#include "nw_i0_tool" void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_RESTORATION), GetLocation(oTarget)); effect eEffect; eEffect = GetFirstEffect(oTarget); while (GetIsEffectValid(eEffect)) { if (GetEffectType(eEffect)==EFFECT_TYPE_CURSE) RemoveEffect(oTarget, eEffect); eEffect = GetNextEffect(oTarget); } RewardPartyXP(150, oPC, FALSE); }