void main() { // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; // Have us perform a sequence of actions. ActionMoveAwayFromObject(oPC); // Have us say something. SpeakString("Enough! Another time, fool!"); // Destroy an object (not fully effective until this script ends). DelayCommand(3.0, DestroyObject(oSelf)); }