void main() { object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Have "Alyx2" perform a sequence of actions. oActor = GetObjectByTag("Alyx2"); DelayCommand(0.5, AssignCommand(oActor, ActionJumpToObject(oPC))); // Have "Alyx2" strike up a conversation with the PC. oActor = GetNearestObjectByTag("Alyx2", oPC); DelayCommand(1.0, AssignCommand(oActor, ActionStartConversation(oPC))); }