void main() { // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); location lTarget; object oSpawn; object oTarget; lTarget = GetLocation(oTarget); FadeToBlack(oPC); FadeFromBlack(oPC); AdjustAlignment(oPC, ALIGNMENT_EVIL, 5); FloatingTextStringOnCreature("Your alignment moves towards evil.", oPC, FALSE); // Spawn "se_tailor". oTarget = GetWaypointByTag("WP_SPn_Induc"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "se_tailor", lTarget); }