void main() { int nInt; object oTarget; object oPC = GetPCSpeaker(); oTarget = oPC; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_METEOR_SWARM), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_METEOR_SWARM), GetLocation(oTarget)); }