#include "x0_i0_partywide" #include "nw_i0_tool" void main() { object oTarget; location lTarget; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = GetWaypointByTag("WP_OAsh_Temple"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; oTarget=GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oTarget)) { AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionJumpToLocation(lTarget)); oTarget=GetNextFactionMember(oPC, FALSE); } oTarget = GetObjectByTag("temptoash"); AssignCommand(oTarget, ActionCloseDoor(oTarget)); SetLocked(oTarget, TRUE); RewardPartyXP(1000, oPC, FALSE); CreateItemOnObject("purplegem", oPC); CreateItemOnObject("sociallevel", oPC); FloatingTextStringOnCreature("Your Social Level Has Increased by 1", oPC); }