void main() { object oTarget; effect eVFX; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Destroy an object (not fully effective until this script ends). eVFX = EffectVisualEffect(VFX_FNF_SUMMON_GATE); oTarget = GetObjectByTag("uluhtc2"); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget); DestroyObject(oTarget, 3.0); }