#include "nw_i0_generic" void main() { effect eVFX; object oActor; object oTarget; object oPC = GetPCSpeaker(); object oTulmakiz = GetObjectByTag("Tulmakiz"); ChangeToStandardFaction(oTulmakiz, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Tulmakiz"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); // Have "" cast Gust of Wind. oActor = GetObjectByTag("Tulmakiz"); AssignCommand(oActor, ActionCastSpellAtObject(SPELL_GUST_OF_WIND, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); // Apply a visual effect. eVFX = EffectVisualEffect(VFX_IMP_MAGBLUE); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC); }