#include "x0_i0_partywide" void main() { object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); object omlfrgs = GetObjectByTag("mlfrgs"); int nHP = GetCurrentHitPoints(omlfrgs); if (!GetIsPC(oPC)) return; int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (DoOnce==TRUE) return; if (nHP >= 1) { SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); AssignCommand(oPC, ClearAllActions(TRUE)); SetCutsceneMode(oPC, TRUE); AssignCommand(oPC, ActionMoveToObject(omlfrgs)); DelayCommand(3.0, SetCutsceneMode(oPC, FALSE)); DelayCommand(3.5, AssignCommand(omlfrgs, ActionStartConversation(oPC, ""))); } }