void main() { object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); object oTarget; // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Open "exitdoor1". oTarget = GetObjectByTag("exitdoor1"); AssignCommand(oTarget, ActionOpenDoor(oTarget)); // Spawn "se_tailor". oTarget = GetWaypointByTag("WP_SPn_Induc"); DelayCommand(3.0, AssignCommand(CreateObject(OBJECT_TYPE_CREATURE, "se_tailor", GetLocation(oTarget)), ActionStartConversation(oPC))); }