#include "nw_i0_generic" void main() { object oTarget; object oPC = GetPCSpeaker(); object oChefmh = GetObjectByTag("Chefmh"); ChangeToStandardFaction(oChefmh, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Chefmh"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }