#include "in_g_cutscene" #include "x0_i0_partywide" void main() { object oTarget; location lTarget; object oSpawn; object oPC = GetPCSpeaker(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = GetWaypointByTag("WP_bg_gol"); lTarget = GetLocation(oTarget); if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return; oTarget=GetFirstFactionMember(oPC, FALSE); while (GetIsObjectValid(oTarget)) { AssignCommand(oTarget, ClearAllActions()); AssignCommand(oTarget, ActionJumpToLocation(lTarget)); oTarget=GetNextFactionMember(oPC, FALSE); } oTarget = GetWaypointByTag("WP_SPn_sas28"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "sas28", lTarget); GestaltClearFX(oPC); float fFace = GetFacing(oPC); GestaltCameraMove (0.0, fFace + 90.0,2.0,95.0, fFace + 90.0, 2.0,50.0,0.5,155.0,oPC); RestoreCameraFacing(); }