#include "NW_I0_PLOT" void main() { object oTarget; object oSpawn; location lTarget; int nInt; object oPC = GetPCSpeaker(); oTarget = GetWaypointByTag("WP_SPn_nofmist"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "nofmist", lTarget); oTarget = oSpawn; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SMOKE_PUFF), GetLocation(oTarget))); PlayCharacterTheme(52); }