#include "nw_i0_generic" void main() { object oTarget; object oSpawn; location lTarget; object oPC = GetPCSpeaker(); oTarget = GetObjectByTag("Vudash"); DestroyObject(oTarget, 0.0); oTarget = GetWaypointByTag("WP_Vudash2"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "vudash", lTarget); oTarget = oSpawn; SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }