#include "x0_i0_partywide" void main() { object oTarget; object oSpawn; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); FadeToBlack(oPC); FadeFromBlack(oPC); // Give 5 XP (to party) to the PC. GiveXPToAll(oPC, 5); // Spawn some placeables. oTarget = GetWaypointByTag("WP_SPn_MHBkt"); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "mhbkt", GetLocation(oTarget)); oTarget = GetWaypointByTag("WP_SPn_MHBkt2"); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "mhsck", GetLocation(oTarget)); // Close and lock "mhjldr1". oTarget = GetObjectByTag("mhjldr1"); DelayCommand(2.0, SetLocked(oTarget, TRUE)); DelayCommand(2.0, AssignCommand(oTarget, ActionCloseDoor(oTarget))); // Destroy objects (not fully effective until this script ends). DelayCommand(2.1, DestroyObject(GetObjectByTag("mhjlr1"))); DelayCommand(2.1, DestroyObject(GetObjectByTag("tulmakiz1"))); }