}
|
||||
break;
|
||||
case RACIAL_TYPE_MAGICAL_BEAST:
|
||||
nDisease = DISEASE_SOLDIER_SHAKES;
|
||||
break;
|
||||
case RACIAL_TYPE_ABERRATION:
|
||||
nDisease = DISEASE_BLINDING_SICKNESS;
|
||||
break;
|
||||
default:
|
||||
nDisease = DISEASE_SOLDIER_SHAKES;
|
||||
break;
|
||||
}
|
||||
//Assign effect and chosen disease
|
||||
effect eBolt = EffectDisease(nDisease);
|
||||
//Make the ranged touch attack.
|
||||
if (TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltdomn.ncs
Normal file
53
_content/_hak/ln_top/nw_s1_bltdomn.nss
Normal file
@ -0,0 +1,53 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Dominated
|
||||
//:: NW_S1_BltDomn
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
|
||||
effect eBolt = EffectDominated();
|
||||
eBolt = GetScaledEffect(eBolt, oTarget);
|
||||
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
|
||||
eBolt = GetScaledEffect(eBolt, oTarget);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eVis2);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE));
|
||||
|
||||
//Make a saving throw check
|
||||
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltfire.ncs
Normal file
58
_content/_hak/ln_top/nw_s1_bltfire.nss
Normal file
@ -0,0 +1,58 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Fire
|
||||
//:: NW_S1_BoltFire
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = nHD/2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE));
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE);
|
||||
//Make a ranged touch attack
|
||||
int nTouch = TouchAttackRanged(oTarget);
|
||||
if(nTouch > 0)
|
||||
{
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nDamage *= 2;
|
||||
}
|
||||
//Set damage effect
|
||||
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltintdr.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltintdr.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Intelligence Drain
|
||||
//:: NW_S1_BltIntDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE));
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount);
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltknckd.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltknckd.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Knockdown
|
||||
//:: NW_S1_BltKnckD
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = nHD/2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
|
||||
effect eBolt = EffectKnockdown();
|
||||
effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN));
|
||||
|
||||
//Make a saving throw check
|
||||
if (!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltlightn.ncs
Normal file
59
_content/_hak/ln_top/nw_s1_bltlightn.nss
Normal file
@ -0,0 +1,59 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Lightning
|
||||
//:: NW_S1_BltLightn
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Does 1d6 per level to a single target. Reflex
|
||||
save for half
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Aug 10, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = nHD/2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING));
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY);
|
||||
//Make a ranged touch attack
|
||||
int nTouch = TouchAttackRanged(oTarget);
|
||||
if(nTouch > 0)
|
||||
{
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nDamage *= 2;
|
||||
}
|
||||
//Set damage effect
|
||||
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.7);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltlvldr.ncs
Normal file
49
_content/_hak/ln_top/nw_s1_bltlvldr.nss
Normal file
@ -0,0 +1,49 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Level Drain
|
||||
//:: NW_S1_BltLvlDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = nHD/5;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt = EffectNegativeLevel(1);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_LEVEL_DRAIN));
|
||||
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//eBolt = LEVEL DRAIN EFFECT
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltparal.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltparal.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Paralyze
|
||||
//:: NW_S1_BltParal
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED);
|
||||
effect eBolt = EffectParalyze();
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eVis);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE));
|
||||
//Make a saving throw check
|
||||
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltpoison.ncs
Normal file
123
_content/_hak/ln_top/nw_s1_bltpoison.nss
Normal file
@ -0,0 +1,123 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Poison
|
||||
//:: NW_S1_BltPoison.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Must make a ranged touch attack. If successful
|
||||
the target is struck down with poison that
|
||||
scales with level.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 22, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
|
||||
int nPoison;
|
||||
|
||||
effect ePoison;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON));
|
||||
|
||||
//Determine the poison type based on the Racial Type and HD
|
||||
switch (nRacial)
|
||||
{
|
||||
case RACIAL_TYPE_OUTSIDER:
|
||||
if (nHD <= 9)
|
||||
{
|
||||
nPoison = POISON_QUASIT_VENOM;
|
||||
}
|
||||
else if (nHD > 9 && nHD < 13)
|
||||
{
|
||||
nPoison = POISON_BEBILITH_VENOM;
|
||||
}
|
||||
else if (nHD >= 13)
|
||||
{
|
||||
nPoison = POISON_PIT_FIEND_ICHOR;
|
||||
}
|
||||
break;
|
||||
case RACIAL_TYPE_VERMIN:
|
||||
if (nHD < 3)
|
||||
{
|
||||
nPoison = POISON_TINY_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD <= 3 && nHD < 6)
|
||||
{
|
||||
nPoison = POISON_SMALL_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD <= 6 && nHD < 9)
|
||||
{
|
||||
nPoison = POISON_MEDIUM_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD <= 9 && nHD < 12)
|
||||
{
|
||||
nPoison = POISON_LARGE_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD <= 12 && nHD < 15)
|
||||
{
|
||||
nPoison = POISON_HUGE_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD <= 15 && nHD < 18)
|
||||
{
|
||||
nPoison = POISON_GARGANTUAN_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD >= 18)
|
||||
{
|
||||
nPoison = POISON_COLOSSAL_SPIDER_VENOM;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (nHD < 3)
|
||||
{
|
||||
nPoison = POISON_NIGHTSHADE;
|
||||
}
|
||||
else if (nHD <= 3 && nHD < 6)
|
||||
{
|
||||
nPoison = POISON_BLADE_BANE;
|
||||
}
|
||||
else if (nHD <= 6 && nHD < 9)
|
||||
{
|
||||
nPoison = POISON_BLOODROOT;
|
||||
}
|
||||
else if (nHD <= 9 && nHD < 12)
|
||||
{
|
||||
nPoison = POISON_LARGE_SPIDER_VENOM;
|
||||
}
|
||||
else if (nHD <= 12 && nHD < 15)
|
||||
{
|
||||
nPoison = POISON_LICH_DUST;
|
||||
}
|
||||
else if (nHD <= 15 && nHD < 18)
|
||||
{
|
||||
nPoison = POISON_DARK_REAVER_POWDER;
|
||||
}
|
||||
else if (nHD >= 18 )
|
||||
{
|
||||
nPoison = POISON_BLACK_LOTUS_EXTRACT;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
//Make a ranged touch attack
|
||||
if (TouchAttackRanged (oTarget))
|
||||
{
|
||||
ePoison = EffectPoison(nPoison);
|
||||
//Apply effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget);
|
||||
}
|
||||
}
|
||||
|
BIN
_content/_hak/ln_top/nw_s1_bltshards.ncs
Normal file
58
_content/_hak/ln_top/nw_s1_bltshards.nss
Normal file
@ -0,0 +1,58 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Shards
|
||||
//:: NW_S1_BltShard
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS));
|
||||
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC);
|
||||
|
||||
//Make a ranged touch attack
|
||||
int nTouch = TouchAttackRanged(oTarget);
|
||||
if(nTouch > 0)
|
||||
{
|
||||
if(nTouch == 2)
|
||||
{
|
||||
nDamage *= 2;
|
||||
}
|
||||
//Set damage effect
|
||||
eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
|
||||
}
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltslow.ncs
Normal file
47
_content/_hak/ln_top/nw_s1_bltslow.nss
Normal file
@ -0,0 +1,47 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Slow
|
||||
//:: NW_S1_BltSlow
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex save is
|
||||
needed to or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: June 18 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
|
||||
effect eBolt = EffectSlow();
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW));
|
||||
//Make a saving throw check
|
||||
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltstrdr.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltstrdr.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Strength Drain
|
||||
//:: NW_S1_BltStrDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Fort save is
|
||||
needed to avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH));
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount);
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltstun.ncs
Normal file
50
_content/_hak/ln_top/nw_s1_bltstun.nss
Normal file
@ -0,0 +1,50 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Stun
|
||||
//:: NW_S1_BltStun
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Reflex or Will save is
|
||||
needed to halve damage or avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD + 1) / 2;
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
nCount = GetScaledDuration(nCount, oTarget);
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
|
||||
effect eBolt = EffectStunned();
|
||||
eBolt = GetScaledEffect(eBolt, oTarget);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
effect eLink = EffectLinkEffects(eBolt, eDur);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN));
|
||||
//Make a saving throw check
|
||||
if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltweb.ncs
Normal file
44
_content/_hak/ln_top/nw_s1_bltweb.nss
Normal file
@ -0,0 +1,44 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Web
|
||||
//:: NW_S1_BltWeb
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Glues a single target to the ground with
|
||||
sticky strands of webbing.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Jan 28, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
|
||||
int nDC = 10 +nCONMod+ (nHD/2);
|
||||
int nCount = 1 + (nHD /2);
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_DUR_WEB);
|
||||
effect eStick = EffectEntangle();
|
||||
effect eLink = EffectLinkEffects(eVis, eStick);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB));
|
||||
//Make a saving throw check
|
||||
if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_bltwisdr.ncs
Normal file
48
_content/_hak/ln_top/nw_s1_bltwisdr.nss
Normal file
@ -0,0 +1,48 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bolt: Wisdom Drain
|
||||
//:: NW_S1_BltWisDr
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Creature must make a ranged touch attack to hit
|
||||
the intended target. Fort save is
|
||||
needed to avoid effect.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11 , 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nCount = (nHD /3);
|
||||
if (nCount == 0) { nCount = 1; }
|
||||
int nDamage = d6(nCount);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
|
||||
effect eBolt;
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM));
|
||||
//Make a saving throw check
|
||||
if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget))
|
||||
{
|
||||
eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount);
|
||||
eBolt = SupernaturalEffect(eBolt);
|
||||
//Apply the VFX impact and effects
|
||||
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget);
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
}
|
||||
}
|
BIN
_content/_hak/ln_top/nw_s1_coneacid.ncs
Normal file
76
_content/_hak/ln_top/nw_s1_coneacid.nss
Normal file
@ -0,0 +1,76 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Cone: Acid
|
||||
//:: NW_S1_ConeAcid
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A cone of damage eminated from the monster. Does
|
||||
a set amount of damage based upon the creatures HD
|
||||
and can be halved with a Reflex Save.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget;
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDamage;
|
||||
int nLoop = nHD / 3;
|
||||
|
||||
float fDelay;
|
||||
|
||||
if(nLoop == 0)
|
||||
{
|
||||
nLoop = 1;
|
||||
}
|
||||
|
||||
//Calculate the damage
|
||||
for (nLoop; nLoop > 0; nLoop--)
|
||||
{
|
||||
nDamage = nDamage + d6(2);
|
||||
}
|
||||
location lTargetLocation = PRCGetSpellTargetLocation();
|
||||
|
||||
effect eCone;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
|
||||
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
|
||||
//Get first target in spell area
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID));
|
||||
//Determine effect delay
|
||||
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID);
|
||||
//Set damage effect
|
||||
eCone = EffectDamage(nDamage, DAMAGE_TYPE_ACID);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
|
||||
}
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
|
BIN
_content/_hak/ln_top/nw_s1_conecold.ncs
Normal file
76
_content/_hak/ln_top/nw_s1_conecold.nss
Normal file
@ -0,0 +1,76 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Cone: Cold
|
||||
//:: NW_S1_ConeCold
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A cone of damage eminated from the monster. Does
|
||||
a set amount of damage based upon the creatures HD
|
||||
and can be halved with a Reflex Save.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 11, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
#include "NW_I0_SPELLS"
|
||||
#include "prc_inc_spells"
|
||||
//#include "wm_include"
|
||||
|
||||
void main()
|
||||
{
|
||||
//if (WildMagicOverride()) { return; }
|
||||
|
||||
//:: Declare major variables
|
||||
object oNPC = OBJECT_SELF;
|
||||
object oTarget;
|
||||
|
||||
int nHD = GetHitDice(oNPC);
|
||||
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
|
||||
int nDC = 10 +nCHAMod+ (nHD/2);
|
||||
int nDamage;
|
||||
int nLoop = nHD / 3;
|
||||
|
||||
float fDelay;
|
||||
|
||||
if(nLoop == 0)
|
||||
{
|
||||
nLoop = 1;
|
||||
}
|
||||
|
||||
//Calculate the damage
|
||||
for (nLoop; nLoop > 0; nLoop--)
|
||||
{
|
||||
nDamage = nDamage + d6(2);
|
||||
}
|
||||
location lTargetLocation = PRCGetSpellTargetLocation();
|
||||
|
||||
effect eCone;
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
|
||||
|
||||
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
|
||||
//Get first target in spell area
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_COLD));
|
||||
//Determine effect delay
|
||||
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
|
||||
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
|
||||
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
|
||||
//Set damage effect
|
||||
eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD);
|
||||
if(nDamage > 0)
|
||||
{
|
||||
//Apply the VFX impact and effects
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget));
|
||||
}
|
||||
}
|
||||
//Get next target in spell area
|
||||
oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
|