#include "NW_I0_PLOT" #include "in_g_cutscene" void main() { object oMe = OBJECT_SELF; object oTarget; object oPC = GetPCSpeaker(); FadeToBlack(oPC); FadeFromBlack(oPC); float fRange =GetHorizontalDistanceBetween(oMe,oPC); float fAngle = GestaltGetDirection(oMe,oPC) + (40.0 / sqrt(GetHorizontalDistanceBetween(oMe,oPC))); if (fAngle > 360.0) fAngle -= 360.0; AssignCommand(oPC,SetCameraHeight(oPC,0.0)); AssignCommand(oPC,SetCameraFacing(fAngle,fRange,80.0)); // Give the speaker the items CreateItemOnObject("yeel", GetPCSpeaker(), 1); PlayCharacterTheme(29); // Destroy an object (not fully effective until this script ends). DestroyObject(GetObjectByTag("towerofangarngit")); oTarget = GetObjectByTag("ptnwtrfnl232"); DestroyObject(oTarget, 1.0); }