#include "x0_i0_partywide" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); // Spawn & Speak w/PC oTarget = GetWaypointByTag("WP_SPn_Braggi_Nob"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "braggi1", lTarget); oTarget = oSpawn; AssignCommand(oTarget, ActionStartConversation(oPC, "")); // Have "Braggi1" say something. DelayCommand(2.0, AssignCommand(GetObjectByTag("Braggi1"), SpeakString("PLEASE SPEAK WITH ME!"))); }