#include "x0_i0_partywide" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); oTarget = GetWaypointByTag("WP_bb1"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "bb1", lTarget); oTarget = GetWaypointByTag("WP_rzr1"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "rzr1", lTarget); }