//This script checks if the NPC has a level of spellcaster. //Useful for henchperson conversations. #include "prc_class_const" int StartingConditional() { int nClass; nClass = GetLevelByClass(CLASS_TYPE_CLERIC, OBJECT_SELF); nClass += GetLevelByClass(CLASS_TYPE_RANGER, OBJECT_SELF); nClass += GetLevelByClass(CLASS_TYPE_PALADIN, OBJECT_SELF); nClass += GetLevelByClass(CLASS_TYPE_DRUID, OBJECT_SELF); nClass += GetLevelByClass(CLASS_TYPE_BARD, OBJECT_SELF); nClass += GetLevelByClass(CLASS_TYPE_WIZARD, OBJECT_SELF); nClass += GetLevelByClass(CLASS_TYPE_SORCERER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_ASSASSIN, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_BEGUILER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_CELEBRANT_SHARESS, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_CULTIST_SHATTERED_PEAK, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_DUSKBLADE, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_HARPER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_HEXBLADE, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_KNIGHT_WEAVE, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SHADOWLORD, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_WARMAGE, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_ARCHIVIST, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_BLACKGUARD, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_BLIGHTER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_HEALER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_JUSTICEWW, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_KNIGHT_MIDDLECIRCLE, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_NENTYAR_HUNTER, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_OCULAR, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SHAMAN, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SOHEI, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_SOLDIER_OF_LIGHT, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_UR_PRIEST, OBJECT_SELF); nClass = GetLevelByClass(CLASS_TYPE_VASSAL, OBJECT_SELF); return nClass; }